[Wind] Better

Better

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(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

*I focus and gather my wind chakra out in my stomach, i keep focusing it until i have more then enough chakra gathered to perform this technique several times. Once i know i have more then enough chakra gathered i take a deep breath and perform 4 hand seals and release a good amount of air. I then take this air and by using shape manipulation i'll make look like a demon wind shuriken, or like a disc made out of air.*
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

*I focus and gather my wind chakra out in my stomach, i keep focusing it until i have more then enough chakra gathered to perform this technique several times. Once i know i have more then enough chakra gathered i take a deep breath and blow out extremely hard out of my mouth releasing a large surge of wind.
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

*I focus and gather my wind chakra out in my stomach, i keep focusing it until i have more then enough chakra gathered to perform this technique several times. Once i know i have more then enough chakra gathered i then blow that gathered chakra into the palm of my hand. By using shape manipulation i shape it into a small whirlwind-like ball.
 

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Depends, do you mean like Wind attacks from your mouth, and outside your body? And wind attacks used to enhance things such as swords and kunai?
 

Vision

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Partially, what i mean is type. You should know blunt force types and slashing/slicing types. Also the infusing weapons type is obvious and is not something that i was looking for.
 

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Well there are the brute force attacks such like the one i just did in Gale Surge technique, that send my target backwards, literally pushing them back, or if the technique is powerful enough send them flying. These are the techniques imo more ideal to combine fire with.

On the other hand, there are wind techniques that are sharp and aren't meant to pushing your opponents back, rather inflicting immediate damage to my opponent, like a Cutting Whirlwind attack.
 

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Alright, for every jutsu I describe and teach you, we will be covering but not limited to these basic principals.​
  • Attacking
  • Defending
  • Countering
  • Advantages
  • Disadvantages
  • Effective elemental combination
  • Questions and Answers
Use the following format to reply to training when we start with the jutsu’s unless I ask you something completely different.
PHP:
[b]How to Attack:[/b]
[b]How to Defend:[/b]
[b]How to Counter:[/b]
[b]Advantages[/b]
[b]Disadvantages:[/b]
[b]Combinations:[/b]
[b]Question:[/b]
Make sure you use this format when replying, unless I ask you other different types of questions.​
 

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Alright then lets get going!

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Need to send a "wave" of water first then use this to push that wave as a destructive force.​
 

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Alright then lets get going!

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Need to send a "wave" of water first then use this to push that wave as a destructive force.​
How to Attack: Well first you would need to create a wave of water, so i'd do that, and then as it travels i'd add my wind so it can have a more destructive force.
How to Defend: In order to defend, a B rank earth attack should be fine, also a higher rank wind attack.
How to Counter: I'd perform the technique wind return, to send it back at my opponent.
Advantages Only advantage i can think of is that you create a decent water/wind combo by using one move.
Disadvantages: The technique is combo so it takes more time then usual.
Combinations: the technique in of itself is a combo, but another one would be after you've made your water current more destructive, you use nagashi so it would conduct and create a great combo.
Question:

1. My combo? can that be done?
2. Would you need to specify a water technique when you do this? and do you have to have learned water jutsus to use this technique?
 

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1. It can work, though you are doing basically one water/wind/lightning attack combo in three moves ~__~

2. Yes you will need to specify a water technque. Water just doesn't appear out of no where and move towards the opponent. Thus this essentially will take 2 of your moves.

Moving on to A ranks.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Intangable wind, shaped like a blade. You must wave your hand and release it that way. Description says unblockable but not uncounterable.​

(Fūton: Atsugai) - Wind Style: Pressure Damage
Basically almost shaped like a sphere, though soon as it hits something it will expand incredibly big. It's fast and desctructive. Where it says it could hurt the user is because it expands so much. Not ideal to use in short range as you will get caught in it. Mid range is best imo.​

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Need fan ~__~. Lifts the opponent off and gets struck by lightning three times none the less U_U​
 

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1. It can work, though you are doing basically one water/wind/lightning attack combo in three moves ~__~

2. Yes you will need to specify a water technque. Water just doesn't appear out of no where and move towards the opponent. Thus this essentially will take 2 of your moves.

Moving on to A ranks.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Intangable wind, shaped like a blade. You must wave your hand and release it that way. Description says unblockable but not uncounterable.​

(Fūton: Atsugai) - Wind Style: Pressure Damage
Basically almost shaped like a sphere, though soon as it hits something it will expand incredibly big. It's fast and desctructive. Where it says it could hurt the user is because it expands so much. Not ideal to use in short range as you will get caught in it. Mid range is best imo.​

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Need fan ~__~. Lifts the opponent off and gets struck by lightning three times none the less U_U​
1. Wind Blade
How to Attack: Well you'd focus your chakra in your hand then you'd wave your hand and release it
How to Defend: its unblockable according to description, so i guess you'd use hiding like a mole and get out the way!!!!
How to Counter: Use a stronger wind attack to or an even one like pressure damage.
Advantages This attack can be used while on the move, very quickly no hand seals needed. Its unblockable
Disadvantages: i don't see any disadvantage with this technique
Combinations:Neither any combos.
Question:

Combos and Disadvantages

2. Pressure Damage

How to Attack: Since you said its best to do it mid range, i'll do there :p you create a huge wind blast that starts out as a sphere and as soon as it makes contact it expands, creating devastating outcome.
How to Defend: A rank fire attack would do the job, so would an S rank wind
How to Counter:An S rank fire would take care of it and then continue onward towards your opponent.
Advantages Really strong, excellent for fire/wind combos, destructive, wide range of attack.
Disadvantages: If you do it short range there might be a chance you get caught in the attack.
Combinations: there's a fire/wind combo at the S ranks that includes this technique.
Question: None

3. Gale Raging Wall

How to Attack: Swing your fan, and then it sends your opponent to the sky. Then three lightning bolts come down on him.
How to Defend: Don't get sent into the air, use an A rank wind to cancel it out.
How to Counter: A rank fire or higher would beat it and continue, also S rank wind.
Advantages its a lightning technique and wind technique in one, don't see that everyday.
Disadvantages: One must have a fan, so either a fan as a custom weapon or a temari bio
Combinations: Its a combo itself other then that, i can't think of one
Question: Does lightning count as a separate technique too?
 
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