Fighting Styles
1. Way Of The Wild
( Yajuu no Kata ) Way of the Wild
Type: Kuchiyose NinTaijutsu
Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.
Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.
The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.
Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.
Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.
Description on the Abilities and Inner Workings of the Style:
First Form: Mind of Fauna
The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.
Second Form: Beast Switch
The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.
Third Form: Jungle Switch
The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that delivers multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.
Fourth Form: Kingdom Toss
The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.
Fifth Form: Fable Evasion
The fifth form is an advanced application that entails the partial reverse summoning of the user's limbs into the sanctuary without a tandem animal performing the same technique. When an opponent targets a limb, for example, the user's right arm, the user is able to evade the technique by reversing the right arm, so the opponent connects with nothing, throwing them off balance to then undo the partial reverse summoning of the arm and throw a counter attack against the off-balance opponent. This is an evasion technique that will be submitted in specific cfsj and restricted on a one by one basis.
Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.
While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.
When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.
Example Techniques:
Additional effects and Restrictions:
A practitioner of this style is capable of connecting with a single contract that they've signed per battle, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. Swarm-type animals can perform this style with agglomerations of multiple beings to mimic the limbs that are being swapped, or exchanged by oversized limbs of bigger animals too. The agglomeration follows the exact shape of the swapped limb as intended in the technique, unless otherwise specified in the technique (Meaning if it's a punch, the swarm performs a fist to punch, it can't spread.
Specializing in this style allows the user to link this with the Primary and Apex Summoning Specialist perk, allowing the user to perform Way of the Wild techniques through their personal summons, which gain a rank and +20 damage increase, as their affinity is much greater.
Type: Kuchiyose NinTaijutsu
Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.
Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.
The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.
Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.
Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.
Description on the Abilities and Inner Workings of the Style:
First Form: Mind of Fauna
The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.
Second Form: Beast Switch
The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.
Third Form: Jungle Switch
The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that delivers multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.
Fourth Form: Kingdom Toss
The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.
Fifth Form: Fable Evasion
The fifth form is an advanced application that entails the partial reverse summoning of the user's limbs into the sanctuary without a tandem animal performing the same technique. When an opponent targets a limb, for example, the user's right arm, the user is able to evade the technique by reversing the right arm, so the opponent connects with nothing, throwing them off balance to then undo the partial reverse summoning of the arm and throw a counter attack against the off-balance opponent. This is an evasion technique that will be submitted in specific cfsj and restricted on a one by one basis.
Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.
While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.
When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.
Example Techniques:
( Yajuu no Kata: Ichi ) Way of the Wild: Jungle Punch
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.
*works on any animal that has limbs, like arms, legs, tails or tentacles*
( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks
Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).
*works on any animal that has limbs, like arms, legs, tails or tentacles*
( Yajuu no Kata: San ) Way of the Wild: Beast Chomp
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.
*works on any animal that has a mouth*
( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss
Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.
*works on any animal with expendable parts, like feathers, spikes, etc*
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.
*works on any animal that has limbs, like arms, legs, tails or tentacles*
( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks
Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).
*works on any animal that has limbs, like arms, legs, tails or tentacles*
( Yajuu no Kata: San ) Way of the Wild: Beast Chomp
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.
*works on any animal that has a mouth*
( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss
Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.
*works on any animal with expendable parts, like feathers, spikes, etc*
Additional effects and Restrictions:
A practitioner of this style is capable of connecting with a single contract that they've signed per battle, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. Swarm-type animals can perform this style with agglomerations of multiple beings to mimic the limbs that are being swapped, or exchanged by oversized limbs of bigger animals too. The agglomeration follows the exact shape of the swapped limb as intended in the technique, unless otherwise specified in the technique (Meaning if it's a punch, the swarm performs a fist to punch, it can't spread.
Specializing in this style allows the user to link this with the Primary and Apex Summoning Specialist perk, allowing the user to perform Way of the Wild techniques through their personal summons, which gain a rank and +20 damage increase, as their affinity is much greater.
(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For exampe, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive aplication, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.
Note: Lasts until broken or the user runs out of chakra
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For exampe, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive aplication, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.
Note: Lasts until broken or the user runs out of chakra
(Yajuu no Kata: Yaju Tori ) Way of the Wild: Beast and Bird, The Duality of the Bat
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is a direct application of the Second and Third Form of Way of the Wild, the Beast and Jungle Switch. This enables the user to passively perform any known Taijutsu technique by swapping the primary limb with that of their animal. This is the most basic technique of the style, but the chosen animal is required to have access to any particular category of non-pure Taijutsu techniques, such as a fire animal be required for a Fire elemental taijutsu, and the such. This technique can be applied to one Taijutsu technique per turn.
Note: Chakra-less Taijutsu techs will cost the normal amount for their rank when converted to this style.
Note: If applied to A rank or higher Taijutsu techniques, one has to wait 2 turns. S rank applications can only be used 6 times per battle. Forbidden rank Taijutsu can't be converted.
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is a direct application of the Second and Third Form of Way of the Wild, the Beast and Jungle Switch. This enables the user to passively perform any known Taijutsu technique by swapping the primary limb with that of their animal. This is the most basic technique of the style, but the chosen animal is required to have access to any particular category of non-pure Taijutsu techniques, such as a fire animal be required for a Fire elemental taijutsu, and the such. This technique can be applied to one Taijutsu technique per turn.
Note: Chakra-less Taijutsu techs will cost the normal amount for their rank when converted to this style.
Note: If applied to A rank or higher Taijutsu techniques, one has to wait 2 turns. S rank applications can only be used 6 times per battle. Forbidden rank Taijutsu can't be converted.
(Yajuu no Kata: Karasu-Gou ) Way of the Wild: A Crow's Collection of Borrowed Feathers
Type: Supplementary/Defensive/Offensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one embues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc. at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.
Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one embues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc. at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.
Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
[/QUOTE]Purchasing/Learning the CFS for 5k