(Meiton : Kyūnyū gurin) - Dark Release : Inhaling Grin
Type: Defensive / Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20 (-10 per turn)(-40 to enemy per hit)
Damage Points: 40 (60)
Description:
The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements or when clashing with another weapon absorb elements channeled through the blade (according to strengths and weaknesses) to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also makes contact with the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. When the chakra is absorbed by the blade it is channelled straight into the user's palms so that Dark release techniques can be used, the blade will be ready to be used once again.
A-Rank : After absorbing a jutsu the user can throw it back straight after absorption, The Dark radiating through the blade will be immediately converted into blue flames after absorption expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. This has a two turn cooldown.
- Dark Coating around Blade lasts for 5 turns unless chakra is absorbed through it, then the cooldown will reset.
- Has the same absorption power as B-Rank Inhaling Maw
- Can only be taught by LonelyAssassin
(Meiton : Aku no shōkan) - Dark Release : Evil Summoning
Type: Supplementary/Defensive
Rank: A
Range: Short/Long
Chakra Cost: 30 (+10 Print Activation)
Damage Points: N/A (+60 Damage Disperse Explosion)
Description:
The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu.
The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen:
- If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques.
- Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field.
- Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth.
- Must know Dark Release
- Must by taught by LonelyAssassin
- One of the Three Options above Costs a Turn, and only one can be chosen
- Can only be used four times
(Katon/Meiton : Chakurajaguringu) - Fire/Dark Release : Chakra Juggling
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description:
The user will shoot a small fireball from his palm, it will pop up and jump to the opposite hand where the physical and spiritual energy of the fireball is extracted by the Dark Mark on the user's palm. This is the half the equivalent of Inhaling Maw, meaning it must be used twice to be able to use Techniques that require one use of Inhaling Maw and four times to be able to use those that require Ultimate Inhaling Maw. If this is used only once then only B-Rank and below Dark jutsu can be performed.
- This technique can be done in rapid succession (three uses will occupy the same time frame), though it will still count as one of your three moves for each usage.
- IF used in rapid succession up to twice or three times, it has a two turn cooldown till it can be used again at all.
- Must be taught by LonelyAssassin
(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra Cost: 30
Damage Points: N/A
Description :
The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;
Stabilisation
The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.
↿- Switch Using One out of Three Moves -⇂
Augmentation
The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.
- Taught by LonelyAssassin
- Can only be used by Dark Release Users
- Can only be used by Barnacle Contract Signers
- Only one can be active at a time
- Can only be used three times, can only have one active at a time
- Cooldown of Four turns after a Dispersal
- No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next.
- No Dark release A-Rank or above the same turn.
Type: Defensive / Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20 (-10 per turn)(-40 to enemy per hit)
Damage Points: 40 (60)
Description:
The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements or when clashing with another weapon absorb elements channeled through the blade (according to strengths and weaknesses) to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also makes contact with the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. When the chakra is absorbed by the blade it is channelled straight into the user's palms so that Dark release techniques can be used, the blade will be ready to be used once again.
A-Rank : After absorbing a jutsu the user can throw it back straight after absorption, The Dark radiating through the blade will be immediately converted into blue flames after absorption expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. This has a two turn cooldown.
- Dark Coating around Blade lasts for 5 turns unless chakra is absorbed through it, then the cooldown will reset.
- Has the same absorption power as B-Rank Inhaling Maw
- Can only be taught by LonelyAssassin
(Meiton : Aku no shōkan) - Dark Release : Evil Summoning
Type: Supplementary/Defensive
Rank: A
Range: Short/Long
Chakra Cost: 30 (+10 Print Activation)
Damage Points: N/A (+60 Damage Disperse Explosion)
Description:
The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu.
The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen:
- If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques.
- Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field.
- Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth.
- Must know Dark Release
- Must by taught by LonelyAssassin
- One of the Three Options above Costs a Turn, and only one can be chosen
- Can only be used four times
(Katon/Meiton : Chakurajaguringu) - Fire/Dark Release : Chakra Juggling
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description:
The user will shoot a small fireball from his palm, it will pop up and jump to the opposite hand where the physical and spiritual energy of the fireball is extracted by the Dark Mark on the user's palm. This is the half the equivalent of Inhaling Maw, meaning it must be used twice to be able to use Techniques that require one use of Inhaling Maw and four times to be able to use those that require Ultimate Inhaling Maw. If this is used only once then only B-Rank and below Dark jutsu can be performed.
- This technique can be done in rapid succession (three uses will occupy the same time frame), though it will still count as one of your three moves for each usage.
- IF used in rapid succession up to twice or three times, it has a two turn cooldown till it can be used again at all.
- Must be taught by LonelyAssassin
(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra Cost: 30
Damage Points: N/A
Description :
The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;
Stabilisation
The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.
↿- Switch Using One out of Three Moves -⇂
Augmentation
The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.
- Taught by LonelyAssassin
- Can only be used by Dark Release Users
- Can only be used by Barnacle Contract Signers
- Only one can be active at a time
- Can only be used three times, can only have one active at a time
- Cooldown of Four turns after a Dispersal
- No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next.
- No Dark release A-Rank or above the same turn.