[Water Class] -Tsuki-

Tsuki

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Thank you for accepting me ^^



Previous thread:


Last jutsu performed:

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
I begin by gathering a portion of my chakra and mold it into super powerful yet calm suiton chakra. Having the suiton chakra focused in my lungs and taking a deep breath, I then breath out everything in a strong manner after performing the ram handseal.

The water gets released in a huge amount which quickly enough covers an entire area. It is also in the form of a massive wave that crushed everything on it's path including my opponent.

After that the wave of water has passed through everything within range, I manipulate the water so that it comes back together in the shape of a big orb which imprisons my opponent and many other things around him inside of it.

This is my favorite suiton technique besides Gushing water inprisonment.
 

Professor Sarutobi

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Ok, did you have any questions with that jutsu? Ask away.

Next would be

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

I would like you to use this template every time you reply to a technique.
Try to be as detailed/descriptive as possible. All you have to do is quote me and copy the PHP code.

Strong points

  • - Insert info -
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Weak points

  • - Insert info -
  • - Insert info -
  • - Insert info -
Combinations-strategies

Ways to counter:


Also, I will post how all of the techniques work. I want you then, in your own words, to describe to me what you are doing to get the desired result.

*uses MEC and Water Bullet to make a lake near us to my left, your right*

First you mold some water chakra, perform the Dog,Horse, Monkey and Ram seals and send your chakra into the water source to shape a large amount of water into a giant wolf-like creature. After you have formed him try controlling it with your chakra, it is capable of firing streams of water from it's mouth and you can use it's claws to create sweeping torrents of water. Your chakra will eventually be all used up over the course of three turns and your will lose your control over the water and it will lose it's shape.

fill out the template then perform the jutsu under it, Ask any questions you have I'll be glad to answer.
 

Tsuki

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(I like the template :yay: )


Strong points

  • Having a wolf-like beast assisting you during battle will give you many possibilities in confusing your target as you can (for example) be facing the opponent while the beast is behind them.
  • The wolf-like beast is capable of launching powerful streams of water from its mouth equivalent to B rank and can create sweeping torrents of water by using its claws
  • The jutsu lasts for 3 turns which can somehow allow you to have 4 moves in one turn (if you know what I mean xD)
Weak points

  • This jutsu requires 4 handseals, that in itself give a little opportunity to the opponent for cancelling or stoping you from peforming the jutsu with the proper counter (if they have one)
  • This jutsu requires a water source
Combinations-strategies: If the terrain we're fighting on has a water source then I would use that jutsu if my opponent seem to be getting closer to that water source. If there wasn't supposed to be any water source but the opponent performs a large water technique, then I would definitly take advantages of that and use this jutsu.

Ways to counter: It is a disadvantages to go defensive so I would do my best to both destroy this jutsu and attack the opponent at the same time. Earth is strong against water and that water jutsu is a large beast so I might aswell create a large earth Golem to destroy it and continue towards my opponent.


Performance: I begin by molding my chakra as I perform the required Dog, Horse, Monkey and Ram handseals. Having a water source besides of me, I send my chakra towards it, making it blend with the water in there as I also form it to a giant wolf-like creature. Having previously formed many other beasts with water, I manage to manipulate the beast with ease making it move as I wish. Making the beast face some trees, I make it shoot a stream of water from its mouth towards them, which then causes their destruction.
 

Professor Sarutobi

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very good :)

next is

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

gather your water chakra in your hands then slam them to the ground to rapidly create a pool of water under the target that explodes upwards sending them flying upwards. Once they go flying cause the pool to expand into a larger round one that shoots a barrage of water bullets up at them, some fly past and some strike them. After the bullets have hit/passed them you make a few hand gestures *demonstrates* (look up Tobirama's ultimate from the Generations fighting game if you want to actually see it) the water bullets then gather together to form a water dragon that immediately flies down at the target and slams them into the ground, soaking the area as the water crushes them.

