Wesobi trains me in Suiton

-Vendetta-

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Kakashi forms a ring of water around himself which quickly shoots out at Zabuza in a large blast of water. The water is constantly rotating and being pushed forward at very high speeds.
 

-Vendetta-

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Either some way of jumping high into the air (Senpuuken, Earth Style Jutsu, etc) or using Underground Projection fish/hiding like a mole to avoid it by travelling underground.
 

Wesobi

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Alrighty.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Create 4 sharks around you which you send at your enemy. They will rush at the him, attack him and make him fly upwards, making it ideal for you to attack him.
 

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I focus my suiton chakra into the water. Then, I control my chakra to form it spread out into 4 large sections of chakra. I manipulate the chakra to take the form of 4 sharks and send them toward the enemy. Once they reach him, they begin pushing him upwards while attacking him

Advantage: I could easily attack the opponent while they are sent flying through the air

Disadvantage: It requires the enemy to be standing on a water surface and that doesn't happen very often in battles.
 

Wesobi

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Keep in mind that breaking that persons bones kind of incapacitates him of doing anything else for the rest of the battle.


(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Too obvious, I'm skipping this one.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Do the hand seals -> shoot out water out of your mouth -> use it against an incoming attack.

You can find various times in which this is used, though Darui and Tobirama are the ones we're looking for. Check it out as well.
 

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I build up a very large amount of suiton chakra in my mouth. I concentrate my chakra and spit out the water while continuously forming more water from my chakra until there is enough water in front of me. I control the water to form a large wall to defend against an incoming attack

Advantage: It's a great defense against an attack

Disadvantage: It would block your vision of the opponent due to the height of the wall
 

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It actually wouldn't block your vision due to the water splashing to several sides and not straightly infront. It is a large amount of water, and there are hand seals so you would have to make enough time to make them.


(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

Basically change the water around your arm into a highly condensed spike . _ .
 

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I focus my suiton chakra into my forearm and hand and then begin exerting it out. Then, I control the chakra to form the shape of a large drill. Once the chakra is in the shape of a drill, I concentrate my chakra to condense the water as much as possible

Advantage: It is a very powerful attack if you are close to an enemy

Disadvantage: You have to be very close to the opponent, so if you miss, there's a good chance that you're going to wide open for an attack
 

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Good thing you don't need a water source, so it is possible to use as an alternative defensive measurement as well.



(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.


Go near a water source and use the water to spin around you. Use it as a circle around you to defend, or go in close contact to attack the opponent.
 

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I gather the water from the water source and concentrate my suiton chakra into the water and begin controlling the water to make it begin spinning around me. I concentrate my chakra and speed the water up to make a vortex of water surrounding me

Advantage: It can be used as a strong attack or as a powerful defense

Disadvantage: I'm guessing you can't see through the water because of the high speeds of it rotating, so it prevents you from seeing the opponent
 

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Good good.


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Do the ram-hand seal, and spit out a giant amount of water over a certain area. After that, crush it on the opponent and form it into a giant orb like dome.

(Kisame used this against Kirabi btw, odd that it isn't restricted >.>)
 

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I perform the ram handseal and then gather a large amount of suiton chakra in my mouth. Then, I spit the water out of my mouth to cover the entire area. I concentrate my chakra into the water and create several waves in the direction of the opponent. After the waves hit them, I focus my chakra and control the water to form a large orb of water around them

Advantage: If the opponent gets starts getting hit by the waves in rapid succession, it would be very difficult to regain balance and when they get trapped in the orb, it would drown them.

Disadvantage: It seems like it would take a long time to gather up that amount of water, so the enemy could attack you while you're open.
 

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Well, I'm actually also still not sure about the lightning usage in this dome, but it's safe to say that it would hurt both the user and opponent, if they were both inside.
Note that a Kisame-like bio can swim much faster in here.


(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Create a shark, let it drag the opponent down, create more sharks, let them attack, boom.

Done!
 
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-Vendetta-

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I focus my suiton chakra into the water and control to chakra to create a shark in the water. The shark drags the opponent and as it does, I begin focusing more chakra into the water to create many more sharks which attack the opponent as they are dragging him underwater

Advantage: Extremely powerful and if the opponent gets caught in it, there's a very good chance that they're going to die

Disadvantage: I really can't think of any ._.
 

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The underwater part just is the biggest disadvantage tbh :p.


(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Slash the water. That creates a pillar of water which shoots up the opponent. After that, release 5 sharks that attack the opponent and implode on him. This causes the opponent to go in the air, and then, use the remaining sharks to drag him down in the water and implode on him, ok?
 

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I slash at the water, sending a pillar of water up towards the opponent. After that, I send my suiton chakra into the water and form 5 sharks. Once the sharks begin to attack, I force one shark to implode, causing the opponent to fly upwards. Then, I use the remaining sharks drag him down into the water and implode on him

Advantage: It attacks the enemy in multiple different ways (Sharks biting, then imploding, then dragging underwater, then imploding again)

Disadvantage: You require the opponent to be standing on a water source for the sharks to drag him under
 

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I find that all the action that happens in this one attack makes it a disadvantage. Sure it does shitloads of damage, but it gives the enemy the oppertunity to use it against you as well imo.


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

Kisame used this against Gai in the Manga. Basically you do the hand seals and make a huge shark (note that it is way bigger than you). You then send it at your oponnent to absorb an attack and make it more powerful. Easy and good!
 

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I perform the handseals and then concentrate my suiton chakra. I form a large mass of water with my chakra and then shape into a big ass shark. I send the shark to the opponent. Once the shark collides with the enemies attack, it absorbs its chakra and the shark becomes more powerful

Advantage: It can absorb attacks, so it could be used offensively and defensively very effectively.

Disadvantage: The large size of it would make it very noticeable to the enemy, so they would be able to defend against it.
 

Wesobi

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What you said is a great advantage!


(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

is the wiki link.

Create a thousand sharks in a wall formation and stand on them. Then, send them raining over your opponent!

Last jutsu! gogogogo!
 
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