Why not?!

Goro Kaguya

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yeah i know, it's why i love two on ones you get the advantage if your the one xD

*Gathering my earth chakra into my feet i open the first three gates and rush before Toku as he stands on teh firm ground attacking him with a ferocious spin kick to the face.

He flies into the tar becoming bound like a fly stuck in honey. I release the gates and set my eyes back to Zoro.. quickly, then returning them to you (toku/knives)*

(Kaimon) - The Gate of Opening
Rank: C
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: (+5 per hit) (-5 per turn to user)
Description: The user activates The Gate of Opening which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus.
Note: Eight Gate Masters gain a reduced damage points of 20%

(Kyūmon) - The Gate of Healing
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: (+7 per hit) (-7 per turn to user)
Description: The user activates the Gate of Healing which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body.
Note: Eight Gate Masters gain a reduced damage points of 20%

(Seimon) - The Gate of Pain
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 50
Damage points: (+10 per hit) (-10 per turn to user)
Description: The user activates the Gate of Pain which is located in the Spinal cord. Increases the user's speed and power. Use of technique results in minor muscle tissue to tear on use.
Note: Eight Gate Masters gain a reduced damage points of 20%
 

Zoro..

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As i land on the ground and the hands erupt under me, I defend by performing...

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

...petrifying the hands and making them crumble as Knives simultaneously performs...

(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.

...sending the small cuboid at zoro expanding it to consume him in slicing wind while he's binded by Goro's underworld hands. As the ground turns to mud, I use...

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

...releasing the earth chakra from my feet turning a section of the swamp around me(short range) back into earth as i stand on the newly made island ready for the next attack...

the three jutsu limit screws me while trying to counter your two turns >.<
yeah i know, it's why i love two on ones you get the advantage if your the one xD

*Gathering my earth chakra into my feet i open the first three gates and rush before Toku as he stands on teh firm ground attacking him with a ferocious spin kick to the face.

He flies into the tar becoming bound like a fly stuck in honey. I release the gates and set my eyes back to Zoro.. quickly, then returning them to you (toku/knives)*

(Kaimon) - The Gate of Opening
Rank: C
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: (+5 per hit) (-5 per turn to user)
Description: The user activates The Gate of Opening which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus.
Note: Eight Gate Masters gain a reduced damage points of 20%

(Kyūmon) - The Gate of Healing
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: (+7 per hit) (-7 per turn to user)
Description: The user activates the Gate of Healing which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body.
Note: Eight Gate Masters gain a reduced damage points of 20%

(Seimon) - The Gate of Pain
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 50
Damage points: (+10 per hit) (-10 per turn to user)
Description: The user activates the Gate of Pain which is located in the Spinal cord. Increases the user's speed and power. Use of technique results in minor muscle tissue to tear on use.
Note: Eight Gate Masters gain a reduced damage points of 20%
As soon as I realize that my spikes are useless and the hands are still gripping me thus giving me knowledge that I have not stopped you yet I quickly react with my Jyuuken and my Byakuugan by targeting the weakest point in the earth arms then expelling chakra from everypoint of my body mostly aimed at the weakest point in the arms allowing me to break your arms that have begun dragging me into the earth. The moment I do this releasing a chakra blast it would destroy the arms I quickly look around with my byakuugan and notice Toku formed his second handseal and throws a cube of cutting wind at me.
(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.
As I destroy the hands and am still within the pit I immediately follow up by shooting myself up on a wall out of the pit, it rises two meters above the location of the pit as Toku would release his cube of wind and Goro begins to rush him I jump off the wall I just raised onto the other side forcing the cube to hit the wall instead of me leaving them both destroyed as Goro reaches Toku.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
While I am in the air I note that Goro and Toku are close together so form a single handseal and create a massive swamp around both of you which reaches out to my location right to my feet(mid range from the two of you) and mid range on every other side of you capable of sinking two Gamabuntas stacked on top of one another. Leaving you to suffocate within the swamp which would drown you.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Summary: Dunno if my move is confusing so I decided to summarize it. I break the arms and create a rampart which moves me out of the pit as Goro would be getting to Toku. As soon as Im out of the pit I jump out on the other side leaving Goro and Toku on the opposite side as the cube would reach the wall destroying it and Goro and Toku are fighting in close combat I create a swamp. O_O Any questions or problems feel free to VM me ^^
 

