[Water Release] with Ciberr

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Ciberr

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I've seen your descriptions with your training under Nemo. They're sexy. So you've showed me you're able to understand your justu. Therefor your are done with water. Congrats. Yeah you wish. Though i was serious about your replies, so with me i don't expect much of you other then this template. Which is pretty simple.

Okay ?

PHP:
[CODE][B]One/three advantages and disadvantages:[/B]
[LIST]
[*]1. 
[*]2.
[*]3.
[*]
[/LIST]
[B]How you would use it in battle:[/B]
[B]How you would counter it:[/B]
[B]Questions about the justu:[/B]
[/CODE]
 

Ciberr

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First.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

This justu is pretty simple. Using your suiton chakra generate a strong jet of water from your hands. Just as the image below exhibits.

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Thoth

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One/three advantages and disadvantages:
  • 1. Advantage - requires no water source
  • 2. Advantage - requires no hand seals
  • 3. Disadvantage - range of the technique is short
How you would use it in battle: Due to the fact that this technique requires no hand seals and can be done without a water source, I would use this technique to react really quickly when I'm really close to him/her and leave my opponent almost no time to properly react to it.

How you would counter it: I'd counter this technique by using a C-rank technique that doesn't requite hand seals, such as Wind Release: Wind Terror becausr eit's important to react quickly enough.

Questions about the justu: N/A
 

Ciberr

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Sorry for taking so long. I just take a break here and there from training.



(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar β†’ Dog β†’ Horse β†’ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

There are the next two justu on the list. You've already preformed a justu similar to both of these justu, so i don't want you to preform them/ post the template as usual. Do you have any questions about those two justu ? If not we can continue on.
 

Thoth

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One/three advantages and disadvantages:
  • 1. Disadvantage: Requires a water source.
  • 2. Advantage: Requiress no hand seals
  • 3. Advantage: The created vortex is very mobile and it's easy to control its direction.
How you would use it in battle: I would use this technique to stike the opponent from different angles, aka I would let him spend a technique by defending himself on one side, and then I would change the spot of the attack.

How you would counter it: I would use Earth Release: Rock Pillar Prison Technique to create rock pillars around myself.

Questions about the justu: N/A



One/three advantages and disadvantages:
  • 1. Disadvantage: Must be performed on a water source.
  • 2. Disadvantage: Requiress 4 hand seals.
  • 3. -
How you would use it in battle: I would use this technique to drag my opponent into the water without having to pull him/her myself and use him/her being underwater to perform some of water techniques.

How you would counter it: I would use Earth Release: Stone Spikes to raise myself up and leave from the whirlpool.

Questions about the justu: N/A

Remember those last two techniques that Leaf posted in previous my training? I haven't actually learned them, so I hope it won't be a problem if I just fill your template.

One/three advantages and disadvantages:
  • 1. Advantage: No water source required.
  • 2. Disadvantage: It is useless in rocky areas.
  • 3. Advantage: It has numerous uses.
How you would use it in battle: Most probably, I would create a body of water that would serve as defence and also wuold be able to attack or I would use it for summoning.

How you would counter it: I'd probably just defeat that body and prevent it from using it's various features by stabbing it with Earth Release: Stone Spikes.

Questions about the justu: N/A



One/three advantages and disadvantages:
  • 1. Advantage: The user is invisible to the normal human eye.
  • 2. Disadvantage: Not only that you weed a water source, but you really need a big one.
  • 3. -
How you would use it in battle: I'd use this one when I'd be in the water and needed to hid myself from opponent and preform a technique that need time due to a lot of hand seals or needs preparation, etc.

How you would counter it: This isn't actually an attack, but only an aid for a sudden attack or a trap and I would use sensory skills is possible to see through it, otherwise nothing.

Questions about the justu: N/A
 

Ciberr

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You didn't have to post them. You should try reading what i say ._.



(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram β†’ Snake β†’ Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

To preform this justu you form the 3 listed handseals and send your suiton chakra into the moisture in the area you desire. You are then to condense the said chakra to create black flammable mist that forms a small cloud. The cloud will then disperse and cover your target in flammable oil which you can ignite in a various amount of ways. Which should be obvious to you.
 

