[Witchwood Arena (208)]: Venom vs Goodra

Venom

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Rules:

- Fights in the arena operate by normal NW rules, with a few notable exceptions:
- The time limit will always be 24 hours, no exceptions.
- The time limit also extends to quoting and discussing a move, although after a Sensei has been contacted the time limit is paused and remains so until a verdict has been posted, but it does not reset afterwards, it simply continues. If no Sensei can be found in good time ZK can be contacted for verdicts.
- The contenders do not have the right to a second check, or a Moderator check, should an issue arise during the battle. This means that the first check is also the final one on that issue. However, if a checker is contacted directly for the check both contestants must agree on who they wish to contact.
-One cannot issue a challenge while a fight is ongoing to both combatants. Only once a fight is over can a roleplayer challenge the Champion. Rule updated 7/6/18.

With his Asura path active, Karna would form an additional face behind his original face for a new set of eyes watching his back. Not only that, but a pair of arms identical to the original pair would sprout from his sides under the original two. His partner Snake would be right to his side scanning the field with his own Doujutsu in one socket of his skull.

bio. Active techs in spoiler below.

Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

______

Post ya bio with all your active techs and chakra cap. I'll make my reply as you do. Leggo!
 

Zatanna

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Actives:
Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.

(Byakugō no In) White Strength Seal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.

-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.

( Sōzō Saisei ) Creation Rebirth
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn)
Damage: N/A (can repair up to 300 health points per turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: Usable only once and lasts a maximum of 6 turns
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn



Without wasting any time Rhaenys would punch her fist down, gathering earthen chakra into her fist making it much heavier than it should be, discharging it into the ground beneath herself as am explosion is created beneath the earth engulfing the two targets.

Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40-15=35
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered
Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (B)
Range: Short-Long
Chakra: 20/40 (20+25=45-10=35)
Damage: 40/80 (40+20+25+25+40=150)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios

CP
1550-20--35-35=1460
Please keep track of your chakra
 

Venom

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I gotta ask some questions first, then I'll post it. You can ignore the other active techs I had in the witchwood arena post prior to your challenge btw.

_____

Careful, she gathering chakra!

Snake said to his master, despite his master being quite capable of seeing the flow of chakra himself. Karna would grab Snake as he activates his rocket boots to burst upwards into the sky. With speeds making them reach a bit out the edge of mid range (outside your explosion sky range) in no time. With this quick escape Snake kept tabs on the woman below as Karna was going up. He performed the neccessary handseals and began to gather Chakra in preparation for the counter. As the explosion reached it's peak (ended or whatever. Dont want u to say ur attack cancels mine out), Snake would release his lightning directed at the woman. He followed too because directly after this Karna threw him towards her. Karna began to descend as he watch the events unfold with his Chakra sensing passively activated.

Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

Zatanna

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I gotta ask some questions first, then I'll post it. You can ignore the other active techs I had in the witchwood arena post prior to your challenge btw.

_____

Careful, she gathering chakra!

Snake said to his master, despite his master being quite capable of seeing the flow of chakra himself. Karna would grab Snake as he activates his rocket boots to burst upwards into the sky. With speeds making them reach a bit out the edge of mid range (outside your explosion sky range) in no time. With this quick escape Snake kept tabs on the woman below as Karna was going up. He performed the neccessary handseals and began to gather Chakra in preparation for the counter. As the explosion reached it's peak (ended or whatever. Dont want u to say ur attack cancels mine out), Snake would release his lightning directed at the woman. He followed too because directly after this Karna threw him towards her. Karna began to descend as he watch the events unfold with his Chakra sensing passively activated.

Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Ok I just wanna clarify something because the arena rules say the arena reaches out to mid range in all directions which means upwards as well.
 

Never

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Never Fear, LA is here.

Regarding the first Issue, a technique that causes the user to be propelled in a direction, increasing their speed or used to activate for flight (this jutsu does all three) doesn't need to specifically state that it can avoid jutsu. Of course it can. This is not the wave. Bit skeptical about him being able to dodge an explosion in time, but it greatly increases speed and he has Byakugan active so he can probably see it before it does the thing.

Now comes the main issue. The Arena size, it is stated in the beginning that it's:

Powerful barrier seals in the walls keep techniques from affecting the spectators, and contenders from leaving a fight prematurely, although space/time abilities can bypass this and thus be used to escape. The arena itself is a perfect circle, stretching to mid-range in all directions from its center, containing only sand and dirt.

The main part that sold me was the "space/time abilities can bypass this and thus be used to escape." Meaning that the barrier DOES enclose the arena and the fact that it's a perfect circle, makes the Barrier and perfect sphere all up to mid range (I think this should be clearly stated in description though). Meaning if you wanted to dodge Rhaenys' technique you're going to have to hit the barrier, but since you cannot escape it if you in fight prematurely, this means the explosion hits you. Dealing ONE HUNDRED AND FIFTY DAMAGE to your biography. Being an official Sage I think that leaves you with 50 HP left?

