The publisher? The Dev unit? The director? Or the writer? (author) (if story matters that much)
or list them in order of influence of making good product
or list them in order of influence of making good product
But don't you think a director is the reason first? People like:All have an equal importance. If one is out of sync, it can destroy what was made and be extremely unappealing.
I think people like Hideo Kojima has most of the say in it.But don't you think a director is the reason first? People like:
- Shinji Mikami (Resident Evil)
- Hideo Kojima (Metal Gear Solid)
- Tetsuya Nomura (Kingdom Hearts)
... etc
And Shinji Mikami too. As director, producer and game designer.I think people like Hideo Kojima has most of the say in it.
I wonder how much influence bigger publishers have, like I think EA did the microstranactions and not Dice for example. But I could be wrong.And Shinji Mikami too. As director, producer and game designer.
- Resident Evil
- Resident Evil 2
- Resident Evil 3
- Resident Evil Code Veronica
- Resident Evil 4
Mikami has always been into "Sci-Fi Survival Horror"
now look at the other RE games. Shooter, and then this RE7, the Silent Hill wannabe.
This basically. The director sees that his team works most effectively but without your devs, music composers, art director working in tangent the entire game can fall apart. We love seen it a lot. A game could look pretty but have terrible controls ruining the experience. Or the controls can be smooth but the art direction horrible or uninspiring to look at. Or the narrative could be boring and you loose interest fast.I wonder how much influence bigger publishers have, like I think EA did the microstranactions and not Dice for example. But I could be wrong.
I think it's never just one guy, it's more like that when it comes to movies, music, books etc, but I think there is more of a collaborative effort when it comes to games. Like maybe the director has some ideas and then they are finalized with other people, people who develop them may put their own influence in the segments they develop, but this is just me speculating, I don't know.
Art director/artistsThe publisher? The Dev unit? The director? Or the writer? (author) (if story matters that much)
or list them in order of influence of making good product