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One/three advantages and disadvantages:
  • 1. Disadvantage: When you attack your opponent with it, the rain can be transformed into a disadvantage if your opponent uses fire + wind combination.
  • 2. Disadvantage: Requires three hand seals
  • 3. Advantage: The technique can in some circumstance not only stop a Fire Release technique, but also use it against the opponent in one move.
How you would use it in battle: I would use this technique when my opponent would use a Fire Release technique that requires more hand seals, I would form the cloud above his/her head and let the oil rain go. As soon as the opponent releases the fire, it will couse it to burn around him/her and stop his/her attack.

How you would counter it: I would counter this technique by blowing the mist and oil away from me, towards the opponent, for example by using Wind Style: Hurricane Fist. And then, when it starts going towards the opponent, I would use a fire technique like Fire Release: Great Fireball Technique and all together, that defence/attack would be very deadly.

Questions about the justu:N/A
 

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We will be skipping these next two justu. Please post any questions you have about them if any.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
 

Ciberr

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You missed me ?



( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

By sending your suiton chakra into the ground anywhere up to mid range you can generate a pillar of non lethal water to rise up lifting that target into the air. You can even do this on yourself to send yourself in the air to dodge an incoming attack or attack from the sky. Making this justu one of the better water justu there is.

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

That justu is simple. By simply generating water around your right hand after preforming the ram handseal you can thrust your arm forward sending your opponent back. This is only usable up to short range, while in short range a handseal seems 400 times longer lol. So use this at your own risk.
 

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Of course I did. :blush:



One/three advantages and disadvantages:
  • 1. Advantage: No hand seals required.
  • 2. Advantage: No water source required.
  • 3. Advantage: Can be used to raise yourself up into the ground and thus kind of has a defensive feature.
How you would use it in battle: I can't find much disadvantages in this technique, except that the water isn't really lethal but that's okay, because this isn't a technique that is for hurting the opponent. So, I would use this technique to raise my opponent into the air and make him/he more exposable to one of my technique and/or interrupt him/her in maing her/his own technique. I would also use it to raise myself into the air and use it as a help to perform another technique more succesfully and/or defend myself against small projectiles, even some weaker Wind and Fire techniques.

How you would counter it: This technqiue doesn't actually go after hurting you but only to raise you up in the air. If my opponent would raise me into the air like that, I would most probably deal with it and try to make the best out of the situation and use my place in the air for performing an another technique or just made a backflip to get off of it. Like for example, I would use this for performing a Knejutsu move Falling Water if my opponent would be closer to me.

Questions about the justu: N/A



One/three advantages and disadvantages:
  • 1. Disadvantage: Requires a hand seal and the range is short.
  • 2. Advantage: Even though it requires a hand seal, releasing of the ball is still pretty rapid and fast and could be used well in a close combat battle.
  • 3. Advantage: Doesn't require a water source.
How you would use it in battle: Now, even though this is a short range technique and even requires a hand seal, it could be still used pretty productively. For example, if my opponent and me are fighting in close range and are tossing some taijutsu attacks at each other, I could unnoticeably make a hand seals while trying to kick him with my foot while spinning around my axis. And then when it will look like I want to punch him/her, I unexpectedly release that bullet towards him/her pushing him/her away, leaving me an opening.

How you would counter it: I think that this is easily defeatable by a simple Earth Release Release Technique because of the obvious erth - water relation and because this technique doesn't require any hand seals and thus, you can be ast enough to defend. I would create like a small earth bullet or that would go after that water bullet.

Questions about the justu: N/A
 
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Ciberr

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( Suiton: SeisuiryΕ« ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.


This justu is also very simple. By using your suiton chakra you can generate a moving body of water under your feet which carries you towards your opponent. Where you'll then stab them with a sword multiple times. For Obvious reasons this justu isn't used too much.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

By building up suiton chakra into your mouth you can expel the water into your hand in the form of a whip. The whip can only go up to short range so the range and damage is limited.
 

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One/three advantages and disadvantages:
  • 1. Disadvantage: By going towards the clone like that, it leaves you very exposable to opponent's attacks and kind of like causes you to go straight into the opponent's technique.
  • 2. Disadvantage: A fair amount of time is needed for you to create a body of water and then to get to then opponent, it's not fast enough.
  • 3. Disadvantage: Requires you holding a sword and then later, it's extremely easy for your opponent to defend himself/herself against the sword.
How you would use it in battle: I really doubt I would ever use that technique. The only advantages I see in them are no water source required and no hand seals. Not enough for me to try using it, that water body that you create, can simply be replaced by running and kenjutsu moves by any Kenjutsu technques. But I guess I would use it if my opponent would be paralyzed and I would want to play with him and thus mock him.

