[Water Session] Mist01

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Water is a soft, fragile, mild and cold nature
substance made of the chemical combination of
hydrogen and oxygen, it has molecules closely
packed together there by can fill any kind of
contain due to its loosely bound atoms, it can
also be formed into any shape. Water can contain little or no air there leaving almost no
oxygen for fire combustion which makes it
stronger than fire. Water as a liquid can be
made into other forms of mater, ice(solid) by
freezing that is, extremely cooling down water
below melting point and 2ndly, steam(gas) by heating water above boiling point. Weakness: earth is a weakness to water since
earth is solid and close quantumly packed which
makes water not able to pass through Strength: Fire as previously stated is a weak
element to water since water don't allow
combustion which happens to be a life for fire. Combination:
water + Wind can be combined in many ways,
ranging from ice, rain
water + earth: this gives mud
water + Lightning: storm
and many more, i tried not to look up and see what i can come up with
 

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Water is a soft, fragile, mild and cold nature
substance made of the chemical combination of
hydrogen and oxygen, it has molecules closely
packed together there by can fill any kind of
contain due to its loosely bound atoms, it can
also be formed into any shape. Water can contain little or no air there leaving almost no
oxygen for fire combustion which makes it
stronger than fire. Water as a liquid can be
made into other forms of mater, ice(solid) by
freezing that is, extremely cooling down water
below melting point and 2ndly, steam(gas) by heating water above boiling point. Weakness: earth is a weakness to water since
earth is solid and close quantumly packed which
makes water not able to pass through Strength: Fire as previously stated is a weak
element to water since water don't allow
combustion which happens to be a life for fire. Combination:
water + Wind can be combined in many ways,
ranging from ice, rain
water + earth: this gives mud
water + Lightning: storm
and many more, i tried not to look up and see what i can come up with
Please don't write like that, make whole sentences, don't break them halfway through. It makes it really distracting and hard to read.

While Water is indeed weaker/less tangible than Earth, it is much more flexible. If blocked incorrectly, water can find it's way around an earth defense. The most extreme of cases, sending a large stream of water against a small spike of earth. Even if the first is C rank and the second is A rank, the water will not be stopped by the spike, rather it will bend around it and continue, as if unaffected.

No rain nor Ice. While you can indeed blast wind against a water jutsu and thus recreate rain, it is not "proper" rain, rather just loose water drops that were spread out by the blast. Wind is an element of speed and a cooling agent. Unite it with Water and will make it sharper and faster. The cooling effect can be brought up as having the water acquire small ice crystal, which add tangibility and cutting power, but it is not considered nor is it at pair with the Ice Element.

Earth and Water, yes, it gives mud. Why is it advantageous? Explain

Well, yes, that is the basis of the Element Storm, but that is not what I'm looking for. I want combinations that you can preform in battle, not advanced elements. How can a lightning jutsu be combined with a water jutsu or with water in general?
 

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Please don't write like that, make whole sentences, don't break them halfway through. It makes it really distracting and hard to read.

While Water is indeed weaker/less tangible than Earth, it is much more flexible. If blocked incorrectly, water can find it's way around an earth defense. The most extreme of cases, sending a large stream of water against a small spike of earth. Even if the first is C rank and the second is A rank, the water will not be stopped by the spike, rather it will bend around it and continue, as if unaffected.

No rain nor Ice. While you can indeed blast wind against a water jutsu and thus recreate rain, it is not "proper" rain, rather just loose water drops that were spread out by the blast. Wind is an element of speed and a cooling agent. Unite it with Water and will make it sharper and faster. The cooling effect can be brought up as having the water acquire small ice crystal, which add tangibility and cutting power, but it is not considered nor is it at pair with the Ice Element.

Earth and Water, yes, it gives mud. Why is it advantageous? Explain

Well, yes, that is the basis of the Element Storm, but that is not what I'm looking for. I want combinations that you can preform in battle, not advanced elements. How can a lightning jutsu be combined with a water jutsu or with water in general?
Thanks for the correction. Mud can be used in various ways due to its binding nature though its a less ductile, can be use to hold in place an opponent maybe from using their limbs and due to its molten state, it makes water more heavier and stronger although its not pure water. Mud can also be used to form walls which can defend projectiles and due its attacking and defensive purposes, mud proves to be a useful combination of water.

Water can be use efficiently with lightning since water is a good conductor or electricity. So having used wate as the base of an attack, lightning can be incorporated the make the damage done more ghastly.
 

