[CFS] Way of the Wild

Vayne

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Fighting Styles

1. Way Of The Wild
( Yajuu no Kata ) Way of the Wild

Type:
Kuchiyose NinTaijutsu

Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.

Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.

The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.

Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.

Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.

Description on the Abilities and Inner Workings of the Style:

First Form: Mind of Fauna

The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.

Second Form: Beast Switch

The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.

Third Form: Jungle Switch

The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that delivers multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.

Fourth Form: Kingdom Toss

The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.

Fifth Form: Fable Evasion

The fifth form is an advanced application that entails the partial reverse summoning of the user's limbs into the sanctuary without a tandem animal performing the same technique. When an opponent targets a limb, for example, the user's right arm, the user is able to evade the technique by reversing the right arm, so the opponent connects with nothing, throwing them off balance to then undo the partial reverse summoning of the arm and throw a counter attack against the off-balance opponent. This is an evasion technique that will be submitted in specific cfsj and restricted on a one by one basis.

Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.

While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.

When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.

Example Techniques:
( Yajuu no Kata: Ichi ) Way of the Wild: Jungle Punch

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks

Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: San ) Way of the Wild: Beast Chomp

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.

*works on any animal that has a mouth*

( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss

Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.

*works on any animal with expendable parts, like feathers, spikes, etc*

Additional effects and Restrictions:

A practitioner of this style is capable of connecting with a single contract that they've signed per battle, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. Swarm-type animals can perform this style with agglomerations of multiple beings to mimic the limbs that are being swapped, or exchanged by oversized limbs of bigger animals too. The agglomeration follows the exact shape of the swapped limb as intended in the technique, unless otherwise specified in the technique (Meaning if it's a punch, the swarm performs a fist to punch, it can't spread.

Specializing in this style allows the user to link this with the Primary and Apex Summoning Specialist perk, allowing the user to perform Way of the Wild techniques through their personal summons, which gain a rank and +20 damage increase, as their affinity is much greater.



(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For exampe, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive aplication, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra

(Yajuu no Kata: Yaju Tori ) Way of the Wild: Beast and Bird, The Duality of the Bat
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is a direct application of the Second and Third Form of Way of the Wild, the Beast and Jungle Switch. This enables the user to passively perform any known Taijutsu technique by swapping the primary limb with that of their animal. This is the most basic technique of the style, but the chosen animal is required to have access to any particular category of non-pure Taijutsu techniques, such as a fire animal be required for a Fire elemental taijutsu, and the such. This technique can be applied to one Taijutsu technique per turn.

Note: Chakra-less Taijutsu techs will cost the normal amount for their rank when converted to this style.
Note: If applied to A rank or higher Taijutsu techniques, one has to wait 2 turns. S rank applications can only be used 6 times per battle. Forbidden rank Taijutsu can't be converted.

(Yajuu no Kata: Karasu-Gou ) Way of the Wild: A Crow's Collection of Borrowed Feathers
Type: Supplementary/Defensive/Offensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one embues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc. at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.

Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
[/QUOTE]
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El Alucard

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Alright so how would you like to go through with this? Actual training about the fighting style as a whole and on its forms one by one or just read and ask questions?
Fighting Styles

1. Way Of The Wild
( Yajuu no Kata ) Way of the Wild

Type:
Kuchiyose NinTaijutsu

Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.

Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.

The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.

Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.

Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.

Description on the Abilities and Inner Workings of the Style:

First Form: Mind of Fauna

The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.

Second Form: Beast Switch

The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.

Third Form: Jungle Switch

The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that delivers multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.

Fourth Form: Kingdom Toss

The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.

Fifth Form: Fable Evasion

The fifth form is an advanced application that entails the partial reverse summoning of the user's limbs into the sanctuary without a tandem animal performing the same technique. When an opponent targets a limb, for example, the user's right arm, the user is able to evade the technique by reversing the right arm, so the opponent connects with nothing, throwing them off balance to then undo the partial reverse summoning of the arm and throw a counter attack against the off-balance opponent. This is an evasion technique that will be submitted in specific cfsj and restricted on a one by one basis.

Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.

While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.

When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.

Example Techniques:
( Yajuu no Kata: Ichi ) Way of the Wild: Jungle Punch

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks

Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: San ) Way of the Wild: Beast Chomp

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.

