[Fuuton] Wind with Mellow

Jhin

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Raven tosses her student another scroll.

Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.
Alright let's get this going. First technique is a mass of small wind tornados. When combined with a fire jutsu it creates a large singular flaming tornado. The second is very similar except it creates a single vortex that can be combined with fire for an increased effect. The third is a wind jutsu used to counter other wind jutsu. Pretty useful really and I can use the B rank version. The fourth creates a vortex of wind with the addition of flower petals to possibly blind the opponent.The fifth is just a gust of wind created by a hand gesture which is good for speed. The sixth releases a wind tornado by swinging the users sword. Also very useful.
 

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Alright let's get this going. First technique is a mass of small wind tornados. When combined with a fire jutsu it creates a large singular flaming tornado. The second is very similar except it creates a single vortex that can be combined with fire for an increased effect. The third is a wind jutsu used to counter other wind jutsu. Pretty useful really and I can use the B rank version. The fourth creates a vortex of wind with the addition of flower petals to possibly blind the opponent.The fifth is just a gust of wind created by a hand gesture which is good for speed. The sixth releases a wind tornado by swinging the users sword. Also very useful.
good. Now perform these.

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
 

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Alright let's get this going. First technique is a mass of small wind tornados. When combined with a fire jutsu it creates a large singular flaming tornado. The second is very similar except it creates a single vortex that can be combined with fire for an increased effect. The third is a wind jutsu used to counter other wind jutsu. Pretty useful really and I can use the B rank version. The fourth creates a vortex of wind with the addition of flower petals to possibly blind the opponent.The fifth is just a gust of wind created by a hand gesture which is good for speed. The sixth releases a wind tornado by swinging the users sword. Also very useful.
good. Now perform these.

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
 

Jhin

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good. Now perform these.

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
Alright first one is essentially a normal blast of wind that knocks the opponent back using a folding fan war fan or giant fan. Basically a fan of some variety. The second is literally exactly the same as the first. Shout out creativity of temari. The third is a stream of wind release that is sent forth from the mouth to buffet enemies. The third is kind of cool you release a disk shaped wind blade from your fan that looks like a demon shuriken. Temari earns a few points back for creativity
 

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Alright first one is essentially a normal blast of wind that knocks the opponent back using a folding fan war fan or giant fan. Basically a fan of some variety. The second is literally exactly the same as the first. Shout out creativity of temari. The third is a stream of wind release that is sent forth from the mouth to buffet enemies. The third is kind of cool you release a disk shaped wind blade from your fan that looks like a demon shuriken. Temari earns a few points back for creativity
Raven grimaces at her student as her arms began to move within her cloak. She reaches for another scroll before underhand tossing it at her student so that it would be above the two while it was in mid trajectory. Upon doing so, the scroll unravels before releasing a massive dragon composed of pure, condensed flames from the confines of the scroll.

As dragon had awaken from its slumber, the crackling flames emitted from the dragons fiery build would produce produce an illusion as the serpent coiled down towards Orochimaru. Suddenly, Orochimaru's skin would begin to churn as the temperature around him would become overwhelmingly hot. Raven was testing her students will to live.

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

(Genjutsu/Ototon: Futten) Illusionary Arts/ Sound Release: Boiling Point

Type: Offensive/Supplementary
Rank:A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Upon the release of a Fire Style jutsu, the user utilizes the sound of the crackling flames as a medium for a sound genjutsu. The effects will take place as soon as the jutsu is created, causing the opponent to feel their own body temperature severely rise as their skin appeared as if it were boiling and bubbling due to the sheer intensity of the flames.

Note: Last 2 turns
Note: Can only be used 3 times per battle

" Let's see if you can make it out of this one. Use anything that you know."
 

Jhin

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Raven grimaces at her student as her arms began to move within her cloak. She reaches for another scroll before underhand tossing it at her student so that it would be above the two while it was in mid trajectory. Upon doing so, the scroll unravels before releasing a massive dragon composed of pure, condensed flames from the confines of the scroll.

As dragon had awaken from its slumber, the crackling flames emitted from the dragons fiery build would produce produce an illusion as the serpent coiled down towards Orochimaru. Suddenly, Orochimaru's skin would begin to churn as the temperature around him would become overwhelmingly hot. Raven was testing her students will to live.

