[Wind Class] OG Smoove

OG Smoove

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Pros:
~It traps the target within a tornado.
~No handseals.

Cons:
~You need a fan.

Combos and Strategies:
None

Ways to Counter:
B rank or above fire jutsu.


Pros:
~It summons a powerful wind gust.

Cons:
~It can only go up as far as mid range.
~Requries four handseals.

Combos and Strategies:
Use it on a sandy terrain and blind your opponent.

Ways to Counter:
Use some type of defence that blocks the gust.
 

Venom

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Stop slacking off man :|
Give me one more pro and two more cons for the first jutsu. There is a combo you can make with anyone of the jutsus in te jutsu list. Give me one or two of it. And two more ways to counter.

For the second one I want 3 for everything except combos, give me one or two for that. 2 more pros, one more con, and 2 more ways to counter.

Its for your own good mate, not mine :/ I'm here to help you out, and answer any questions you want. So from now on we will do 3 pros and cons for each jutsu at least 2 combos and 3 ways to counter. (Still use the template) ^_^
 

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Pros:
~It traps the target within a tornado.
~No handseals.
~It sends the opponent into the air giving him less body control.
~Can be used on more than one target.

Cons:
~You need a fan.
~Can't be used at long range.
~It takes time for the tornado to wrap around the target and send him into the air.

Combos and Strategies:
Before using this technique, I would create a spike protruding from the ground and then drop him that spike using this move. While making the tornado around the target, I will grab a few explosive tags and throw it in the tornado.

Ways to Counter:
B rank or above fire jutsu. Take out of range. Use a stronger wind jutsu to break out.



Pros:
~It summons a powerful wind gust.
~It's a widespread attack of 2 meters that can cut the opponent in half if hit but the blade.
~The gust would cover the vision of the target if used on a sandy field. This will make way for the blade to violently damage the target.

Cons:
~It can only go up as far as mid range.
~Requries four handseals.
~The blade is only two meters making it easy to avoid.

Combos and Strategies:
Use it on a sandy terrain and blind your opponent. You can throw a couple of kunais and shurikens to make it harder for the target to avoid the wind blade. The gust would also increase the speed of the ninja tools giving the target a small window to counter.

Ways to Counter:
Use some type of defence that blocks the gust. Use a stronger wind tech to collide and block the gust and the blade. Use the hiding like a mole technique to avoid the whole move all together.



Next time I won't reply to a training thread at 2 o'clock in the morning. (~_~メ)
 

Venom

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Lol yea don't do that :p

____________

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
Ok, perform one hand seal and make sexy motion with your hands, over lap them to cause a stream of wind to mix with the dust in the surrounding area to attack someone.




(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.
Remember back in naruto (not shippuden) when gaara in his jinchuriki mode or whatever you call it was fighting naruto on gamabunta's head? and the one tail pounded on his stomach to release a wind bullet? Yea its this. This is a nice jutsu tbh. Even in real life we use this lol. When someone is choking, we would go behind them and squeeze their abdomen to cause them to spit out the substance they are choking on. You do the hand seals, inhale and pound on your stomach to release a dense and powerful wind bullet.
 

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Wind Release Dust Cloud Technique

Advantages:
~It takes only one handseal to perform.
~It can reach all the way up to long range.
~Since its a liner attack, a direct hit will be fatal because all of the chakra is concentrated in a narrow line instead of it being spread out to cover more range but doing less damage.

Disadvantages:
~Its a narrow attack, so its easy to avoid.
~The direction you choose to fire it is the direction you must keep throughout the whole technique.
~Because its a stream, you'll have to wait until its finish before you move on to another jutsu.

Combinations and Strategies:
~Before using this technique, I would summon a shadow clone and make it use a a stream like fire or wind jutsu to use side by side with this move to make it harder for target to avoid.
~Another combination is to trap your target with earth or fire pillars and then use this move. With the earth pillar, he would be knocked into the one behind him which will lead to him being unconscious. When this move makes contact with the fire pillars, the flames will ignite and burn the target.
~Its a great move to use to knock out a big summon. Also, using this move in close in places such as a cave will be very effective.

Ways to Counter:
~Most likely people will try to avoid this tech instead of counter it since it very quick. So moves like hiding like a mole and hurricane fist will used a lot when avoiding this technique.
~ Swift Release users can easily side step this move with their ability.