Goro Kaguya

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I understand completely Zoro.. ^_^

*after kicking toku in the face (lol Spring Time YOUTH!!!!) i land on the solidified land he created and become aware of Zoro now in the sky. Being so familiar with earth jutsu i recognize the handseal he uses and jump into the air.

Matching height with zoro.. i weave three handseals and create a tornado of static electricity around him. Within the column of wind you experience shocks from small bolts of static lightning and slices from the rotating wind.

Returning back to the ground i refocus my attention to toku and spit out a huge wave of water down upon him, merging him more into the tar. I ride the wave of water to avoid being stuck in Zoro's.. swamp.*

This is fun. How about the three of you team up? just an idea :rolleyes:


(Fuuton: Areno Raikou) - Wind Style: Desert Lightning
Rank: S
Type: Attack
Range: Short- Mid
Chakra: 40
Damage: 80
Description: After weaving a row of hand signs, user creates a very rapidly spinning column of wind around a target. The air around the target moves so fast that static friction occurs. Small static lightning bolts shock all within the column. If sand is gathered into the column heat is created,due to friction of the colliding sand, negating all wind jutsu within column.
Usable twice per battle
No wind jutsu next turn.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

Toku

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yeah i know, it's why i love two on ones you get the advantage if your the one xD

*Gathering my earth chakra into my feet i open the first three gates and rush before Toku as he stands on teh firm ground attacking him with a ferocious spin kick to the face.

He flies into the tar becoming bound like a fly stuck in honey. I release the gates and set my eyes back to Zoro.. quickly, then returning them to you (toku/knives)*

(Kaimon) - The Gate of Opening
Rank: C
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: (+5 per hit) (-5 per turn to user)
Description: The user activates The Gate of Opening which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus.
Note: Eight Gate Masters gain a reduced damage points of 20%

(Kyūmon) - The Gate of Healing
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: (+7 per hit) (-7 per turn to user)
Description: The user activates the Gate of Healing which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body.
Note: Eight Gate Masters gain a reduced damage points of 20%

(Seimon) - The Gate of Pain
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 50
Damage points: (+10 per hit) (-10 per turn to user)
Description: The user activates the Gate of Pain which is located in the Spinal cord. Increases the user's speed and power. Use of technique results in minor muscle tissue to tear on use.
Note: Eight Gate Masters gain a reduced damage points of 20%
As soon as I realize that my spikes are useless and the hands are still gripping me thus giving me knowledge that I have not stopped you yet I quickly react with my Jyuuken and my Byakuugan by targeting the weakest point in the earth arms then expelling chakra from everypoint of my body mostly aimed at the weakest point in the arms allowing me to break your arms that have begun dragging me into the earth. The moment I do this releasing a chakra blast it would destroy the arms I quickly look around with my byakuugan and notice Toku formed his second handseal and throws a cube of cutting wind at me.
(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.
As I destroy the hands and am still within the pit I immediately follow up by shooting myself up on a wall out of the pit, it rises two meters above the location of the pit as Toku would release his cube of wind and Goro begins to rush him I jump off the wall I just raised onto the other side forcing the cube to hit the wall instead of me leaving them both destroyed as Goro reaches Toku.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
While I am in the air I note that Goro and Toku are close together so form a single handseal and create a massive swamp around both of you which reaches out to my location right to my feet(mid range from the two of you) and mid range on every other side of you capable of sinking two Gamabuntas stacked on top of one another. Leaving you to suffocate within the swamp which would drown you.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Summary: Dunno if my move is confusing so I decided to summarize it. I break the arms and create a rampart which moves me out of the pit as Goro would be getting to Toku. As soon as Im out of the pit I jump out on the other side leaving Goro and Toku on the opposite side as the cube would reach the wall destroying it and Goro and Toku are fighting in close combat I create a swamp. O_O Any questions or problems feel free to VM me ^^
I understand completely Zoro.. ^_^

*after kicking toku in the face (lol Spring Time YOUTH!!!!) i land on the solidified land he created and become aware of Zoro now in the sky. Being so familiar with earth jutsu i recognize the handseal he uses and jump into the air.

