Water with Strawberry

Sharingdork

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Good job.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
  • Focus suiton chakra into your mouth
  • Form a large sphere of water in your mouth
  • Rotate the sphere
  • Focus chakra at the back of your throat and then release it as pressure to propel the sphere out of your mouth
 

Sterling Malory Archer

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Good job.

  • Focus suiton chakra into your mouth
  • Form a large sphere of water in your mouth
  • Rotate the sphere
  • Focus chakra at the back of your throat and then release it as pressure to propel the sphere out of your mouth
Lets do this:noc:

*I start by focusing my suiton chakra inside my mouth. I then manipulate it to form a large sphere in my mouth. I then rotate the water sphere inside my mouth. I then focus my chakra at the back of my throat as the pressure builds up. I then release the pressure hard and propel the sphere hard from my mouth forward*

Pro: Simple and powerful technique
Con: Is a linear attack and isn't really big.
 

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Good job. Here's the next one.
Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake → Ram → Horse → Hare → Ram → Horse → Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
  • Weave Handseals
  • Focus Suiton chakra into a nearby water source
  • Extend one arm as you cause the water in the water source to rise upwards
  • Have the water create a sphere (through shape manipulation) around the target *creates a clone* and your hand
  • Make sure the sphere is dense, so the target can't move
 

Sterling Malory Archer

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Good job. Here's the next one.

  • Weave Handseals
  • Focus Suiton chakra into a nearby water source
  • Extend one arm as you cause the water in the water source to rise upwards
  • Have the water create a sphere (through shape manipulation) around the target *creates a clone* and your hand
  • Make sure the sphere is dense, so the target can't move
*As I see a nice decent water source, I gather up my suiton chakra and focus it in the water near me as I extend my right arm as I manipulate my chakra to cause the water to rise up. I then manipulate the water to form a sphere around your clone and including my hand. I then manpulate the sphere even furthur to ensure the density to trap your clone*

Pro: Traps opponent
Con: Must be attached to orb
 

Sharingdork

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Good job. I think there are three jutsu like this (including this one), but there's only one good one (no contact required).
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
  • Weave a handseal
  • Focus suiton chakra into the ground
  • Raise moiture from the ground to the surface
  • Shoot the water across the ground towards your target *makes a clone*
 

Sterling Malory Archer

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Good job. I think there are three jutsu like this (including this one), but there's only one good one (no contact required).

  • Weave a handseal
  • Focus suiton chakra into the ground
  • Raise moiture from the ground to the surface
  • Shoot the water across the ground towards your target *makes a clone*
*I begin to gather my suiton chakra. I then focus my chakra in to the ground. When enough chakra is channeled in to the ground, I use manipulation to cause the moisture to rise from the ground, when the target height is achieved, I make it shoot across at your clone.*

*In direct flow of the first technique, I cause a pillar to rise up behind you in perfect timing to knock your clone in to the water. Destroying your clone and my pillar cleanly in half*
 

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You don't need to knock my clone into it; the water is quite a distance up off the ground (like a shark fin, sort of).
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Now, pro/con?
 

Sterling Malory Archer

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You don't need to knock my clone into it; the water is quite a distance up off the ground (like a shark fin, sort of).
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Now, pro/con?
Pro: If successful can render the target helpless in mid-air. I think it would be able to knock the persons wind out. It can also slice through rock and is quite fast.

Con: Well it only needs one handseal, so Im kinda lost on the Con here
 

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Pro: You think it can knock the wind out of someone, yet it can cut through rock. Think about that; is rock softer than human?
Con: Lee proved you can dodge it by jumping up (though he may have been in Gates while he did it, I can't remember). It's also clearly visible, meaning your target has time to respond.
(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river.
  • Weave handseals
  • Focus suiton chakra in your mouth
  • Use shape manipulation to make a snake out of water which then crashes down over there
  • After the snake crashes, there should be enough water to make a river
 

Sterling Malory Archer

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Pro: You think it can knock the wind out of someone, yet it can cut through rock. Think about that; is rock softer than human?
Con: Lee proved you can dodge it by jumping up (though he may have been in Gates while he did it, I can't remember). It's also clearly visible, meaning your target has time to respond.