I gather water chakra in both hands and slam them to the ground generating an explosion of water under a boulder sending it flying upwards, I then send more chakra into the water to make it grow larger then several large bullets of water fire from the pool and strike the boulder knocking it around in the air a few times until enough bullets have been made to gather a water source in the sky, then by making a few hand gestures the water takes the shape of a water dragon and flies down smashing the boulder from above and sending it crashing into the ground leaving a large explosion of water as the boulder is reduced to rubble in the saturated area.
 

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Strong points

  • This jutsu fires the enemy into the air, which will probably make him lose balance and give use more possible ways of attacking them.
  • The jutsu also allows use to shoot numerous water bullets which will distract the opponent while damaging him a little aswell... could be that it would be difficult to se because of being hit by many water bullets
  • Another things is that with the final part being performed, the opponent will probably have some hard time standing up again
Weak points

  • I would consider this jutsu to have 3 stage which is kinda good but also bad since it is quite likely that the opponent will manage to counter this jutsu before it gets fully performed (unless we use another distraction such as a genjutsu)
Combinations-strategies: Putting the target under a genjutsu right before the water technique should be quite effective in my opinion. I think using a lightning technique to electrocute the opponent since their surrounded by water should be good aswell. Another think I can think of are earth spikes at where the opponent will fall down (when the water dragon send them crashing to the ground).

Ways to counter: Altough earth is water's weakness, I don't think it would be effective against that jutsu. What I would personally do is to use another water jutsu to counter it or maybe wind (making a tornado around yourself or something when you're in mid air).


Performance: I begin by focusing a large amount of my water chakra as I send it under the group where my opponent is at. Then I make it so water will gush out from the group in a strong manner which will fire the enemy into the air. As the enemy is in the air, I turn the pool of water into many water bullets which flies toward the opponent as they hit him. Now they aslo gather together, forming a water dragon which attacks the enemy, sending him crushing into the ground.


 

Professor Sarutobi

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good :)

Last A rank for Water

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Concentrate water chakra into the water source (unless your Tobirama or Mei) and control the water with your arm by swinging it causing the water to speed up rapidly and form into a vortex around the target *makes two clones, one goes to stands on the water for my demonstration and the second waits next to me until you are ready* close enough and powerful enough so that the walls of the vortex will strike them and draw them upwards into the twisting waters harming them by bouncing them off the walls several times before you wave your hand a second time and cause the water to disperse suddenly.

I wave my arm and suddenly the water under my first clone forms into a towering, raging vortex of water that draws the clone upwards and smashes him around until I wave my hand again and the water breaks formation and you can see the clone in mid air for a second before he disperses from the damage.
 

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Strong points

  • The jutsu does not require any handseals
  • The techniques surrounds the opponent, preventing them from breathing and sends them flying to the air
  • The opponent will easily be targetable as he gets thrown to the air
Weak points

  • Requires a water source (Tobirama and Mei excluded)
  • Will maybe get more difficult for the user to see the opponent as they're in the water vortex
Combinations-strategies: Should benefit of that jutsu when I get the opportunity of using it (when they're standing on a water source. I'd personally use a non-focused lightning technique to electrocute the opponent as they're surrounded by water.

Ways to counter: Using a wind technique which surrounds the user in order to protect themselves from the water, best to succeed it with an earth teaching. There is also that A-ranked earth shield (I think)

Performance:After seeing the clones performing the just, I focus my suiton chakra as I then wave my hand which allows me to quickly release an enough amount of chakra from my body towards the water source. Blending it into the water, I make the water spin around itself forming a water vortex that would suround my target. It prevents the opponent from breathing as it also sends them flying to the air. Waving another hand gesutre, the vortex stops which makes the opponent left out in the air.
 

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Excellent, now for the S ranks.

First off,

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

An extremely powerful version of the Five Shark Frenzy technique, you first create one shark out of the water source to bite into an opponent and drag them underwater. Once they are down far enough you slam your hands to the water's surface and send an immense level of concentrated chakra into the water to form an orb that goes into the water below you which then proceeds to explode into a storm of sharks (this is from one of the games if you look it up on youtube for an idea of how many sharks) which move with great speed to the target and converge on him resulting in a huge explosion that you'll be able to see even above water.

