-Scenerio1:*After having summoned the boss and already having a standard mole prepared beforehand and waiting underground through the use of the hiding like a mole technique, ready to surprise the enemy but, the enemy isn’t aware of his presence since he was summoned while, the enemies vision was obscured (doesn’t really matter in this case but, lets say it was a smoke bomb). Mine lifts me up as I get on and stand on his right hand and after forming a wind elemental rasengan in my right hand by, releasing and spinning my chakra, forming the shell to maintain the shape, and infusing the sphere with wind chakra, shaping it into a spinning mini wind-mill shuriken. Once everything was set, Mine sends me flying on the left of the target. The target sees this and breaths [Fire Release: Intelligent Hard Work]. Mine would also see this, not letting the enemy interfere with me, he slams his hand raising the ground(25 meters long on the enemies right side not the left, 5 meters wide and 25 meters tall) half-way between myself and the enemy to block the attack before the flames covered more than half of the ground as it traveled. I see the ground and take out a kunai tied with wire string with my left hand from my pouch and throw into the left side of the wall while, holding onto the wire. I proceed to use this in conjunction with the jetpack to swing myself over around it, appearing in complete of the target on his left. Should perform an attack as I’m about to slam the rasengan , the mole underground would emerge and latch onto the targets head, covering and blinding his eyes with its paws and its feet wrapped around his neck. Once the mole knows I have the shot, he disperses before I slam the rasengan into his chest, potentially killing him as my hand suffers a bit of the damage from the impact.*
(Fūton: Rasengan) - Wind Style: Spiral sphere
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
-Scenerio2:*After creating a clone before hand and practicing on a dummy, I start by gathering my raw chakra first into my left hand, releasing and spinning it on hand, forming a shell around it to maintain its sphere, and mixing wind chakra into it and shaping it into a mini-shuriken, basically combining the normal rasengans rotation and power and then, making it more dense with wind chakra. As I do this, my clone focuses his water chakra into his right hand, creating water that spirals and fires and high-speeds at the target. Once we were ready we combine our attacks, using the wild rotation of the rasengan and the current from the torrent, having it swallow up the water to create a large amount of water vapour and producing a strong wind that whirls around the concentrated mist, lifting the dummy and breaking it apart.*
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
(Fūton: Rasengan) - Wind Style: Spiral sphere
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
-Pros : Can be used in collaboration with a certain water technique and is strong enough to stop even a very advanced fire/wind combo like the fire release: fire and wind blast technique made up of the intelligent hard work and pressure damage techniques. It doesn’t require hand-seals so, the execution doesn’t take time.
Cons: Even though the technique is pretty advanced, It seems I would take damage once I slam it into my opponent. Well in order for it to have any real effect, I would have to get in close-range and hit them even though its appearance suggests that it would be something that is thrown but, that is not the case.
-How do you defend from it? The main thing is to maintain focus on the user wielding and not let get close to you while also making sure that the decoys they throw at you don’t get in your way or try and finish you because the enemy will still have this option if they fail to hit you with their rasengan and might get one of their clones or allies to go for a sneak attack. I’ll use clones, allies of my own, and/or summoning to deal with any distractions while, I deal with the attack. I’ll use [Fire Release: Great Fire Flame Pillars Technique] to incinerate them once they think they are within range and are about to strike, and preferable the first pillar should be underneath them and then the last two can follow after.
-Ask Questions: I don’t think I have any.
-Picture of technique:
-Scenerio1:*After creating two clones, one on my left the other on my right, Clone1 weaves two hand-seals to form a swamp under the target, that has a 5 meter radius and is 10 meters deep, once he is caught or should he evade by moving upward somehow, getting out, I would weave the necessary hand-seals while taking in a deep breath before exhaling, releasing several small blasts of wind chakra, dispersing them throughout the battle field making it hard for the target to dodge. Should he take to the skies, clone2 would gather his earth chakra and create an opening in the sky to summon a large lid with a boars face on it and drop it down on them. The clone made sure the lid was thick and not hollow.*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
(Doton: Otoshibuta) – Earth Release: Dropping Lid
-Scenerio2:*Taking aim at an enemy from an unknown village, I start by creating a shadow clone on my left side. Not letting get away, I proceed by weaving the necessary hand-seals while, taking a deep breath and then exhaling several small blasts of wind chakra, dispersing them over an expansive range, enough to make it difficult for the ninja to avoid them entirely without taking any damage but, to make the matter worse and ensure that they have no where evade, my clone finishes by breathing wind-infused chakra into the palm of his left hand, shaping it into a small, whirlwind-like ball and then firing several of them at the target in rapid succession, covering the gaps and spaces where the target might run to.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
-Pros: As you said, if I release the bullets and spread them out throughout the field, the target will have a hard time evading them so, pressuring them is good as they there’s good chance they will make mistakes and have little time to think. Since they are small it’ll be hard to see and keep track of them if the user can’t sense them or has a dojutsu.
Cons: Since it’s not a single bullet and isn’t focused at a single point, they’re power would be divided, I think roughly a D-rank each. The technique can be countered by fire techniques B-rank and above, specifically projectile based attacks.