*works on any animal that has a mouth*

( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss

Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.

*works on any animal with expendable parts, like feathers, spikes, etc*

Additional effects and Restrictions:

A practitioner of this style is capable of connecting with a single contract that they've signed per battle, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. Swarm-type animals can perform this style with agglomerations of multiple beings to mimic the limbs that are being swapped, or exchanged by oversized limbs of bigger animals too. The agglomeration follows the exact shape of the swapped limb as intended in the technique, unless otherwise specified in the technique (Meaning if it's a punch, the swarm performs a fist to punch, it can't spread.

Specializing in this style allows the user to link this with the Primary and Apex Summoning Specialist perk, allowing the user to perform Way of the Wild techniques through their personal summons, which gain a rank and +20 damage increase, as their affinity is much greater.



(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For exampe, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive aplication, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra

(Yajuu no Kata: Yaju Tori ) Way of the Wild: Beast and Bird, The Duality of the Bat
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is a direct application of the Second and Third Form of Way of the Wild, the Beast and Jungle Switch. This enables the user to passively perform any known Taijutsu technique by swapping the primary limb with that of their animal. This is the most basic technique of the style, but the chosen animal is required to have access to any particular category of non-pure Taijutsu techniques, such as a fire animal be required for a Fire elemental taijutsu, and the such. This technique can be applied to one Taijutsu technique per turn.

Note: Chakra-less Taijutsu techs will cost the normal amount for their rank when converted to this style.
Note: If applied to A rank or higher Taijutsu techniques, one has to wait 2 turns. S rank applications can only be used 6 times per battle. Forbidden rank Taijutsu can't be converted.

(Yajuu no Kata: Karasu-Gou ) Way of the Wild: A Crow's Collection of Borrowed Feathers
Type: Supplementary/Defensive/Offensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one embues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc. at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.

Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
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El Alucard

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I don't mind either, though one by one would probably help in theory crafting more ig
Cool cool, I'll do this RP style if you don't mind.



Seven arrives on the training field and notices the student had already arrived. Keleano his personal summon would stand quietly next to him staring intensely at the trainee.

"Before we begin, what is a summon to you? A tool? Perhaps a just someone or a trusted friend? Tell me how you feel towards your summon?"

Seven wanted to see if this man cared about his summon or just thought of it as a mere tool to use and dispose of. His respect for the trainee and how the training would be conducted would depend on his answer. Seven hoped that the man had some form of care for his summon of course but the mechanics of the latter option was quite intriguing.

Keleano slightly angered at the thought. Although she found the normal seven quite annoying, she preferred him over his ruthless assassin alter ego.
 

Vayne

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Shirou & Semiramis looked upon Seven with a slight smile upon hearing the question.

"A summon you ask? It is like anything else within this world, something that can be used to achieve my end goal." Shirou would reply candidly with a warm tone. Semiramis would chuckle slightly as she expected Seven to not fully understand what Shirou meant. "As for this particular summon, she's quite the trustworthy one. So to answer you, it can be both and neither."
 

El Alucard

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OOC: Sorry for the holdup. I should be more active this week.


Seven scratched his head unable to fully comprehend what the man had said, it seemed though however that Keleano was able to grasp what the man was saying and simply whispered into Seven's ear.

Normal training method.

Haha, yes. I was obviously going to suggest that. *clears throat* Anyways let us begin. First things first, imma need you two far apart facing two different directions.

Since we're gonna work on linking the both of you to each other and it's your first time it would actually be better if she were somewhere completely different, maybe have her go stand atop that there very steep mountain. Keleano you go with her too.

As the summons left, Seven would continue his explanation.

I'm pretty sure you're already able to communicate telepathically with you summon so we'll get down to the real stuff. I want you to get into whatever position helps you focus the most and begin focusing on the bond you have with your summon, blood and chakra.
Let your chakra flow towards you summoning tattoo, enter their mind and then go deeper, feel what they feel, hear what they hear, see what they see. You are no longer individuals, although your bodies might be you are not.
Tell me what you feel.
 

