[Witchwood Arena (208)]: Jack vs Laxus

Mudo

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Laxus strolls towards the arena. Spirit Reaper on his waist pointing down, with his right hand on it's hilt and eyes rolling around to scan the area.

-Challenging Mudo
Challengers get first move. Chakra Sensory and Flight active.
 

Venom

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How high are u off the ground btw?

There was 1 more person who arrived shortly after Laxus did. He sensed the individual. Laxus needed to end this airborne one quickly then. Before more opponents came and he was outnumbered. His first action would be to bring this man down to the ground. W/o the need for handseals due to his specialty Laxus would cause NE to form all around the man and quickly close in from all direction to wrap his entire body in NE. He would close his fist as soon as possible while gesturing for the NE to bring the man down to the earth with force. Turning his body around completely so that his head would slam first to the ground after the NE crushed him.

Oh I'm sorry, I don't think its important to tell a soon to be dead man my name. Do excuse me...

Tengoku no Hosuto|Host of Heaven
Type: Offensive/Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: N/A(Depends on application)
Description: The Host of Heaven is a powerful Sigil located on the chest of those Enochians deemed worthy/powerful enough to wield it. This Sigil is considered a deviant of the Handiwork of God, enhancing the user’s ability to control Natural Energy to a higher degree than normal for various usages, both defensive and offensive.

The Spear of Destiny(A)
Through the formation of three handseals, the user will cause the flow Natural Energy within a short-range radius of the target to rapidly flow inwards, sustaining and controlling it to surround and compress onto the target enough to restrain their movements and hold them in place, rendering them completely immobile without damaging them. Upon “wrapping” the target in Natural Energy, the user can freely manipulate the positioning of the object through moving the Energy, causing the target encased inside to move along with it. Alternatively, through the gesture of forming a fist, the user can have the Natural Energy rapidly compress onto the target, crushing them beyond function. When used on living creatures, such as humans or summoning animals, there is a delay between the coating of Natural Energy and the compression in the case of the latter usage, granting the target enough time to respond to the feel of the Energy around them and to circumvent being damaged by the technique. Inanimate objects or constructs produced through techniques can be crushed virtually immediately, so long as it doesn't result in direct harm to the opposing bio. This jutsu can only be used being up to 4 times per battle. This technique cannot be invoked in consecutive turns.



Holy Ammunition(S-rank)
Upon the formation of three handseals, the user will cause the flow of Natural Energy to be directed towards a target. As they do so, they will cause their own chakra to be transmitted towards the target as well. This influx of chakra will blend with the pure Natural Energy infused into the target, transforming it into Divine Val. The sudden creation of Divine Val causes the target to burst apart from the inside out. This technique effectively allows the user to spawn a surge of Divine Val within an object as a means to destroy it, with the execution of this technique being quite rapid. However, this technique can only be used on jutsu or inanimate objects given that they are not infused/made with more chakra than this technique and within respect to strengths and weaknesses, in addition to living targets. When used on living targets, the Natural Energy becomes visible as it moves towards the target, appearing 5 meters away from all around as visible blue waves, similar to the way chakra appears to those that can perceive it. This is to allow a target to be able to perceive and avoid the Nature Energy, should they have the ability to, circumventing the infusion and avoiding the technique's effects. This Sigil can only be utilized three times per battle, requiring a two turn cooldown between usages. No Enochian techniques S-rank and above can be used within the same turn.

Holy Host(S)
This Sigil allows the user to manipulate Natural Energy into whatever shape he desire after three handseals, condensing its form to the point that it becomes visible as a sharp silver color with a slight golden hue, or as a transparent, ethereal-like hue. Due to their highly condensed forms, these constructs of pure Natural Energy are able to physically interact with other objects around them. The size of these constructs are limited only to the user’s imagination, and can be freely manipulated once created though sapping up -10 per turn to be maintained. These constructs are capable of being made through ambient Natural Energy or from Natural Energy within, released as a surge from the user’s body into the desired form upon the formation of three handseals, and can clash evenly with elemental Ninjutsu of the same rank, with the power divided evenly between each construct when multiple are created. Additionally, the constructs created through the Holy Host technique can be applied as extensions of the user's body, such as arms or legs to supplement Taijutsu or wings to mimic flight, etc. within reason. Such constructs cannot be used for handseals, or to create motions for jutsu controlled through motions of the limbs. This technique can only be initiated four times per battle, and constructs cannot be created within consecutive turns. While constructs are being manipulated, no Enochian techniques above S-rank can be activated.

