[CFS] Ways of an Avenger!

Summer

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Re: Mashiro X Kurapika

I enjoy passively manipulating things. Yeah a Minato bio would be straight killer using this imo.

It does seem slightly value yes but I'm sure like always the cfsj will be restricted out the ass so who knows how it will play out.
 

Lytes

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Re: Mashiro X Kurapika

I enjoy passively manipulating things. Yeah a Minato bio would be straight killer using this imo.

It does seem slightly value yes but I'm sure like always the cfsj will be restricted out the ass so who knows how it will play out.
Seems two got approved.

Rank: B
Type: Offense
Range: Short
Chakra cost: 20
Damage Points: 40
Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike.
¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands.


The user uses chakra to amplify the speed of his hands for a moment to stab an opponent at a point or alternatively you can telepathically stab the opponent with the same speed. It got modified tho, I put the speed at two folds but vex edited that out so I'm going to resubmit the jutsu to either remove chakra for the normal stab with hands or put a definite speed boost, in the rp, we know "slightly faster" is still your speed.

Rank: A
Type: Supplementary/Offense/Defense
Range: Short - Long
Chakra cost: 30
Damage Points: 40
Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.

Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.
Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.



Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.
Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.



Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens
Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.



Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.
Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.



Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster
Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.



¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason
¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.
¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.
¬Each elemental infusion can be 4 times per battle with 2 turns cool down.
¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.


One of the core techniques, with each element having two effects, you can use the defensive aspect offensively and vice versa e.g uding fire defensive's form to attack opponents, I'm happy with this jutsu because of the usage limit and @green and @bold.
@bold This is basically turning the wieldings to a sort of tracking missiles as long as you're aware of the opponent's position, it has no cooldown or usage limit and using it with any other Infinte Wielding technique will boost the rank of the technique by 1, cool right?
@green This allows users to launch wieldings at targets telepathically, for one, this will allow you to drop your weights while performing handseals and this coupled with the passive ability to will blades back to user is quite an ability.
Oh, and users of this style can catch their wieldings without taking damage unless specifically stated in the jutsu, but why would you need to catch them when you can have them hover around you, users of this style can telepathically move wieldings that have been infused with chakra, this includes the tracking missiles thing at no chakra cost or move cost ,so basically you can perform it while using another jutsu. And last but not least, the weildings require no constant chakra input and will exist until destroyed.
 

Summer

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Re: Mashiro X Kurapika

Seems two got approved.

Rank: B
Type: Offense
Range: Short
Chakra cost: 20
Damage Points: 40
Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike.
¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands.


The user uses chakra to amplify the speed of his hands for a moment to stab an opponent at a point or alternatively you can telepathically stab the opponent with the same speed. It got modified tho, I put the speed at two folds but vex edited that out so I'm going to resubmit the jutsu to either remove chakra for the normal stab with hands or put a definite speed boost, in the rp, we know "slightly faster" is still your speed.

Rank: A
Type: Supplementary/Offense/Defense
Range: Short - Long
Chakra cost: 30
Damage Points: 40
Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.

Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.
Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.



Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.
Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.



Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens
Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.



Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.
Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.



Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster
Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.



¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason
¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.
¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.
¬Each elemental infusion can be 4 times per battle with 2 turns cool down.
¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.


One of the core techniques, with each element having two effects, you can use the defensive aspect offensively and vice versa e.g uding fire defensive's form to attack opponents, I'm happy with this jutsu because of the usage limit and @green and @bold.
@bold This is basically turning the wieldings to a sort of tracking missiles as long as you're aware of the opponent's position, it has no cooldown or usage limit and using it with any other Infinte Wielding technique will boost the rank of the technique by 1, cool right?
@green This allows users to launch wieldings at targets telepathically, for one, this will allow you to drop your weights while performing handseals and this coupled with the passive ability to will blades back to user is quite an ability.
Oh, and users of this style can catch their wieldings without taking damage unless specifically stated in the jutsu, but why would you need to catch them when you can have them hover around you, users of this style can telepathically move wieldings that have been infused with chakra, this includes the tracking missiles thing at no chakra cost or move cost ,so basically you can perform it while using another jutsu. And last but not least, the weildings require no constant chakra input and will exist until destroyed.
The only question I have and want verified is the damage dispersal per blade. As per usual this kinda gets asked a lot.
 

Summer

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Re: Mashiro X Kurapika

Alright it's that time again.

Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Charge
Type: Offensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: This is one of the close range techniques of the avengers art, whenever an opponent launches a short range physical attack on the user e.g Taijutsu or small techniques like rasengan, chidori or even small fireballs, the user will release a short burst of chakra to temporarily increase their speed ×2 while stepping in closer to the opponent after which the user slams the edge/flat end of the shield into the opponent (Imagine you trying to hit someone standing within arms length and the person suddenly moves faster than they do normally and gets up close, that cause you to miss). An alternative usage is for the user to sidestep and then move faster before dealing the blow.
Note: Can only be used once every 3 turns
 

Summer

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Re: Zanda: The 2nd Avenger!

In case you log back on lazy ass.

Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Charge
Type: Offensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: This is one of the close range techniques of the avengers art, whenever an opponent launches a short range physical attack on the user e.g Taijutsu or small techniques like rasengan, chidori or even small fireballs, the user will release a short burst of chakra to temporarily increase their speed 2× while stepping in closer to the opponent after which the user slams the edge/flat end of the shield into the opponent (Imagine you trying to hit someone standing within arms length and the person suddenly moves faster than they do normally and gets up close, that cause you to miss). An alternative usage is for the user to sidestep and then move faster before dealing the blow.
Note: Can only be used once every 3 turns
 

Lytes

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Re: Mashiro X Kurapika

Alright it's that time again.

Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Charge
Type: Offensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: This is one of the close range techniques of the avengers art, whenever an opponent launches a short range physical attack on the user e.g Taijutsu or small techniques like rasengan, chidori or even small fireballs, the user will release a short burst of chakra to temporarily increase their speed ×2 while stepping in closer to the opponent after which the user slams the edge/flat end of the shield into the opponent (Imagine you trying to hit someone standing within arms length and the person suddenly moves faster than they do normally and gets up close, that cause you to miss). An alternative usage is for the user to sidestep and then move faster before dealing the blow.
Note: Can only be used once every 3 turns
Is it Christmas?.
That's an awesome jutsu, I see myself spamming it.
 

Sinthorus

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I will Avenge Juha

Hey Buddy, so figured i'd start off with a quick "what is this style" like we spoke about. Your avenger style is pretty much a combination between Captain American and him meeting the Narutoverse. Its varied style as it doesn't rely on a single element, but a variety to give it versatility within the rp. Through infusing elements into your shield your can either create a variety of elemental defenses or even offenses, such as throwing your shield and it coming back to you, or even your side step style technique. All basic in their own way, but extremely useful through infusing elements into the shield.
 

Summer

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Re: I will Avenge Juha

Yes that's all correct. Now I want you to spend the rest of this week fabricating your own shield. I want it to be unique to you and draw your chakra into it upon making it. This will help you to fully grasp your new weapon and it's in's and out's. once finished detailing that then post a picture of your shield.


We shall do techniques once they get checked.
 

Sinthorus

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Re: I will Avenge Juha

Yes that's all correct. Now I want you to spend the rest of this week fabricating your own shield. I want it to be unique to you and draw your chakra into it upon making it. This will help you to fully grasp your new weapon and it's in's and out's. once finished detailing that then post a picture of your shield.


We shall do techniques once they get checked.
So that's a no on the techniques ;) haha

My beautiful shield:

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Ok i didn't draw it, but it's the transmog i use on WoW all the time, because holy paladin's with the Judgement set, and that shield, look amazing. The right size and shape to cover enough of your body without hindering you, not too bulky, doesn't block your vision but can block a decent blow or two from different angles as you go for your own strike.
 

Summer

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Sup~

You must be registered for see images
Alright I want you to spend a full day building and crafting your own shield using the chakra metal at the forge. Make it unique to yourself and also give it proper balance or it will be useless. Rp your day throughout the labor of fabricating your shield. I will give you tips that a round shield will serve better in some instances then others.

Once you have crafted your shield explain how it feels and how it could be utilized in both offensive and defensive circumstances. I want a brief breakdown on what you know as well. Then we can get into techniques. Which here is the current waiting to be checked so keep the link so you can play with them.
 

ZandaT

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Re: Zanda: The 2nd Avenger!

In case you log back on lazy ass.

Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Charge
Type: Offensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: This is one of the close range techniques of the avengers art, whenever an opponent launches a short range physical attack on the user e.g Taijutsu or small techniques like rasengan, chidori or even small fireballs, the user will release a short burst of chakra to temporarily increase their speed 2× while stepping in closer to the opponent after which the user slams the edge/flat end of the shield into the opponent (Imagine you trying to hit someone standing within arms length and the person suddenly moves faster than they do normally and gets up close, that cause you to miss). An alternative usage is for the user to sidestep and then move faster before dealing the blow.
Note: Can only be used once every 3 turns
Great tech man. Good job ^_^
 

Summer

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Alright explain what this is and what can be accomplished within the aspect of the style.

We’ll fix some of these up down the road.
 

Never

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Way of the Avenger! It's a Shield Based Fighting Style which allows me to bash people and break them with the pure blunt damage combined with chakra to create strong deadly attacks. However it allows me to also create openings and counters, but I am not limited in range for I can THROW the shield like good ol Steve Rogers. I'll be bouncing that Shield around to thwack you in the face or legs and sweep you off the ground. I wanna be a cannonball tbh
 

Summer

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Way of the Avenger! It's a Shield Based Fighting Style which allows me to bash people and break them with the pure blunt damage combined with chakra to create strong deadly attacks. However it allows me to also create openings and counters, but I am not limited in range for I can THROW the shield like good ol Steve Rogers. I'll be bouncing that Shield around to thwack you in the face or legs and sweep you off the ground. I wanna be a cannonball tbh

Yes very correct. Don’t forget this lets you get creative with the size of the shield as well using it as a basis. Not to mention being capable of different elements for different situations.
Yes the shield adds extra weight and strenuous activity but you also will gain strength and speed over time.

So decide which type of shield you would like to encompass your style of fighting either round or the other traditional style with a point.
 
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