Fatigue Effects at that level, 75% of damage spread to different areas of the body equally means you're almost at 80% but still in 60% threshold.
Arms - Damage/Effects
20% - An attack causing this amount of damage to the arms will cause the victim's arm based Taijutsu to cause 5 less damage and forming handseals will take longer with one handseal taking as long as two.
40% - An attack causing this amount of damage to the arms will cause further trouble with hand seals. The victim will be unable to use more than ten handseals overall per turn.
60% - An attack causing this amount of damage will limit the users ability to effectively use their arms in combat. For any jutsu using the arms offensively such as Tai/Kenjutsu or even Chidori style Nintaijutsu, that are ranked above B rank will cause 10 damage to the victim and his arm based Taijutsu will deal 15 less damage.

80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the arms will cause 10 damage, including the usage of handseals.
100% - This amount of damage entirely destroys the arms even after the battle recovery time will take an additional day of rest.

Each increasing level carries all debilitating effects of previous levels of damage


Legs - Damage/Effects
20% - An attack causing this amount of damage to the legs will cause the victim's leg based Taijutsu to cause 5 less damage and their base speed lowered by 2 levels.
40% - An attack causing this amount of damage to the legs will cause further trouble with movement. The victim will be unable to move more than 10 meters per turn under their own volition without causing 10 damage to themselves.
60% - An attack causing this amount of damage will limit the user's ability to effectively use their legs in combat. For any jutsu using the legs offensively such as Taijutsu or certain types of Ninjutsu that are ranked above B rank, the user will receive 10 damage.

80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the legs will cause 10 damage, including quick movements using the legs and they will be unable to use body flicker of any type.
100% - This amount of damage entirely destroys the legs even after the battle recovery time will take an additional day of rest


Torso - Damage/Effects
20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.
40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.
60% - An attack causing this amount of damage will limit the user's ability to effectively use their Genjutsu in combat. For any Genjutsu that is ranked above B rank, the user will receive 10 damage and an overall reduction of damage to Ninjutsu by 15.

80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the molding of chakra in the stomach will cause 20 damage, including Taijutsu and/or Genjutsu.
100% - This amount of damage entirely destroys the torso even after the battle recovery time will take an additional day of rest.

Note: Each increasing level carries all debilitating effects of previous levels of damage.

It would be Goodra's turn, Venom would only get to do the Chakra Boots Propulsion then he'd be hit and would be falling in midair, very hurt n stuff.
 

Zatanna

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As her opponent fell downwards, Rhaenys would leap upwards over towards him closing the distance. Spinning as she got closer, she would connect her right leg with his hip, while swinging through at the same time with her right hand into his chest as well, crushing every bone in his chest as the chakra erupted out.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A (25-15=10)
Damage: 80+20+25+25+40=190
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A (25-10=15)
Damage Points: 40+20+25+25+40=150
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Chakra=1460-15-10-20=1415
 

Venom

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Pain. Something Karna didn't feel in years. His adrenaline began to pump while he focused to keep his balance as he begins to slowly fall back down to the ground. His arms and legs were stretched out to the sides, looking like a falling star while it slowed down his drop. The woman didn't let up and she was coming towards Karna. With a blank expression on his face as if he was giving up, Karna timed his counter attack just before the woman attempted to make contact. He was ofc using this time to gather his energy after taking that massive hit.

At the last possible moment Karna would erect a specialized barrier from his arms; the barrier, taking the form of a large kite shield, would cover the side of his body at an angle where the woman's attack would be completely blocked off. It was timed and formed at the peak of her spin. The barrier would instantly form while her spin have her eyes looking in the next direction (its a spinning back kick afterall....). The subsequent clash would render the woman's titanic strength useless; the sealing script, designed to seal all physical matter, would clash with her, and then go even further as it pulled her very body into the seal. She would be crushed to dust and then sealed within the barrier with fluid ease. The barrier's script would also be altered slightly to emulate the sealing influences of the Infinite Embraces; as the woman came in contact with the seal she would also find herself unable to use techniques above S-Rank while also having her potent chakra drained.

Fūinjutsu: Akiresu Kyōka) – Sealing Technique: Achilles’s Bulwark
Type: Defensive, Supplementary
Rank: A
Range: Short – Mid range
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between applications.

(Fūinjutsu: Geijutsu Soshite Kaikaku) – Sealing Technique: Artifice and Revision
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the applied seal)
Damage: N/A
Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Multiple Infinite Embraces. Through an infusion of chakra the applied sealing tag will, upon contact with its target, release an intangible barrier on its target, much like armor. Those entrapped within the armor will experience the disruptive effects of the Multiple Infinite Embraces, but to a lesser degree. The target will be unable to mold chakra above S-Rank while affected while also losing 50 chakra per turn, allowing the user to gain the stolen chakra. Unlike the Multiple Infinite Embraces, which can be escaped by destroying the barrier, this barrier can only be destroyed by destroying the tag which it is applied to. Because of the nature of this technique it can be used within the same timeframe as the tag which it is applied to. Can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.
 