Vayne

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Np np
---
The duo would listen to their trainers and comply, with Semiramis following Keleano while Shirou remained with Seven. Taking Seven's advice, Shirou would proceed to get comfortable. Flicking his hand upwards, Shirou would manipulate his shadow and create a small house reminiscent of one he used to live in when he was younger. The house would be a mix of both physical and literal shadows, giving it a unique look. Behind Shirou a lazy boy chair would be created from physical shadows, while another normal chair would be behind Seven, should he chose to rest as well.

"Alright, let's begin!" Shirou would say as he sat in the lazy boy chair and closed his eyes. Regulating his breathing and with a hum, Shirou would focus on the relationship he had with Semiramis; the plots, the battles, and the unspeakables. The ideas would first be separated from one another but they would soon mesh together into one 'block' which represented the bond Semiramis & Shirou shared. From there the Nara would begin focusing his chakra around the area of his summoning tattoo, whilst also recalling his initial encounter with Semiramis and the formation of their contract.

This would go on for quite some time, with Shirou progressively feeling more and more of Semiramis, delving into the summon's psyche, going past the surface thoughts and moving in deeper to the instinctual components that Semiramis herself didn't need to actively think about. Soon enough Shirou began to share the sensory components of Semiramis, seeing and feeling the world in a completely different manner, as her senses become his, the smell, taste, and feel of the world would be different. Shirou would maintain this for some time, taking it all in and adjusting to it before finally opening his eyes and addressing Seven/

"I can sense the minute vibrations within the earth, almost taste the feathers of your companion as if there were in mouth. The heat of your companion and small bugs near them are all within my scope of perception at the moment. But, to answer your question directly, this feels like a second nature, almost as if this was always there but never truly utilized."

(Kage: Kurechin) - Shadow Arts: Cretin
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: 5
Damage: N/A
Description: Used for the purpose of story telling, Cretin allows the user to manipulate his shadow in all of its forms in order to convey a story to an audience. The story can range from a simple manipulation that covers a few centimeters to a grand, up to scale, extravagant showing. The user's imagination is the only limit. The technique can last 5 turns due to it being inherently harmless and easy to use. It costs 5 chakra points per turn to sustain, with a turn interval required between uses.

 

El Alucard

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Congratulations, you've learned the First form, it's called mind of fauna. Now onto the next! Seven says as he gets up from the shadow chair.

Seven would then begin to perform slow martial arts movements like in the movies. The student via his connection to his summon should be able to see that both Seven and Keleano were moving exactly the same way with no lag whatsoever.

The two would finish their demonstration with a swift punch however as the punch was thrown, a cutoff point would be made at his shoulder, from it Keleano's wing would emerge whilst simultaneously on her side, Seven arm would emerge from her cutoff. This of course happening instantly. The two would then revert to normal.

Alright, second form is called beast switch. Do it, and uhm if you've got questions ask away.
 

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"Great!" Shirou exclaimed as he learned the first form. Observing and communicating with Semiramis, the duo would notice the unique form being performed by the other duo. Intrigued and ready to try out themselves, the two would decide on a course of action mentally. First off, Semiramis would transform herself into a human form for easier usage, as using a snake's body for hands was not particularly appealing for the moment.

With that done Semiramis & Shirou would go through a simple combat routine, moving and slowly syncing their movement to one another through the utilisation of their mental connection. Soon enough, they would be fully in sync and would act in unison, as Shirou delivers a front kick in the air in front of him towards the wall. Normally the kick would just have been shy of reaching the wall, however, instead of Shirou's foot that of Semiramis' would emerge, and due to the height difference between the two and Semiramis' heels, the kick would just scrape the wall.

"Never thought I'd see myself wearing heels." Shirou would say before switching back his limb to normal.
 

El Alucard

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(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through different environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For example, in order to breathe underwater, the user can swap their mouth for a water breathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swapping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive application, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplementary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerful teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.
Note: Lasts until broken or the user runs out of chakra

(Yajuu no Kata: Yaju Tori ) Way of the Wild: Beast and Bird, The Duality of the Bat
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is a direct application of the Second and Third Form of Way of the Wild, the Beast and Jungle Switch. This enables the user to passively perform any known Taijutsu technique by swapping the primary limb with that of their animal. This is the most basic technique of the style, but the chosen animal is required to have access to any particular category of non-pure Taijutsu techniques, such as a fire animal be required for a Fire elemental taijutsu, and the such. This technique can be applied to one Taijutsu technique per turn.

