Wind with Priest

Robot Boy

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1)*Seeing the three ninja surround me, I move my eyes looking at my left then, right before looking at what was in front of me. I ready my fan just in case upon seeing the enemy in front of me toss his sword in the air. I notice it didn't fall back down but, was hovering, infused with lightning chakra, and was aided by two hovering blades. As they move towards me, I quickly pull out my giant folded fan and swing it, releasing a wall of spinning wind to repel the three weapons aimed at me.*

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
*Having defended from his attack, I first fold my giant fan and slam it through the ground on my right so, as to have the ground hold it for me while, I follow up by gathering wind chakra into my lungs and releasing a stream of wind from my mouth to knock back Dongo.*

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
2)*Directing my attention the other two behind me to see what they might pull. I notice the one on my left take out multiple kunai and throw them at me. I respond by slightly bending my knees, spreading out both legs, and clencingh both hands into a fist while, bringing my arms in and charging wind chakra around both arms. As the shuriken get into short and I see that they have been ignited, I punch forward and the same time with both limbs, releasing two combined wind blasts which, was much larger than a regular sized wind blast to cancel the projectiles movements and preventing them from advancing. Aiming to take him out as well, I withdraw my fan using my left hand and having it under left arm while, taking out a few shuriken (4) from my pouching and throwing them at Olak. Before they get into short-range, I reel my right arm back with my hand in a fist and charge wind chakra around it. Without delay, I release the wind blast to augment the speed of the shuriken as they travel towards Olak. Blowing him away and stabbing into him due to the shuriken.*

(Fūton Kihon Jutsu) Wind Release Basic Technique x3
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

3)*Finally dealing with the last one (Giri), I turn towards him. I suddenly feel the ground begin to shake and start to lose my balance. I quickly take my folded fan and stab it into the ground in front with both hands so, that I don't fall face first into ground. Once the shaking stops, I push upward to get above the end of my fan and place my right foot on top. I look up and notice Giri releasing a stream of fire towards me and reply by pushing off the fan towards the right side while, gathering my wind chakra into my lungs and then, releasing it in the form of a stream to propel away from the enemy's fire stream. After dodging the attack and landing back down on the ground(most likely I would slide a bit upon touching the ground), I charge wind chakra into my right arm before, punching forward and launching a wind blast towards Giri. Having it hit and knock him away.*

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
 

Priest

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Nice, though you could still have combined your move using other techniques

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
very good technique, good for augmenting weapons.



(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind- based chakra into bladed weapons. The user
can than manipulate the blades in a spinning manner to attack the target.
infuse your weapon then send them towards the target in a spinning manner
 

Robot Boy

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-Scenerio1: *After evading an attack using the body replacement technique by my opponent who is 10 meters away from where I'm standing, I begin by creating a shadow clone on my right to begin our counter. My clone starts by gathering his fire chakra before, inhaling making his cheeks swell and exhaling from his mouth a small short flame that goes forward towards the enemy. While this happens, I follow up by clapping both of my hands together, gathering wind chakra and releasing a powerful gale behind the flame attack to enhance its power and reach to completely incinerate the enemy ninja.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
-Scenerio2:*As more enemies appear to avenge their fallen comrade, they don't hesitate to charge forward and attack. I start by creating 3 shadow clones, having one appear on the left and the other two on the right. The clone on my left, and the one on the far right, as well as myself quickly weave the hand-seals Dog → Rabbit → Monkey → before Clapping both hands and throwing several shuriken at the targets which then, multiply instantly increasing their numbers as well as their lethality. As this happens, the clone standing on my right claps his hands together. Gathering his wind chakra in order to release a powerful gale that increases the speed, power, and lethality of the shuriken several times.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

( Gen'ei Tajū Shuriken ) - Multiple Phantom Shuriken
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: After performing the shadow clone technique the user and the two clones perform the Dog → Rabbit → Monkey → Clap Hands and they throw several shuriken which multiply and attack the opponent.
Note: Requires two shadow clones before use.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