Zatanna

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As Rhaenys saw the barrier, she had no choice but to divert her attack. Instead of following through with her kick, using her remaining moments of the added weight to drive it down heel first into the ground between them, as a shockwave erupted around them crushing the earth and subsequently her opponent through its sheer force.

(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A 25-10=15
Damage Points: 60+20+25+25+40=170
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.
 

Venom

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As Rhaenys saw the barrier, she had no choice but to divert her attack. Instead of following through with her kick, using her remaining moments of the added weight to drive it down heel first into the ground between them, as a shockwave erupted around them crushing the earth and subsequently her opponent through its sheer force.

(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A 25-10=15
Damage Points: 60+20+25+25+40=170
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.
Wait huh ?
 
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Punk Hazard

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Alright so Zatanna asked me to check this.

As for the rocket boots, Venom makes no mention of deactivating the boots, so that would still be going. He even alludes to it in his move. So he would indeed be falling slower than normal.

Now onto the second issue: Zatanna and Venom both lack any specification about how high up they are when Zatanna is attempting to make contact. Zatanna vaguely states that she's leaping upwards and forwards to reach Venom as he's falling, and Venom also continues with himself descending, instead of floating; he never states his fall is halted, only slowed. So what we have here is a case of "I didn't specify, but you also didn't specify, but now I'm specifying." With Zatanna's response, she basically gets to specify here, and her wording is implicit that the contact happens close to the ground. Because neither of you say anything in your moves that contradicts this(as Venom continues with himself getting closer to the ground, albeit slower than normal, and neither of you specify at what height you get close to each other and the last maneuvers are executed), I'll allow Zatanna's move.

I advise both of you to keep these details in mind next time and try to include them as fluidly as possible to avoid issues like this.
 
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Zatanna

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That's 24hrs

---------

Her opponent, too slow to react gets caught in the shockwaves of her kick as he becomes crushed by the sheer force erupting around him. Picking up his body and throwing it against the gate, Rhaenys takes a medical pill, as she looks around.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
 

Venom

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That's 24hrs

---------

Her opponent, too slow to react gets caught in the shockwaves of her kick as he becomes crushed by the sheer force erupting around him. Picking up his body and throwing it against the gate, Rhaenys takes a medical pill, as she looks around.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
Stay right there. I'm not 'out' yet. Will edit in a few when i get on my lunch break ;)

Edit: Since no distance specified, ill just go with a 2meter distance between us. Im 1meter off the ground 'floating' with my boots.

With my arms crossed for the barrier, Id instantly react to your change in body stance. Seeing your kick being diverted to the ground i can only assume you're about to pull off a similarpower strike as before. I'd have no time to really escape and so with that i simply swing open my arm at the moment your heel hits the ground to release a possibly equally strong force as yours. Unfortunately my reformed edo would be blasted to the same direction as you. A price that should be equally worth it.

Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
 
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Venom

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Karna finally wakes up with 55 HP. Snake to his side still...they begin to plot once more. Karna was eager to fight again. After being KOed, his active paths were all deactivated. He wasn't at full health though and so he passively activated his Naraka path to summon the king of hell. Snake would throw him inside the mouth of the summon and within moments Karna would come back out at full health and chakra. Getting rid of the king of hell by switching out the naraka path for Deva then activating asura to form the extra face and arms as before, he would make his way to the challenge area once more for a new reason.

Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

Jigokudō ) - Naraka Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Kuchiyose no Jutsu: Kukuou Makai) – Summoning Technique King Of Hell
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description:
A demonic figure, the King of Hell is the connection between the user and the Underworld (or world of the dead). It can be used by two paths for different purposes. When used by the Naraka Path, it's used for interrogation or regeneration. When implemented on a target, a serpent-like apparition of their life force energy, in the form of an enlarged tongue emerges from their mouth and is presented to the figure. It then proceeds to pass its judgement on the victim. If they are lying (or refuse to answer the question), their life force energy is ripped out by its two hand-shaped tongues and consumed, leading to the victim's death. If the victim says the truth, she's left drained and tired but otherwise unharmed. For its second ability, the King of Hell can regenerate injured ninjas or summons and even repair the other Paths in the case of the 6 Paths of Pein bio. The restored target is consumed and brought back as it was during its prime. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death. Only those on which the King of Hell is used can see it, except when its used for the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique. Like any being linked to the Rinnegan user, the King of Hell also manifests the Rinnegan and shares his vision with the user.
Note: Can only be used thrice for interrogation
Note: The Regeneration ability can only be used 3 times on others and only once on the user himself.
Note: 6 Paths of Pein bios can regenerate damaged paths 4 times per battle.
Note: Can only be summoned by either the (Jigokudō) - Naraka Path or with it active or after activating the Outer Path.
Note: Lasts 2 turns.

Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

200 Health
2000 Chakra
 
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