[Xbox 360] What do you want to see in Halo 4? (My massive rant)

Transcendence

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Hello, all. Like the title states, what do you want to see in Halo 5? It is pretty much regarded as fact; Halo 4 was terrible. Not mechanically, but the immense amount of Cod-esque features threw off a lot of the community and due to the randomness of the game and the contract with Virgin Gaming (External company) the series that made MLG, was no longer on the circuit for the winter season. This saddened me to no end. I was a biblical Halo player. Back in 2008 (When I was 12/13) I was invited to an MLG event by Snipedown, one of the best Professional players in MLG history; so this thread is coming for someone who really cares about Halo and knows every in and out of the series. I will compile what I want to see regarding MP, Competitive and Campaign and then I would like to hear your thoughts (Note: These aren’t in order of importance even though they are numbered; they are all equally important).

1. In the sandbox that currently contains the DMR, BR and Carbine, cut it down to just the BR like Halo 2 and Halo 3. The DMR has no business being in any game past Halo Reach because it was from a prequel understandably, whereas every game which chronologically superseded it (Halo 1, 2, 3) all didn’t have it and had a single gun Sandbox. What made Halo 2 and 3 so good for pro players (including me) was knowing that it was you versus another person, BR v BR, and the one with the better shot would win. This provided Halo with one of the largest skill caps, as opposed the minimal cap in Call of Duty.

2. Like the recent weapon tuning, keep the Battle Rifle as a 4 shot. 343 realized the faults after a while. While both the DMR and BR killed in 5 Headshots each, the sheer accuracy of the DMR (and range) completely rendered the BR obsolete as anyone can easily pop 5 shots to the head in 2-3 seconds for a kill. This shows they are thinking of how they catered to the community and their wants.

3. Remove ordnance for good. Halo for the most part is a straight forward game. As a veteran of Halo 3, knowing the power weapon spawns was the key to every game. Control of these weapons meant a significant advantage for your team. This had an added aspect of skill and insight because it would force people to gain familiarity with the maps so they can reap the benefits of the weapons on it. Example of this would be Pit TS, the MLG variant. Rockets spawned green room and usually 1-2 players (in MLG) would rush them for rocket control and only 1 person would go and take sniper. From there would you would establish map control and pace the game. Ordnance was a terrible idea because it is reminiscent of COD kill streaks which throws off die hard Halo fans. 343 has recently learned about this and now most maps have Sniper spawns at pre-determined locations like previous Halo’s.

4. Limit armor abilities to the point where they don’t over centralize the game. I understand the need for innovation, but to me this was a step in the wrong direction. If anyone played the Halo Reach beta they know the extent of Armor Lock… It was OP and absolutely horrendous. Armor abilities again have a Cod-Esque aura about them because of the “perk” benefits they give. This made making competitive settings much lengthier as opposed to the older Halo games where the game was nearly competitive from launch will only minor changes done to incorporate v1 or v2 settings.

5. The difference in appearance that both the BR and Sniper have gone through is a little offsetting. I’m ok with the aesthetic changes, but they are way off the original Halo 2 and 3 counterparts. Revert the designs back to something similar to Halo 3 albeit higher resolution and bid of refinement to make it look “next-gen” (Not like now there is no real scanner on the sniper like Halo 2 and 3 had).

6. The maps need to be more cleverly designed like Pit, Narrows, Blood Gulch etc. Halo 3 for the most part had amazing map design for both competitive and casual. In MLG (Both the playlist and actual competition) the common MLG maps like Narrows, The Pit, Construct etc. all had amazing design and catered to every game mode. In The Pit, established either tower control on Sword room, Narrows you would either control top mid or bottom mid and when you had control you would spawn trap to gain further control of the map and in Construct especially, Gold Room camo spawn could turn the tide of a game, controlling the lifts would mean you can gain a couple of unsuspecting kills and so forth. They were amazing and really had people playing a lot; which led to the long life of the game and it being played well into 2011, 4 years after release with 70000 people on. Halo 4 doesn’t even garner 40000 people at one time if they’re lucky.

7. Scrap the leveling system from the past two Halo games and revert back to the Ranking system that Halo 3 WAS HUGE FOR. Ranking was an indication of skill. I had a 50 in MLG, Slayer, Lone Wolf etc. and people knew I was good. In Halo 4, I’ve played with people well above my level and have absolutely smacked them silly. Ranking signifies skill, leveling does not. This is another Call of Duty characteristic that has been wrongfully incorporated into Halo.

8. While I have said to scrap a lot, with all that free space, let that be used to completely revolutionize the customization of your Spartan armor. It’s something that Halo 4 got right, but couldn’t completely capitalize on because of the other things they tended to. You can have the most simplistic armor, or with a little bit of time, some of the most aesthetically pleasing and complex armor ever devised; and it’s entirely YOURS. This would keep people coming back to the game because it would make the game personal for them. They can come back and choose what they want to do with their armor each time. With that said; Bring back the Hayabusa armor that was iconic in Halo 3.