Matching height with zoro.. i weave three handseals and create a tornado of static electricity around him. Within the column of wind you experience shocks from small bolts of static lightning and slices from the rotating wind.

Returning back to the ground i refocus my attention to toku and spit out a huge wave of water down upon him, merging him more into the tar. I ride the wave of water to avoid being stuck in Zoro's.. swamp.*

This is fun. How about the three of you team up? just an idea :rolleyes:


(Fuuton: Areno Raikou) - Wind Style: Desert Lightning
Rank: S
Type: Attack
Range: Short- Mid
Chakra: 40
Damage: 80
Description: After weaving a row of hand signs, user creates a very rapidly spinning column of wind around a target. The air around the target moves so fast that static friction occurs. Small static lightning bolts shock all within the column. If sand is gathered into the column heat is created,due to friction of the colliding sand, negating all wind jutsu within column.
Usable twice per battle
No wind jutsu next turn.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
As you release the gates, I release my curse seal...

(Fuuinjutsu: Juin Jutsu) - Sealing Technique: Cursed Seal
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A(-5 per turn to target if they us it and target can be self)
Description: This jutsu creates a seal that gives its target more chakra and more strenght. (+60 chakra to target and + 5 damage for taijutsu if regular seal.If Curse Seal Of Heaven +80 chakra and +10 for taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal

...growing black feather wings as my skin turns a dark blue, immediatly dodging your kick by performing...

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

...quickly moving to the side unleashing...

(Hyūmanoido Taifū no Sutairu- Taifū Danmaku) Humanoid Typhoon Style- Typhoon Barrage
Type: Attack
Rank: S-rank
Range: Short
Chakra cost: 40
Damage points: 80
Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly spinning around as the dormant body’s limbs spin around the main body as well unleashing a typhoon of punches and kicks while spinning utilizing his complete speed. The user uses his wind chakra to speed up his punches and kicks and add to the damage.
*Note: Can only be used by a Souma no Kou.
*Note: Can only be used while fused.
*Note: Can only be used 3x per battle.
*Note: Can only be used by Toku

...bombarding you w/ a barrage of punches and kicks from me and knives...
 

Goro Kaguya

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*missing you with my kick, i throw a barrage of explosive kunai at Zoro.. as he jumps from the pit (me remaining in 3rd Gate), i Seeing your second set of arms coming towards me i Open up to the 6th Gate and perform the morning Peacock*

(Keimon) - The Gate of View
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 70
Damage points: (+16 per hit) (-16 per turn to user)
Description: The user activates the Gate of View which is located in the Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Use of technique results in more damage to muscle tissues than the activation of the Gate of Limit.
Note: Eight Gate Masters gain a reduced damage points of 20%


(Asa Kujaku) - Morning Peacock

Rank: S
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points:80 (-25)
Description: The user will approach the target in a crane stance and kick them into the sky. Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air. The speed and strength behind the punches are enough to completely shatter the bones and rupture the internal organs of the enemy. The last blow sends the enemy flying into the ground, creating a very deep and wide crater where the enemy hits the ground.
Requirements:6 gates open
 

Zoro..

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As you release the gates, I release my curse seal...

(Fuuinjutsu: Juin Jutsu) - Sealing Technique: Cursed Seal
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A(-5 per turn to target if they us it and target can be self)
Description: This jutsu creates a seal that gives its target more chakra and more strenght. (+60 chakra to target and + 5 damage for taijutsu if regular seal.If Curse Seal Of Heaven +80 chakra and +10 for taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal

...growing black feather wings as my skin turns a dark blue, immediatly dodging your kick by performing...