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

(Genjutsu/Ototon: Futten) Illusionary Arts/ Sound Release: Boiling Point

Type: Offensive/Supplementary
Rank:A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Upon the release of a Fire Style jutsu, the user utilizes the sound of the crackling flames as a medium for a sound genjutsu. The effects will take place as soon as the jutsu is created, causing the opponent to feel their own body temperature severely rise as their skin appeared as if it were boiling and bubbling due to the sheer intensity of the flames.

Note: Last 2 turns
Note: Can only be used 3 times per battle

" Let's see if you can make it out of this one. Use anything that you know."
Orochimaru would watch as his sensei pulled a grim face, almost as though she was constipated, the look made Orochimaru quite anxious however and he endeavored to watch closely. His sensei would draw a large paper scroll from her cloak, throwing it in an underhanded way towards Orochimaru's location. As the scroll unravels however an enormous Dragon like creature would burst forward. It seemed his sensei wanted Orochimaru to prove he could defend himself from dangerous situations. Thankfully Orochimaru knew the mechanics of this technique, having learned the very same ability from his sempai Vegeta-San. Preparing to defend himself his body is overcome with incredible heat long before the dragon arrives, Orochimaru knows the technique well and he knows that it shouldn't be causing such a painful burning sensation before it even contacts him, no fire techniques should really from that distance. His skin was bubbling almost and it was absolute agony. There was no logical reasoning for this, from this distance it should just be getting warm. What could it mean, there were only a few options, either his sempai had tremendously larger amounts of power in this identical jutsu, which was unlikely given it seemed the same size and power as Orochimaru's own, or there was some kind of trickery in play. Given his sensei's penchant for illusions displayed previously against the bandits. Orochimaru chose to go with the latter. Resolving to counter the blast of fire and possibly break the genjutsu in one go, he would release an enormous burst of earth chakra through his entire body, breaking the genjutsu and confirming his suspicions whilst also covering his body in a huge rapidly growing earthen armor that caused him to take on gigantic dimensions. Protecting him from the colliding flame dragon.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

However the danger wasn't over, the incredible amount of heat was causing his earthen armor to melt and becoming dangerous to Orochimaru, so without a second thought he would quickly transform his entire body in to an enormous snake, firing himself out of the top of the armor since the head portion is left exposed, he would land on the ground attempting to coil around his sensei and slam her in to the ground by lifting her inside his giant snake like mouth before smashing her in to the earth below. Bursting in to a torrent of smaller snakes himself and reforming from them if successful.

(Ōhebitsukai no Jutsu) - Great Snake Charmer Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: Orochimaru transforms into a giant snake that grabs the opponent with its mouth and slams them down on the ground with the giant snake bursting into many smaller snakes. He then reforms out of the snakes.
Note: Can only be used by Orochimaru
 

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Re: Wind with Geets

Picking up this training for Jhin



Alright, you remember from our previous training what I want to see. Break these down in a manner that tells me you understand it, and we will move on. As before, I will add any extra input adding to your own and will answer any questions you may have. Let's begin with the last C ranks.
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.
 

Jhin

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Re: Wind with Geets

Picking up this training for Jhin



Alright, you remember from our previous training what I want to see. Break these down in a manner that tells me you understand it, and we will move on. As before, I will add any extra input adding to your own and will answer any questions you may have. Let's begin with the last C ranks.
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.
Alright they're pretty basic in general the first one seems to require you to physically strike a target with your giant or war fan, then release a blast of wind to knock them even further back, it's not a bad technique but honestly I don't think I'll ever find a reason to use a giant fan over my Kusanagi. Second one is practically the same as the first, but it doesn't require that you hit them first physically so it's probably more useful. The third one isn't bad you release a horizontal whirlwind from your mouth to strike an enemy. Doesn't seem to need seals so it's very fast at least.
 

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Re: Wind with Geets

Alright they're pretty basic in general the first one seems to require you to physically strike a target with your giant or war fan, then release a blast of wind to knock them even further back, it's not a bad technique but honestly I don't think I'll ever find a reason to use a giant fan over my Kusanagi. Second one is practically the same as the first, but it doesn't require that you hit them first physically so it's probably more useful. The third one isn't bad you release a horizontal whirlwind from your mouth to strike an enemy. Doesn't seem to need seals so it's very fast at least.
Excellent, moving on to B's
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
 

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Re: Wind with Geets

Excellent, moving on to B's
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
The first is useful as a quick defensive jutsu to block ninja tools maybe some low ranked earthen spikes or lightning jutsu. Doesn't have much in the way of offensive capability unless it directly strikes the targets. But it still has it's uses.
Big fan of the second, enhancing weaponry in general is always nice and it'll be even nicer with my sword of Kusanagi. The third is just another horizontal tornado from the mouth, but this one is more powerful lol.
 