-Pros: It enhances the power of throwing weapons such as kunai, shuriken, scythes, wind-mill shuriken, etc. It can also strengthen my fire techniques, giving them a greater reach. Using it as an isolated attack, the gale can easily knock over a person and it doesn’t take long to perform.
Cons: The gale can easily be over-powered with C-rank and above fire techniques mainly streams or explosions. I doubt this technique can defend against attacks coming from all sides and angles mostly from behind, below, and above.
-How do you defend from it?
I would counter with a low-level fire technique that produces streams. Another way is to substitute myself with another object or person using the body replacement technique or variations(though not lightning). If I don’t have time to move, I’ll simply take the hit using an earth technique to harden my skin or encase it.
-Ask Questions: none.
-Picture:
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____________________________________________________
-Scenerio1:*Seeing that even the enemies back-up had some back-up (<_>), I ready my next move. I begin by creating a shadow clone on my left. My clone then, proceeds to take and throw a smoke bomb in front of us to mask or movements or anything that we might do. My clone proceeds to transform into a scythe while, I pull out four more scythe(these are the one that are foldable and easy to put away) from both of my pouches. I toss them into air including the transformed scythe and infuse my wind-chakra into them so, that I can manipulate them freely. With my opponent seemingly confused as to what happened, I proceed to launch the spinning scythes towards him. Once the scythes attack him at different angles and while he's confused, the transformed scythe changes back into my clone and delivers round-house kick using his right leg straight into his face and knocking him into the ground.*(not sure if it would work but, that's what I had in mind.)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

-Scenerio2:*Moving on to the last opponent, I start by throwing several barrages of kunai but, these kunai have explosive tags attached to them that when they explode a mist spreads around the users location. Even if they defend against or evade the barrage, having the mist from the explosion spread was goal to carry out the next attack. I follow up by, taking out a total of five kunai and infusing them with wind-chakra. Having them levitate and spin around me. Without delay, I launch them forward to assault the enemy and manipulate them to attack them from different angles and since they can't they are being fooled due to last technique they will have hard time defending against this.*

(Ninpo: Kakuu no mai ) - Ninja Art: Aerial Dance
Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.

(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

-Pros: The user can manipulate the bladed weapons and have them attack the target from all sides to overwhelm them. Since these bladed weapons are infused with wind they’re cutting/slicing capabilities are enhanced. The weapons can easily penetrate through C-rank and below lightning techniques.
Cons: Since they have to focus on manipulating the weapons I doubt they can mould other nature types while, they send their attack towards me. There is a limit to how far the weapons can go so, if the target were to escape to long range through some technique it will cease to follow them.
-How do you defend from it?
Depends on which bio I use to rp with. If I use my mandalore bio, I would combine his motion sensory with any shurikenjutsu or kenjutsu that I know to counter them or using my Inuzuka’s senses and reflexes. I could use the earth spear technique to harden my skin to a steel-like quality and take the hits while I go straight for them with my attack(using an earth technique that targets the enemy from underneath).
-Question: Is there a limit to how many weapons I can manipulate?
-Picture:
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Priest

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No restriction to amount of weapon but note that the more the weapon, the lesser the power of each.


(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
After the handseals, you will release your chakra and create a sudden gust of wind that rushes towards your opponent in a straight line. Orochimaru used this in the forest of death.


(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the
opponent and small objects around him.
This requires no handseal, just gather fuuton chakra into your lungs then you spew it out as a large ball of wind.
 

Robot Boy

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ah okay.

-Scenerio1:*Arriving with a squad to either capture or kill the Akatsuki members Hidan and Kakuzu, We ready our attacks and start at mid-range from them. Hidan charges at us and extends his scythe towards us. Member1 quickly intercepts it by channeling water chakra around his left arm creating a shield to block the scythe from advancing as it crashes into the shield. Hidan then, throws several kunai at the ones without shields. Member2 gets in front of me while, I prepare my move and gathers wind chakra into his mouth before, releasing a spinning wind wall to deflect them but, just in case it doesn't block them all the other member(3) simply counters with shuriken towards the ones that were approaching him. Once I was ready after weaving the necessary hand-seals, Member2 backflips and lands behind before, I inhale and release a sudden gust of wind that damages hidan and throws him back.*

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
-Scenerio2:*Though he managed to land a hit the fight was far from over. Kakuzu jumps in the air and launches his thread like arm at member3 while, were distracted with his partner. Grabbing his neck and gripping but, much to his surprise member3 turned his body into water and escaped his grip and reforming a meter back. While, member2 was weaving the necessary hand-seals. I had taken out a foldable scythe and infused wind chakra to slice through Kakuzu's threaded arm and have it return like a boomerang, next to me and hovering above me. Once member2 was ready he jumps upward and releases a sudden gust of wind to knock Kakuzu back as his arm fell off.*

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
-Pros: The gust can be infused with for example sand to increase the damage of the attack. It works well in a fire combo since, the other variation involves a smaller gust to ignite the flame. Its pretty handy if I'm fighting someone in a forest since I can use the gust to knock down trees and them fall on top of my opponent. Other than that there doesn't seem to be a limit to how far it can travel.
Cons: Naturally its weak against fire. Its pretty useless in a rocky terrain if the user is hiding and using the rock formations as a cover to shield themselves against the gust.

