[Water Session] Mist01

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the water prison, would it be suicidal which i think it is if i combine it with lightning, do i have the tendency to be shocked too.

The whirlpool, if used against me, can chakra be used to stay glued and move with the water's movement.

Also the whirlpool, i can as well use concurrently earth spikes to emerge from under the water source so it slams the target against it. Is that possible.
 

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the water prison, would it be suicidal which i think it is if i combine it with lightning, do i have the tendency to be shocked too.

The whirlpool, if used against me, can chakra be used to stay glued and move with the water's movement.

Also the whirlpool, i can as well use concurrently earth spikes to emerge from under the water source so it slams the target against it. Is that possible.
Yeah, the prison one is easily countered if you're suicidal. Since it requires contact, if an opponent uses lightning inside it, it will shock you. But it will also electrocute himself, so people don't tend to use that counter.

No, it's too strong for that, and if you move with the water motion you'll get sucked down underwater. Basically you can use walking on water technique to minimize the effects and get moved around in a somewhat controlled manner, but you'll get dragged underwater nonetheless, and then, walking on water won't help you.

Not only is that possible, that is an excellent combo :)

Next batch: (Btw, remember, unless stated otherwise, all these jutsus require a water source. So when I say "This jutsu creates a structure" it means that the structure comes from a nearby water source and then preforms whatever action it is stated in the description, ok?)

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
A huge rushing water projectile in the shape of a dragon that can level anything in its path.

Makes the water form a dragon-like structure, which you can control freely.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Creates an orb of water that can be manipulated into shooting several whips.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

Stronger version of a jutsu I taught you already.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

Like the jutsu says, a stronger version of a jutsu I taught you already.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Again, it works the same as a jutsu I taught you already. This time, you don't need direct contact with it.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

Creates three sharks instead of just one, like in the previous version. Btw, general rule, if a jutsu is divided into multiple structures, like this one that shoots 5 sharks, the damage stated in the jutsu and the rank refers to the combined attack of all 5 sharks. Each shark by itself is weaker than a full A rank attack.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Make a huge portion of water rise in the sky and then drop on your opponent.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Same as previous techniques.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Makes water lift forming a huge wave.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

I've taught you this jutsu already. I'm mentioning it again because you can achieve it by manipulating existing water, which is the point of this 3rd Method.

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

Materializes water around you arm that forms a huge spike. This just does not require a water source.

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β†’ Horse β†’ Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Creates a vortex of water which you can make spin around yourself to act as a barrier, or you can simply shoot it towards your opponent.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Stronger and more chaotic version of a jutsu I taught you previously, ending in a water explosion.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Firstly you use your water chakra to make the water erupt stronger and faster, throwing your opponent in the air. Then you release 5 water shakrs (You don't need water source for that part) that you can shoot towards your enemy before you make one implode upon your enemy. You can control the sharks freely in mid-air, allowing them to turn around and attack again as you wish. If they are damaged but not completely destroyed, you can make them dive on a water source and that will repair them.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

Creates one thousand sharks of water. Pretty much overkill.
Questions? Btw, I'm teaching you Kage ranked jutsus but you're not allowed to use them until you reach that rank, okay?
 

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Yeah, the prison one is easily countered if you're suicidal. Since it requires contact, if an opponent uses lightning inside it, it will shock you. But it will also electrocute himself, so people don't tend to use that counter.

No, it's too strong for that, and if you move with the water motion you'll get sucked down underwater. Basically you can use walking on water technique to minimize the effects and get moved around in a somewhat controlled manner, but you'll get dragged underwater nonetheless, and then, walking on water won't help you.

Not only is that possible, that is an excellent combo :)

Next batch: (Btw, remember, unless stated otherwise, all these jutsus require a water source. So when I say "This jutsu creates a structure" it means that the structure comes from a nearby water source and then preforms whatever action it is stated in the description, ok?)

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
A huge rushing water projectile in the shape of a dragon that can level anything in its path.