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

...quickly moving to the side unleashing...

(Hyūmanoido Taifū no Sutairu- Taifū Danmaku) Humanoid Typhoon Style- Typhoon Barrage
Type: Attack
Rank: S-rank
Range: Short
Chakra cost: 40
Damage points: 80
Description: the user utilizes his Souma no Kou kekkei genkai to move swiftly spinning around as the dormant body’s limbs spin around the main body as well unleashing a typhoon of punches and kicks while spinning utilizing his complete speed. The user uses his wind chakra to speed up his punches and kicks and add to the damage.
*Note: Can only be used by a Souma no Kou.
*Note: Can only be used while fused.
*Note: Can only be used 3x per battle.
*Note: Can only be used by Toku

...bombarding you w/ a barrage of punches and kicks from me and knives...
*missing you with my kick, i throw a barrage of explosive kunai at Zoro.. as he jumps from the pit (me remaining in 3rd Gate), i Seeing your second set of arms coming towards me i Open up to the 6th Gate and perform the morning Peacock*

(Keimon) - The Gate of View
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 70
Damage points: (+16 per hit) (-16 per turn to user)
Description: The user activates the Gate of View which is located in the Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Use of technique results in more damage to muscle tissues than the activation of the Gate of Limit.
Note: Eight Gate Masters gain a reduced damage points of 20%


(Asa Kujaku) - Morning Peacock

Rank: S
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points:80 (-25)
Description: The user will approach the target in a crane stance and kick them into the sky. Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air. The speed and strength behind the punches are enough to completely shatter the bones and rupture the internal organs of the enemy. The last blow sends the enemy flying into the ground, creating a very deep and wide crater where the enemy hits the ground.
Requirements:6 gates open
As soon as I realize in the air that Goro has unleashed a barrage of Kunai's at me I simply react by unleashing a massive water bullet from my mouth as I am landing which knocks away all your kunai's and continues straight towards you.
(Suiton: Teppoudama) - Water Style: Water Bullet
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
As the massive rotating bullet proceeds towards the two of you I form a single handseal and create the swamp I was planning on previously so stretching all the way to me and mid range on every side of you.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Goro Kaguya

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*i continue with the morning peacock, punching through the water bullet, and now setting the tar below on fire.

At that moment wings of bone sprout from my back and i hover in the air above toku and you staring at the inferno below*

(Hone Tsubasa)- Bone Wings
* Rank: B
* Type: Attack/Defence/Supplementary
* Range: Short-Mid
* Chakra Cost:20
* Damage Points: 40
* Description: The user grows large bone wings from there back which can be used to fly or to defend or can be flapped to shoot out bone spikes at the enemy( they last for 3 turns)
 

Toku

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As goro releases the 6th gate, pushing me back because of the amount of energy released, I quickly cover my fist w/ earth chakra performing...

2.*(Doton-Tsuchi hou Sentou) Earth release- Earth Gun Punch*
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30*
Attack points: 60
Description: the user focuses earth chakra on his fist making rock boxing gloves which he can use to strengthen taijutsu. The gloves can be shot at the opponent, at the users discretion, to inflict damage at long range.*
*note: cant make any hand seals while the gloves are on.
*note: can only be use 3x per battle.
*note: can only be used by Toku.

...allowing me to release...

8.*(Doton-Tsuchi Kikai Hou Sentou) Earth release- Earth Machine Gun Punch*
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50*
Attack points: 120 (-15 to user )*
Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 1x per battle.
*note: can’t use any earth release s-rank and above for the next 2 turns.
*note: can only be used by Toku.

...releasing a bombardment of rock glove punches as Knives simultaneously releases...

*(Katon: Hosenka no Jutsu) - Fire Style: Phoenix Sage Fire Technique*
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs the required hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.*

...releasing a volley of fire balls to cover my projectiled rock gloves to add to the damage...
 