Wind Style: Drilling Wind Bullet

Advantages:
~Its powerful enough to land major damage on a large summon such as Gamabunta.
~Seeing that it can land major damage on a summon like Gamabunta, I will assume that its a very large technique.
~It can reach all the way to long range.

Disadvantages
~If you're not Gaara, you have to perform handseals in order to execute the move, but it doesn’t say how much.
~The direction you choose to launch it is the only direction it can travel. Meaning that it can't change direction after its been fired.
~The jutsu looks like it takes a lot of prep time to execute the move. First, you have do the handseals;Second, gather a large amount of chakra to your lungs;Lastly, pound on your stomach to release the wind bullet. However, if its your first move of your turn then it doesn't matter .

Combinations and Strategies:
~ This is a perfect move to use when you have the height advantage over your opponent. The reason for this is because if your opponent managed to avoid this move it cause major damage to the ground. Which would cause rocks to fly all over the place potentially hitting your opponent. Better yet, use it on a water surface to cause huge tidal waves to drown your opponent or use it as a distraction to set up another move.(I don't know any water techs, so I can't come up with move you can use in that situation.)
~A shadow clone and I could use this move in conjunction to create a massive bijuu bomb like type of attack.

Ways to Counter:
~The Hyuga Clan Rotation technique would be strong enough to tank this attack. (The S rank version of course. )
~A defensive A or s rank earth should also be strong and sturdy enough to stop this jutsu.
 

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Excellent! Continue with these types of replies ^_^

_______________
(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.
Ok, so if you have a fan as a CW, or state that in your bio you got a regular fan like temari you simply channel your wind chakra in the fan and swing it, to create a gust of wind. It will look like a wind wall of Xs 'X' strong cutting winds. If you don't meet those requirements, you do 5 hand seals and swing your hand instead.




(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
Pretty self explanatory to me lol. Any questions or concerns about this or the previous?
(Still use the template for both)
 

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Wind Release: Cast Net Technique

Advantages:
~A wide range jutsu that is sharp enough to slice through the opponent.
~Before the net is formed, it summons a gust of wind which would temporarily blind your opponent if used in a sandy/dusty area.
~The move only requires one swing from your giant fan to execute.

Disadvantages:
~Without a fan you will need to perform five handseals to execute the move.
There's no more disadvantages because all supplementary moves usually don't have any disadvantages.

Combinations and Strategies:
~This is a great move to use if you and your opponent are fighting in a cave or in the forest. In a cave, you cause it to collapse in the area your opponent is in. Just make not to use it if you and your opponent are close together. In a forest, the trees will trample your opponent and turn his focus on avoiding the trees. While he is distracted you can use this moment to fire a wide range Fire tech.
~Overall, this is just a great jutsu to cut through defenses since we all know your opponent won't allow you to land this move on him so easily.

Ways to Counter:
~A Fire jutsu of B rank or higher can tear through this move.
~Hiding like a mole or hiding projection fish can easily avoid this move.




Wind Release: Vacuum Slash Technique

Advantages:
~It was powerful enough to stop Susanno's movements.
~If its powerful enough to stop Susanno's movements then it should be strong enough to cut through a regular human.
~No handseals.

Disadvantages:
~Its just another boring generic wind jutsu that is no different from most of the B rank wind jutsus other than the fact that it can stop the movements of Susanno.
~Its a singular attack which mean it can only be fired once.
~Can't reach long range.

Combinations and Strategies:
~Since this move is created with your hands, you can instantly follow it up with a fire tech to make it more devastating.
~If you aim it low, you can force your opponent to jump up in the air. After doing that, you grab your giant fan to use the Cast Net technique and aim it slightly above your opponent to trap him in two life threatening techniques.

Ways to Counter:
(I dislike this part. -_-)
~A generic counter for a generic attack. Fire! Fire! Fire!
~An earth wall or any defensive jutsu that is A rank or above.
 

Venom

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Lol It makes you think. This is the last of the A ranks though, so you will be finish soon enough.

_______________
( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
Simply suck in, to cause the wind current to go towards you, pushing the enemy closer to you. Then quickly spit out a wind bullet towards him/her. Easy.




