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Ciberr

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Welcome to my customs. Below will be various justu and links to where I acquired them from.

I currently have [4] customs that are mine. This will be updated and Customs created by me will have a star next to them.​
 
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Ciberr

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Re: Corey's Dark Twisted Fantasy II

My summonings and/ or summoning techs.

Signing of the Locust contract:

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

(Inago no Parēdo)- Locust Parade
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: Any locusts the user has summoned rub their legs against another part of their body in harmony with others and produce a genjutsu-inducing sound. In the illusion, a large swarm of locusts fly around the targets that prevent them from seeing or hearing anything else. Locusts and the summoner are unnaffected.
-Usable 3 times per battle
-Lasts for 2 turns
-Must have signed the locusts contract

(Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon four normal sized locusts that are mainly used to scout an area utilizing honed senses: The sound of footsteps can be heard from 10 meters away and they can feel slight disturbances in the ground that reach them if they are on it. They can communicate telepathically with the user and other locusts up to 7 meters away. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract

(Kuchiyose: Netsu) - Summoning: Netsu
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Netsu, an orange-brown locust 4 meters in height known as the flame locust. With a fire affinity he can perform fire jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Netsu may produce a genjutsu inducing sound which makes opponents feel like they are surrounded by raging flames that obstruct their vision and make it difficult to hear.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank and mid-ranged and can only be used 4 times per battle
-Fire jutsu and genjutsu count towards the summoner's 3 moves per turn.

(Kuchiyose: Hado) - Summoning: Hado
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Hado, a dark brown locust 4 meters in height known as the earth locust. With an earth affinity he can perform earth jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Hado may produce a genjutsu inducing sound that makes opponents see a dome of earth suddenly form around them, leaving them in complete darkness and cut off from outside sounds.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank, mid-ranged and can only be used 4 times
-Earth jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Kuchiyose: Aogi) - Summoning: Aogi
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Aogi, an light blue locust 4 meters in height that carries a giant folding fan and is known as the air locust. With his wind affinity he can perform wind jutsu up to A-rank that do not require handseals unless they can be performed using a fan. He effortlessly wields his fan even though it is more than half his size.
-Can be summoned once per battle
-Can stay for 4 turns
-Wind jutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Sōdaina Inago wa Kokyū) - Summoning Technique: Grand Locust Kokyū
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust the size of Gamahiro who rules all locusts. He has pale white eyes and a steel-hard shell that is dark red in color and carries a flame-resistant pouch full of potent explosives. He has an affinity for the wind element and can create a powerful S-rank tornado that draws objects into his mouth making it possible for him to consume entire forests and even buildings that are broken to pieces in the tornado (only usable twice and counts as one of the user's moves). He can perform wind jutsu that the user knows up to S-rank that do not require handseals and it is possible for him to clone himself like Katsuyu by spitting into multiple forms but counting towards on of the users 3 moves per turn.
-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract

