[Suiton] Water Style Training with Toku

Leathercandle

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**I create my own clone by molding water chakra and forming the tiger hand seal. The clone creates a water sword molding chakra into the size of a sword into his hand.**

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

**The clone also throws a kunai with a tag at the end at the opponent. Your clone blocks it with a kunai but the tag releases its effects.**

(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

**All the while this is happening, I create a whip and pull in the enemy. The clone thinks it dodged the whip but soon realizes it is wrapped up and is being pulled in quickly (due to the last jutsu).**

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

**The enemy clone gets pulled into the water sword of my clone, killing it.**

Nice job, Rin! The clone says to Rin as he holds up his hand for a high-five.

Not too shabby yourself! The real Rin responded as he met his clones hand with his own.

**Rin let the clone "poof"**
 

Leathercandle

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**I create my own clone by molding water chakra and forming the tiger hand seal. The clone creates a water sword molding chakra into the size of a sword into his hand.**


(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.



(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.


**I have my clone run in an arc towards the right side of your clone, distracting it.**


**All the while this is happening, I create a whip and pull in the enemy, which was too focused on my clone to notice me forming hand seals.**


(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.


**The enemy clone gets pulled into the water sword of my clone, killing it.**

Nice job, Rin! The clone says to Rin as he holds up his hand for a high-five.

Not too shabby yourself! The real Rin responded as he met his clones hand with his own.

**Rin let the clone "poof"**
 

Toku

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good, moving on...

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

...for this technique, gather your water chakra and release it into a water source beneath a target molding it into a pressurized gushing blast of water that can kill or maim...

One/three advantages:
  • 1.
  • 2.
  • 3.
One/three disadvantages:
  • 1.
  • 2.
  • 3.
 

Leathercandle

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Advantages:

1) Even though this attack does technically 30 damage, if it were to pierce the opponent completely, it would leave them on the brink of death or immobile (I believe)

2) This technique can come from any direction around the opponent if they are over a water source.



Disadvantages:

1) Requires a water source

2) Only has short range

3) Doujutsu users can figure out where the water fang bullet is going to emerge from (I believe)
 

Leathercandle

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**I spew out a large span of water on the ground**

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

**Next I gather my chakra and send it through the water to create three pillars of spinning water which crash into your clone from three different sides, making it hard to dodge**

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
 

Leathercandle

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**(Oh man I completely forgot about the water source by the waterfall which you trained me on in the beginning of this.)**

*I start off by throwing a few kunai with bomb tags on them behind your clone (one to the left behind your clone, one directly behind your clone, and one to the right behind your clone). The clone acknowledges the tags and runs forward onto the lake where the waterfall was to avoid the explosions.*

*Next I gather my chakra and send it through the water to create three pillars of spinning water which crash into your clone from three different sides, making it hard to dodge*


(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
 

Leathercandle

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Well not pillars, but you know, the spinning water which rises from the water source!

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

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Leathercandle

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Hahahahahah!!

*As I see the water starting to rise around me forming PILLARS OF SPINNING WATER ( xD ) I stop gathering chakra in my feet which causes me to sink into the water below me. The masses of water slam into each other where I was standing, as I only released the chakra from my feet a moment before they hit me. I look up while I am underwater and vaguely see the figure of your clone, noting where it is. I now preform Hiding in the Mist Jutsu while still underwater, causing the area above the water to become very misty.*

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

*I next create a water clone and I place a bomb tag on its back under its shirt, which will detonate once I activate it.* (Under the shirt so your clone won't see the bomb tag).

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

*I give a small nod to my clone and we both emerge from the water, the real me from a distance (but close enough to see the battle, while the clone comes out of the water several meters away from your clone. The two clones engage in CQC, and your clone pins mine down eventually, and at this point I allow the bomb tag to explode, destroying your clone.*

*I release the mist.*

That was pretty good right? :yay: I said as I hold up my hand for a high-five.
 
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Leathercandle

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Oh they can follow me underwater?? >.>

Anyway though, that wasn't meant for defense, it was meant to create confusion and to conceal me once I got out of the water. I implied that the water crashed into each-other a moment after I fell underwater. Say they were aimed at my chest, I went underwater at the last second and the water crashed into each other where my chest would have been!

Is this still not okay? v.v
 

Leathercandle

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Damnit!!

*As I see the water coming at me I preform water fang bullet myself and direct it at yours, canceling them both out. Next I create two water clones and I put a bomb tag on each of their backs, which will detonate when I desire. One clone runs in an arc to the left and one goes head on against your clone. Eventually your clone is killed from the explosion of my clones.*

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
 
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Toku

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good, moving on...

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

...for this technique, begin by performing the hiding in mist jutsu. Once activating the jutsu, gather your water chakra and release it into the mist molding it to make the mist reflect natural light to blind a target...

One/three advantages:
  • 1.
  • 2.
  • 3.
One/three disadvantages:
  • 1.
  • 2.
  • 3.
 

Leathercandle

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Advantages:
1) can blind opponents
2) good for confusing the opponent
3) you can attack the opponent while they are blind

Disadvantages:
1) can only be activated in the mist
2) the opponent can still smell and hear you to locate you
3) if the opponent gets out of the mist they are no longer blinded
 

Ushiro

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Alright guy, my training method is straitforward: I post jutsu for you to perform with as much details as possible to demonstrate your understanding. Your targets are usually Pein and their summons so you could provide a "realistic" description of the jutsu's effects. Let's begin. :coffee:

This jutsu's pretty self-explanatory. Look, i've even included a video. Punish these guys.

*points out a few Peins running out of a forest they've set ablaze somehow*
1:50-2:20
[video=youtube;y2TmFnDahfI]https://www.youtube.com/watch?v=y2TmFnDahfI[/video]
(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
 
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