-How do you defend from it? I would use Fire techniques especially ones that use less hand-seals or none. It saves me time and I can quickly defend myself while, following up with a counter. Although I think its best to use streams of fire and since size is important its best to not take any chances even though in terms of rank a D-rank fire ball should be able to cancel a C-rank wind technique but, since its small I have my doubts that it can stop the gust entirely because of the scale it has.
-Questions: none
-Picture:
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_____________________________________________________________________
-Scenerio1:*Hidan being the sick stupid bastard that he is as he licks his scythe, attempts to come at us again. Member1 quickly gathers his water chakra into his right hand to create a sword made of water and clashes with Hidan with his water shield still up. Kakuzu waits a bit as the strings to his arm reattach with the rest of him from underground as he did this without anyone noticing since, everyone was distracted with hidan. He hardens his skin and takes off towards the rest. Member3 channels his wind chakra around his limb before, releasing it in the form of a wind blast but, he jumps upward and attempts to throw a punch. I quickly gather my wind chakra into my lungs to release a sphere of air that pushes kakuzu to the side before he got to member3.*

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the
opponent and small objects around him.
-Scenerio2:*As Hidan swings his scythe and manipulates to have it attack from behind member1, member2 quickly creates small shields of water using chakra to protect member1 from sneak attack. Meanwhile, I attempt to attack Kakuzu by launching myself into the air off of member3's back but, Kakzuzu counters by throwing a few shuriken. I quickly clap my hands together and release gale that pushes the shuriken away from my body. While, member3 gathers his wind chakra into his lungs and releases a sphere of air to hit kakuzu and knock him back.*

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the
opponent and small objects around him.
-Pros: It doesn't require hand-seals which is good if you want to attack and surprise your opponent quickly. Can easily over power C-rank and below lightning techniques.
Cons:The sphere would most likely disperse upon reaching long range since, it can only travel up to mid-range. It can be overpowered by C-rank and above fire techniques.

-How do you defend from it? I would most likely counter with a fire techique that either takes one hand-seal or none since this wind technique seems pretty quick so, that way I can quickly defend myself without having to worry about using a fire technique that would take time and I would be able to save myself or an ally just in time.
-Question:Is the sphere near-invisible?
-Picture:
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Last edited:

Priest

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Ans: Nope, it is visible.


(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire
technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.
After making the Ram handseal, you will release a gust of wind preferably from the mouth which forms several tornadoes of wind short range of you.


(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth
knead fuuton chakra and release a blast of wind towards your target. Requires 3 handseals though.
 

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-Scenerio1:*Seeing my enemies before me at mid range, I quickly make the hand-seal to create a shadow clone on my left side. My clone weaves the tiger hand-seal and stomps his right foot on the ground to create a ring of fire around the enemy ninja while, I weave the ram hand-seal to create a gust of wind, forming several small wind tornadoes around the enemy which come in contact with the fire and create a massive blazing tornado, incinerating the targets altogether.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).

(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire
technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.
-Scenerio2:*As more enemies arrive to assist the others, I create another clone and have him create a small ocean by weaving the snake hand-seal and expelling it from his mouth. As the water rises and alters the terrain, I weave the ram hand-seal to produce several small tornadoes on the water. The water combines with the tornadoes as they come into contact to make a large water tornado, drawing some targets in and blasting others away.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire
technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.
-Pros: Its pretty useful if I want to trap and surround multiple enemies before, delivering the final blow. I can also use this as a distraction while, I get to a safe distance if I need to retreat or if I want my allies to perform something while, the enemy doesn't notice and good technique for delivering a devastating combo.
Cons: Naturally weak against fire. It can also backfire if the enemy manages to 'push' the wind and fire and send them back to you.
-How do you defend from it? Well since its surrounding me I would have to use a technique that pushes and repels it away from me like a defensive water technique(adding some wind could help strengthen it)or create a powerful defensive earth dome around me to block the inferno and follow by going underground to launch a surprise attack.
-Questions: none
-Picture:
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___________________________________________________________________________________________________
-Scenerio1:*I begin by weaving the snake hand-seal to form a cavern by raising the ground in the surrounding area and having it trap a large number of the enemy. I quickly form the tiger hand-seal to fire off a flying ring of fire from my mouth towards the caverns main entrance. I finish up by weaving the necessary hand-seals to create a vortex of wind, having that vortex be engulfed by the fire ring to create a massive inferno that enters the cavern and incinerates anything inside it.*

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).

