[CJ] with Drizzy

Edward

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[Kaze/koudo/faia soshi konbo: Enkou Nagareboshi Hitoame] Wind/Earth/Fire Elemental Combo: Flaming Meteor Shower
Rank: Forbidden
Type: Attack
Range:Short- Long
Chakra Cost: 50
Damage Points: 90
Description: The user performs four handseals, he then releases his doton chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal,and focuses his katon chakra, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then focuses and generates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.
Note:
The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.[this jutsu is performed at great speed] As this jutsu is performed, the user coughs up blood. He falls to his knees, as blood runs down his nose, this is due to the incredible force upon the user to perform the technique, after the use of this technique, the users hand becomes dark in color, as they are useless to perform handseals for the next two turns. The users chest also becomes red, since the extreme use of multiple chakra, this overuse of chakra temporarily clogs the chakra circulatory system, causing it not to flow efficiently which will lead to the the use of only three of the basic five elements for the next three turns.
Note: No S ranks or higher for the next turn
Note: Usable only once per battle
Note: Usable for Sannin Rank or Higher
Note: Requires the space of three moves [since the usage of multiple elements]

[Fuuton: Mizu Debaida] Wind Release: Water Divider
Type: Defence
Rank: S
Range: Short- Long
Chakra cost: 40
Damage Points: N/A
Description: The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
Note: Can only be used three times per battle
Note: Can only part S Rank and lower water techniques.

The first one was the one you promised, but the second one is another one that id want, since i just realized how useful it was <____<. if you can, but if not id take the meteor ;3
 

Drizzy

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[Kaze/koudo/faia soshi konbo: Enkou Nagareboshi Hitoame] Wind/Earth/Fire Elemental Combo: Flaming Meteor Shower
Rank: Forbidden
Type: Attack
Range:Short- Long
Chakra Cost: 50
Damage Points: 90
Description: The user performs four handseals, he then releases his doton chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal,and focuses his katon chakra, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then focuses and generates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.
Note:
The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.[this jutsu is performed at great speed] As this jutsu is performed, the user coughs up blood. He falls to his knees, as blood runs down his nose, this is due to the incredible force upon the user to perform the technique, after the use of this technique, the users hand becomes dark in color, as they are useless to perform handseals for the next two turns. The users chest also becomes red, since the extreme use of multiple chakra, this overuse of chakra temporarily clogs the chakra circulatory system, causing it not to flow efficiently which will lead to the the use of only three of the basic five elements for the next three turns.
Note: No S ranks or higher for the next turn
Note: Usable only once per battle
Note: Usable for Sannin Rank or Higher
Note: Requires the space of three moves [since the usage of multiple elements]

Now, take note of the drawbacks of using this jutsu. It's best to analyze the battle situation first, before using this technique. I'm certain that you already know this, being a skilled shinobi as you are now.

Perform four handsals then stream your earth chakra into the ground, once done, stomp the earth to manipulate the chakra. The chakra should manipulate the earth, ejecting 10 large spheres of earth into the air. Next, focus your fire chakra and clasp your hands, manipulate the fire chakra to engulf the boulders. Lastly, gather your wind chakra, generate strong enough wind to launch the flaming boulders towards your target.
 

Edward

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I gather a fairly large amount of earth chakra into my left leg and sanctimoniously stomp that same leg on the ground, injecting the earth chakra into the ground. With my earth chakra, i perform shape manipulation to have the large amount of chakra cover a large range and shape 10 human-sized boulders. The stomp was sort of an indication; or a trigger to have these ten boulders rise up. Soon after, i simply clap my hands together and release an equal amount of fire chakra and coat it around the ten boulders. Immediately, the boulders would be ignited and flames would engulf the ten boulders, changing its color from a dark gray to a fiery red. Then, i channel and generate a large amount of wind chakra to add force to the boulders and force it to be pushed towards my opponent, while at the same time, enhancing the strength of the fire.

How was that? D;
 

Drizzy

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That was great, well done.

[Fuuton: Mizu Debaida] Wind Release: Water Divider
Type: Defence
Rank: S
Range: Short- Long
Chakra cost: 40
Damage Points: N/A
Description: The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
Note: Can only be used three times per battle
Note: Can only part S Rank and lower water techniques.

This is a simple, yet high ranked technique which may be really useful in battle. Scimply perform the Ox handseal, gather your chakra then release from your mouth a giant wave of wind capable of pparting a large body of water or S rank and lower water jutsu.
 

Edward

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Thank you.