9. BRING BACK FORGE WORLD. It is literally the best component of Halo Reach. It was simply astounding what you could do in it. Forge is absolutely useless in the new Halo and it is sad because Forge being “good” was one of the main staples for Halo games for years. Again, another thing to get people to come back to the game even more.

10. To split the Ranked vs Casual like in Halo 3, in casual everyone would start with the BR (Or whatever the game mode entails) whereas in Halo 3, like every MLG playlist, you would start with a BR. On that note, bring back the timed weapon spawns for the power weapons like in Halo 3, which will give the added benefactor of competitive value. Also, have the competitive players or “tryhards” at least have a section which is reminiscent of the Ranked matches in Halo 3; where each game mode would be set to competitive settings

Guns I would like to see return:
- Battle Rifle
- Sniper Rifle
- Rocket Launcher
- Assault Rifle
- Boltshot (From Halo 4)
- Magnum
- Plasma Pistol
- Covenant Carbine (as a spawn on most maps)
- Spartan Laser
- Shotgun
- Suppressor/SMG
- Beam Rifle

Other Promethean based weapons will obviously be introduced, but I'd rather the core guns that actually have significance (Bolt shot and Suppressor for example) be incorporated into MP as opposed to everything (Like the Binary rifle which was completely unneeded).

There should be no loadouts as it provides the most reminiscent part of Cod into Halo which is baffling and once again, offsetting.

Playlists for Casual:
- Team Slayer (4 v 4)
- Big Team Slayer (8 v 8)
- Rumble Pit
- Griffball
- Multi-Team
- Capture the Flag
- Oddball

Competitive:
- MLG (Ranging from Team Slayer to CTF and Oddball) basically anything that is ran in MLG.
- Lone wolves
- Capture the Flag
- Team Doubles
- Team Snipers etc.

As you can see (If you’ve bared with me the whole time reading this) Halo 4 failed big time and a lot of this incorporates many Halo 3 characteristics; which was the most popular Halo population wise to date. This should draw back both MLG and all the fans of Halo that dropped the recent installment because of the vast amount of unneeded changes surrounding it.

As for campaign, this is something that 343 did pretty much perfectly. I only hope they incorporate Cortana correctly as there is no chief without Cortana.
 

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lol the title says Halo 4. Anyways I just want them to remove the abilities and bring back the golden H2/H3 days. Heck I heard they're considering a H2 anniversary.
 
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P3ĮÑ

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Halo 4 wasn't even that competitive from the perspective of MLG players :| ....it was kinda weird the guns looked and sound weird and felt like toys

Halo 3 and reach were cool and I loved playing the MLG game variants and they felt more competitive

And halo 2?? :yayy:
 
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Transcendence

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Halo 4 wasn't even that competitive from the perspective of MLG players :| ....it was kinda weird the guns looked and sound weird and felt like toys

Halo 3 and reach

And halo 2?? :yayy:
I've already stated that. The randomness and the enlarged Sandbox for guns ruined it because it was hard to adapt to and different guns served way too many niches in comparison to others. A lot of MLG players dropped Halo 4 even before it was announced it wouldn't be on the circuit.
 

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I would want the true skill ranks like halo 2. Someone told me they brought it back in H4 but I stopped playing that like a month after buying it.
 

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I've already stated that. The randomness and the enlarged Sandbox for guns ruined it because it was hard to adapt to and different guns served way too many niches in comparison to others. A lot of MLG players dropped Halo 4 even before it was announced it wouldn't be on the circuit.
So do you know the month when halo 2 anniversary will be released ?
 

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Didn't buy Halo 4.

I BETTER HEAR A REMIX OF THE HALO THEME FROM HALO 1, 2 and 3.

They better have it.. 117 doesn't measure up.

[video=youtube;i2nQonfmYVY]http://www.youtube.com/watch?v=i2nQonfmYVY[/video]

That better be in Halo 5.

I don't see Halo Reach, Halo ODST, Halo Wars nor Halo 4 as Halo games because of that theme song.
 
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Transcendence

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Scrap that. Halo 2 anniversary is in "discussions" at Microsoft... Nothing confirmed yet.

Apparently, Halo 5 is in the works and is set for a release in 2014, which is the presumed year the anniversary edition would come out.
 
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KGB Kakuzu

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...I miss super jumps and Zanzibar....good times.

I think a variety of guns is a nice thing...it introduces a concept of having to go into combat not knowing what weapon the enemy will have, and being able to adapt to it. For example, finding a suppressor player means avoid a CQB game or you get wrecked. Be wary of a N00b combo wielded with the BR and Plasma Pistol.

And the ability to switch between a few different sets of weapon build ups ("classes") is something I found as a plus.


Armor abilities....IDK about them. I'd say it's a cool concept, but it does deviate from the standard Halo style of you and your gun. I'd say keep the thruster pack or the roll move as those didn't do too much to ruin gameplay.

The special perk things are not needed like the AA efficiency or the Grenadier....just deviates from halo.