Goro Kaguya

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*seeing the flaming rocks, i increase the amount of punches i thrown as well as the intensity!

the dust settles and we stand before each other. dripping in sweat*

Let's keep this up. oh YEAH!!!!


*in what looks like i disappeared, i come crashing down upon you looking like meteor, ending in barrage of flaming spin kicks due to the sheer speed at which i am now moving*

SPRING TIME YOUTH. OH YEAH!!!


(Asa Kujaku) - Morning Peacock

Rank: S
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points:80 (-25)
Description: The user will approach the target in a crane stance and kick them into the sky. Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air. The speed and strength behind the punches are enough to completely shatter the bones and rupture the internal organs of the enemy. The last blow sends the enemy flying into the ground, creating a very deep and wide crater where the enemy hits the ground.
Requirements:6 gates open

(Aoi Nagareboshi) – Green Shooting Star
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage point: 60
Description: The user, after opening the First Gate, leaps high into the air and spreads their body before crashing down upon the opponent like a shooting star from heaven at extremely high speeds.
~ Can only be used by Gates users

(Konoha Neppū) - Leaf Hot Wind

Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will open the 3rd gate and then strikes the opponent with a more enhanced version of leaf whirlwind which looks similar morning peacock where the user strikes with fire around their attack.
Note: can only be used by gate users.
 

Zoro..

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*seeing the flaming rocks, i increase the amount of punches i thrown as well as the intensity!

the dust settles and we stand before each other. dripping in sweat*

Let's keep this up. oh YEAH!!!!


*in what looks like i disappeared, i come crashing down upon you looking like meteor, ending in barrage of flaming spin kicks due to the sheer speed at which i am now moving*

SPRING TIME YOUTH. OH YEAH!!!


(Asa Kujaku) - Morning Peacock

Rank: S
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points:80 (-25)
Description: The user will approach the target in a crane stance and kick them into the sky. Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air. The speed and strength behind the punches are enough to completely shatter the bones and rupture the internal organs of the enemy. The last blow sends the enemy flying into the ground, creating a very deep and wide crater where the enemy hits the ground.
Requirements:6 gates open

(Aoi Nagareboshi) – Green Shooting Star
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage point: 60
Description: The user, after opening the First Gate, leaps high into the air and spreads their body before crashing down upon the opponent like a shooting star from heaven at extremely high speeds.
~ Can only be used by Gates users

(Konoha Neppū) - Leaf Hot Wind

Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will open the 3rd gate and then strikes the opponent with a more enhanced version of leaf whirlwind which looks similar morning peacock where the user strikes with fire around their attack.
Note: can only be used by gate users.
I watch while Goro starts to move towards Toku, I cant even track him. I just sit there watching two monsters go at it and decide I cant take it here anymore, since I dont like death.

Neji: Ill let you have your fun...


Sorry... I feel as if the timeframe is getting sketchy and you two are having enough fun and dont need me. If you want to fight me feel free to make a thread and link me although Im fighting Goro already. Anyways enjoy beating eachother up ^_^
 

Toku

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*seeing the flaming rocks, i increase the amount of punches i thrown as well as the intensity!

the dust settles and we stand before each other. dripping in sweat*

Let's keep this up. oh YEAH!!!!


*in what looks like i disappeared, i come crashing down upon you looking like meteor, ending in barrage of flaming spin kicks due to the sheer speed at which i am now moving*

SPRING TIME YOUTH. OH YEAH!!!