Chakra: 2,000 - 30
 

Mudo

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How high are u off the ground btw?

There was 1 more person who arrived shortly after Laxus did. He sensed the individual. Laxus needed to end this airborne one quickly then. Before more opponents came and he was outnumbered. His first action would be to bring this man down to the ground. W/o the need for handseals due to his specialty Laxus would cause NE to form all around the man and quickly close in from all direction to wrap his entire body in NE. He would close his fist as soon as possible while gesturing for the NE to bring the man down to the earth with force. Turning his body around completely so that his head would slam first to the ground after the NE crushed him.

Oh I'm sorry, I don't think its important to tell a soon to be dead man my name. Do excuse me...

Tengoku no Hosuto|Host of Heaven
Type: Offensive/Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: N/A(Depends on application)
Description: The Host of Heaven is a powerful Sigil located on the chest of those Enochians deemed worthy/powerful enough to wield it. This Sigil is considered a deviant of the Handiwork of God, enhancing the user’s ability to control Natural Energy to a higher degree than normal for various usages, both defensive and offensive.

The Spear of Destiny(A)
Through the formation of three handseals, the user will cause the flow Natural Energy within a short-range radius of the target to rapidly flow inwards, sustaining and controlling it to surround and compress onto the target enough to restrain their movements and hold them in place, rendering them completely immobile without damaging them. Upon “wrapping” the target in Natural Energy, the user can freely manipulate the positioning of the object through moving the Energy, causing the target encased inside to move along with it. Alternatively, through the gesture of forming a fist, the user can have the Natural Energy rapidly compress onto the target, crushing them beyond function. When used on living creatures, such as humans or summoning animals, there is a delay between the coating of Natural Energy and the compression in the case of the latter usage, granting the target enough time to respond to the feel of the Energy around them and to circumvent being damaged by the technique. Inanimate objects or constructs produced through techniques can be crushed virtually immediately, so long as it doesn't result in direct harm to the opposing bio. This jutsu can only be used being up to 4 times per battle. This technique cannot be invoked in consecutive turns.



Holy Ammunition(S-rank)
Upon the formation of three handseals, the user will cause the flow of Natural Energy to be directed towards a target. As they do so, they will cause their own chakra to be transmitted towards the target as well. This influx of chakra will blend with the pure Natural Energy infused into the target, transforming it into Divine Val. The sudden creation of Divine Val causes the target to burst apart from the inside out. This technique effectively allows the user to spawn a surge of Divine Val within an object as a means to destroy it, with the execution of this technique being quite rapid. However, this technique can only be used on jutsu or inanimate objects given that they are not infused/made with more chakra than this technique and within respect to strengths and weaknesses, in addition to living targets. When used on living targets, the Natural Energy becomes visible as it moves towards the target, appearing 5 meters away from all around as visible blue waves, similar to the way chakra appears to those that can perceive it. This is to allow a target to be able to perceive and avoid the Nature Energy, should they have the ability to, circumventing the infusion and avoiding the technique's effects. This Sigil can only be utilized three times per battle, requiring a two turn cooldown between usages. No Enochian techniques S-rank and above can be used within the same turn.

Holy Host(S)
This Sigil allows the user to manipulate Natural Energy into whatever shape he desire after three handseals, condensing its form to the point that it becomes visible as a sharp silver color with a slight golden hue, or as a transparent, ethereal-like hue. Due to their highly condensed forms, these constructs of pure Natural Energy are able to physically interact with other objects around them. The size of these constructs are limited only to the user’s imagination, and can be freely manipulated once created though sapping up -10 per turn to be maintained. These constructs are capable of being made through ambient Natural Energy or from Natural Energy within, released as a surge from the user’s body into the desired form upon the formation of three handseals, and can clash evenly with elemental Ninjutsu of the same rank, with the power divided evenly between each construct when multiple are created. Additionally, the constructs created through the Holy Host technique can be applied as extensions of the user's body, such as arms or legs to supplement Taijutsu or wings to mimic flight, etc. within reason. Such constructs cannot be used for handseals, or to create motions for jutsu controlled through motions of the limbs. This technique can only be initiated four times per battle, and constructs cannot be created within consecutive turns. While constructs are being manipulated, no Enochian techniques above S-rank can be activated.

