[Water]- DoubleA49

Sir Aaron

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Patsuta Tatsumaka sits calmly on the ground, watching the clouds roll by. He waits for his Senpai, whom had promised to train him in the aspect of the Water Element or Suiton. Patsuta's brown hair was all over the place, moving with the wind.
 

Noni

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And senpai appears, Okay explain to me everything you know of suiton.
Advantages, disadvantages, concept, uses in battle, why you like it, ect the more the better.
 

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Patsuta notices Saber, who had appeared before him. This was the Senpai he needed to complete his goal.

"Suiton is strong against Katon, and weak against Doton. It can be used in conjunction with Raiton and Fuuton to increase Raiton's range and Fuuton to increase Suiton's power. Water, in my opinion, symbolizes my easy-going attitude, as well as my problem of losing control of my wrath when I am tormented. Suiton can be utilized by myself in the best ways possible."
 

Noni

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Meh I not much to it. I will tell you my explanation. Read and tell me when your ready to continue.

The most fluid of all the elements its main properties vary with many things it can be free flowing and flexible, it can be used to create large amount of water to literally push back an opponent and make the suffocate, sharpen to impale a opponent on contact. Its calm nature makes it very easy to control unlike the other elements. But like mentioned its also a very destructive nature if used correctly. With it you can summon a large amount of water which can like I said, push a opponent back and hurt them. But its not all it can break in some cases if used with enough water can break many trees, plants, and cause serious terrain change. It can also out wait on the opponent making it hard for movement. Its ability to impale or pierce is also strong not as potent as lighting but it can still cause serious cuts and stabs which can seriously hurt a opponent.

Water is strong against fire because it naturally extinguishes the flames (though a sufficiently powerful fire technique can cause evaporation) but is weak against earth because earth structures can dissipate the force of water rendering the technique ineffective. it can be used with Wind Release to increase the speed and destructive power of a water technique.
 

Noni

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time for the techs.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

Okay to start off we will begin very simple. I want you to gather your raw chakra and release the chakra forward while manipulating the nature of the chakra into suiton chakra. Summon a small wave of water and send it towards the dummy set up short range. It should wash up the dummy. Fairly simple nothing much to say here. Try though to be descriptive as possible for your sake.
 

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Patsuta weaves a single hand sign, signifying his chakra gathering. The blue energy built up around him and fused with the liquids in the air. The water began to form and move towards him. He uses his hands to raise the water, and then sends it towards the dummy with a rather low speed. The water shivered and shook, ultimately splattering to the ground before it reached the wooden dummy.

"Damn...I was close.
 

Noni

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(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dojutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

A very famous water jutsu, I want you to gather your chakra in the pit of your stomach and manipulate the nature into suiton chakra. Thin out the suiton chakra to an extent and release from your mouth a thick mist all over the terrain. Release it in between us so when it covers the terrain we will lose vision of one another. Another simple tech nothing to much about it. I should tell you though using a water source to create the mist is much more faster, the opponent would have little to no time to stop the mist covering the area. Though for now use your own chakra source.
 

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Patsuta nods, beginning to fill his lungs with "wet chakra." He placed a half-tiger seal under his lips, and let out the chakra in a mist-format. The mist spread out along the current terrain, clouding vision indefinitely.

"Kirigakure no Jutsu."
 

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Your not using the basis of manipulation. Here is a better example

I gather my raw chakra into my chakra system, then I nature manipulate the chakra by making it much more flowing and wet matching that of suiton chakra. I channel it towards my throat and release the chakra by exhaling it, as I exhale I shape manipulate the chakra to thin it out and make it much more hollow then normal to create a mist that covers the area.

You understand?
 

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(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

A nice suiton jutsu. Like always gather your chakra in your chakra system all over your body. Channel the chakra towards through your arm and stop at your hand. Then nature manipulate the chakra into suiton. Your hand will have suiton chakra in it, release it and shape the chakra into a sharp water sword. It has the same attack potency as a regular blade. I want you to stap the dummy that appeared right next to you out of nowhere.
 

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Patsuta turned to his right, flowing his chakra from his body to his arm. His chakra manipulation was on par for a jounin, so his ability to pass his Suiton chakra into his arm wasn't that big of a deal. As he manipulated the chakra into its nature, a sword of water formed into Patsuta's hand as he manipulated his chakra's shape. He brought the blade across, slashing the dummy in two.
 

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Much better :p


( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Gather your chakra in your chakra system all over your body. Channel the chakra towards both of your arms all the way through your hands. Manipulate the nature of the chakra into pure suiton chakra and hold your hands out ward in front of yourself. Release the gathered suiton chakra and manipulate the shape of the suiton chakra into a shield that has the power to take on projectile weapons and close range attacks.
 

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Patsuta quickly followed the words of his senpai. He flowed his chakra through his arms, which began to vibrate slightly. As he manipulated the chakra through his arms, he began manipulating its nature and shape. The chakra took on the form of water, and placed a thin wall in front of the Jounin. Patsuta, surprised at his defense-type jutsu, was slightly taken aback.

"You said this could block projectiles and close range attacks right?"
 