(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth
-Scenerio2:*As the next batch to come and lunge towards us with their weapons, I create a clone that proceeds to weave the necessary hand-seals, gathering his water chakra to erect a wall of water in front of us. I proceed to weave the necessary hand-seals before, releasing a vortex of wind from my hands and having it push the water outward, forcing the enemy ninja back as they were caught off guard upon landing onto the water wall that my clone had released.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

-Pros: Strong against C-rank and below lightning techniques and along with the corridor and running fire, it makes a triple threat that can make the attack far stronger than it was before, incinerating multiple enemies trapped within the earth structure which guarantees they won't escape and it reduces their numbers greatly if it was a large group.
Cons: Weak against fire.
-How do you defend from it? I would most likely counter with a water technique that produces powerful stream to stop the fire wind combo then follow up with a water technique that slices/carves through the corridor and continue towards the enemy.
-Questions: none
-Picture:
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You should be careful when combining elements. The encampment wall is an immobile wall unless you made it otherwise, now you pushing an A-rank/S-rank water with a C-rank wind when both are neutral to each other might be somewhat impossible as the water can just block the wind due to its size or pressure. I'll advise you use something of equal rank or higher. If the water is moving towards the opponent beforehand then its a different thing and the low rank wind can enhance the force behind the water to some extent.

(Fūton: Kazekiri) - Wind Style: Wind
Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a
Wind attack launched against him. It splits
an incoming wind attack of lower or equal
strength and makes it harmless. Depending
on the users skill with Wind release and the
amount of chakra spent, the technique can vary in strength to suit the users needs. Bios
with Wind as their main specialty can defend
from up to B-Rank techniques.
you will focus your chakra before you and create a slicing wind gust when an enemy wind of equal or lower rank is coming towards you, your wind will cut through their wind splitting it in half. You can use hand gestures to support the release.

(Fūton: Hanachiri no Mai) - Wind Release:
Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger →
Hare → Dragon allows the user to produce a
cyclone of sharp winds and petals to attack
their opponent.
My favorite, you will after 3 handseals, create several petals of wind which you can control through hand gestures. Depending on how you use it, you can use it to defend and attack or even redirect weapons and tools. Very useful.
 

Robot Boy

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okay.

-Scenerio1: *Having one of my clones out on the field on my left, along with myself and Aika(on my right), we are confronted with a enemy that intended on capturing one of my ninken. He starts by performing the flower scattering dance and sends it towards us. My clone quickly intercepts by gathering his wind chakra before, releasing it from his mouth in the form of slicing gust of wind to split the cyclone and making it virtually harmless. To finish, I create one more clone in order to fuse myself, Aika, and my clone into a gigantic three headed wolf that proceeds to take off towards the enemy, with my other clone riding on top of my head ready to assist me as he takes out his fan.*

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Jinjū Kongō Henge: Santōrō) Human Beast Mixture Transformation: Three-Headed Wolf
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (+20 to Inuzuka Techniques)
Description:
This technique is a specialty of the Inuzuka clan, following the principles of the clan's use of ninken partners. After creating a shadow clone, the user fuses with this clone and their ninken companion into a gigantic, three-headed wolf. This drastically increases their size and power (their physical melee attacks, even in freeform, gain a B-Rank strength), whilst also gaining them sharp claws and canine teeth. In their direct attacks, they demonstrate considerable efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary destructive power as the combined transformation far exceeds the power of other known transformations. While very taxing to sustain, the technique boosts the damage of all Inuzuka techniques and bestows a B-Rank defense against most types of Ninjutsu techniques and even Genjustu.
Note: Can only be used by Inuzuka bios with the help of their Ninken and a Shadow Clone
Note: Must have used Shadow Clone before to create at least one clone.
Note: Lasts 5 turns
-Scenerio2:*As we approach him, my clone begins by throwing several shuriken infused with fire chakra using his free hand while he holds his fan under his right arm. The enemy responds by creating small shields of water to block the oncoming attack and then, proceeds to release a B-rank lightning attack. My clone knowing what's up, takes his fan, unfolds it, and swings releasing a slicing wind gust to cancel out the lightning before dispersing having finished his job. Now that he's wide open for an attack I finish up, by rolling ferociously as if I were chasing my own tail. The ultra-violent rotation tears and rends him apart simply from the slightest touch.*