I make a clone go out onto the water and control the water with my chakra to form a shark underwater that quickly swims under the clone and grabs him by the ankle pulling him deep into the water, as he is pulled down I slam both hands to the water causing a ball of water to sink down before exploding into hundreds more water sharks that swim to the clone and explode, above water you see a massive amount of water explode upwards like a bomb went off underwater.
 

Tsuki

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S-Ranks!.. :zise:



Strong points

  • Dragging the opponent in the water will prevent him from breathing
  • It is also a good way of cancelling the opponent's moves if he's standing on a water source
  • The tornado underwater will make it more difficult for the opponent to control his movements as the sharks will also bit him to death while it also causes a water explosion on the surface which can be useful in some cases.
Weak points

  • Requires a water source
  • You will get unbalance if you are standing close enough to your opponent aswell
  • Everything in this jutsu depends on if the first shark manages to drag the opponent underwater. If he does not succeed then the only thing you can benefit from is the water explosing that occurs on the surface because of the tornado and sharks attacking underwater.

Combinations-strategies: Putting the opponent under genjutsu will make it easier for us to successfully perform the technique. I would first begin with a technique that pushes the opponent closer to the watersouce and then use a genjutsu and finnish with this water technique.

Ways to counter: One should be able to notice the the moment the shark emerges from the water and maybe even while he's moving towards the surface one should be able to feel the water moving more. Then after being aware of the water jutsu, we can use a wind technique to shield ourselves from all corners or also an earth technique.


Performance: As my opponent is standing on a water source, I take the opportunity to mold my suiton chakra and emit it to the water source he's standing on. I Blend the suiton chakra with water and shape it into a shark which I then manipulate to quickly swim to the surface. The shark bites the opponent as soon as he reaches the surface and drags the enemy deep enough underneath the surface. At that moment, I quickly send an immense level of concentrated suiton chakra into the water that allows me to form an orb that goes below my opponent underneath the water. I finally make it explode into a storm of sharks that travels to my opponent at great speed from all angles and directions. As they all hit the clone, a water explosion occurs.
 

Professor Sarutobi

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haha don't get too power hungry :p but yes congrats on almost being done

next up is *throws you a sword if you don't have one*

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Slash a body of water, releasing chakra through the sword into the water to make the water form a pillar big enough to throw the enemy into the air, then manipulate the water to form five sharks that jump at them and bite them and implode further hurling them into the air as well as damaging them from the crushing water pressure, the other 4 that haven't imploded yet then follow him and bite into them dragging them underwater and also imploding. If they just partly damage the sharks like a sword slash, a punch/kick, wind/earth jutsu they will just reform from the water and keep attacking which adds another level of difficultly to countering it properly.

I draw a sword and channel chakra through it then slash the water near us causing a pillar to suddenly erupt upwards sending a clone into the air as I create five sharks of water to jump up and attack him. one of them then implodes and the resulting pressure and blast from the water imploding on itself and releasing the pressure afterwards sends him flying even higher as the other 4 follow him up and bite into each limb, dragging him down underwater with their weight before all imploding at once finishing the clone off.
 

Tsuki

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Sorry man but I am...
Waaay too power hungreeeh!
Just kidding~
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- takes the sword -

Strong points

  • The pillar of water will send the opponent flying, this can allow us to cancel our opponent's technique if it takes time to perform (ex: many handseals)
  • A shark will implode nearby the opponent causing him some damage while sending him higher to the air and then the remaining sharks will drag him back down making him drawn which would give him some hard time doing anything at all (not to mention the impolding of the remaining sharks later on)
  • Imploding the sharks will be a good way to cancel the opponent's moves aswell
Weak points

  • I feel like this technique takes too much time to be completly performed
  • There are many moments in this technique where the opponent has the chance to react and make a counter or protecting themselves
  • Requires a water source to perform the sharks
Combinations-strategies: Would combine it with other jutsus which requires a water source as it would be more beneficial to perform Water Release: Burdock Root Eating sharks while nearby a water source. I'm thinking maybe of a water tornado and an additional water shark technique.