(Kuchiyose no Jutsu: Hachi no Ninken) - Summoning Technique: 8 Ninja Hounds
Type: Supplementary
Rank: S
Range: Short
Chakra: 20 (per summon)
Damage: N/A
Description: These Nin-Dogs are the summons of Hatake Kakashi. Kakashi's ninken have shown the ability to use human language, walking on water, capacity of developing combat strategies and investigative sense as well. Their running speed is also enough to follow and keep up even with high rank ninjas. They are supposed to be quite dangerous in combat, as Kakashi notes that they can tear their opponents apart on his command. Kakashi summons his ninken mostly for tracking purposes. He can summon them separately, as he commonly does so with Pakkun, or all together. He can also summon them for special purposes. They can perform basic a specific set of skills developed by the ninken and act as trackers to detect enemies by scent. Their scent is very different from normal dogs as they can actually smell chakra and track chakra. Although the ability is very accurate, its not as fast as a normal chakra sensing technique. It is, however, much more powerful, capable of tracking chakras through enormous distances and detecting the strength and skill of ninjas even through these great distances. It can also detect the chakra trails someone leaves behind, a trait even a sensor can't have. Kakashi can summon one or all dogs together or any group of them but each dog can only come to the battlefield once per match. Using their abilities, the user is able to perform the (Kuchiyose: Doton Tsuiga no Jutsu) - Summoning Technique: Earth Release: Tracking Fang Technique to more effectively make use of both the offensive and tracking abilities of the ninken. All of them are part of the same "pack" thus why they can actually be summoned together or individually.
(Kuchiyose no Jutsu: Pakkun) - Summoning Technique: Pakkun
He can be summoned with his pack brothers or by himself. He is a petite pug and the smallest of Kakashi Hatake's Ninken. Pakkun is seemingly the most intelligent of the ninken, and has the ability to speak. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Burru) - Summoning Technique: Bull
He can be summoned with his pack brothers or by himself. Bull is the largest summon in Kakashi's ninken pack. He has dark fur and wears a spiked collar. He also wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector worn on his left front leg. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Urushi) - Summoning Technique: Urushi
He can be summoned with his pack brothers or by himself. Urushi has white and light-brown fur, along with long spiky tufts of hair on his head. His eyes greatly resemble traditional Japanese angry eyes. Being one of Kakashi's ninken, he wears the standard blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Shiba) - Summoning Technique: Shiba
He can be summoned with his pack brothers or by himself. He has light grey fur with a white underside and a black crest on his head reminiscent of a mohawk. His eyes slightly resemble those of Kisame Hoshigaki. He also wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck and bandages on his front legs. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Bisuke) - Summoning Technique: Biscuit
He can be summoned with his pack brothers or by himself. He has tan-coloured fur with brown highlights on his long ears and legs. He bears an uncanny resemblance to Gaara with a kanji imprinted on his head and dark rings around his eyes. However, where Gaara has the kanji for "love" (愛, ai), Bisuke has the kanji for "shinobi" (忍). He wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Akino) - Summoning Technique: Akino
He can be summoned with his pack brothers or by himself. He has tan fur with one white strip starting from the top of his head and going down his muzzle. He wears sunglasses and the standard outfit of Kakashi's ninken, consisting of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector around his neck. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Ūhei) - Summoning Technique: Ūhei
He can be summoned with his pack brothers or by himself. Ūhei greatly resembles a greyhound. He is reddish-brown in colour with a white underside and snout. Along with the standard blue vest with the heno-heno-moheji seal, and a Konoha forehead protector around his neck, he also sports bandages around his neck, head and left, front paw. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.
(Kuchiyose no Jutsu: Guruko) - Summoning Technique: Guruko
He can be summoned with his pack brothers or by himself. He has tan fur, a white snout, long ears that have a dark brown colour and whisker marks similar to Naruto Uzumaki. He wears the standard outfit of Kakashi's ninken which consists of a blue vest with the heno-heno-moheji seal and a Konoha forehead protector on his forehead. He can perform basic a specific set of skills developed by the ninken and act as a tracker to detect enemies by scent.

Note: all dogs are part of the same technique but each dog can only be summoned once into the battlefield regardless of being done in a group or alone.

~Ninjutsu Techniques tied to the contract~


(Ninpō Ninken: Haundo Bunshin) - Ninken Art: Hound Hair Clones
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Using the hair he sheds, Pakkun can create small clones of himself.

Note: Can only be used by Pakkun and can only make 4 clones.

(Ninpō Ninken: Sajin no Mai) - Ninken Art: Dust Dance
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The Ninken Group all dig up dirt as they run around the user to create a large cloud of dust to surround them and to hide their movements.

Note: Can only be used by the 8 Ninja Hounds.

(Ninpō Ninken: Kurēn tsubasa Keisei) - Ninken Art: Crane Wing Formation
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The Ninken squad, after taking the formation of a white crane's wing, grab the target's hands and legs, bitting him down.

Note: Can only be used by the 8 Ninja Hounds.

(Kuchiyose: Doton Tsuiga no Jutsu) - Summoning Technique: Earth Release: Tracking Fang Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user first marks their opponent with their own blood. He then rolls out a scroll and, rubbing their blood along it, performing a string of hand seals, slamming their hand down. Using the earth as a medium, the user's blood acts as a marker, enabling the users 8 Ninken to track and find the target. Upon finding the target, the dogs, summoned underground will pop up and grab hold of the target, biting him and injuring him severely.

Note: Must hold dog summoning contract
Note: Counts as summoning all 8 dogs.
 
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Re: Corey's Dark Twisted Fantasy II

Raiton customs.

Raiton Seiteki Batafurai (Static Butterflies)
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user builds up lightning chakra within his palm and shapes it into a disk. He holds his palm above his head then as the chakra build up gradually increases, the user claps his hands together releasing a swarm of small butterflies (10-20 butterflies | Size: 5-7 cm) The butterflies then travel at the opponent hastily in a cluster, and shock the opponent multiple times. Due to multiple butterflies attacking him, the butterflies cause slight paralysis. Leaving the opponent stunned for a brief moment.
Note: Can be used by swinging a staff or sword aswell
Note: Can only be used 4 times per battle
Note: Can only be taught by The 4th Raikage
From Gèckö

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*
Learned .

