As the water is vacuumed into the sky, I quickly use:
*At the moment I see the water I immediately send my chakra into the air to create a tornado of wind that draws up the water in a matter of a second and send it back at you. I being a master of water and wind can make this technique extremely fast.*
(Suiton: Mizu Shinkuu)- Water Release: Water Vacuum
Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure
*Immediately afterwards I create 5 ice mirrors. One is created beside me, 3 are created behind you and one is make above you. I immediately enter the one beside me and re appear behind you with a kunai in my hand that I throw at your head, while the water attacks you.*
(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
A
Making 5 pillars appear around me, 1 right behind me, 3 midway through us and 1 beneath you. The pillars grow to form a large hand that pulls you in the air and grows around me, like a protective cocoon. The fungus that grow beneath your wrap around you tightly, sucking chakra out of you and generally decaying your flesh. When the water comes down on us, the hand inverts upwards, meeting the cannons at an angle so that they punch through the sides, knocking them off course, even if they don't get overpowered completely. Most of the fungus net gets ravaged and uselessly falls on the ground, but part of it are still attached to you, continuously melting your skin across the heavily soaked floor.
As soon as the fingers collide with the cannons, I use:
(Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
*Physical Effects: Toxicity, Nausea and Organ Failure.*
*Illusionary Effects: Black Maidens, Killing Intent*
*Can only be used once every 3 turns, for a maximum of 4 times per battle*
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
*Physical Effects: Toxicity, Nausea and Organ Failure.*
*Illusionary Effects: Black Maidens, Killing Intent*
*Can only be used once every 3 turns, for a maximum of 4 times per battle*
Releasing a mass of dark perfume from my hands, blasting it towards you. As it its created you feel paralyzing fear, not like a normal Killing Intent, but forcefully produced by scent of blood, nausea and the images of the maddens trying to impale your eyes with their bare hands. The perfume aims to blast you, drowning you in it's toxic core. As it hits you, soaking your skin and being absorbed by it, I quickly use:
Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.
Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.
Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.
Igniting the perfume mass, taking advantage it's forward momentum so that I'm protected by it, adding the scolding and melting blaze of the ignited perfume to the toxicity of it's core.