Chakra: 2,000 - 30
We'll say five meters up.


He was presented a rival that stood before him with an un-amused expression. It mattered not their appearance or character, however. They would all fall before him. Feeling the energy build up around him, Jack would respond at the appropriate time before being crushed with the aid of his sensory perception (and the delay noted in the description) by exuding a full body shell of Pantheonic Dust from his being. The dust would then shoot forward after defending from the energy and quickly converge into a wide wave that would race toward the man, albeit in a weakened state; with the wave of dust severing his line of sight, Jack would take the opportunity to split into two separate beings (second copy will be referred to as the Knight of Blades). Once created, the Knight of Blades would promptly manipulate the vapor surrounding him to completely mask his presence. The Knight continues to float backward and away from the two into long-range, waiting for an opportunity to strike. There would be no words exchanged during this encounter.​
Ressā Kōchiku) Φ Pantheonic Dust Release: Lesser Constructs of The Pantheon
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the most fundamental technique of the Pantheonic Dust element, the core foundation for how it functions. By focusing considerable amounts of chakra, the user is capable of creating a limitless amount of constructs, the detail and complexity only limited by their imagination and the amount of chakra they put forth. The structures include (and are not limited to) things like walls, swords, spheres, buildings, pillars, furniture, and more (these constructs are relatively basic in the sense that this technique can't be used to create sentient animals and things of that nature). These creations can be used defensively, in order to intercept attacks coming towards the user, offensively, creating swords, spikes and the like in order to pierce or ensnare the opponent, and supplementary, forming structures to benefit the user and his allies without affecting the opponent in any shape or form . Pantheonic Dust itself can be made with three methods, the first is from the body. By surging chakra through their person, the user is fully capable of creating a plethora of tools from their limbs, mouth, and the like. The Earth, this is done by using their chakra to grind the Earth into fine grain minerals that can be controlled with chakra (this can also be done with any Earthen based structures as well), and finally, through pre-existing PD structures the user has created prior. The size and strength of these creations fully depends on the rank of the version used, D-Rank structures obviously cannot exceed the size of your average A-Rank and so on. The Dust's elemental S/Ws apply as well, should the Dust come in contact with water or any liquid, it'll take on it's properties while retaining it's original shape and size (if the liquid was hot, the Gel will now be corrosive to the touch, capable of burning the opponent if they come in contact with it. If the liquid was cold, the Gel becomes more solid in nature, the coldness increasing it's density into something akin to solid rock).

Note: The S-Rank version can only be used three times with two turns between uses, and that and the A-Rank application require a handseal
Note: A rank variation can be used once per turn.
Note: If the S rank variant is used, no Pantheonic Dust Jutsu above A rank in the following turn.
(Bunretsu no Jutsu) - Fission Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique allows the user to literally split their body into two exact and entirely independent duplicates. Unlike Clone techniques that appear to be similar, the ability is a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can be regarded as the original, the duplicates cannot be dispelled like normal clones. However, after splitting Mū's power is halved; they can only use Dust release when they are merged into one body.

Note: Can only create a single duplicate and both halves can only use up to S-rank techniques.
Note: Can only be used by Mū bios.
(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
 

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The opponent had quick reaction to danger it seemed, he was seemingly quite smart too. This didn't phase Laxus much though. Quickly returning back to the offensive end he would knead his rarely used Katon nature chakra and exhale a large fireball directly towards the floating man. The ball of fire had a radius of 3.5meter and was traveling 2-3 inches above ground. It was aimed to plow through the wave of dust and continue on to incinerate the man behind the dust wave. But that wasn't all Laxus had up his sleeve. With his right hand still on the hilt of his Spirit Reaper he would create a whistling noise to torment the man with a tremendous amount of pain and agony. Pain that would possibly hit before the hellish flames burn the man to a crisp due to the traveling speed. The near instant sound waves would cause all his senses to completely be 'shut down' & his flight prematurely shut off as the pain runs all over his body.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