Note: Chakra-less Taijutsu techs will cost the normal amount for their rank when converted to this style.
Note: If applied to A rank or higher Taijutsu techniques, one has to wait 2 turns. S rank applications can only be used 6 times per battle. Forbidden rank Taijutsu can't be converted.

(Yajuu no Kata: Karasu-Gou ) Way of the Wild: A Crow's Collection of Borrowed Feathers
Type: Supplementary/Defensive/Offensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one embues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc. at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.

Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
Well I guess all that's left is these three techniques for now. Seven said as he tossed three training scrolls at his student.

Let's see if you've been listening , perform them and we'll call it a day for now. If you have questions let me know.

Tch, lazy. Keleano scoffed mentally to which Seven simply pretended not to hear her.
 

Vayne

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Shirou catches and starts unfolding the scrolls. "Hm, let's see." Shirou would go through all the scrolls and proceeds to performs them. Starting with (Yajuu no Kata: Yaju Tori ) Way of the Wild: Beast and Bird, The Duality of the Bat, Shirou would perform an action similar to the one he did before, without much of a learning curve. This one came to him naturally, maybe partly due to his fortitude in close quarter combat.

Second he would perform (Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War, Shirou would start off by replacing his eyes with those of Semiramis, gaining snake eyes while she herself gains his human ones. It was a more unique experience and sensation when compared to switching out their legs, as this entailed a different kind of bond and mechanic between the two. Shirou pondered for a moment before addressing Seven. "Can I potentially swap more than one part at a time? And if so, could it be with someone other from Semiramis? For instance I swap out Semiramis eyes' with my own, while I swap out my heart with that of another summon, say Gokudere? And on that line of thought, could I perform it through multiple summoning contracts, should I have the ability
(apex spec) to do so.?"

As Shirou is concluding that, he would turn his face upwards and let out a spit towards a bird he had sensed. The spit would be replaced by Semiramis' unique venom, and would travel at a quick pace to bird, hitting it with ferocity, but not killing it. However, due to the traits of Semiramis' venom, the bird would experience a euphoric sensation as it's serotonin, norepinephrine and dopamine levels would rapidly be increased, making the bird feel as if it had taken some hard drugs. It would descend from the sky and circle around Shirou with disney princess type of animal affection. "Could be worse..." He'd say jokingly.
 

El Alucard

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Ah I see someone wasn't paying attention. Seven joked. Haha jokes aside, very well performed and very good questions. Yes as long as the summons are within the same one contract you may swap between them. Which means it does matter if you have Apex speciality or not you may only use one contract per battle

If you have no other questions. I suppose that would mean you're done for now.
 
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El Alucard

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AYYY, Alright let's dooo this. Analyze the scroll for me and then perform that bad boi. Seven said to the man Shirou

(Yajuu no Kata: Garou no Bakenokawa ) Way of the Wild: A Wolf in a Sheep's Coat
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20 ( +10 to a technique )
Damage Points: N/A ( + 20 Damage )
Description: The Wolf in a Sheep's Coat is an advanced application of the Beast and Jungle Switch forms, that uses a swap to produce a combo technique. When performing a jutsu, for example, spitting out an A Ranked Fireball, the user is able to switch a limb to that of an animal, that will boost it with a complementary tech, such as swapping the user's shoulder with the head of Wind Affinity summon that will then breath out an Infusion of Wind to empower the Fire technique, creating an S Ranked Wind/Fire Combo with a +20 damage boost. This technique thus entails power boost to a technique produced by the user accounting for either an infusion of Basic Elemental Chakra to become a boosted dual elemental technique, or a boost of chakra from a same-Element or non-Elemental Summon, to just become a boosted technique. Likewise, if the original technique is already written as a Combination technique that would require a succession of actions, the user can perform it simultaneously with their summon.

A Wolf in a Sheep's Coat depends on the rank of the original technique to be empowered, spending 20 chakra to summon the supporting limb and boosting the following intended technique +10 chakra, in order to create a combined attack with a +20 boost.

Note: Can be used a total of three times per battle, with the two turn cooldown in between usages.
 
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