[YY] We Yin This Bih

Corazon

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Yin is associated with Spiritual Energy, the imagination, it is giving form to a mere thought. I think the best example of this is the Change into Heaven technique, which allows you to grant elemental techniques properties they usually don't possess, such as making fire cold, or solid. This is shown in the series when Sasuke utilized Yin to form solid Lightning. This is merely scratching the surface though, as Yin is capable of far more. As much as it allows one owns imagination flourish, it is also capable of affecting the minds of others, namely through Genjutsu. Yin allows the user to create much stronger illusions by infusing them with his elemental chakra. Another trait of Yin is the ability to drain chakra, as seen with the Hungry Ghost, Hands of Sloth and Phantom Dragon ( which possesses the properties of the former ) techniques.
 

The Pervy Sage

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Yin is associated with Spiritual Energy, the imagination, it is giving form to a mere thought. I think the best example of this is the Change into Heaven technique, which allows you to grant elemental techniques properties they usually don't possess, such as making fire cold, or solid. This is shown in the series when Sasuke utilized Yin to form solid Lightning. This is merely scratching the surface though, as Yin is capable of far more. As much as it allows one owns imagination flourish, it is also capable of affecting the minds of others, namely through Genjutsu. Yin allows the user to create much stronger illusions by infusing them with his elemental chakra. Another trait of Yin is the ability to drain chakra, as seen with the Hungry Ghost, Hands of Sloth and Phantom Dragon ( which possesses the properties of the former ) techniques.
Right now we are gonna meditate, and focus our yin...


Nah can't do it lmao

Lets play with the basics when it comes to yin:

(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
 

Corazon

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Wew, thought you gonna hoe me lol

While using an elemental technique, you utilize Yin to change the properties of the technique. The possibilities are only limited by your imagination so not a lot you can't do with this. I think this exhibits Yin better than any other technique as you you're giving form to your imagination. When used, it makes the technique neutral to all elements so that's lit. Yin Specialists can use this on Advanced Elements/Fields and CE's.
 

The Pervy Sage

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Wew, thought you gonna hoe me lol

While using an elemental technique, you utilize Yin to change the properties of the technique. The possibilities are only limited by your imagination so not a lot you can't do with this. I think this exhibits Yin better than any other technique as you you're giving form to your imagination. When used, it makes the technique neutral to all elements so that's lit. Yin Specialists can use this on Advanced Elements/Fields and CE's.
There's still time to be fair 🤔

Glad you can re write the description O_<

But you right, it's only limit is you can't say, turn water into fire. You can change it' colour and flow and heat, but end result is, it's still water. Which is weird, but fun too.

Next is one i don't think you will use but you know i like to play with it, same as above but really for illusions:

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
 

Corazon

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You know it. Had to reword it, tough shit lol

Wew, this one. As you said, similar to the previous one but, applied to your Genjutsu to strengthen your illusions as well as the properties of them. Restrictions are similar to the previous, Yin Special3can use use this on Advanced Elements and CE.
 

The Pervy Sage

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You know it. Had to reword it, tough shit lol

Wew, this one. As you said, similar to the previous one but, applied to your Genjutsu to strengthen your illusions as well as the properties of them. Restrictions are similar to the previous, Yin Special3can use use this on Advanced Elements and CE.
Just to be clear. Breakdown the limits on applying to a gen. Like what does it entail. Give an example.

Also when it comes to breaking it, what changes.
 

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You can change the properties, as listed in the technique, you can use fire to make snakes appear on fire. If you were to use an illusion with water, you could make the water appear real, like it'd actually be wet instead of jus being there.

In regards to breaking, since iss infused with elemental chakra, using a surge of regular chakra would need to be 2 ranks higher to break it. On the flip side, since iss elemental chakra, it follows S/Ws so if you used Lightning on the illusion, you could use a surge of Futon of equal rank to cancel out the illusion.
 
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The Pervy Sage

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You can change the properties, as listed in the technique, you can use fire to make snakes appear on fire. If you were to use an illusion with water, you could make the water appear real, like it'd actually be wet instead of jus being there.

In regards to breaking, since iss infused with elemental chakra, using a surge of regular chakra would need to be 2 ranks higher to break it. On the flip side, since iss elemental chakra, it follows S/Ws so if you used Lightning on the illusion, you could use a surge of Futon of equal rank to cancel out the illusion.
Think my favourite is using water on false darkness so make it seem as though they are in the bottom of the ocean 🤔

Good good.

Next is the dick move:

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Corazon

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I don't use Gen so I don't have a favorite. Maybe I'll try it....