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To an extent, yep. Now we are done with the D-Ranks from now on we are using this template. We will also be going through the jutsus sets of 3. Now I have certain rules and expectations. First I expect 3+ sentences for each point of the template, I can realize some jutsus might be less descriptive and I will be flexible with those but the majority I expect effort, creativity, and description. Lastly I have a 3 warning rule. If you fail to fill out a set as I see necessary you will re-do the set of 3 jutsus, that equals one warning. When you get 3 warning or 3 re-do you will re-do the entire rank all together. Any questions?

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
 

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(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.

With water source next to you as well as have the opponent very close by. Manipulating the water source the user will create a water needle to rise from the water and speed towards the opponent in attempt to impale the opponent. Inflicting serious sharp pain. Its a straightforward technique and projectile based when you send the needle towards the opponent. Its similar to the jutsu above but is a needle instead which gives a different type of pain from the attack.


(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat ? Dog ? Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

After 3 hand seals the user will channel suiton chakra and release it creating a whip of water. It can be sent towards the opponent lashing at them, or wrapping the opponent with it to bind them. If you bind the opponent with it you can send a lightning technique through it to shock and paralyze the opponent. You have complete control over the whip as well as the whip being very fast and flexible. Though you are a walking target for lightning attacks. The whip stays on for only one turn by the way.


(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram ? Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

A very good jutsu the user after two hand seals will spew out a very slippery, sticky syrup substance. Its a trap which if a opponent is caught will not be able to move around since their feet will be stuck on the sticky substance. If you use the technique immediately it might just spew a small amount, if you take some time though to spew the syrup it can be a large pond. Its a great combo useful technique. If used correctly you can have complete control of the battlefield and keep opponents pushed back, especially fast opponent. Beforehand though make sure you channel chakra on your feet before you spew the syrup so you can walk on it without restriction.
 

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Perform the technique:
Patsuta raises his hand, weaving a handsign to focus his chakra into the nearby puddle. As he does, he shapes his chakra into a needle and manipulates the water into such. As the needles raise, Patsuta thrusts his arm out, sending the needles towards the dummy, puncturing it as the needles connect.
Creative uses/strengths: This jutsu could be used in conjunction with various others. It could be used with Fuuton jutsu for a more deadly range and accuracy as well as power, or could be used in conjunction with other jutsu of its element. For example, it could be used with the Kirigakure no Jutsu for an "all-directions attack." The user could run in basically circles firing the needles towards the enemy for an invisible projectile attack.
Drawbacks/counters: Shields are a simple counter to the projectile, as well as fuuton jutsu as well to push it back. Doton shields are a likeable counter, as well as genjutsu for accuracy. Clones are easy counters as well, considering the amount of needles needing to be launched if there are clones.

Perform the technique: Patsuta weaves the three handsign's necessary for this jutsu. Rat. Dog. Ox. He focuses his Suiton chakra into his hand, and it creates a whip made out of water from his palm. He lashes the whip out, striking the dummy, slashing it in two. "Suiton: Suiben."
Creative uses/strengths: With the already stated lightning possibilities, a variety of combinations can be used. However, there are more than just lightning. The whip can also be used in conjunction with Doton jutsu, using rocks as spikes in the whip, or the water needles to do the same.
Drawbacks/counters: Lightning jutsu can be coursed through the whip, electrocuting the user of the whip easily. Large scale Katon jutsu as well as Fuuton and Doton jutsu will be effective against this jutsu as well.

Perform the technique:
Patsuta weaves his necessary handsigns. Ram, tiger. The chakra is concentrated into his lungs, and he manipulates its nature and form as he spews the sticky substance from out of his mouth. The substance covers the field, trapping insects and a snake into its syrupy mixture.
Creative uses/strengths: In conjunction with the Hidding in Mist technique, the user can lay down this jutsu while being covered in the Mist, allowing for control over the battlefield immediately. After which, the user can law down all sorts of jutsu without problem. Raiton can be used in conjunction with this technique as well, giving an electrocuted field. Katon jutsu also may pose a threat, if a mixture of oil and water (even though they don't mix, oil will be present) to set fire to the starch.
Drawbacks/counters: Doton can move the earth, allowing it to seep through and disappear over time. Raiton can be used against the user the same way it was used for the user. Trees don't help if they are present, as it gives the enemy and alternative to the ground.
 

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(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Okay with one hand seal the user will use a water source to create a exact clone out of themselves, made of water. They can only travel a short distance and can take damage easily until dispersed back into water. This water clone can only perform Water jutsus up to C-Rank. Clones are great for a extra man to take the advantage in number, use combos, and deceive your opponent. The clone is made short range of the user, and the clone acts on the will of the opponent.


(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Okay with a water source the user will summon a drill from the water, the drill will act to penetrate the opponent and give a serious intense pain. Its a quick jutsu and is performed quick. Right when the user summons it they can go onto the next technique, great for combos. Its great for distractions and attacking from areas the opponent might not expect. The drilling motion does make a sound as well as it being a basic technique easy to anticipate.


Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

A very effective supplementary jutsu. After you create hidden mist jutsu (D-Rank) the user will will manipulate the mist in a way where it will reflect natural light. The light will shine throughout the mist and blind anyone ahead of the user. That is why it can only extend short-mid, so it does not blind the user. The opponent will be blinded and distracted you can use the open window to send a large streaming attack through the mist to kill the opponent. It moves fast, and the light when set is released instantly. You can only use this with the hidden mist but its fast to perform.
 
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