[CJ] with Daemon

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,026💸
Kumi
5,258💴
Trait Points
80⚔️
(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
(Shakuton: Horusu kōka) - Scorch Release: The Horus Effect
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: 30
Damage points: N/A (+20 to Energy based techniques)
Description: The Horus effect is a scorch technique that harnesses the massive amount of energy produced by scorch release. Scorch Release gets it's unique and powerful abilities from the amount of heat that the flames give off themselves. By applying the same intense heat provided by Scorch to other energy based techniques within the same timeframe, the energy techniques gain an increase in damage as well as the emaciating ability of scorch release. This allows simple elements such as, for example, lightning release to generate massive amounts of heat increasing it's damage and mummifying targets on contact. While under the influence of The Horus Effect, the energy techniques affected gain a daunting orange glow. Each activation lasts a max of 4 turns, up to a total of two activations per event. However, there needs to be a three turn wait in between activation. Cannot be applied to techniques which spawn on the opponent's person or techniques which travel instantly.

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