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Thanks for the correction. Mud can be used in various ways due to its binding nature though its a less ductile, can be use to hold in place an opponent maybe from using their limbs and due to its molten state, it makes water more heavier and stronger although its not pure water. Mud can also be used to form walls which can defend projectiles and due its attacking and defensive purposes, mud proves to be a useful combination of water.

Water can be use efficiently with lightning since water is a good conductor or electricity. So having used wate as the base of an attack, lightning can be incorporated the make the damage done more ghastly.
Indeed, good. And I think we covered Fire as it can be used to make boiling water to scold your opponent, or steam, to hide your tracks. Right?

So, the training: Basically all Water Jutsus can fall in 5 categories, which is what I'm going to teach you. They will vary in power as the ranks go up, but their techniques are pretty much the same:

Method 1: Basic Projectiles
Method 2: Streams/Water Sources
Method 3: Water Manipulation
Method 4: Alternative Releases (Water/Oil/Syrup)
Method 5: Specifics (Body Liquid)


The first method is about focusing water chakra from within your body and then materialize it as a quick and concentrated projectile of water. They all follow the same method, concentrate water chakra on your mouth, mold it by using handseals and then spit it out. They have speed and a certain tangibility, of course, never faster than wind or stronger than earth, but they do pack a certain punch. This, allied with the fact that they don't require water source, and thus can be freely used wherever, makes them quite resourceful.

So begin by concentrating water chakra on your mouth and spit it out, aiming to knock off these beer bottles. *places 3 bottles on a nearby fence, 10 meters from you*
 

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Indeed, good. And I think we covered Fire as it can be used to make boiling water to scold your opponent, or steam, to hide your tracks. Right?

So, the training: Basically all Water Jutsus can fall in 5 categories, which is what I'm going to teach you. They will vary in power as the ranks go up, but their techniques are pretty much the same:

Method 1: Basic Projectiles
Method 2: Streams/Water Sources
Method 3: Water Manipulation
Method 4: Alternative Releases (Water/Oil/Syrup)
Method 5: Specifics (Body Liquid)


The first method is about focusing water chakra from within your body and then materialize it as a quick and concentrated projectile of water. They all follow the same method, concentrate water chakra on your mouth, mold it by using handseals and then spit it out. They have speed and a certain tangibility, of course, never faster than wind or stronger than earth, but they do pack a certain punch. This, allied with the fact that they don't require water source, and thus can be freely used wherever, makes them quite resourceful.

So begin by concentrating water chakra on your mouth and spit it out, aiming to knock off these beer bottles. *places 3 bottles on a nearby fence, 10 meters from you*
understood!

first of all i focus chakra all over my body then with nature manipulation, i knead water chakra into my mouth then i spit it out converting it to actual compressed water as it leaves my mouth aim at a bottle placed 10meters infront of me, then i do the same for the remaining two bottles.
 

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Here is the list of techniques that employ this method (Handseal > Charge Water in Gut > Spit a Water Projectile). Like the method says, none of them require a water source.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.

This has other methods of preforming, but one of them is the ability to spit out small projectiles shaped like bullets. Should have the same speed as a throwing ball.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.

Bigger bullet, slightly faster given the rotation of the water and the increase of power.

(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)

Similar to the ones above, but has the shape of a shark thus is more hydrodynamic and aerodynamic. It is still essentially a water projectile, so it won't change speed mid-air/underwater.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

Much bigger water shot, faster than previous ones.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

The strongest water projectile technique. Is basically the same as the Shark projectile I mentioned previously, at a much bigger scale and with the power to absorb weaker techniques without loosing power or speed, which translates in the jutsus being incorporated into the shark (Earth adds debris which increases the tangibility/mass f the shark, Fire heats it up, Water adds more substance/mass, Lightning electrifies it, Wind lowers the temperature and sharpens the edges, increasing speed).


Questions?
 

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the shark techniques, to be sincere never knew at first they would be spit therfore goes my question. If i am to spit something large and heavy as that and to make it land atop the target then i will need to raise my face up bending my head to the back thereby i will be open to ground attacks at that moment. Can you enlighting me on this or a possible solution?
 

