Winter's Keep

Ańbu Juniør

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Zero's head was still facing upwards and to the left as the spikes erupted from the hand that passed above him, so he was easily able to see them. He had originally intended to release three shockwaves from his swords, but as the spike drew close he generated a field of non-focused electricity from his body in order to shred the earthen spikes before they touched him. He had continued falling downward while the this took place, and was now a short distance from the ground. Immediately upon landing he channels lightning chakra into his sword to increase its cutting capabilities, and then levitates it in before him.

Zero then creates two extra physical copies of the sword and manipulates them to spin rapidly. With a flick of his right hand he sends them all flying towards Hashirama in an attempt to cut him down. The spinning blades would approach him in a triangular formation, leaving no room for him to escape. As the blades themselves traveled, Zero would run in an arc to the First Hokage's left.

"You're not the first Hokage I've Fought Hashirama. You'll have to do better than that"

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty


Rank: C
Type: Offensive
Range: Short – Mid
Chakra cost: 15 (-5 per turn)
Damage points: 30
Description: The user will channel their lightning chakra into their sword to increase its cutting capabilities, and then levitate it in front of them. They will then multiply the sword creating two extra physical copies which are then all manipulated to spin rapidly and are controlled to fly towards and cut through the opponent/s through hand gestures. While controlling the weapons, the user cannot mold chakra for other techniques and needs to keep focus.


 

-Quest-

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I'm not convinced that Nagashi can stop 4 giant spikes, the jutsu itself says its not destructive and only capable of destroying low ranks.




Hashirama took quick notice of the sparks of lightning emitting from Zero's body, he is certainly persistent, which only sadden the Senju as the will of fire clearly flows within the boy's veins. It was naive to think such an technique could keep him safe, but it couldn't be further from the truth. Underground, Hashirama's golem had been standing by, being fuelled with chakra simply by his creator contacting the ground. While Zero unleashes discharges of electricity in attempt to shred the earthly spikes, the 2nd arm of the golem bursts from the ground below Zero, landing a brutal uppercut enough to send him to orbit. Simultaneously, Hashirama re-slams his hands on the ground channeling water chakra, creating a massive torrent 10 meters above his opponent that crashes down upon him. 2 opposing attacks crashing together with Zero in between(although the golem fist hits first), one from above, one from below.

"I did."


Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

 

Ańbu Juniør

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Zero had maneuvered himself into quite a predicament. He had no idea the stone golem could be used in such a way, or simply never thought about himself, but either way it was becoming troublesome for him to deal with. As he dealt with the spikes with his lightning, he heard a rumbling sound coming from beneath him. It was the other arm of the Golem, in all it's troublesome glory. If he had his second sword in hand he could have dealt with it easily, but alas, it was still stuck to Hashirama's arm. Zero once again released wind from his mouth that allowed him to change directions at high speed. This time he went backwards, causing the rising fist to slam into the one that was already above him. He was weary of more spikes forming, and stayed on guard against them, and it was due to this that he noticed as a shadow formed above him.

It was a massive amount of water, about ten feet above him that was preparing to fall. He sighed to himself, thinking of how persistent Hashirama was. Zero had things to do, a journey he needed to continue, he needed to deal with this quickly. As the water fell he summoned a wall of rat flesh above him, that protected him from suffering any damage from the technique. He had no intention of being soaked in this cold, he would have surely frozen to death. Upon landing he once again made for Hashirama in a arc, the unveiling of his plan was almost at hand.

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use


Rank: B
Chakra: 60
damage: N/A
Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it. Much like the toad flesh wall It can stop things of the same rank or lower.
Note: Must have a contract with the rats.
Note: can build up to 2 walls at a time
Note: can only be used 3 times in a battle.


 

-Quest-

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Watching Zero escape death left and right, Hashirama almost took pity on the boy, you could tell the frustration on his face, a look he never had a luxury of seeing but killing him seems to be an unavoidable task. As he finished Stormy Blockade, Hashirama once again channels his water chakra into the ground, creating a massive boiling geyser of water erupting below Zero as he summons flesh above him. The size itself fills his immediately vicinity all round, continuously going up and down, there was no wind streaming his way outta this one.

Simultaneously, the giant golem arms come back together with Zero in between and slaps their hands quite fast, crushing his body into unrecognisable forms, assuming if he wasn't boiled alive first. The water also does well in blocking Zero's vision, with thick scalding steams and torrents gushing upwards. Hashirama might not be to see him as well, but then again, he didn't need to with his sensing capabilities.


Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Typeffensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
~Can only be used 2X
~No Suiton jutsu for the rest of the turn.
~Can only defend jutsu up to A-rank and up to B-rank earth.




Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

 

Ańbu Juniør

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It was while the water was being dealt with by the rat flesh above him that Zero noticed water coming from below him, as if a geyser had suddenly been created. He sighed once more. He needed to get to the ground, now. He created a clone of himself the came into existence by his side. The clone grabbed his arm and spun in order to build up momentum as he threw Zero to the ground, but away from the water. It was the clone that would bear the front of Hashirama;s attack before disappearing in a cloud of smoke.

Now finally back on the ground, Zero was in position to retaliate. He hadn't intended to use his most precious techniques in this battle, but the Hokage had left him no choice, befitting for one of his caliber. He simply channeled chakra through his foot and into the ground, summoning a layer of rat flesh to span across the surface of the battlefield. He then wills it to continuously rise up and bind Hashirama in place as Zero closed the distance between them.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


Rank: S
Chakra: 70
Damage: NA
Description: By fusing you chakra into the ground you can summon a layer of rat flesh over the surface of the ground basically turning the ground you walk on rat flesh. (Not literally turning the surface into rat flesh) Much like the toad stomach where you summon toad flesh all around you, you have control of the flesh and can move it at your will to bind or trap opponents. The rat flesh is quite durable, but can be broken through by S ranked techniques. It cannot be repaired in broken areas.
Note: must have a contract with the rats
Note: Only usable 1 time a per battle
Note: Lasts 3 turns


 
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