1,970 - 30 - 40 = 1900
 

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The opponent had quick reaction to danger it seemed, he was seemingly quite smart too. This didn't phase Laxus much though. Quickly returning back to the offensive end he would knead his rarely used Katon nature chakra and exhale a large fireball directly towards the floating man. The ball of fire had a radius of 3.5meter and was traveling 2-3 inches above ground. It was aimed to plow through the wave of dust and continue on to incinerate the man behind the dust wave. But that wasn't all Laxus had up his sleeve. With his right hand still on the hilt of his Spirit Reaper he would create a whistling noise to torment the man with a tremendous amount of pain and agony. Pain that would possibly hit before the hellish flames burn the man to a crisp due to the traveling speed. The near instant sound waves would cause all his senses to completely be 'shut down' & his flight prematurely shut off as the pain runs all over his body.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

1,970 - 30 - 40 = 1900
Damn, this 24 hour reply limit is no joke. x.x


With the build-up of fire chakra accumulating Jack would descend toward and land on the ground; the release of the fire ball would prompt him to slam his hands on the floor, causing a massive section of earth to rise before him, raising the opponent and the fire ball upward and away from him up to 90 meters in the air. The large section of earth would rise at such a rate that it would effectively pin the man into the ground abruptly. Once this is done, Jack would convert a small section of the earth that the man was pinned directly up against into Phosphorus and simultaneously ignite it, causing an explosion that would deal considerable damage to him.​
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
(Rinton Shugi no Jutsu) Phosphorus Release: Craft Technique
Type: Offense/Defense/supplementary
Rank: C-S (B)
Range: Short - Long
Chakra: 15-40
Damage: 30-80
Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall, weapons etc. The user can also spit or shoot balls or spikes or any object (within reason)of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal. S rank usage of this technique can not exceed that of 10 meters high and 10 meters wide
Note(s): A and S rank can only be used 3 times with a 1 turn cool down between usages and requires two handseals
Note(s): S Rank usage disables the user from using Phosphorus above A rank in the same turn
Note(s): Igniting cost a move slot and happens in the same timeframe as the technique, or the user can activate it later at a later date, posting this technique as reference. The power of the explosion will be the same as the initial creation.
 

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1900 +40 = 1940

______

As the fireball is shot off Laxus felt the trembling of the ground below and around him. He sensed the location of the man now grounded. More than likely an earrh technique as his train of thought was cut off by the erection of the earth below. The speed of the earth rising caused Laxus to fall to one knee. He was prepared though. As the earth was rising Laxus would transform his body into that of pure sound waves and simply merge in with the rising earth. Avoiding the full effects of the heat. He would exit out the back of the earth (reforms) a short distance away from the rising wall. As he is free falling (from about 5m) he would perform a genjutsu (sensing your location to pull this off) where several snakes rise up from underneath to bind you. Then quickly follow up by summoning a companion directly on top of you.

Ototon: Apparitionu) Sound Release: Apparation
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).

Note: Usable twice per battle.
Note: Lasts for the duration of the turn it's used in
Note: No sound jutsu in the same turn
Note: No sound above A rank next turn
Note: Teachable only by Vex
Note: User cannot use this Jutsu whilst he is using a technique to seal the

Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

Reference:
Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once
 

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1900 +40 = 1940

______

As the fireball is shot off Laxus felt the trembling of the ground below and around him. He sensed the location of the man now grounded. More than likely an earrh technique as his train of thought was cut off by the erection of the earth below. The speed of the earth rising caused Laxus to fall to one knee. He was prepared though. As the earth was rising Laxus would transform his body into that of pure sound waves and simply merge in with the rising earth. Avoiding the full effects of the heat. He would exit out the back of the earth (reforms) a short distance away from the rising wall. As he is free falling (from about 5m) he would perform a genjutsu (sensing your location to pull this off) where several snakes rise up from underneath to bind you. Then quickly follow up by summoning a companion directly on top of you.

Ototon: Apparitionu) Sound Release: Apparation
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).

Note: Usable twice per battle.
Note: Lasts for the duration of the turn it's used in
Note: No sound jutsu in the same turn
Note: No sound above A rank next turn
Note: Teachable only by Vex
Note: User cannot use this Jutsu whilst he is using a technique to seal the

Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

Reference:
Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once
With the advent of the massive portion of earth rising, Jack would continue to monitor his opponent's chakra at all times. Noting of the sound chakra emanating from his entire body, Jack flashed a menacing grin under his mask; his adversary was a crafty one. The induction of the genjutsu saw snakes suddenly and without bursting through the ground manifest from below his body and begin to constrict him. The fact that they had abruptly appeared into existence, seemingly out of thin air without any indication that they had been summoned to break forth from the earth below him alerted him to the possibility of a genjutsu. Using his earth chakra, he would release it from his entire body simultaneously, affording him a full-body surge that would dispel the illusion. It would also provide a suitable defense for the monstrous toad that promptly saw itself falling from the sky and down toward Jack. Before the toad pins him into the ground however, Jack would perform the Tiger handseal and manipulate how light is reflected around his body, causing him to erase both his physical, and spiritual presence. As the toad "crushes" him into the ground, Jack would be pinned down, but safe, due to the earth armor that he had produced. From the toad, and his opponent's point of view however, it would appear as if he had bit the dust; died, due to his chakra signature fading away, and the Food Cart attack having gone through.

Finally, merging with the ground that he was pinned up against, Jack would traverse below ground and flank around his opponent's exact location while producing a halberd-shaped weapon from his earth armor, stealthily emerging from behind him without a sound; he would attempt to pierce directly through the man's heart, dealing a critical blow.​

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.
 

Venom

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1940 - 30 (Sound) - 20 (Gen) = 1890 <-- Entering turn w/ this chakra

__________________

As Laxus was moving away from the pillar after pulling off the Genjutsu he sensed the built up of Earth chakra. S rank to be exact. He figured his Toad would do nothing as he witness the earth armor. Quickly switching up his offensive schemes and scrapping the summoning, he would instead release his Lightning chakra to the man's armor. As this is done he would quickly perform a single handseal to release a large plume of ash to cover the man's entire short range area and 7m upwards. The lightning would run all throughout and around the man's armor and take it over with ease. It would also hold the earth firmly in place (to prevent you from escaping it). Little electricity streams can be seen flowing inches away from the armor and all over. As the current took over, Laxus would cause the earth to move around. While lifting the armor (and by default u trapped within) 2m off the ground the earth covering your right arm (shoulder to wrist) would snap back breaking your collarbone. The earth covering your left arm (shoulder to wrist) would snap upwards and inwards towards your head, which would also strike you in your temple area, knocking you out. As for the earth covering your legs (hip to ankle), it would snap outwards (as if you're doing a splits) to break your legs. This was the least of your problems though. Not only did you had to deal with that issue, your Earth element was locked off for this upcoming turn due to Laxus using a special ability of his Spirit Reaper. With the earth twisting and breaking your bones, an explosion within the same timeframe would have probably already knocked you out. An explosion triggered by the ash rising and reacting to the electricity not only on/in the earth but the ones that were stemming outside it. Both elemental technique were pulled off very quickly due to the Spirit Reaper increasing the speed of all his elemental techniques. Laxus would stay alert throughout all of this with one hand on the hilt of his spirit reaper on his waist.

(Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S (S)
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (Depends on the rank of construct)
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it. While though this technique makes out to earth, just about any elemental technique the opponent is using on the user that is either weak against lightning or can conduct it, can be used against it, such as wood or steel. Material like water is also able to be controlled but the rank has to be one grade higher then the water (so S-Rank lightning to control A-Rank water) and even with this, the water will still be weakened down a rank due to the chakra combating the opponent's technique to take control of a theme across this jutsu.

Note: Can only be used twice
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical techniques

(Katon: Belenos no buresu)- Fire Release: Breath of Belenos
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.

Notes:

-Can only be used 4x per battle
 
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Mudo

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Sensing the release of lightning shoot toward him, Jack braced himself for what was to come. As he quickly found that the lightning had taken a hold of his control over the armor, and by extension his oppponent, he knew that something drastic and unorthodox had to be done. Sending his wind chakra into the sky without the need for any body movement, he produces an F-5 tornado that descends directly upon himself. The tornado would shred his own rogue armor off of him while insulating the surrounding sparks that would cause the nearby ash to ignite (since the lightning technique would bring the armor down to A rank strength, it would be destroyed entirely, but leave me unharmed since as per the description of the technique, the defensive properties of the armor remain intact, despite your control over it). Once this is done, Jack would once again attempt to take advantage of the line of sight loss due in part to the large earth structure that had finished rising between the two men, using water vapor to seemingly disappear. He would unsheathe his blade and circle around behind the target, masking any sounds he would make using chakra. Once he nears his target he sends chakra into his blade and performs a horizontal spinning flourish from behind, in an attempt to decapitate the target.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno


Replying from my phone; having internet issues. Also, just accept your fate already! U_U
 
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Venom

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Sensing the release of lightning shoot toward him, Jack braced himself for what was to come. As he quickly found that the lightning had taken a hold of his control over the armor, and by extension his oppponent, he knew that something drastic and unorthodox had to be done. Sending his wind chakra into the sky without the need for any body movement, he produces an F-5 tornado that descends directly upon himself. The tornado would shred his own rogue armor off of him while insulating the surrounding sparks that would cause the nearby ash to ignite (since the lightning technique would bring the armor down to A rank strength, it would be destroyed entirely, but leave me unharmed since as per the description of the technique, the defensive properties of the armor remain intact, despite your control over it). Once this is done, Jack would once again attempt to take advantage of the line of sight loss due in part to the large earth structure that had finished rising between the two men, using water vapor to seemingly disappear. He would unsheathe his blade and circle around behind the target, masking any sounds he would make using chakra. Once he nears his target he sends chakra into his blade and performs a horizontal spinning flourish from behind, in an attempt to decapitate the target.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno


Replying from my phone; having internet issues. Also, just accept your fate already! U_U
Eh idk but I don't see this working tbh. Lemme VM u
 

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Sooooo I was asked to check this and I'ma just get straight to it.

I think Venom is correct in his arguments overall but I'll explain why I don't think it works since it's the only check I guess?

The lightning is made to control the armor in a way that it will crush and twist mudo up to kill him. Accompanying this in the same time frame would be the ash technique, which causes a nigh instant explosion from coming into contact with the electricity.

Mudo uses a wind technique against this, specifically one that is used from the sky. I think that in itself is a downfall. The sky is pretty far but the tornado would come down in a fast state. Even though the tornado is made pretty fast I think 2 things kill mudo at this point.

1) the lightning is faster than the wind and its effects (lightning) would take effect before the wind could help in any way. Or in short, mudo gets balled up like a bag a chips before he saves himself.

2) the ash explosion happens well before the wind could reach down. But this could arguably not damage mudo due to the armor over him still. But he dead..... Also the wind would run into the explosion and not make it to mudo's position, thus leaving the lightning to do what it does.

VM me, Skype me, msn me or discord me for anything y'all wanna discuss brothers.

Edit: Oop my incompetence made me forget health rules apply.

Mudo takes 80 damage and has 20/100 health left. Venoms turn with nothing from mudo's move going through after the wind
 
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Venom

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Well apparently Im suppose to still reply z.z

Laxus simply smirked as the explosion propelled the man's body to the side. His legs and arms broken, what more could he possibly do? He was apparently unconcious too. As his body was being thrown to the side Laxus would simply channel his Katon chakra into the ground and quickly stomp the ground. This would cause a wall of flames to erect in the path of your broken and battered body. The flames would surely finish you if you had anymore energy remaining.

After Laxus slowly approaches your body. He was being cautious this entire time though.

Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 
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Mudo

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Well apparently Im suppose to still reply z.z

Laxus simply smirked as the explosion propelled the man's body to the side. His legs and arms broken, what more could he possibly do? He was apparently unconcious too. As his body was being thrown to the side Laxus would simply channel his Katon chakra into the ground and quickly stomp the ground. This would cause a wall of flames to erect in the path of your broken and battered body. The flames would surely finish you if you had anymore energy remaining.

After Laxus slowly approaches your body. He was being cautious this entire time though.

Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
@Bold: What? Nah. lol
I think dictating that the explosions would throw me to the side like that would be considered power playing, by the way, but it's fine.


With the ensuing explosions going off after his arms and legs were effectively broken, Jack felt the trembling of the ground below and sensed the build up of fire chakra. He needed to heal, and fast. Choosing to deal with the contending force first, he would cause the cell cycle of his entire body to regenerate at an extremely fast rate. The plumes of fire that burst forth from the ground and once threatened to burn him to a crisp did nothing, as his tissue simply continued to regrow after the old ones burned away. Effectively concealed within the plume of fire, he would now vanish completely, using his chakra to erase his physical presence and chakra. He would simultaneous to this action use his ability of flight to levitate off of the ground, up and above, approximately twenty meters in the air. Now hidden in the skies, he would channel yang chakra into his hands and make a simple twisting movement, using the force of the twist to have his palms land on his torso. He would effectively repair the damages accrued from the previous interaction with the man. Once this is done, he bides his time, and watches his worthy adversary from above.​

( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular Regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.
(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"
Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed) (160)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.