(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
Now this is a recent jutsu, was added into the Rp about a month ago i think. I will need you to analyze this carefully, and all the other S ranks. Give me a proper reply in the template, detail too since these are higher ranks, S ranks. Perform one hand seal, and open both your palms. Swing both arms around, releasing wind chakra from the inside of your palms that forms a small dust storm around you.
 

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Wind Release: Vacuum Bullet

Advantages:
~The suction from the jutsu draws in the opponent which will disrupt any plans they had in mind.
~The bullet will knock back the opponent and possibly breaking their rib cage which then puncture their lungs making it harder for them to breath.
~No handseals.

Disadvantages:
~Because of the suction, the opponent can easily spew out a fire jutsu (or any projectile attack) which will directly aim at the user's head.
~The suction doesn't affect anything that is at long range.
~N/A

Combinations and Strategies:
~To help make it easier to draw in your opponent, you should first do the Mud river tech and make one underneath your opponent. The mud will decrease the friction making it easier and quicker to draw in your opponent. Your opponent will also have less time to react to the bullet the closer he gets to you.
~You can use this in conjunction with the blockade of water jutsu. You can suck in some of the water to further increase your damage points and slightly expunge the weakness of wind, fire.

Ways to Counter:
~Like I stated before, the opponent can easily spew out a fire jutsu (or any projectile attack) which will directly aim at the user's head.
~Summoning an earth wall in front of your opponent will cut off the suction and make the bullet weaker when it crash through it.


Wind Release: Air Current Wild Dance

Advantages:
~Gives the user the ability to control the air currents.
~The technique covers the whole battlefield, so there is no way for the opponent to avoid it.
~It last up to three turns or until the user release it.

Disadvantages:
~Look at questions.


Combinations and Strategies:
~Before using this move, make sure to set up a bunch of ninja tools, stone spikes, and maybe some explosive tags on the ground. Direct the air currents to pick up these objects and send them towards your opponent direction.
~Look at questions.

Ways to Counter:
~Hiding in the ground with hiding like a mole or projection fish is the most effective way of avoiding this technique.
~I think a wide scale fire tech, especially a stream type, would be able to negate wind currents' speed and find its way to the opponent.

Questions:
~I want to know if will able to use other techniques while this move is in effect?
The way I see this move is that you first control the wind currents and then let the jutsu sustain itself while you use other tech. And then any time you feel like it, you can change the direction of the wind currents without spending a move since it stays on the field for three turns.
~I also want to know if this move is strong enough to misguide some of my opponent attacks that are at a lower rank than this jutsu?
~Can I use the wind currents to slow down my opponent if he's running right at me?
~Is it strong enough to lift the opponent 1 inch off the ground?

I hope these question doesn't slow down our training since were almost there at the end. You can answer these questions anytime you want through Vms or here.
 

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Sorry for the delay ;_;
As for your questions:
"~I want to know if will able to use other techniques while this move is in effect?
The way I see this move is that you first control the wind currents and then let the jutsu sustain itself while you use other tech. And then any time you feel like it, you can change the direction of the wind currents without spending a move since it stays on the field for three turns."

Answer: Yes, you can perform other techniques while this is activated. You are correct, except that you can't control the wind currents. Once you release it, or perform another chakra costing technique, you will cease control of this said wind current. Your chakra input will be needed to maintain the current though, that is all. Buuuuut if you don't do any other chakra costing technique; you can control the wind current.

+++++++

"~I also want to know if this move is strong enough to misguide some of my opponent attacks that are at a lower rank than this jutsu?"

Answer: Yes it is. Use logic in this case though. For example, it cannot misguide something that is humongous, but lower rank. Things that are latch on the ground cannot be move too. Simple projectiles such as kunais, etc can be flung around like a rag doll though. Cannot misguided lighting since the wind will simply disperse it. Be careful when dealing with fire, such as a fireball or stream which will use a continuous flow of chakra. For example; shooting a A rank fireball into this wind current can be hazardous to you if you're within range of the current, going by elemental weakness.

++++++++++

"~Can I use the wind currents to slow down my opponent if he's running right at me?"

Answer: Yea, you can even blow him away xD

++++++++++

"~Is it strong enough to lift the opponent 1 inch off the ground?"