I see the large S rank wave of water coming my way, at a dangerously fast pace. Knowing a defense strong enough to defend it would be hard to perform at a slow time frame, I decide to intercept it instead. Gathering a large amount of wind chakra in my lungs and manipulating it to travel to my mouth, I perform a single handseal to mold my chakra in a way that is unique to this technique. By doing so, I would release my chakra in the form of winds via nature transformation, vertically, to intercept the wave and split it in half allowing me to be safe from the wave.

You have really cool customs, too bad I have nothing to trade. Thanks again for doing this, and I hope to fight you in the battlefield someday, if you're ever active T.T
 

Edward

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[Doton: Koudo ohajiki] Earth Release: Earth Marbles
Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
Note: Can only be used two times per battle
Note: Can only be taught by ~Drizzy~

[Katon: Reddo Taka] Fire Release: Red Hawk
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user gathers a large amount of his katon chakra then channels it to his dominant arm. He will then mold the chakra, making it super heat to form fire around his arm.The user will then proceed to thrust his fire coated arm into the chest of the opponent, as his arm makes contact, the user will make the fire erupt into a large flame blast which critically burns the opponent. If successful, the opponent will suffer from injury to his internal organs.
Note: Usable only once per battle.
Note: No Fire Release techniques the following turn.
Note: Created by Drizzeh.

[Suiton: Fuka Yari] Water Release: Shark Arrows
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.

These three i found intriguing and thought would be useful during a battle; trust me, there are a lot more, but i've taken enough from you z.z
 

Drizzy

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[Doton: Koudo ohajiki] Earth Release: Earth Marbles
Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
Note: Can only be used two times per battle
Note: Can only be taught by ~Drizzy~

Perform six handseals, for RP's sake let's just say Ram, Boar, Tiger, Dog, Ox, Rababit. Gather some earth chakra and channel it through your chakra networlk and to your feet. Stomp the ground once, simultaneously releasing the earth chakra into the ground. Perform a hand gesture, then manipulate the chakra within the earth to alter it's structure, form a large number of small holes beneath my clone which then ejects hundreds of small, but fatal marbles of earth upon him.
 

Edward

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I gather my chakra and perform nature transformation to change the nature of it into the properties of earth with the use of the six handseals: Ram, Boar, Tiger, Dog, Ox, and the weirdest one of all: Rababit. Then, i send this earth chakra through my chakra network and out from my foot by stomping my foot on the ground. I channel it through the ground and underneath your clone, and with a hand gesture (i'd gesture my hands upwards) i shape the earth below them into many holes, not large enough to have them fall in, then, i shape out a large amount of small marbles, all of which would rise up to kill your clone.

What is a Rababit? :eek:
 

Drizzy

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A rababit is a new species of rabits, discovered by me.

[Katon: Reddo Taka] Fire Release: Red Hawk
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user gathers a large amount of his katon chakra then channels it to his dominant arm. He will then mold the chakra, making it super heat to form fire around his arm.The user will then proceed to thrust his fire coated arm into the chest of the opponent, as his arm makes contact, the user will make the fire erupt into a large flame blast which critically burns the opponent. If successful, the opponent will suffer from injury to his internal organs.
Note: Usable only once per battle.
Note: No Fire Release techniques the following turn.
Note: Created by Drizzeh.

One of my favourite techniques, this jutsu allows the user to strike his opponent with a fire coated arm. To perform this one, gather some Katon chakra and channel it through your chakra networl and to your dominant hand. Once in the arm, superheat the chakra until your arm is coated with fire. once enough fire and heat is generated, strike my clone in the chest, causing an eruption of fire to run right through him, damaging internal organs at the area (heart, lungs).
 

Edward

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I position my arm in a punching position, then begin channeling fire chakra all throughout it. I would manipulate my chakra to make it extremely hot and manifest a fire around it. (Left arm.) I then perform shape manipulation to shape the superheated flames around my arm, then proceed to punch my target, your clone. It would be extremely hot and cause your clones organs to be fatally damaged, die to the extreme heat.

This is cool for CQC :3
 

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[Suiton: Fuka Yari] Water Release: Shark Arrows
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.

Gather some water chackra then channel it to your palms. Convert the chakra to water, which you will then launch towards the opponent by swinging your hands. The water is launched in the form of small, sharp droplets capable of piercing.
 

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I send chakra in both my palms and perform nature transformation to change the nature of my chakra into the properties of water. Once I do that, I materialise water from my palms with the water chakra to create a source of water in my palms. I manipulate the water and launch it towards the enemy with the use of simple hand gestures, while performing shape manipulation to make them as sharp as I possibly can. They would approach my opponent at fast speeds and would easily pierce through skin if made contact.
 
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