Makes the water form a dragon-like structure, which you can control freely.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Creates an orb of water that can be manipulated into shooting several whips.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

Stronger version of a jutsu I taught you already.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

Like the jutsu says, a stronger version of a jutsu I taught you already.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Again, it works the same as a jutsu I taught you already. This time, you don't need direct contact with it.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

Creates three sharks instead of just one, like in the previous version. Btw, general rule, if a jutsu is divided into multiple structures, like this one that shoots 5 sharks, the damage stated in the jutsu and the rank refers to the combined attack of all 5 sharks. Each shark by itself is weaker than a full A rank attack.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Make a huge portion of water rise in the sky and then drop on your opponent.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Same as previous techniques.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Makes water lift forming a huge wave.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

I've taught you this jutsu already. I'm mentioning it again because you can achieve it by manipulating existing water, which is the point of this 3rd Method.

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

Materializes water around you arm that forms a huge spike. This just does not require a water source.

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β†’ Horse β†’ Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Creates a vortex of water which you can make spin around yourself to act as a barrier, or you can simply shoot it towards your opponent.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Stronger and more chaotic version of a jutsu I taught you previously, ending in a water explosion.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Firstly you use your water chakra to make the water erupt stronger and faster, throwing your opponent in the air. Then you release 5 water shakrs (You don't need water source for that part) that you can shoot towards your enemy before you make one implode upon your enemy. You can control the sharks freely in mid-air, allowing them to turn around and attack again as you wish. If they are damaged but not completely destroyed, you can make them dive on a water source and that will repair them.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

Creates one thousand sharks of water. Pretty much overkill.
Questions? Btw, I'm teaching you Kage ranked jutsus but you're not allowed to use them until you reach that rank, okay?
yes sensei,

now. The dragon water whip, needs water source and the whips, can it move in all directions and even curved path, and if one makes like 3 whips out of the sphere, is a whip equivalent to B-rank?

Gushing water imprisonment, where do the water come from, will it just materialize or it comes from the ground, and how fast is it to completely cover the target in a sphere?

As for the Last jutsu. I will only use it when i get to kage rank, i tought at first you wanted to post a fobbiden rank jutsu, but i'm still wondering why an s-rank jutsu requires a kage-rank to use.
 

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yes sensei,

now. The dragon water whip, needs water source and the whips, can it move in all directions and even curved path, and if one makes like 3 whips out of the sphere, is a whip equivalent to B-rank?

Gushing water imprisonment, where do the water come from, will it just materialize or it comes from the ground, and how fast is it to completely cover the target in a sphere?

As for the Last jutsu. I will only use it when i get to kage rank, i tought at first you wanted to post a fobbiden rank jutsu, but i'm still wondering why an s-rank jutsu requires a kage-rank to use.

Nope, the whole jutsu combined is B rank, each part is a bit weaker. You can't really put a rank label in it.

The water comes from the water source. It's pretty fast, a couple of seconds.

It's just what's in the restriction, can't do anything about it.

More questions?
 

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Well then, Method 4: Alternative Releases.

Apart from manipulating/creating normal clear water, you are able to use Water Chakra to bring forth different types of water, such as Oil and Sticky Syrup. Although they fit under water jutsus, they have different properties.

Oil has very high flammability but it's conductivity is a bit lower than water's. You basically create a black oil which you can use to power up your fire jutsus, giving them more substance. Likewise, you can lit the oil on fire by using a paper bomb.

Sticky Syrup is not flammable and it's conductivity is also lower than water's. Though, like the name says, it's very sticky, and can trap your opponents and restrict their movements.

Any questions?
 

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Method 5: Specifics

These are a series of jutsus that do not fit the rest, for they explore different properties of Water:

These stand as the ability to create rainclouds, which will produce rain with different abilities:

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

These will allow you to sense your opponent by sensing the interruptions of chakra. Likewise, they act as a way for you to confuse your opponent's chakra sensing abilities, as he/she will sense your chakra on every drop, preventing him/her from pin pointing your location.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

This will create rain that then forms a large wave of water, which you can direct towards your opponent. The water is special in a sense that it drains chakra from your opponent.

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram β†’ Dog β†’ Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.

This jutsu works similarly, but instead of draining your opponent's chakra directly, it drains it from your opponent's attacks, reducing their strength. You can use this technique because of your Mangetsu bio affiliation with Kirigakure, and you may only use it with characters from Kirigakure/Hidden Mist.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

This is very similar to the hydration technique. It basically turns your body into water, allowing you to dodge attacks. This technique is less powerful than the Hydration technique.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Uses water chakra to not only propel you through water, it also masks your presence with a coat of chakra.

(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Similar to the above one, but instead of propelling you, it simply masks you, thus being more powerful in terms of camouflage than the first.
 
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