Yea, lol more than that though.

++++++++++

Anymore questions? These are S ranks so I want to put more care into them.
 

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Sorry for the delay ;_;
As for your questions:
"~I want to know if will able to use other techniques while this move is in effect?
The way I see this move is that you first control the wind currents and then let the jutsu sustain itself while you use other tech. And then any time you feel like it, you can change the direction of the wind currents without spending a move since it stays on the field for three turns."

Answer: Yes, you can perform other techniques while this is activated. You are correct, except that you can't control the wind currents. Once you release it, or perform another chakra costing technique, you will cease control of this said wind current. Your chakra input will be needed to maintain the current though, that is all. Buuuuut if you don't do any other chakra costing technique; you can control the wind current.

+++++++

"~I also want to know if this move is strong enough to misguide some of my opponent attacks that are at a lower rank than this jutsu?"

Answer: Yes it is. Use logic in this case though. For example, it cannot misguide something that is humongous, but lower rank. Things that are latch on the ground cannot be move too. Simple projectiles such as kunais, etc can be flung around like a rag doll though. Cannot misguided lighting since the wind will simply disperse it. Be careful when dealing with fire, such as a fireball or stream which will use a continuous flow of chakra. For example; shooting a A rank fireball into this wind current can be hazardous to you if you're within range of the current, going by elemental weakness.

++++++++++

"~Can I use the wind currents to slow down my opponent if he's running right at me?"

Answer: Yea, you can even blow him away xD

++++++++++

"~Is it strong enough to lift the opponent 1 inch off the ground?"

Yea, lol more than that though.

++++++++++

Anymore questions? These are S ranks so I want to put more care into them.
Thank-you for answering.

And no more questions. This was the only one out of the other S ranks, the rest are self explanatory.

Let us continue.
 

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No problem buddy ^_^

______________

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
Ok, so perform the hand seals and inhale deeply. Focus your futon chakra in your lungs and exhale it quickly. As you are exhaling it, swing your head in which ever direction you see fit. Exhale it in short burst + swinging your head will make the blade lay in that direction. If you swing your head from left to right, you will release a horizontal wind blade.






(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth
Perform the hand seals and open your mouth, not too wide but not too small. This will make the wind sphere you release more compress and be more dangerous.
 

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Wind Release: Serial Waves

Advantages:
~Can release several blades of wind in different directions to hit more than one target.
~If used with suction from a summon or clone, it can increase the damage of the tech.
~N/A

Disadvantages:
~It requires four handseals.
~Can only reach up to mid range.
~N/A

Combinations and Strategies:
~For those that can't summon Baku to use its suction abilities to increase the effective damage of this move, here is another way. Summon a shadow clone and find a way for it to get behind your opponent. Make the clone use the Great Vacuum Bullet tech, so when he starts up the suction part of the move, the user can then use this move to cut deep gashes in the opponent. Then when that is finish, you still have wind bullet from the clone to fire at your opponent from behind.
~You can use this move in conjunction with a fire tech from a clone to cover the wind blades as they travel.

Ways to Counter:
~Firing a stream of fire at the blades.
~Protect yourself with a S rank defense from either element except lightning.


Wind Release: Vacuum Great Sphere

Advantages:
~Instead of firing small blast of wind at your opponent like in the weaker version, you now summon a single crushing ball of wind at your opponent that is capable of breaking their bones.
~I don't see anymore advantages that I can add.

Disadvantages:
~It requires handseals.
~Its a single attack
~Can only reach up to mid range.

Combinations and Strategies:
~Combine it with a fire tech.

Ways to Counter:
~Defend against it with a fire tech.

I wasn't intentionally lazy with this move, it just that its very generic move and I hate repeating the same things over and over again with each move. So I only post a lot if there is a combo or way to counter the move that is uniquely different from the others.
 