Health: 20 - 10 (due to arm movement) + 80 = 90
Chakra: 750 - 5 - 10 - 30 - 20 - 160 = 525
 

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@Bold: What? Nah. lol
I think dictating that the explosions would throw me to the side like that would be considered power playing, by the way, but it's fine.


With the ensuing explosions going off after his arms and legs were effectively broken, Jack felt the trembling of the ground below and sensed the build up of fire chakra. He needed to heal, and fast. Choosing to deal with the contending force first, he would cause the cell cycle of his entire body to regenerate at an extremely fast rate. The plumes of fire that burst forth from the ground and once threatened to burn him to a crisp did nothing, as his tissue simply continued to regrow after the old ones burned away. Effectively concealed within the plume of fire, he would now vanish completely, using his chakra to erase his physical presence and chakra. He would simultaneous to this action use his ability of flight to levitate off of the ground, up and above, approximately twenty meters in the air. Now hidden in the skies, he would channel yang chakra into his hands and make a simple twisting movement, using the force of the twist to have his palms land on his torso. He would effectively repair the damages accrued from the previous interaction with the man. Once this is done, he bides his time, and watches his worthy adversary from above.​

( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular Regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.
(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"
Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed) (160)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.


Health: 20 - 10 (due to arm movement) + 80 = 90
Chakra: 750 - 5 - 10 - 30 - 20 - 160 = 525
Aye you got med fam? Didnt know. Nice move but..
 

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Your chakra is much lower than 750 fam. Don't forget that the flight and chakra sensing techniques been burning chakra too from the time u activated them b4 this fight up until now. Also with your legs broken I believe you'd be laying on the ground tbh. Why? Because nothing is holding you up. Your arms are broken too. Just a thought. -Ight so we agreed to that and your armor also being off. Anyways lemme try and finish this off.

The flame pillars hit their mark and the brightness from the flames showed your silhoutte. Laxus was shock at you just being there 'tanking' the fire. He thought u was dead at one point but he sensed a sudden increase in chakra coming from within the plume of ash (you healing while the pillars burn u) that is almost gone. Laxus would quickly release his chakra into the ground and right after mud would erupt from the ground in a 3meter diameter around you. The mud would reach heights of 7meters as it fully closes in to squeeze and crush you completely. The mud had a small opening. Small enough for Laxus to keep an eye on your body but not big enough for the human to escape from. The mud would not only do it's own damage but increase the pain to your broken limbs.

To follow up and hopefully end this fight here and now, Laxus would channel his Raiton chakra and string together several handseals. He would do this quickly and slam both hand to the ground causing a large pillar of Raiton to erupt. He would re-aim this to your new location should u somehow move.

Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

Mudo

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Your chakra is much lower than 750 fam. Don't forget that the flight and chakra sensing techniques been burning chakra too from the time u activated them b4 this fight up until now. Also with your legs broken I believe you'd be laying on the ground tbh. Why? Because nothing is holding you up. Your arms are broken too. Just a thought. -Ight so we agreed to that and your armor also being off. Anyways lemme try and finish this off.

The flame pillars hit their mark and the brightness from the flames showed your silhoutte. Laxus was shock at you just being there 'tanking' the fire. He thought u was dead at one point but he sensed a sudden increase in chakra coming from within the plume of ash (you healing while the pillars burn u) that is almost gone. Laxus would quickly release his chakra into the ground and right after mud would erupt from the ground in a 3meter diameter around you. The mud would reach heights of 7meters as it fully closes in to squeeze and crush you completely. The mud had a small opening. Small enough for Laxus to keep an eye on your body but not big enough for the human to escape from. The mud would not only do it's own damage but increase the pain to your broken limbs.

To follow up and hopefully end this fight here and now, Laxus would channel his Raiton chakra and string together several handseals. He would do this quickly and slam both hand to the ground causing a large pillar of Raiton to erupt. He would re-aim this to your new location should u somehow move.

Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
750 is right. I accounted for the turns that I had those techniques active outside of the fight.

"I use this second technique and aim it at wherever you decide to move in your upcoming counter", is basically what you just said. I don't think that's allowed.