  • Weave handseals
  • Focus suiton chakra in your mouth
  • Use shape manipulation to make a snake out of water which then crashes down over there
  • After the snake crashes, there should be enough water to make a river
*I start by focusing water chakra in to my mouth. When there is sufficient water chakra, I weave a few handseals And I use shape manipulation to cause the water to morph in to a snake as it propels forward tot he area that you indicated crashing hard on the ground and causing a large area to be wet*

Pro: It can create a water source if their is none.
Con: Pretty obvious to see, would be easier to counter it.
 

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Excellent.
(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
  • Focus your suiton chakra into the water source
  • Use shape manipulation to make three sharks out of water
  • Raise the three sharks up into the air, and propel them to converge on the same spot on the ground
 

Sterling Malory Archer

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Excellent.

  • Focus your suiton chakra into the water source
  • Use shape manipulation to make three sharks out of water
  • Raise the three sharks up into the air, and propel them to converge on the same spot on the ground
While standing on the water source my previous technique created, I place my hand on the surface of the water and channel my water chakra in to it. When there is sufficient chakra, I use the method of shape manipulation to create 3 sharks in the water. I manipulate the sharks to pincer attack a spot just ahead at the same time

Pro: Very good technique IMO. 3 homing sharks that are under water is a huge distraction. As when sharks attack something, they gain a huge boost of speed.

Con: Correct me if i'm wrong, but isn't this technique where the user's hand has to be connected to the sharks like a leash?
 

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I'm not sure about that; it's a game-only technique, and there's no picture I can find for it. Sorry for that.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
  • Focus suiton chakra below your target *Creates a clone*
  • Pull the moisture form the ground up and around the target in a sphere of water
  • Attack my clone, as you don't need your hand in the sphere
 

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I'm not sure about that; it's a game-only technique, and there's no picture I can find for it. Sorry for that.

  • Focus suiton chakra below your target *Creates a clone*
  • Pull the moisture form the ground up and around the target in a sphere of water
  • Attack my clone, as you don't need your hand in the sphere
I start channeling my suiton chakra below you clone. I then similar to a reversed gravity effect I pull the moisture in the ground and then wrap it up in a sphere of water. I then channel my lightning chakra from the sky to cause a bolt of lightning to strike down upon the sphere of water electrocuting your clone

Pro: Don't need to be attached to the orb. Can be a great diversion/trap
Con: I can't find any. I even tried looking in Yard's jutsu guide
 

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Remember; you don't need a con if you can't think of one. A counter works too. How can you counter this jutsu if it's used against you? And if you can't think of anything, this justu needs tweaking in our RP. xd (Or at least counters need to be taught)
 

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Remember; you don't need a con if you can't think of one. A counter works too. How can you counter this jutsu if it's used against you? And if you can't think of anything, this justu needs tweaking in our RP. xd (Or at least counters need to be taught)
Can't this technique be a good one lol?

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
 

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Yeah, that'd be a good one.
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
  • Focus suiton chakra into your throat
  • Create a great pressure of suiton chakra at the back of your mouth, pressurizing a large amount of water
  • Shoot the pressurized stream of water towards the ground, sending your self high into the air
 

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Yeah, that'd be a good one.

  • Focus suiton chakra into your throat
  • Create a great pressure of suiton chakra at the back of your mouth, pressurizing a large amount of water
  • Shoot the pressurized stream of water towards the ground, sending your self high into the air
I start charging and focusing my water chakra in to my throat. I keep building a pressure at the back of my mouth as the water amount starts increasing. When sufficient water is built up, I release it all as I look at the ground causing the water to push my whole body high in to the air

Pro: Good to escape techniques like Swamp of the Underworld
Con: Can leave you stranded and with less possibilities of techniques and might leave you open for a strong counter attack
 

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It's also not just for moving into the air; it's a very good water-gun technique.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
  • Focus suiton chakra ten meters above the open space to your right
  • Use your chakra to condense moisture up there into a bubble of water
  • When the bubble is formed, release your chakra, letting the water fall to the ground below with great force
 

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It's also not just for moving into the air; it's a very good water-gun technique.

  • Focus suiton chakra ten meters above the open space to your right
  • Use your chakra to condense moisture up there into a bubble of water
  • When the bubble is formed, release your chakra, letting the water fall to the ground below with great force
I channel my water chakra above me high up (10m) to my right. I manipulate my chakra to condense the water vapor in the air to form a bubble of water. When the bubble formulates, I release it causing gravity to pull the water on to the area I channeled my chakra to

Pro: Can be cancelled anytime pretty useful aswell
Con: Needs to be 10m in the air which is pretty high
 
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