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the shark techniques, to be sincere never knew at first they would be spit therfore goes my question. If i am to spit something large and heavy as that and to make it land atop the target then i will need to raise my face up bending my head to the back thereby i will be open to ground attacks at that moment. Can you enlighting me on this or a possible solution?
Lol, well, you don't have to be as drastic. It's not like you can't spit the projectiles from a complete vertical position. There is a certain amount of freedom you can have with your own description of a technique.

You can say that you control the chakra and water input so that you only raise the head a bit but the shark still preforms an arc in the air and lands on your opponent head on. You can also say you spit it with great speed so it rams towards your opponent parallel to the ground.

While spiting these jutsus, you're just as vulnerable as with any other jutsu. These do not increase it. And by the time you spit these, and thus the minimum amount of time your opponent has to wait before he can start his turn, you should have enough time to brace yourself for a counter. These are short lived projectiles, so you only have to deliver active input for a very short amount of time, enough to make a ball or a shark. That particular disadvantage only comes in play in method 2, where the jutsus require you to actively spit out water for a long period of time, but even those can be broken if needed.

If you really are worried about someone sending you a ground attack while you're busy shooting water, then you can try to distract the opponent with a jutsu before you preform the water projectile technique.
 

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next method is Method 2: Streams/Water Sources.

These techniques also require no water source to be preformed, and are in fact one of the best ways to actually create a water source. They stand as the ability to materialize a more continuous and thus bigger stream of water, instead of a short-timed shot of water, like in the previous method.

You can preform these techniques in two forms:

1. Handseals
2. Charge Chakra in the Gut
3. Spit out a continuous stream of water.

or

1. Handseals
2. Charge Chakra in the air
3. Materialize a great mass of water from nothing and direct it at your opponent.


Since it's continues, it carries more force than a projectile, so if a stream jutsu is of the same rank as a projectile, although the initial collision would be equal, the stream would continue to push afterwards. It is also a great way to create a water source to manipulate afterwards.

Another great way of using it is, if the range of the technique allows, materializing the water right on top/around your opponent. If you preform it correctly, you could encase your opponent in water and drown him, or, if the opponent is using a lightning jutsu, it will cause your opponent to electrocute himself.

But there is a disadvantage, as noted by you. Since you are continuously and actively delivering chakra and water, it will make you vulnerable or at least distracted to other jutsus. I know for a fact that Izuna enjoys disrupting people's jutsus whenever he has the chance. There is an advantage to continuous output of water (or wind, fire, etc), as you can push continuously, but it also means you're busy for a longer duration of time.

You can, at any point of the technique, dispel it and quickly focus on something else, but the danger remains, and you should be aware of it.

Questions? More uses you can think of?
 

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don't know if this question is worth it but i could ask it. Can this continous stream be of wide range as in able to drowse an inferno covering a wide area(horizontally) or you need to wave your head left to right to make it circulate?
 
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don't know if this question is worth it but i could ask it. Can this continous stream be of wide range as in able to drowse an inferno covering a wide area(horizontally) or you need to wave your head left to right to make it circulate?
You can make it wider instead of more concentrated. That's why description is so important. Within the boundaries of the jutsu's own description, you can manipulate it as the situation requires. For example, something I want the full force of a water jutsu to be concentrated on a spot about my side, so that it can overpower a jutsu of the same rank but is much more spread out. The remaining of the jutsu can pass through me, because I protected the essential :)
 

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You can make it wider instead of more concentrated. That's why description is so important. Within the boundaries of the jutsu's own description, you can manipulate it as the situation requires. For example, something I want the full force of a water jutsu to be concentrated on a spot about my side, so that it can overpower a jutsu of the same rank but is much more spread out. The remaining of the jutsu can pass through me, because I protected the essential :)
alrighty then!
 

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Anyway, let's reveal the jutsu list for Method 2

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.

You can use this to create small streams/beams of water from your mouth or materialize them in air up to mid-Range

(Suiton: Suishōha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.

Materializes water out of the air, anywhere up to Mid-range, which you can then direct towards your opponent, or any other target you want.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A stream of concentrated water, like a beam, shot from the mouth.

(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.

Materializes a large volume of water from the ground, which can then surround your opponent, drowning them.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Similar to Water Gun, shown previously, but used from the hand and not from the mouth.

(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)

Allows you to materialize a large stream of water anywhere up to mid-range, and direct it towards your opponent.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Similar to Hand of Waves, less concentrated but stronger and bigger.