(Raiton:Sasu Yōna Ame) - Lightning Release: Piercing Rain
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows upwards towards the opponent. The arrows will then rain down onto the opponent,causing small electric explosions.
Note:
-can only taught by Kage Phoenix
-can only be used 2x
-cannot perform another raiton technique on the next turn

Learned .

(Raiton|Suwan Gyosha )-Lightning Release|Swan Driver
Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description:The user focuses Raiton chakra into around their legs. an electrical curent begins crackle around the leg. The electrical current begins to spin rapidly around the users leg creating a chain saw like blade made of electrical current around the leg. the electrical current is rapid enough to cut through a boulder or dent a samurais chest plate armor.
(Usable only 2 times per battle)
(Can only be taught by Daemon)
(this jutsu needs no handseals)

Learned .

(Raiton: Seigen no Kunaidansu Arei)- Lightning Style: Unlimited Kunai Dance Array
Type: Attack
Rank: S Rank
Range: Mid-Long
Chakra: 40
Damage: 80
Description:After using the rain tiger at will technique to instill the user's chakra into the atmosphere, the user will cause the rain to stop and instead the sky will begin to rain flickers of electricity due to the user channeling his lightning chakra into the clouds. After performing 3 hand seals, the user will clap his hands together causing the flickers of rain to merge with each other to form 1000 lightning kunai which rain down all at the opponent. Kunai all fall at the same pace and are all forged with focused lightning. Meaning no paralyzing effect, strictly damage.
Note: Can only be used after rain tiger at will technique (user must have created it, not the opponent)
Note: Can only be used once per battle
Note: Can only be taught by -Cerberus-
Note: Flickers of electricity are harmless on their own.
Learned .
 
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Re: Corey's Dark Twisted Fantasy II

Katon customs.

Katon:Tsubasa no aru Gisei - Fire Release: Winged Sacrifice
Type: Offensive
Rank: A
Range: Short to Long
Chakra: 30
Damage: 60
Description:The user performs the Bird hand seal and then creates a clone made of katon chakra. The clone then sprouts crimson bright wings and then ascends into the sky. The clone then flies towards the opponent, while the clone is closing in, the user will then perform the Horse hand seal, causing the clone to ignite into flames, becoming a winged stream of flames that engulfs the opponent into flames on impact. A great distraction; it averts the opponents's attention towards the sky....
Note:
-Can only be taught by Kage Phoenix
-Can only be used twice
Learned :



(Katon:Kinsei Honoo Sogeki-hei) - Fire Release: Mars Flame Sniper
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs several hand seals and creates a medium sized flame orb. The user then concentrates and shapes and compacts the flame orb into a heated arrow with a red-orange glow facing the opponent. The user then stretches out their left hand near the arrow and pulls back their right hand as if they were pulling back a bow. Once the stance has been performed the sides of the arrowhead will begin to spew out flames. The user then fires the arrow towards the opponent. The spewing flames then encircles around the arrow as it travels towards the opponent. Upon impact the arrow will pierce through the opponent leaving the area it pierced burned.
Note:
-Can only be taught by Kage Phoenix
-Must have Katon Mastered
-Can only be used 2x
Learned

(Katon:Fenikkusu 360) - Fire Release:phoenix 360
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels their katon chakra into their feet and charges it. The user then runs towards the opponent briefly and then does a triple front flip with fire coming from their feet. On the third flip the user fires a large sized fireball at the opponent. The user is then sent backwards from firing the the fireball. The fireball is capable of destroying defensive walls.
Note:
-can only be taught by Kage Phoenix
-can only be used 3x
-Learned .
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(Katon:Fenikkusu Hasu no Hana) - Fire Release:phoenix Lotus Flower
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing the Dragon → Bird → Tiger hand seals, the user will mold their fire chakra and release it into the ground by slamming their hands down; causing a lotus flower made out of flames, to encase the opponent. The opponent will sustain 2nd degree burns from the intense flames. Once the oppoenent has been trapped, the user will perform the Rat hand seal and then slams their hands onto the ground, releasing their fire chakra, causing the lotus flower to burst open (bloom) releasing a phoenix that launches the opponent into the sky and then explodes.
Note:
-can only be taught by Kage Phoenix
-can only be used 2x
-cannot perform fire techniques on the next turn

Learned .
 