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

(Ooiga Gatenga) Tail Chasing Fang Fang Rotating Fang
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80+20=100
Description:
After transforming alongside a shadow clone and ninken into a single three-headed, gigantic animal thanks to the Human Beast Mixture Transformation: Three-Headed Wolf technique, the user has their body roll at a ferocious speed towards the enemy, as if chasing after their own tail. The ultra-violent rotation created can tear through multiple enemies, rending them apart with just the slightest touch or obliterate solid obstacles with ease.
Note: Can only be used by Inuzuka Clan members after using the Human Beast Mixture Transformation: Three-Headed Wolf technique

-Pros: Its a useful counter since it can cancel wind attacks of equal rank but, if one had the wind element as their main affinity they can even defend against B-rank wind attacks. It also makes a good defense against lightning attacks to an extent.
Cons: It can cut through Wind techniques of A-rank and above so, there's a limit to what it can split. Its weak against fire but, can at least defend against a C-rank fire if their main specialty is wind.
-How do you defend from it? Nothing really they simply stopped my attack but, If I had to to make it difficult for them as they cut through. I would use a B-rank fire attack to pressure them or finish them off.
-Questions: Can I send their attack back towards them?
-Picture:
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_____________________________________________________________________________
-Scenerio1:* With Repede behind the enemy five meters away and myself in front five meters away, I begin by gathering my water chakra to have water rise up underneath the enemy and lift them into the air. I weave a small amount of hand-seals while, Repede jumps into the air. At the same time, Repede spins ferociously while, I produce a cyclone of sharp winds and petals and have both attacks collide into the enemy with the cyclone hitting them from the front and Repede's attack hitting them from the back.*

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Gatsūga) - Fang Over Fang
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 15
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger →Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

-Scenerio2:*I begin by creating a shadow clone. my clone then, weaves the tiger hand-seal to create a flying ring of fire in the path of the dummy 10 meters away from where we were standing. As he does this, I make the necessary hand-seals and release a cyclone of sharp winds and petals and have it come into contact with the ring by going through it and creating a blazing cyclone that slices and burns the dummy away.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger →Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.
-Pros: I can direct it anywhere I want by staying in one spot so, I can increase its direction. Strong against Lightning C-rank and below
Cons: Weak against fire C-rank and above.
-How do you defend from it? Since its fast I'll probably use an earth technique to harden my skin or body to absorb the impact and defend against the sharp cutting wind.
-Question: Can I use this anywhere or does it depend on the terrain such a forest with flowers?
-Picture:
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1. Nope, there is another wind jutsu for that
2. It can be used anywhere IMO. I believe the petals are made of wind/chakra then they form a cyclone of wind petals as you add rotation to it.


(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.
Another type of wind wave released from the hands.


(Fūton: Kujaku Senpū) - Wind Release:
Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.
You will knead chakra into your sword/katana/kunai then by swinging it, you will release sharp winds inform of a whirlwind around yourself and upto mid-range.
 

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Alright.

-Scenerio1:*Ready to engage the enemy, I start by getting on all fours and coating my body in chakra, granting me high-speed movement and reflexes like that of a wild-animal. My teeth, finger and toe nails grow to claw-like length, the pupils in my eyes become slits, and all of my physical abilities are enhanced. Without delay, I take off on all fours towards my target. Once I was within range, I unleash a series of punches and slashes using both hands onto the target, switching between hands as well as punches and slashes, and supplementing my sharp claw-like nails granted by the four legs for kunai or trench knives to initiate the slashes. I do this before, unleashing a rising uppercut lifting the target into the air using my left hand clenched into a fist. While the target was in the air, I quickly gather my wind chakra into both of my hands before, swinging them at the target and releasing a wave of slashing wind at him, cutting him up and delivering significant damage.*

(Shikyaku No Jutsu) - 4 Legged Technique
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
Note: Can only be used by a member of the Inuzuka Clan