(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river

You can either spit it from your mouth or materialize it anywhere within range.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Similar to previous jutsus, although more powerful. Can only be spat.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Materialized water anywhere within range, but the water is materialized with no momentum, so it must be created at a relatively big height in order to gain more power due to gravity.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Similar to many of the previous techniques. Btw, small ocean's worth is an exaggeration, it's more like a lake than an ocean.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Works similarly to previous techniques. The difference is that once the stream reaches a certain distance, about 1, 1.5 meters from your mouth, it inverts, as if it hit an invisible wall, and it forms a strong sphere around you.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Similar to technique I taught previously. Instead of spreading out, the water forms into a gigantic orb, with you in it's center. As you move, so does the orb, if you wish it so.
 

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Anyway, let's reveal the jutsu list for Method 2

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.

You can use this to create small streams/beams of water from your mouth or materialize them in air up to mid-Range

(Suiton: Suishōha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.

Materializes water out of the air, anywhere up to Mid-range, which you can then direct towards your opponent, or any other target you want.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A stream of concentrated water, like a beam, shot from the mouth.

(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.

Materializes a large volume of water from the ground, which can then surround your opponent, drowning them.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Similar to Water Gun, shown previously, but used from the hand and not from the mouth.

(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)

Allows you to materialize a large stream of water anywhere up to mid-range, and direct it towards your opponent.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Similar to Hand of Waves, less concentrated but stronger and bigger.

(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river

You can either spit it from your mouth or materialize it anywhere within range.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Similar to previous jutsus, although more powerful. Can only be spat.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Materialized water anywhere within range, but the water is materialized with no momentum, so it must be created at a relatively big height in order to gain more power due to gravity.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Similar to many of the previous techniques. Btw, small ocean's worth is an exaggeration, it's more like a lake than an ocean.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Works similarly to previous techniques. The difference is that once the stream reaches a certain distance, about 1, 1.5 meters from your mouth, it inverts, as if it hit an invisible wall, and it forms a strong sphere around you.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Similar to technique I taught previously. Instead of spreading out, the water forms into a gigantic orb, with you in it's center. As you move, so does the orb, if you wish it so.
just a question.
using the water to form an orb around me, am i prone to lightning.
 

Lili-Chwan

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just a question.
using the water to form an orb around me, am i prone to lightning.
Yes. Any contact with water or water jutsus means you will be prone to be hit by a lightning jutsu, for the water will guide it to you.

Well then, Method 3: Water Manipulation.

It stands as the ability to apply your chakra onto any water source around you, and re-shape it, move it around, give it motion. Through this method, you are able to give water almost any use. It plays out similarly as the other methods. First you make Handseals, then you spread chakra on any water source within range, then you make that water source preform any action you want it to preform.

Except a few exception, ALL the jutsus require a Water Source.
 

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(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.

You can use this jutsu to manipulate existing water and shape it like objects.

(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.

Use this jutsu to turn existing water into a thick mist, which can be used to cover your tracks.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.

Same as the first, but only creates a sword. You can put your hand in water and then pull a sword out of it or have a sword lift from water which you can then grab.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

Turns water into a shark. After that it acts as a projectile.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

Turns water into a whip which can bind or lash out opponents.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.

Turns water into a clone with all the restrictions said above. They are tangible, so they can use average taijutsu.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Brings forth water and makes it spiral on itself. It acts as a projectile afterwards.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

Manipulates the mist created before allowing you to guide light to blind your opponent.

(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.

Makes water rotate around you, protecting you.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.

When you're standing in water, you can channel it through your body into your arm, creating an orb that can trap your opponent. It's very thick, preventing your opponent from swimming around.

(Suiton: Suishouu Gorugan) - Water Style: Strong Current Torrential Rain
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A current of water that can be shape into a dragon/snake to attack but is`nt a rushing flow like Water dragon,this body of water is staionary excpet when being used to attack.It is sent towards the target as a biting serpent.

Lifts water up and shapes it like a serpent. You can then throw it towards an opponent.

(Mizu Kamikiri) - Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

Makes water shoot out like a jet.

(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.

Makes water rise and drown your opponent.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.

Makes water rise and spiral around itself. It acts as a stream of water/projectile which you can split around so it can attack a wider range of opponents, or simply attack the same target from multiple angles.

(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)

Makes water revolve around itself, creating a whirlpool that sucks your opponent underwater. If the ground bellow is spiked or something similar, it will cause greater damage, as you will basically slam your opponent there.



There are more to come. Do you have any questions on this batch?
 
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