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Re: Corey's Dark Twisted Fantasy II

Doton Customs.

(Doton: Tōki sakuhin) Earth Style: Pottery Work
Rank: B
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream.
NOTES:
-Can be used 3x per battle
-This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
-With a cooldown of 1 turn
-Must be taught by ZandaT
-Learned

(Doton: Doro Sawa)-Earth Style: Mud Valley
Type:Supplementary
Rank:S
Range:Short-Long
Chakra Cost:30
Damage Points:N/A
Description:User creates a valley of Mud.
Note: This justu can be made as a combo with Earth Style: Double Suicide Decapitation and Earth Style: Underground Fish Protection
*This justu can be only taught by Minato1*
*This justu can only be used once Per battle*
Learned .
 
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Re: Corey's Dark Twisted Fantasy II

Suiton Customs.


Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field
~Learned

(Suiton: atomikku shin'en) Water Style: Atomic Abyss
Type: Offensive
Rank: A
Range: Close –Mid (most effective up close)
Chakra: 30
Damage: 60
Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.

Learned

 
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Re: Corey's Dark Twisted Fantasy II

Futon Customs.


(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

May only be used on 1 kunai at a time.
May only be used x4 per battle.
May only be taught by Loki
Learned .

(Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
Type: Attack/Defense
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)
Note: In order for opponents to be drawn in tornado needs to be short range of opponent
Note: As long as focus is on this technique no other techniques can be performed by the user
Note: Can only be used 2 times per battle
Note: Equal to in size to Majestic annihilation
Note: No wind jutsu the following two turns
Note: Can only be taught by Gecko
Learned
 
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Re: Corey's Dark Twisted Fantasy II

Meiton Customs.

(Meiton: Gōsuto Hanabi) Dark Release: Ghastly Fireworks
Type: Offensive
Rank: A-rank
Range: Short to Mid range
Chakra: 30
Damage: 60
Description:
After the absorbing the enemy's energy based technique using Dark Release: Inhaling Maw the user will mold the chakra from Inhaling Maw into their left arm, then user extends their arm forward and releases ghosts from a sphere in his/her left wrist. They seem to follow a set and guided path and they differentiate from it but they can cause enough damage to an opponent by slamming and leaving deep burning marks onto there stomach. The ghosts the user fires are only small (about two feet wide and five feet long) and shoots what seems to be an endless wave of Dark Fireworks.

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Learned from Nathan:


*(Meiton: Chikara Nigiri) Dark release: Force Grip.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will convert the absorbed chakra absorbed from Inhaling Maw send it throughout the battlefield silently. The user will then condense the chakra causing a hand consist of dark chakra to form anywhere there is said chakra. (Example, the user will "Disperse" the chakra around the area in a mistly like form. The mist is very thin and gives off a light blusish appeal. The hand itself is the size of a fully grown human male. Capable of completely wrapping around the neck of a fully grown human male. The hand takes no more than a a second or two to form. But the chakra must first spread throughout the battlefield, which takes one turn) The hand will then travel at the opponents neck at the speed of a wind infused kunai and begin to wrap around the it. Choking the target leaving him unable to breathe. This will also cause the targets vision to become blurry due to the force of the grip. If not stopped the hand can deal serious damage to the neck itself. Though the user can mimic the movement with his left hand as if he was actually choking the opponent, this will allow the user to crush the opponents throat if and only if the user mimics the movement of the hand. This restricts the users ability to use other justu if he chooses to do so.

-Only usable twice per battle.
-Must be taught by Ciberr.
Approved

-
-

(Meiton: Kasai Butoukai) Dark Release: Fire Ball
Type: Offensive
Rank: A-rank
Range: Mid/long range
Chakra: 30
Damage: 60
Description:
This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented tempture. The flames of fire release jutsu can turn blue do to it's augmented heat.
Note: Must have used a fire release technique before you can use this technique.
Note: Can only used 2 times per match.
Note: Can only be taught by Nathan.
Learned

(Meiton: Infernal Sora Ame) Dark Release: Infernal Sky Rain
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 30
Damage: 60
Description: After having used Dark Release: Inhaling Maw to absorb the physical and spiritual energy from the opponents jutsu. The user will then release up to 12 dark spheres that are purple color and are each the size of a kickball. The spheres are formed around the users body and with an upwards wave motion with either of his hand, will hurl them into the sky. From there they will rain down towards the target hitting them. A single dark sphere has enough power in it to break a bone.
Note: Can only be taught by Albel Nox.
Note: Can be used three times per battle
Note: Must use Dark Release: Inhaling Maw before use.
Note: Once used the user must wait two turns before using again.
Learned .

