(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β Monkey β Hare β Rat β Boar β Bird β Ox β Horse β Bird β Rat β Tiger β Dog β Tiger β Snake β Ox β Ram β Snake β Boar β Ram β Rat β Yang Water β Monkey β Bird β Dragon β Bird β Ox β Horse β Ram β Tiger β Snake β Rat β Monkey β Hare β Boar β Dragon β Ram β Rat β Ox β Monkey β Bird β Yang Water β Rat β Boar β Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
A huge rushing water projectile in the shape of a dragon that can level anything in its path.
Makes the water form a dragon-like structure, which you can control freely.
(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
Creates an orb of water that can be manipulated into shooting several whips.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake β Ram β Horse β Hare β Ram β Horse β Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
Stronger version of a jutsu I taught you already.
(Suiton: SuikΕ TeppΕ no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Like the jutsu says, a stronger version of a jutsu I taught you already.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Again, it works the same as a jutsu I taught you already. This time, you don't need direct contact with it.
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Creates three sharks instead of just one, like in the previous version. Btw, general rule, if a jutsu is divided into multiple structures, like this one that shoots 5 sharks, the damage stated in the jutsu and the rank refers to the combined attack of all 5 sharks. Each shark by itself is weaker than a full A rank attack.
(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β Ox β Monkey β Rabbit β Ram β Boar β Ox β Horse β Monkey β Tiger β Dog β Tiger β Snake β Tiger β Ox β Monkey β Rabbit β Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
Make a huge portion of water rise in the sky and then drop on your opponent.
(Suiton: Senkogenma Kujo) β Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
Same as previous techniques.
(Suiton: Kyojin Nami Shougeki) β Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
Makes water lift forming a huge wave.
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β Snake β Rat β Snake β Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
I've taught you this jutsu already. I'm mentioning it again because you can achieve it by manipulating existing water, which is the point of this 3rd Method.
(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).
Materializes water around you arm that forms a huge spike. This just does not require a water source.
(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β Horse β Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Creates a vortex of water which you can make spin around yourself to act as a barrier, or you can simply shoot it towards your opponent.
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Stronger and more chaotic version of a jutsu I taught you previously, ending in a water explosion.
(Suiton: Gobo Shukusame) β Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
Firstly you use your water chakra to make the water erupt stronger and faster, throwing your opponent in the air. Then you release 5 water shakrs (You don't need water source for that part) that you can shoot towards your enemy before you make one implode upon your enemy. You can control the sharks freely in mid-air, allowing them to turn around and attack again as you wish. If they are damaged but not completely destroyed, you can make them dive on a water source and that will repair them.
(Suiton: Senijikizame) β Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short β Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Creates one thousand sharks of water. Pretty much overkill.