This is one of the most used Yin techniques lol. You infuse an elemental technique with Yin chakra, after forming the handseal, and seal the Hungry Ghost within the technique. Upon clashing with an opponents jutsu, the Ghost will eat away at the foreign chakra and weaken the it by one rank. Immediately thereafter, it'll attach itself to the source of the chakra and hinder them for four turns, weakening their techniques by one rank during that time.

Tether can be broken by surges/barriers that utilize Yin, Yang, YY or NE. Everything else is mentioned in the notes.
 

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I don't use Gen so I don't have a favorite. Maybe I'll try it....

This is one of the most used Yin techniques lol. You infuse an elemental technique with Yin chakra, after forming the handseal, and seal the Hungry Ghost within the technique. Upon clashing with an opponents jutsu, the Ghost will eat away at the foreign chakra and weaken the it by one rank. Immediately thereafter, it'll attach itself to the source of the chakra and hinder them for four turns, weakening their techniques by one rank during that time.

Tether can be broken by surges/barriers that utilize Yin, Yang, YY or NE. Everything else is mentioned in the notes.
That ruling in the right with riker and broly was educational to be fair.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
 

Corazon

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It did tbh.

This is the Yin equivalent of the Yang 8 Branches, though the dragons possess the absorption properties of the Hungry Ghost technique. While you're able to create five dragons of different elements, you can only manipulate two at the same time. The other stuff is relevant to Yin Specialists.
 

The Pervy Sage

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It did tbh.

This is the Yin equivalent of the Yang 8 Branches, though the dragons possess the absorption properties of the Hungry Ghost technique. While you're able to create five dragons of different elements, you can only manipulate two at the same time. The other stuff is relevant to Yin Specialists.
Each use of the dragons cost a move per turn too

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

Corazon

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Utilizing Yin chakra after clapping their hands together, the user will create up to eight chakra arms behind him that upon creation, cannot cannot be perceived unless your opponent has SM, Rinnegan or YY. Capable of physically interacting with the world and defending you from attacks,the user can choose to bypass these physical clashes by spending a move and turning them intangible. The second form, which requires Yin Specialty, allow you to apply the properties of sloth to the chakra arms. Each time it makes contact with the opponent, the effects become more severe ( they're listed in the tech ) but, can only affect the opponent when they're tangible. The final form is exclusive to YY users so no point in discussing it.
 

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Utilizing Yin chakra after clapping their hands together, the user will create up to eight chakra arms behind him that upon creation, cannot cannot be perceived unless your opponent has SM, Rinnegan or YY. Capable of physically interacting with the world and defending you from attacks,the user can choose to bypass these physical clashes by spending a move and turning them intangible. The second form, which requires Yin Specialty, allow you to apply the properties of sloth to the chakra arms. Each time it makes contact with the opponent, the effects become more severe ( they're listed in the tech ) but, can only affect the opponent when they're tangible. The final form is exclusive to YY users so no point in discussing it.
You can talk about the final form for my sake O_< Jutsu porn talk xD

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 

Corazon

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Boiii gtfo lmao

The user will emphasize his Yin over Yang, entering this state puts your Genjutsu prowess on par with MS and allows you to hypnotize/control opponents, similarly to Kotoamatsukami. It also grants you immunity to A rank and below Genjutsu ( Doujutsu and Yin Gen excluded ) and S rank spiritual/mental based techs ( excluding ones that deal actual damage ). You also gain the TSB in addition to Kuninotokotachi.

The drawbacks are you can't use Yang, physically elevating and B rank and above Taijutsu techniques, or any Taijutsu that requires chakra. Don't really see myself using this but, iss good to have it jus in case lol.
 

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Boiii gtfo lmao

The user will emphasize his Yin over Yang, entering this state puts your Genjutsu prowess on par with MS and allows you to hypnotize/control opponents, similarly to Kotoamatsukami. It also grants you immunity to A rank and below Genjutsu ( Doujutsu and Yin Gen excluded ) and S rank spiritual/mental based techs ( excluding ones that deal actual damage ). You also gain the TSB in addition to Kuninotokotachi.

The drawbacks are you can't use Yang, physically elevating and B rank and above Taijutsu techniques, or any Taijutsu that requires chakra. Don't really see myself using this but, iss good to have it jus in case lol.
Respect the flex O_<

To be fair, of the two states, this is definitely the lackluster one. I mean, immunity to get on that rank aint really... that great... now onto the hypnosis part, i feel this is just...

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
 
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