(Meiton: Ketatamashii Yaris) Dark Release: Piercing Spears
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After having absorbed the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user will then with his palm still open from using Inhaling Maw, will aim it towards his opponent and begin releasing dark spears at his target. Only 6 spears can be released when used, and each spear is .5 meters around and 1.5 meters long.
Note: Can only be taught by Albel Nox.
Note: Must use Dark Release: Inhaling Maw before use.
Note: Can be used twice.
Note: Must wait one turns before using again.
Learned .

(Meiton: Ken Deluge) Dark Release: Sword Deluge
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the ground underneath his opponent. The dark chakra will then rise up in a circle around the opponent and shoot up into the sky above him, and rain back down at the opponent in the form of 15 black/purple blades. The dark blades are 2 feet wide and 5 feet long. These blades when hit by them don't cause any cuts of the sort but cause serious burns in the spots they hit along with internal damage to those areas as well.
Note: Can only be taught by Albel Nox
Note: Can be used three times
Note: Must wait one turn before using again
Note: Must use Dark Release: Inhaling Maw before hand
Learned .

(Meiton: Kage Amatsu) Dark Release: Shade Imperial
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it in the form of a small black/purple orb that is the size of a baseball from the lower square located on his left palm. The small orb is shot towards the users specified target. Once the small orb has reached short range of the desired target, the user will make the snake hand-seal which causes the orb to begin expanding. As the orb expands it begins releasing countless numbers of raw chakra spikes spikes from the outside which begin to skewer the opponent.
Note: Can only be taught by Albel Nox
Note: Must use Dark Release: Inhaling Maw before hand
Note: Can only be used twice
Note: Can not use any other Dark jutsus in the same turn as this is being used
Note: Must wait two turns before using again
Learned .

(Meiton: Mei Soujuu) - Dark Release: Dark Manipulation
Rank: C
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra cost: 20
Damage points: 30
Description: This is a basic Dark Release jutsu using their dark chakra, the user will make it solid(compressed). The user can make things such as weapons(kunais, shurikens etc), platforms, and small shields.

Learned .

(Meiton: Tama) - Dark Release: Dark Sphere
Rank: A
Type: Defense
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user release dark chakra all around them making a complete sphere around their body. The sphere is 360 degrees around and solid(compressed) and can block B rank and below attacks. If hit by A rank it will be destroyed. If it by anything above A rank the user will be hit with rest of the power of the attack after the it destroys the sphere.
Note: Only used three times per battle
Note: Only used by Dei Dei

Learned .

 
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Ciberr

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Re: Corey's Dark Twisted Fantasy II

Genjustu Customs.

(Konoyo no jigoku)-Illusion arts: Hell on Earth
Type: Supplementary/Attack/Defense
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment.
--It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out.
--The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms.
--The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.

• only taught by william24
• Can only be used once
• No Genjutsu in the same turn, and no S-rank genjutsu the next two turns.
• The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation.

(Genjutsu : tenma sazanami) Genjutsu : Demon Hands
Type: Sup
Rank: A
Range: Short-Mid
Chakra Cost:30
Chakra Damage:N/a
Description: The User Takes out a Staff Or Sword and Stabs it in the ground infront of him. If the opponent looks at the staff/sword as it stabs the ground, Soon As the sword hits the ground a Huge Demon hand will emerge from the ground, grabbing the opponent restricting his/her movements. The Demon hand will start to squeeze the opponent crushing their bones in the genjutsu but in reality just stunning him

-Can only use twice
-Must have a staff or sword to use this
-Cant use genjutsu in the next turn
-Only Taught By General Phaze
Learned

Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: supplementary
Range: Short - Mid
Chakra Cost: 40
Attack Points: N/A
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the opponent's movements are restricted and the enemy cannot move.
*Can only be used once a fight*
*After using, the user cannot use Genjutsu for three turns*
*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
*No other S-rank jutsus can be used that turn*
Learned

*(Genjustu: Henkan Za Heiban) Illusionary Arts: Return The Slab.
Type: Offensive.
Rank: A ranked.
Range: Short-Mid
Chakra: 30.
Damage: N/a.
Description: The user will preform a string of 5 handseals. And send their chakra into their opponents chakra flow. Causing his opponent to see himself appear in the middle of nowhere with no signs of life around him. He will then hear a loud echoing voice repeating the phrase "return the slab or suffer my curse" over and over again. The sound of the phrase will cause the target to suffer severe trauma to the head leaving him unable to move in the real world while under the effects of this genjustu.