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.
-Scenerio2:*Not tiring out because of the four legged technique enhancing my endurance so, that I can keep fighting for an extended amount of time. My opponent had used some high-speed movement technique to get behind me and attempts a kick from behind using his right leg and having it slam into my side but, I had already detected his presence by picking up his scent with my chakra infused nose. As he swings, I quickly turn while, raising my left knee and driving my right elbow downwards, catching his leg and driving both of my limbs with enough force to shatter the bone in his leg. Caught off guard and unable to focus due to pain, I quickly gather my wind chakra into my mouth and release a sphere of air that blows my opponent back sending him flying backward. As he is flying, I raise my left hand while, gathering wind chakra in order to swing forward and release of wave of wind to slash up his body.*

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

-Pros: Pretty useful to disable lightning up to B-rank. It doesn't require hand-seals which is good meaning its execution will take less time than with hand-seals. I believe can use this to make my taijutsu and Inuzuka taijutsu much more deadly.
Cons: C-rank and above fire can overpower it.
-How do you defend from it? Depending on the range I would use a fire jutsu that is either used as a protective sphere or some kind of protection maybe even armor. For distance, I would release of stream of fire to overpower the wave.
-Question: none
-Picture: none. Couldn't find any.
_____________________________________________________
-Scenerio1:*Getting ready to face the next target who seems to be wielding a sword, ready for battle and standing at short-range, I start off by creating a clone and we both proceed to draw our swords from our scabbards respectively, with my sword held in my left hand and my clone having his sword held in his right, we begin our attack. My clone taking off and closing in on the target, begins by delivering a series of slashes onto them while, I begin gathering wind chakra into my sword and reel my arm back. My clone finishes by, jumping into the air and charges fire chakra into his own sword while, he reels his arm back with sword in hand ready to swing it. At the same time, We both swing forward and release our respective attacks, combining them both into a powerful blazing whirlwind that incinerates the target upon impact.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

Scenerio2:*Having created a clone before hand, my clone begins by gathering and channeling his earth chakra into the ground to hide underneath it and launch a sneak attack on the target. Quickly drawing my sword from my scabbard while channeling wind chakra into it, I raise and point my blade at the target in order to get his attention. I also, taunt/insult him to get him really focused on me while, my clone 'sinks'. Now that I have him focused on me, he proceeds to quickly release a D -rank stream of fire. Using the stored wind chakra, I quickly respond by swinging my sword forward, releasing wind chakra in the form of a powerful whirlwind to block oncoming stream. While he was distracted, my clone had emerged five meters behind him. My clone then proceeds to charge at him and deliver two punches, the first striking his lower back using his left hand and the second uppercuts him into the air with the right hand. My clone then, chases after him by jumping into air and getting above him before punching him back down in the stomach with his right hand. While in the air my clone follows up by, taking out large shuriken and disabling the target, pinning his arms to the ground with the shuriken serving as nails/staples, and finishes by delivering several powerful blows with his left leg while spinning like a drill, drilling the target into the ground.*

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

-Pros: Pretty useful if the user needs to defend from a fast oncoming attack as long as it isn't at an elemental disadvantage. Doesn't require hand-seals. I could use this with kenjutsu techniques to create a devastating combo. Can disable up to B-rank lightning techniques.
Cons: Weak against fire and the whirlwind's range is limited and can't travel beyond 10 meters
-How do you defend from it? A fire technique of C-rank or above should be enough to overpower it and one that doesn't require hand-seals since the peacock whirlwind attack doesn't use hand-seals and is pretty fast to execute.
-Question: So, I can use this deflect projectile weapons in front of me but, not all around?
-Picture:
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Priest

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okay, then you'll need to learn some special ones.

(Fūton: Kaze Rasen Yaiba no justu) - Wind
Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a
Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
After channeling chakra into your fan, you will swing it forward towards the enemy while using shape manipulation to morph the wind you release from the fan to look like a deamon shuriken.


(Futon: Joushou Arashi Kabe no Jutsu) -
Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding
fan or Giant War fan and then follow up with
releasing a blast of wind pushing the target
back.
Note: Requires the user to be wielding a
Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
You first strike your opponent with your fan, then while he's airborne, release wind from your fan by swinging it towards him to blast him further away.
 