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Its fine I guess U_U
++++++

(Fūton: Rasenshuriken) - Wind Release: Spiraling Shuriken
Rank: S-Rank
Type: Offensive
Range: Short (Long)
Chakra Cost: 40
Damage Points: 80
Description: By manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. In order to perform it in the beginning, Naruto required the aid of two shadow clones; he provides the chakra, one clone is responsible for the shape transformation, and the other provides the nature transformation. However, like with his use with the Rasengan, as his skill progresses, he becomes able to use it without the aid of any clone. Initially, he could only throw it while in Sage Mode but he has since learned how to maintain it and throw it in Nine Tails Chakra Mode and Bijuu Mode, even by simply using chakra arms. Despite this, others ninjas can learn the technique but cannot throw it as they lack Naruto's skill with the rasengan to succeed nor can they produce as much damage as Naruto who, adding to the damage boost given to him to the aforementioned modes, gains another +10 damage when using it. In the case of other bios, because they use it in a melee form, they will take -10 damage to their hand as the jutsu hits.
Ok. I know you must watch/read naruto, so you must know about this technique. Its one of the trade mark jutsus of the main character of the series; naruto. I won't go into detail with naruto's usage with clones etc etc. With everyone else, normal bios or other bios that are not naruto we use this differently. It doesn't require any hand seals, we don't need clones like naruto and we can't throw this. Naruto's one have +10 to damage. Our one have a -10 to damage, meaning our hands will take damage. This wouldn't be a good enough jutsu for sneak attacks lol, cause it makes an annoying screeching sound that would immediately alert someone of it. If this makes contact, it would surely mean death O_O remember, we can only use this in short range.

Questions? (Still use the template)
 

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Why did you only posted one jutsu? ~_~

Advantages:
~It's a one hit KO move that requires no handseals to execute.
~It a continuous attack that damage your at a monocular cell level.
~If you wield a Naruto bio, you'll be given the option to throw it at your opponent instead.

Disadvantages:
~It gives off a loud screeching sound which will make it hard for you to attack your opponent stealthy.
~If you're not Naruto, the hand that you used to execute this move will be damaged.
~Non Naruto bios can only use the melee form of this move.

Combinations and Strategies:
~This move is very straight forward and you can't combine with any other move or make any good strategies with it. One combo that would work is to trap your opponent within a genjutsu and then immediately launch towards them with this move.
~This move would most likely be used to counter other moves or breakdown huge structures such as the great giant golem(I don't know if that's the correct name.)

Ways to Counter:
~Well, I don't see any moves that can take this head on, so your best bet is to avoid it. Moves such as hurricane fist and hidden projection fish are common escapist moves that can be used in these types of situations.
~Another low level counter you use is earth pillar. While the opponent is running towards you with the jutsu in hand, you can simply trip them up by raising a miniature pillar underneath one of their feet.
 

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Naruto bios must be in sage mode to through it though. These S ranks should take time, so I only post one jutsu :|

++++++++

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
Ok this one is pretty straight forward. Make one hand seal, and swing your sword/hand/leg to create 5 tornadoes that take on a wall formation. Remember that the tornadoes won't take on their full height as your perform it, they will be a bit small and grow in size as they travel outwards.
 

OG Smoove

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Wind Release: Tornado Wall

Advantages:
~An offensive that can be used as a defense.
~You only need one handseal.
~The tornadoes can travel up to long range.
~A flying summon can cast this move with just the flaps of their wings.

Disadvantages:
~The tornadoes blocks the user's view of his opponent.
~IT would take some time for the tornadoes to fully develop.

Combinations and Strategies:
~I would use this move if my opponent is hiding within a forest to clear it up. Not only that, I would cast a fire tech on it to cause a forest fire to force my opponent out of the forest as I with to launch my other attack.
~I would use on water to coat the tornadoes with water so if my opponent try to use a fire tech, the water will weaken it before reaches the wind.
~If I'm careful enough, I can cast a lightning jutsu around the the tornadoes, so I can paralyze and slash my opponent into a mangled piece of meat at the same damn time.

Ways to Counter:
~Since the tornadoes travels via the ground, you can use that earth tech that takes a portion of the ground and sends it either up in the sky or down in the earth.
~A wide scale fire tech should be able to take down each and everyone of the tornadoes.


Finally, were finish with wind. Now teach me dem customs........kidding. Lol

Thanks for completing my Wind training Venom sempai. :)
 
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Venom

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Lol *Gives you all my cjs although I have none >_<*

You're my first student to complete his/her training xd thank you too man U_U
If you have any question, you can ask me in here or through Vm. Enjoy your day
 
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