How you would counter it: So, my opponent would basically create himself a water body to drivwe on him to get to me and give me some sword slashes? Sounds like my granda driving on her slow scooter. Basically, while the opponent is traveling to get to me, I simply blow him away with almost any Wind techniques there is.

Questions about the justu: N/A



One/three advantages and disadvantages:
  • 1. Disadvantage: The whip barely does any damage and is one amoung few whips we have on NB. Repeatable.
  • 2. Advantage: The ship can be formed pretty quickly and thus the user could make a sudden attack, stoping him/her from an attack.
  • 3. Disadvantage: Only goes up to short-range which is really a small and short whip.
How you would use it in battle: Due to this technique being able to be performed pretty fast, I would use it either to stop my opponent from doing hand seals while being in close range by slashing his hand with the whip (not many would use hand seals in close range, though). Or I would disrupt a taijutsu user's technique by slashing his leg or hand wiht the whip.

How you would counter it: To counter this technique, I would probably make myself a small tool with Earth Release Technique and stop the whip. But even if I don't manage to stop it, it won't be a big deal. Sorry to be a bit noncreative but just that D-ranked Earth tecgnique just seems perfect for the last techniques.

Questions about the justu: N/A
 

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( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This justu is simple and is the last C rank water justu. (Thank the lord) For this justu you'll need to send your suiton chakra into the air above you and condense the vapor in order to bring forward multiple projectiles of water which will shoot at your target with great speed. You can also do this, but at the swing of your hand.
 

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One/three advantages and disadvantages:
  • 1. Advantage: The small projectiles are both quickly formed and are later swift.
  • 2. Disadvantage: The projectiles aren't deadly at all.
  • 3 Advantage: It's hard to dogde them because the user creates many projectiles.
How you would use it in battle: I like this technique very much. I can simply wave with my hand towards my opponent, no hand seals, no water source and a bunch of projectils start going after my opponent. Now even though they aren't exactly deadly, I would create really many of them and it would be very hard for my opponent to dogde them all. And the projectiles would definitely distract him and even push him back. This is extremely useful in close-range combat.

How you would counter it: To properly counter this, I need something that's pretty rapid and without hand seals, aka one of C-ranked Wind Release techniques. I chose Wind Release: Great Vacuum Cannon which would create a big sphere in front of me and push all of the objcets in front of me and the user himself/herself backwards.

Questions about the justu: N/A

Finally B-rank! C-rank lasted for ages, lol.

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Ciberr

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar β†’ Dog β†’ Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

This justu is pretty good. You preform 3 handseals and generate a vortex of water in either of your palms. The vortex of water can be blasted forward creating a spinning wall of water which you can attack or defend with.
 

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One/three advantages and disadvantages:
  • 1. Advantage: Requires no water source.
  • 2. Disadvantage: Requires three hand seals
  • 3. Advantage: Can be used both as an offense and as a defence
How you would use it in battle: This techniques is pretty usefull, one of the best water techniques. I think that this is even better than the usual defence Water Style: Water Encampment Wall because the user doesn't need to perform any hand seals and this technique can be also used as an attack. (The only thing is that due to this technique being B-rank, it can defend from less powerful techniques than the encampment wall). So, I would use this technique pretty much everytime I need a defence against an A-ranked fire and use it as an attack when I need quick and powerful water torrent to wash away my oppoent. Good whilst fighting a Taijutsu user in close-range.

How you would counter it: To counter this technique when being attack with it, I would defend myself by using a B-ranked wind technique with similar fetures (speed, power and how it's used), such as Wind Style: Hurricane Fist. The hurricane fist would be a better technique because it requires no hand seals.

Questions about the justu: N/A
 

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(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Preform the (Insert handseals here because we both know without water specialty you probably won't use it Lol) handseals then take control of a large amount of water from a water source and shape it into a giant strong dragon. This justus disadvantage is uhh, pretty clear lol.
 
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