Sensing the build up of earth chakra within the ground below, Jack would cause his body to generate an unfocused omnidirectional blast of electricity as the earthen tombstone begins to form around and cling to him; this would stop it from progressing to crush him and deal damage. He then splits his body, causing his duplicate to exit from behind the original, and staying out of sight from the man's point of view. The duplicate would use its flight ability to move away at a maximum mix ranged distance, while performing the mystic palm technique to alleviate all of its inherited damage.

He then stands before the man, as the original is consumed by the electric blast.​

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
(Bunretsu no Jutsu) - Fission Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique allows the user to literally split their body into two exact and entirely independent duplicates. Unlike Clone techniques that appear to be similar, the ability is a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can be regarded as the original, the duplicates cannot be dispelled like normal clones. However, after splitting Mū's power is halved; they can only use Dust release when they are merged into one body.

Note: Can only create a single duplicate and both halves can only use up to S-rank techniques.
Note: Can only be used by Mū bios.
( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed) (160)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.
 

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Naw thats not correct. I checked before making my previous move. Ill check again though. Also I did it like that because people often move with their first move and would try to say some slick shit like it was aimed at my previous location blah blah before me doing the move. Also since you didnt say anything about your original, I'll assume my lightning successfully takes him out. With the clone escaping.

Laxus grunted as he still sensed your chakra after using the lightning pillar. How?? He thought to himself as he strung two hand seals together to quickly form a 'sphere' of swords and kunais to form all around you. These weapons of NE were meant to finish you off one way or the other. Being capable of blowing through any defense you would attempt to put up. If not, they would simple pierce you from every angle. Laxus would make sure to quickly pull this off before you could escape further as he begins his dash to close the distance. Right after the NE attack, he would whistle for a bit to bother you.

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-S (S)
Range:Short-Long
Chakra:15-40
Damage:15-80
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Divine Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike. Skilled Enochians are capable of isolating this effect to particular parts/segments of the target as opposed to overloading the entire target, such as destroying an arm or leg as opposed to overloading the entire body of a human target.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn(If S-rank version is used)
Note: S-rank and above requires the usage of two handseals

Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
 

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Naw thats not correct. I checked before making my previous move. Ill check again though. Also I did it like that because people often move with their first move and would try to say some slick shit like it was aimed at my previous location blah blah before me doing the move. Also since you didnt say anything about your original, I'll assume my lightning successfully takes him out. With the clone escaping.

Laxus grunted as he still sensed your chakra after using the lightning pillar. How?? He thought to himself as he strung two hand seals together to quickly form a 'sphere' of swords and kunais to form all around you. These weapons of NE were meant to finish you off one way or the other. Being capable of blowing through any defense you would attempt to put up. If not, they would simple pierce you from every angle. Laxus would make sure to quickly pull this off before you could escape further as he begins his dash to close the distance. Right after the NE attack, he would whistle for a bit to bother you.

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-S (S)
Range:Short-Long
Chakra:15-40
Damage:15-80
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Divine Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike. Skilled Enochians are capable of isolating this effect to particular parts/segments of the target as opposed to overloading the entire target, such as destroying an arm or leg as opposed to overloading the entire body of a human target.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn(If S-rank version is used)
Note: S-rank and above requires the usage of two handseals

Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
I don't think I've ever been more annoyed by someone using sensory to this extent before. It really kills being able to perform stealth maneuvers on a normal bio. lmao


Sensing the formation of the Val as he flees, Jack would perform a singular handseal with difficulty, causing the ground just a meter below him to call forth a massive stone dragon that breaks through the inbound val. The dragon opens up and surrounds Jack as it breaks through, protecting him from all angles. He once again attempts to use his flight technique to rotate on a horizontal axis to place his palms on his person in order to heal through his injuries.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed) (160)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.
 

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I don't think I've ever been more annoyed by someone using sensory to this extent before. It really kills being able to perform stealth maneuvers on a normal bio. lmao


Sensing the formation of the Val as he flees, Jack would perform a singular handseal with difficulty, causing the ground just a meter below him to call forth a massive stone dragon that breaks through the inbound val. The dragon opens up and surrounds Jack as it breaks through, protecting him from all angles. He once again attempts to use his flight technique to rotate on a horizontal axis to place his palms on his person in order to heal through his injuries.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed) (160)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.
And im annoyed at the fact u wont just die !!!!! Two Qs though z.z
 
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