-How do you defend from it? With my chakra sensory or partially enhanced hearing even though I won’t know the nature but, I can still see the chakra, I’ll use the [wind release basic technique] to launch myself upward and let pass me. If it was used in the sphere form and not cylinder form, I’ll use [Fire Release: Hellfire Technique] to counter it since it doesn't require a hand-seal.
-Ask Questions: Can I use it in the same manner that Danzo did in the Anime, making a more spherical wind-bullet rather than the ones shaped like a cylinder when he used it on Sasuke?
-Picture of technique:
(Fūton: Rasengan) - Wind Style: Spiral sphere
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain direct hit)
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain direct hit)
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank:S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
E1---------------------------E1 – target
------0----------------------0 – raised ground
-----------Df---------------Df - me
------------B----------------B - mine
------0----------------------0 – raised ground
-----------Df---------------Df - me
------------B----------------B - mine
-Scenerio2:*After creating a clone before hand and practicing on a dummy, I start by gathering my raw chakra first into my left hand, releasing and spinning it on hand, forming a shell around it to maintain its sphere, and mixing wind chakra into it and shaping it into a mini-shuriken, basically combining the normal rasengans rotation and power and then, making it more dense with wind chakra. As I do this, my clone focuses his water chakra into his right hand, creating water that spirals and fires and high-speeds at the target. Once we were ready we combine our attacks, using the wild rotation of the rasengan and the current from the torrent, having it swallow up the water to create a large amount of water vapour and producing a strong wind that whirls around the concentrated mist, lifting the dummy and breaking it apart.*
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
(Fūton: Rasengan) - Wind Style: Spiral sphere
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain direct hit)
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain direct hit)
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally
-Pros : Can be used in collaboration with a certain water technique and is strong enough to stop even a very advanced fire/wind combo like the fire release: fire and wind blast technique made up of the intelligent hard work and pressure damage techniques. It doesn’t require hand-seals so, the execution doesn’t take time.
Cons: Even though the technique is pretty advanced, It seems I would take damage once I slam it into my opponent. Well in order for it to have any real effect, I would have to get in close-range and hit them even though its appearance suggests that it would be something that is thrown but, that is not the case.
-How do you defend from it? The main thing is to maintain focus on the user wielding and not let get close to you while also making sure that the decoys they throw at you don’t get in your way or try and finish you because the enemy will still have this option if they fail to hit you with their rasengan and might get one of their clones or allies to go for a sneak attack. I’ll use clones, allies of my own, and/or summoning to deal with any distractions while, I deal with the attack. I’ll use [Fire Release: Great Fire Flame Pillars Technique] to incinerate them once they think they are within range and are about to strike, and preferable the first pillar should be underneath them and then the last two can follow after.
-Ask Questions: I don’t think I have any.
-Picture of technique:
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-Scenerio1:*After creating two clones, one on my left the other on my right, Clone1 weaves two hand-seals to form a swamp under the target, that has a 5 meter radius and is 10 meters deep, once he is caught or should he evade by moving upward somehow, getting out, I would weave the necessary hand-seals while taking in a deep breath before exhaling, releasing several small blasts of wind chakra, dispersing them throughout the battle field making it hard for the target to dodge. Should he take to the skies, clone2 would gather his earth chakra and create an opening in the sky to summon a large lid with a boars face on it and drop it down on them. The clone made sure the lid was thick and not hollow.*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
-Scenerio2:*Taking aim at an enemy from an unknown village, I start by creating a shadow clone on my left side. Not letting get away, I proceed by weaving the necessary hand-seals while, taking a deep breath and then exhaling several small blasts of wind chakra, dispersing them over an expansive range, enough to make it difficult for the ninja to avoid them entirely without taking any damage but, to make the matter worse and ensure that they have no where evade, my clone finishes by breathing wind-infused chakra into the palm of his left hand, shaping it into a small, whirlwind-like ball and then firing several of them at the target in rapid succession, covering the gaps and spaces where the target might run to.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
-Pros: As you said, if I release the bullets and spread them out throughout the field, the target will have a hard time evading them so, pressuring them is good as they there’s good chance they will make mistakes and have little time to think. Since they are small it’ll be hard to see and keep track of them if the user can’t sense them or has a dojutsu.
Cons: Since it’s not a single bullet and isn’t focused at a single point, they’re power would be divided, I think roughly a D-rank each. The technique can be countered by fire techniques B-rank and above, specifically projectile based attacks.
-How do you defend from it? With my chakra sensory or partially enhanced hearing even though I won’t know the nature but, I can still see the chakra, I’ll use the [wind release basic technique] to launch myself upward and let pass me. If it was used in the sphere form and not cylinder form, I’ll use [Fire Release: Hellfire Technique] to counter it since it doesn't require a hand-seal.
-Ask Questions: Can I use it in the same manner that Danzo did in the Anime, making a more spherical wind-bullet rather than the ones shaped like a cylinder when he used it on Sasuke?
-Picture of technique:
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