Robot Boy

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-Scenerio1:*Moving on to the next task and having three clones(C1, C2, and C3) on my right side, I start by taking my giant folding fan, infusing it with wind chakra, and swing it forward releasing a spinning disk of wind resembling a demon wind shuriken towards the enemy approximately 10 meters from where we were stationed. C3 follows up by, stringing together a few hand-seals before, releasing a massive amount of lightning chakra that blinds the enemy and puts him in a difficult situation. While he's blinded, C2 grabs C1 and by the arm, spinning once to throw him forward in the direction of the enemy. Before the light fades and the enemy notices C1, C1 quickly transforms himself into a copy of the spinning disk of wind. Having defended against the first attack, the enemy sees a second 'disk' and readies himself. Little did he know and before he could counter, C1 reverts back into himself and delivers a swift kick using his left foot, connecting it with the enemies face and knocking him back.*

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
-Scenerio2:*Next, I start by creating a shadow clone on my left. As he draws his sword from his scabbard, I draw my giant folded fan to prepare the attack. Without delay, I unfold the fan and swing it releasing a spinning disk of wind that resembles a demon wind shuriken. My clone follows after by, swinging his wind infused sword and releasing a powerful whirlwind of sharp wind that pushes the spinning disk and increases its speed like a regular shuriken as it slices/cuts through the enemy with ease.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.
-Pros: I can enhance the power of the disk's speed with another wind technique or its power by igniting it with a fire technique.
Cons: Its weak against C-rank fire and above. If the user doesn't add some kind of deception or trick to this technique it would be waste unless you were about deliver a finishing blow and the enemy for some reason couldn't defend against it normally or just defend.
-How do you defend from it? A C-rank and above fire technique should be enough to defend against the attack as well as having something to attack the enemy at the same time.
-Question: none. Seems straight-forward.
-Picture: none
______________________________________________________
-Scenerio1:*Moving on, I create another shadow clone as the last one was defeated by the enemy standing in front of us. Seeing the enemy take off towards us with a confident look in his face. My clone quickly gathers his earth chakra and sends it into the ground, and with a wave of his arm, causes a small wall of dust particles and sand to rise up and thrusts forward. With the enemy caught and blinded by the sand and dust particles, I take my giant folded fan and swing it striking him into the air before, releasing a blast of wind in the direction of the wall. *

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
-Scenerio2:* Finishing up by, I create another clone to assist me while, the previous one deals with the remaining targets. As we move, another one of the enemy shows up and intercepts us, preventing us from advancing any further into they're territory. My clone not wasting anytime, quickly gathers his water chakra into his mouth. Following the lead, I take my fan out and swing it striking him into the air before, releasing a blast of wind. As the target rises, he releases that water chakra in the form of a compressed water wave that sends the target flying backward.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
-Pros: I can use this to augment my fire and water techniques, increasing their range and damage provided that the ranks are correct. Can defend against at least B-rank lightning.
Cons: Is weak against C-rank and above fire and the range is limited so, it can't extend to mid-range nor target someone at mid-range.
-How do you defend from it? I would use a movement technique to escape to mid-range or simply counter with a fire technique to either cancel or overpower the blast.
-Questions: nope
-Picture: none
 
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Priest

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Defense; Simple avoid the first strike which is with the fan itself then the jutsu won't proceed. If he releases wind from the fan anyways, then its another jutsu entirely.


(Futon: Reppuu Bakufuu no Jutsu) - Wind
Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to
create a blast of wind sending the target
flying.
Note: Requires the user to be wielding a
Giant Folding Fan or a Giant Fan or a Fan
Weapon of some sort.
release a powerful wind blast by swinging your fan


(Futon: Ressenpū) - Wind Release: Violent
Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards
their enemy.
Requires not fan but you knead chakra into your mouth and release a continous torrent of wind.
 

Robot Boy

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understood.

-Scenerio1:*Surrounded by two enemy ninja, one in front of me about 10 meters away and another behind me 6 meters away. I take out my fan and unfold it, preparing to defend myself against the both of them by charging wind chakra into the fan. The one in front takes off holding a kunai in hand to attack me with while, the other throws several kunai at me from behind. I quickly swing my fan, releasing a blast of wind that forces the him back and sends him flying. I knew the other one had something for me so, after releasing the blast, I quickly gather more wind chakra while at the same time looking in the direction of the other enemy as I turn my head towards my right just enough to see that an attack was headed my way before, creating a wall of spinning wind in front of me to repel his attack. The thing is I don't stop there. While, holding my fan in my left hand, I swing my right hand in the direction of the enemy behind me, having been infused with wind chakra and releasing it in the form of a wave of wind to not only push the wind wall but, also have it travel and slashe/cut at the target upon contact.*