Bring back Elites vs Spartans....honestly that was probably the biggest game mode I played in Halo Reach. It felt awesome as a swarm or Spartans defending from the covie bastards or storming the heretic humans. On that note, bring back full customization for the elites....Reach had some good armor, but making the elites have all the same look ruined a bit of fun for them in Spartans vs Elites.

As for game modes.....give me 8 vs 8 slayer, and 8 vs 8 objective.....I love objective types, and there isn't a single game mode of 8 vs 8 that has it...unless a recent update changed that.

I also wish to see level ranks return...and for each game mode, and maybe a over laying total rank.....I miss seeing the crescent moons and suns from Halo 2.

Also, bring back Clans...was some cool stuff there.

Add a classic mode for MLG....I'm no pro, but this thread proves the pros didn't like some of the add in stuff...so just make a game style that fits their style. No boosts...just BRs/ARs a pistol and it's game on!

Can't remember if I mentioned but WEAPONS ON THE MAP! It's sad how ordinance has taken over the role of weapon spawns....what's worse is that the Drops are typically crappy and the same drop. It takes being in a losing situation to seemingly get access to the big guns like a sniper, Rocket Launcher, or weapon of similar merit.

I've also noticed a lack of banshee/Falcon in multiplayer now....I miss my Arial superiority. I loved Reach's falcon and having some version of it or the halo 3 hornet would be nice.

My final request....Vehicle Wars. I know many prefer the medium/small maps, but I'd like a game mode for vehicle combat. Say maybe you start in a mongoose, Ghost, Banshee, or team up on a falcon or warthog....have things like a side seat Spartan laser and tanks as in the field "weapon spawns" to give that reward for knowing maps. I think The Valhalla remake is the only decent vehicle war zone, but it ends up becoming who has a working mantis.....they need more open maps for vehicles st least. Bring back Halo 2's city map...can't remember it, but it had a Banshee, warthog and multiple buildings to fight in....the under constriction bridge.

But yeah that's me.
 
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Transcendence

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...I miss super jumps and Zanzibar....good times.

I think a variety of guns is a nice thing...it introduces a concept of having to go into combat not knowing what weapon the enemy will have, and being able to adapt to it. For example, finding a suppressor player means avoid a CQB game or you get wrecked. Be wary of a N00b combo wielded with the BR and Plasma Pistol.

And the ability to switch between a few different sets of weapon build ups ("classes") is something I found as a plus.


Armor abilities....IDK about them. I'd say it's a cool concept, but it does deviate from the standard Halo style of you and your gun. I'd say keep the thruster pack or the roll move as those didn't do too much to ruin gameplay.

The special perk things are not needed like the AA efficiency or the Grenadier....just deviates from halo.

Bring back Elites vs Spartans....honestly that was probably the biggest game mode I played in Halo Reach. It felt awesome as a swarm or Spartans defending from the covie bastards or storming the heretic humans. On that note, bring back full customization for the elites....Reach had some good armor, but making the elites have all the same look ruined a bit of fun for them in Spartans vs Elites.

As for game modes.....give me 8 vs 8 slayer, and 8 vs 8 objective.....I love objective types, and there isn't a single game mode of 8 vs 8 that has it...unless a recent update changed that.

I also wish to see level ranks return...and for each game mode, and maybe a over laying total rank.....I miss seeing the crescent moons and suns from Halo 2.

Also, bring back Clans...was some cool stuff there.

Add a classic mode for MLG....I'm no pro, but this thread proves the pros didn't like some of the add in stuff...so just make a game style that fits their style. No boosts...just BRs/ARs a pistol and it's game on!

Can't remember if I mentioned but WEAPONS ON THE MAP! It's sad how ordinance has taken over the role of weapon spawns....what's worse is that the Drops are typically crappy and the same drop. It takes being in a losing situation to seemingly get access to the big guns like a sniper, Rocket Launcher, or weapon of similar merit.

I've also noticed a lack of banshee/Falcon in multiplayer now....I miss my Arial superiority. I loved Reach's falcon and having some version of it or the halo 3 hornet would be nice.

My final request....Vehicle Wars. I know many prefer the medium/small maps, but I'd like a game mode for vehicle combat. Say maybe you start in a mongoose, Ghost, Banshee, or team up on a falcon or warthog....have things like a side seat Spartan laser and tanks as in the field "weapon spawns" to give that reward for knowing maps. I think The Valhalla remake is the only decent vehicle war zone, but it ends up becoming who has a working mantis.....they need more open maps for vehicles st least. Bring back Halo 2's city map...can't remember it, but it had a Banshee, warthog and multiple buildings to fight in....the under constriction bridge.

But yeah that's me.
I agree with pretty much everything you said but the loadouts are still way too COD esque for my liking. The DMR should not be in the game. First off; it has no competitive merit. Nine times out of ten a decent player with land all five shots on to the head of a person, killing them. This gives it the most consistent kill time in the game. You don't have to have a good shot with it because of it's obscene accuracy and range, and single shotting is inherently accurate to begin with. Then the problem with chronology. The DMR was in a prequel. It should not be in any game that chronologically supersedes it (Every game besides Reach basically).
 
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