(Asa Kujaku) - Morning Peacock

Rank: S
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points:80 (-25)
Description: The user will approach the target in a crane stance and kick them into the sky. Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air. The speed and strength behind the punches are enough to completely shatter the bones and rupture the internal organs of the enemy. The last blow sends the enemy flying into the ground, creating a very deep and wide crater where the enemy hits the ground.
Requirements:6 gates open

(Aoi Nagareboshi) – Green Shooting Star
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage point: 60
Description: The user, after opening the First Gate, leaps high into the air and spreads their body before crashing down upon the opponent like a shooting star from heaven at extremely high speeds.
~ Can only be used by Gates users

(Konoha Neppū) - Leaf Hot Wind

Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will open the 3rd gate and then strikes the opponent with a more enhanced version of leaf whirlwind which looks similar morning peacock where the user strikes with fire around their attack.
Note: can only be used by gate users.
sorry for the wait, im working longer hours at work so i dont have access to my laptop till late when i get home...

*while the dust settles i land on safe ground*

*heavy breathing* Let's get it on!! >_> <_< >_> ._. no homo

As quickly as you "disappear", we quickly locate you up above(two set of eyes are better than one) Knives w/ little time to waste performs...

(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique
Rank: B
Type: Supplementart
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.

...slamming his hands on the ground I stand on to turn it into a conveyor belt moving me to the side (still mid-range) using Knives hands to stabilize me as I draw my left arm up molding it into a chakra blaster releasing an S-rank cursed chakra blast at you...Knives would then follow up his attack by releasing...

(Katon: Shinkou Ryuu Kaen) Fire Release: Rising Dragon Flame
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.
Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu.

...raising a flaming fire dragon from beneath you to consume you...
 

Goro Kaguya

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sorry for the wait, im working longer hours at work so i dont have access to my laptop till late when i get home...

*while the dust settles i land on safe ground*

*heavy breathing* Let's get it on!! >_> <_< >_> ._. no homo

As quickly as you "disappear", we quickly locate you up above(two set of eyes are better than one) Knives w/ little time to waste performs...

(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique
Rank: B
Type: Supplementart
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.

...slamming his hands on the ground I stand on to turn it into a conveyor belt moving me to the side (still mid-range) using Knives hands to stabilize me as I draw my left arm up molding it into a chakra blaster releasing an S-rank cursed chakra blast at you...Knives would then follow up his attack by releasing...

(Katon: Shinkou Ryuu Kaen) Fire Release: Rising Dragon Flame
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.
Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu.

...raising a flaming fire dragon from beneath you to consume you...
bro, don't worry about it. life happens and i have patience out the wah-zoooo.

*as you slide away from my spin kicks, i stop mid kick and watch you point your chakra blaster at me. with the blaster pointed at me, i use my left fist to knock your arm upward(i strike you mid arm) so that the blast is fired into the air.

i then drop to the ground (crouching) and leg sweep your legs preventing you from stomping on the ground, interrupting your dispersal of chakra into the ground below us. You now falling over, see me above you again striking at your mid section with a greater fury of punches and kicks.

with the last kick (axe kick to the sternum) i flip to my right and watch to see if you will rise up again. *
 

Toku

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bro, don't worry about it. life happens and i have patience out the wah-zoooo.

*as you slide away from my spin kicks, i stop mid kick and watch you point your chakra blaster at me. with the blaster pointed at me, i use my left fist to knock your arm upward(i strike you mid arm) so that the blast is fired into the air.

i then drop to the ground (crouching) and leg sweep your legs preventing you from stomping on the ground, interrupting your dispersal of chakra into the ground below us. You now falling over, see me above you again striking at your mid section with a greater fury of punches and kicks.

with the last kick (axe kick to the sternum) i flip to my right and watch to see if you will rise up again. *
As you re-direct my cannon and crouch down to leg sweep me, I jump up raising my legs (so that my knees touch my chest) and putting my hands together in fists smashing them down on your head using...

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

...adding more force behind my attack as Knives simultaneously uses...

(Fuuinjutsu: Shikoku Mujin) - Sealing Technique: Four Mist Array
Rank: B
Type: Supplementary
Range: Close
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu locks the opponent is suspended animation for 1 turn.

...locking you in suspended animation allowing my fist smash to connect w/ your head while im staying a float w/ my wings above youI finish w/...

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

...bringing down a wind infused kick making contact on the center of your back...

Goro-samaaa!!!
 
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