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And weird that it's only range is mid, moving on..
(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.
 

Jhin

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And weird that it's only range is mid, moving on..
(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.
First is pretty basic. Swing your blade release a blast of wind from said blade. Second is almost exactly the same except it's specifically a vertical slash to create a large gust of wind to knock people, tools or objects backwards. The third you essentially swing your giant fan or make some handseals. Causing a small tornado to engulf the opponent and launching them around inside it cutting them and sending them crashing in to the ground.
 

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First is pretty basic. Swing your blade release a blast of wind from said blade. Second is almost exactly the same except it's specifically a vertical slash to create a large gust of wind to knock people, tools or objects backwards. The third you essentially swing your giant fan or make some handseals. Causing a small tornado to engulf the opponent and launching them around inside it cutting them and sending them crashing in to the ground.
Excellent, moving on.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Jhin

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Excellent, moving on.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
The first is fairly simple. The user makes a set of handseals and splits an opponents wind jutsu, before forming it in to tornado's and firing it back at the opponent. It's not bad but not good either, it's in the meh territory. Second is pretty good. A no handseal blast of wind can't turn your nose up at that really I guess. Third is the same, would be good in combination with Taijutsu in the right situation too. Especially with my wind enhancer.
 

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The first is fairly simple. The user makes a set of handseals and splits an opponents wind jutsu, before forming it in to tornado's and firing it back at the opponent. It's not bad but not good either, it's in the meh territory. Second is pretty good. A no handseal blast of wind can't turn your nose up at that really I guess. Third is the same, would be good in combination with Taijutsu in the right situation too. Especially with my wind enhancer.
Love good Tai enhancers. Speaking of which, moving on.
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
 

Jhin

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Love good Tai enhancers. Speaking of which, moving on.
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
Well these are all pretty simple, good thing I just mentioned tai enhancers i guess. Essentially, these all function as taijutsu enhancing moves. The first has the most dynamic use because of it's range making it more than simple taijutsu enhancement, the other two may as well be asuma's wind blades except on limbs.
 

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Well these are all pretty simple, good thing I just mentioned tai enhancers i guess. Essentially, these all function as taijutsu enhancing moves. The first has the most dynamic use because of it's range making it more than simple taijutsu enhancement, the other two may as well be asuma's wind blades except on limbs.
BTGP is very under used imo. Moving on.
(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
I'd consider adding a fan to your bio eventually
 

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BTGP is very under used imo. Moving on.
(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
I'd consider adding a fan to your bio eventually
First two are pretty cool. Especially the demon wind shuriken one. But honestly, I don't want to ever use a fan. Maybe I'll make a CJ that lets me mimic one with Kusanagi. But that's for a later date probably. The fan jutsu seem handy because of the lack of handseals but the third jutsu is by far my favorite. A blast of wind with no seals that can knock a summon back. Sounds wonderful.
 

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First two are pretty cool. Especially the demon wind shuriken one. But honestly, I don't want to ever use a fan. Maybe I'll make a CJ that lets me mimic one with Kusanagi. But that's for a later date probably. The fan jutsu seem handy because of the lack of handseals but the third jutsu is by far my favorite. A blast of wind with no seals that can knock a summon back. Sounds wonderful.
If you get Fuuin it'd be easier cause you can always have it sealed away for easy access, never hurts to have more options when choosing attacks/defenses. moving on.
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
 

Jhin

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If you get Fuuin it'd be easier cause you can always have it sealed away for easy access, never hurts to have more options when choosing attacks/defenses. moving on.
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
The first reminds me of Boruto's rasengan only weaker and not invisible. Pretty cool technique though still. The second is nice it's a dual nature combo and only requires one jutsu, seems very handy. The third is basically what I suggested doing with the hurricane fist. But has lame range and not as fatal as hardliner chop so I don't think it's all that useful really.
 
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