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

-Scenerio2: Appearing before me was the third enemy that was with the other two and is at mid-range. I quickly create a shadow clone to help in finishing him. The enemy proceeds to release a C-rank stream of water towards us. My clone responds by quickly clapping his hands together to make a spiralling vortex of water to form around us out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the enemy. As the wave is formed, I quickly grab my fan, unfolding it and swinging it to release a blast of wind that enhances the wave's power and reach as it crashes and carries the enemy away.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
-Pros: Since it doesn't require hand-seals and is fast to execute, I can quickly move on to the next wind technique. Good for repelling people, weapons, D-rank fire, and B-rank lightning.
Cons: Weak against fire and the user needs to be careful not leave his back vulnerable to another attack while, dealing with the enemy in front.
-How do you defend from it? I would most likely do the same and use the same the technique to release a blast of wind to cancel their wind blast or overpower it with a fire technique that doesn't require any hand-seals. I could create an earth pillar to launch myself into the air to avoid the blast.
-Questions: nope
-Picture: nope
________________________________________________________________
-Scenerio1:*Moving on to the next enemy and having a clone on standby, I proceed to fuse with Repede to transform into a large two-headed wolf, drastically increasing our power and efficiency in battle. Directing our attention to a tree that was larger than our wolf transformation, we quickly leap forward and bite the tree with both wolf heads. Using our raw jaw strength, we lift and rip the tree from the ground and toss it above the enemies head. My clone leaps into the air just above the thrown tree. Without delay and before the tree lands back down, my clone gushes a powerful stream of wind from his mouth towards the tree pushing it downward and having it crush the enemy.*

(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.
NOTE:Must be a member of the Inuzuka Clan.

(Ookami Taiga) -Wolf River
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: After performing transforming in a two headed wolf, The user and and their dog leap forward and bite the enemy with both wolf heads.
Note: Requires dog companion and be a member of the Inuzuka clan.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

-Scenerio2:*As the fight comes to a close, I create a shadow clone to finish off the last enemy. Now at the same time, my clone gathers his fire chakra before, creating a small short flame at the enemy while, I gather my wind chakra to gush out a powerful stream of wind from my mouth towards the enemy. We have both of our attacks come into contact with each other, combining them into a powerful streaming blast of wind and fire, burning and blowing away the enemy as it engulfed him.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals
.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

-Pros: Its a useful technique if I want to hit enemies and blow them away so, that I can clear a path and it seems strong enough to not only disperse clones but, knock them into the air. I can use this to defend against lightning techniques up to b-rank and D-rank fire.
Cons: A C-rank and above fire technique can overpower the stream and enemies that have a greater density(earth spear) or are heavy(weight/ultra-weight techniques) won't be affected much by the attack from either dodging it or taking it head-on.
-How do you defend from it? I would probably use the hardening technique or earth armor so, that I'm not blasted away like in the picture lol
-Questions: Can I target multiple enemies or is it restricted to one enemy?
-Picture:
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Yes you can if they are close to each other..


Priest stands Mid-range before your and quickly make a river of mud to form beneath you and sweep you away making you fall backwards
[Earth Flow River]

However this is a prep for his next move, he makes 4 handseals and 4 pillars of earth rises around you and releases Lightning on you in the middle.
[Lightning Release: 4 Pillar Bind]

this is rapidly followed by him creating a circle of fire convering on you inside the pillars.
[Running Fire]


I want you to save yourself using the wind jutsu you have learnt combining them with other tech, 2 wind tech 1 other.
 

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Makes sense.

*As the mid river takes me by surprise and tries to force me to lose my balance as I'm carried away, I try my best to stay in control and prevent myself from falling while, gathering my wind chakra. Aiming downward, I release a stream of wind to repel the mud in front of me and covering my legs so, that I can kick off the ground and to the right side to get out of range from being caught by the mud again.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
*Having escaped that terrible ordeal, I turn my attention to you and recognize the hand-seals you were weaving, having mastered lightning and it being my specialty, I knew what the technique was and so, I ready myself for your attack. Before the pillars release they're lightning, I quickly release a gust of wind after weaving the ram hand-seal to form several small tornadoes that circle around me to shield me from the lightning the pillars released.*

(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

*Seeing the fire which had an orange color I guess, I knew that if the fire came into the contact with my tornadoes I would be in some serious trouble. To prevent that, I clap my hands together to make a spiralling vortex of water to form around me from out of nowhere in a vortex like manner to protect me from the flaming circle. The vortex then proceeds to cascade into an wave of water that rampages all around you.*

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
 

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Good, but next time, find a way to destroy the pillars as they will just continue to pour lightning on you if you are only defending yourself.


You are on the defensive, now I want you to go all offense on me.
 
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