-Cannot use Genjustu for the next 3 turns following this justu.
-Can be used Twice per battle.
-Must be taught by Ciberr.
-Approved .



(Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user will perform 3 handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face.
- May be used x2 per battle, but not in consecutive turns.
- No B rank or higher genjutsu the next turn.
- May only be taught by Lokí
-Learned .

*Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou)
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: N/A
Description:

The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a Pit hole starts to form below the position where his feet is. The Pit hole size grows up to 3 feet in radius and 20 feet in depth.the time taken for the pit hole to form completely is 1 second.The formed Pit hole has earthy features as the Pit hole is mostly like a Hole in the ground that grows to a big size.The Pithole will be formed on what ever place the opponent lands his feet upon.
Note:
-Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water.
-Can only be taught be Ciberr.
-Can only be used 4 times
-see 0:55 to 1:00

(Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game
Type: Attack
Rank: C Rank
Range: Close
Chakra: 15
Damage: 30
Description: The user after being knocked down by an attack whether it be freeform or low rank kenjutsu or taijutsu. (C Rank in below) Will "play possum" on the opponent's emotions, begging for mercy by laying down holding the hand out pleading for the opponent not to come closer or on the knees doing the same thing. While doing this the user releases chakra into the opponent. Making him envision himself buried alive underground surrounded by dirt and can't move. While in reality the opponent stops before the user and the user uppers cuts the groin area. A simple genjutsu followed by a low blow with chakra coated fists. The chakra would release from the blow to the groin and the groin being a sensitive area with many nerves would release the opponent from the genjutsu only to be at the mercy of the user.
Note: Can only be used after being knocked down
Note: Can only be taught by Gecko
Note: Can only be used 3 times
Learned .
 
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Ciberr

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Re: Corey's Dark Twisted Fantasy II

Taijustu Customs.

Brain Buster
Type: Attack
Rank: A
Range: Close
Chakra Cost: N/A
Damage Points: 60
Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place.

Learned .
 
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Ciberr

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Re: Corey's Dark Twisted Fantasy II

Ninjustu Customs

Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*
Learned .
 
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Bijustu

Bijutsu: Sui lariat | Tailed Beast Skill: Acid Lariat
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: While in his Incomplete form, Utakata will dash at his target using his enhanced speed(3X granted by the initial transformation) while raising either arm, delivering a devastating clothesline with said arm. This maneuver packs the same physical power as A's and B's lariat but due to the acid covering his body the lariat can easily be fatal if the blow doesn't hit the head region.

-Must be in Incomplete form
-Only usable by Utakata
-Usable once per every Initial transformation
-Approved

Bijustu: Acidic Senjigusuri Justu | Tailed Beast Skill: Acidic Infusion Technique
Type: Supplementary
Rank: A
Range: N/A
Chakra: + 20 per water justu used
Damage: N/A
Description: Utakata with the help of Saiken will give all of his suiton techniques over the next 3 turns acidic properties. The acidic properties grant suiton justu's used by Utakata of all kind +10 in damage, but the boost isn't relevant when said justu is combating Fire, Wind, lightning or other matter based elements. It only affects physical elements and other ninja. Concerning elements where suiton is normally weak or on even terms with(Like water or earth), the acidic properties will somewhat overcome the weakness or evenness of the water and cause the opposing attack to be rendered useless after a turn. For example, normally an A rank water justu would be overcome by an A rank earth attack but due to the acid's melting like properties the water will be on somewhat even terms and result in the opposing justu being crumbled down after a turn. In special cases like a physical element justu(Earth, crystal, etc) traveling long range while being effected by acid, said justu will crumble before reaching short range. Short-Medium ranges still go by the one turn implication. Should another ninja be affected by acidic water, the acid within the water will act quickly as expected and begin to burn the ninja's skin. Rank of the acid water isn't important to consider when damage is concerned, only the quantity of water.

-Usable 3 times per battle
-Cannot be stacked with itself
-Can be used without enabling a transformation form
-Bubble release justu are also affected by this
-Water related CE's, rain element and CFS justu aren't boosted by this justu
-Only usable by Utakata
-Approved

Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type: Defence
Rank: A
Chakra: 30
Damage: Equal to the Opponents attack
Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
(only useable 4 times a battle)
(may be used without transforming into the bijuu)
 
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