(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet
As I hear instructions from Zanda sempai, I begin to gather my chakra for the technique. Then once I've don that, I channel my chakra to my right leg preparing to execute the jutsu. I then stomp the floor and use my chakra to materialize water as a fast paced water jet. I then direct the water jutsu to a nearby boulder which is sliced in half by the water.For this jutsu all you have to do is mold your water chakra in one of your legs before releasing it into the ground as you stompdown where you then manipulate that chakra in order to cause water to rise up and travel towards your opponent as a fast paced slicing water jet. Remember that this technique is a single directional one. How would you use this jutsu in a combination with other skills you already know?
Channel your water chakra to your chest as you inhale before expelling a compressed wave of water that is so powerful that it can carve the earth if used on the same area multiple times. Who about you carve a message in the ground as practice.(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
A water technique that requires 10 beautiful hand seals as you channel water chakra into your chest. After performing the last hand seal you the expel a large water projectile that is shaped like an adult shark. Now use that tech to attack that training dummy short range to your left over there.(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger โ Ox โ Dragon โ Hare โ Dog โ Bird โ Rat โ Clone seal โ Dragon โ Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
A wonderful move because the possibilities are endless. While performing the required hand seals you channel your water chakra into water that lies beneath the ground which you then excavate and use for your personal use. You can surround your enemy in a body of water, bind the enemy, or even create a body of water for a summoning you have that may not breath air. You can even create a shield using the body of water in order to protect yourself from attacks.(Suiton: Seibun Hลfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger โ Dog โ Monkey โ Snake โ Boar โ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
I want you to jump in that lake over there and once in I want you to release your chakra from your body in a way that allows you to propel through the lake. While propelling yourself under the water your presence is partially masked making this a good tech to use when infiltrating or sneaking up on an enemy whose on or in a body of water and doesn't know your location. I want you to touch the bottom and come back up. No playing! I'll be timing you >_>(Suiton: Suichuu Teigen no Jutsu) โ Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.
Simple technique. All you have to do is mold your water chakra into one of your hands before releasing it at a powerful compressed jet of water. It only has a short range reach and remember that this tech is a powerful continuous stream of water dangerous to any shinobi unfortunate enough to get caught in it.(Suiton: Suihachi) โ Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
While performing 4 hand seal you channel your water chakra into a large portion of a water source. Once done you must manipulate that portion turning it into a spiraling stream of water that can be guided to strike your target from and angle that best fits you. Remember that the vortex stays connected to the water source as you manipulate it move around the field.(Suiton: Suishi no Jutsu) โ Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar โ Dog โ Horse โ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.
Nice tech to use on an opponent you may want to finish off under water. With this tech you manipulate the water source underneath them creating a whirlpool, size depending on you but not anything that stretches into long range, that sucks them down into a water source while damaging them in the process. Once under water the opponent should be dizzy and out of breath making that the perfect time to finish them off with a under water water technique. Don't worry, i'll teach you some good ones later.(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source
After perform 3 hand seals you cane create a flammable black mist in the air which then forms into a small cloud. You have the ability to move the cloud anywhere within mid.range of you, and also the ability to disperse the cloud covering the opponent within a flammable oil.(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram โ Snake โ Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
By performing 3 hand seals you can create a flowing water source by creating a large amount of spring water that you manipulate in order to form the current into a wave. This tech is usually used with Earth Rampart tech or any elevated earth source will do, but by itself it is just another way to create a water source in a place without one.(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar โ Dog โ Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
After using the previously taught Water Clone Technique, you can dissolve the clone back into water that turns into 4 pointed projectiles that shoot at your target. After you use this tech the water clone will not reform.(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
This tech requires you to get a little physical with the opponent. After performing a few punches and kicks, the last one lifting the target into the air, you will channel your water chakra to your palm before swinging your arm in an arc fashion towards the opponent. As you do, release the built up water chakra creating a concentrated cresent blade of water that strikes your foe.(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
One of my favorite techniques. All you have to do is manipulate your water chakra into the ground beneath your target before creating a water pillar that gushes underneath them sending them into the high into the air. With the correct placement of the water pillar the opponent can be sent off balance into the air as well.( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.