Ways to counter: Similarly to the previous jutsu you taught me, I would use a some type of wind technique to get rid of the sharks after having been thrown to the air. Would most probably be something like a tornado surrounding me or something hmm


Performance: Having taken the sword my sempai has given me, I slash the water which is near me which causes a pillar of water to form, taking my opponent with it to the air. As it is a water source we both have been standing on, I send chakra to the water, forming 5 water sharks that jump at my opponent. One of them bites him then implodes which causes some damage to the opponent while sending him higher than he was before because of the explosion. Now the remaining 4 sharks follow the target and bite him, dragging him underwater and when deep enough, they will implode, causing even more damage to the opponent making it more difficult for him to move again.


Question:
When they say in the description "The user slashes a body of water" does that mean something large as a water source or could it be something of the size of a water clone we made?


 

Professor Sarutobi

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A water clone would be too small of a source, and yes this is very situational I've seen one person use it in the last year or so XD

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

Kisame's giant shark missile, form the Tiger and Snake seals and send a huge amount of chakra into the water to turn it into a giant shark. This jutsu is unique to other water in that it can absorb smaller amounts of chakra and grow stronger

I weave the two seals and the water begins churning as it forms into a massive shark, I thrust my hands out, kamehameha style sending the water flying forward like a shark shaped tidal wave.
 

Tsuki

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I see O_O


Strong points

  • The jutsu is capable of absorbing up to B-rank level techniques and grow stronger of them
  • The shark is much larger than the user and so it is much easier for it to cause damage
  • A shark is one of the fastest creatures in sea and so this shark would be almost unavoidable unless the opponent uses a very high ranked technique
Weak points

  • This jutsu requires a water source
  • If the opponent releases a technique of A-rank or higher towards the shark, then it won't be absorbed and would instead damage the shark
Combinations-strategies: If I had a bio that could breath in water or was specialized in water then I'd definitly go for (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave and then perform this technique. This would (hopefully) help me have control over the battlefield. Else, if we are fightning over a large water source.

Ways to counter: I would make an S-rank earth Golem to fight the shark since water is weak to earth and I also want the golem to keep on fighting even after defeating the shark.


Performance: I begin by performing the required Tiger ---> Serpent handseals as I mold a great portion of my chakra turning it to suiton chakra which I then send to the water source we are standing on. As I blend the chakra with the water, I make it form into a large shark which I then send to attack my opponent.


Question: Hmm, so basically... if my opponent performed 3 B-rank techniques then the shark will absorb all of them without taking damage?! o_O lol then the technique will turn into a forbidden rank technique. That would be baws U_U


 
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as long as the B ranks don't combine before hitting it, yes it would absorb them all one by one and get bigger each time and be a strong S rank. (I suppose you add the damage of the 3 B ranks into the shark's damage as well)

next up is

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

MORE SHARKS! XD

Using a large water source (lake or bigger) and an intense amount of shape manipulation, send another huge amount of water chakra into the source and cause it to raise up like a wall while forming all of the water into a thousand sharks. Due to the strain of this level of shape manipulation and chakra use this can only be used once in a fight and requires the user to be very experienced (hence, Kage level or above)

I concentrate and send a huge amount of water chakra into the water, suddenly the water begins raising up like a huge tidal wave and the water is filled with a thousand sharks of water, they move forward and rain destruction on anything in front of it as the sharks become a storm of watery death.
 

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Strong points

  • Well... huge damage, you can basically take on an army of shinobis with that one unless they manage to protect themselves
  • As it's kind of a wave of water, it will destroy everything on its path but since it's a wave of sharks, then they will probably attack aswell which means even more damage
  • Requires no handseals
Weak points

  • I'm actually shocked that this technique is only Short-Mid range U_U
  • The wall will completly block the vision between you and your opponents
  • This jutsu requires a water source and can only be used once per battle
Combinations-strategies: If that jutsu itself is a water source, then I would use it to perform other suiton techniques which require a water source. Maybe if we follow this jutsu by a wind technique it would be a great way to push it forward in a faster manner and to make it more difficult for the opponent to counter.

Ways to counter: A massive S-Rank wind jutsu or an S-Ranked wall of doton. The wall doesn't necessarily need to be as large as the jutsu, just enough to protect you, you can the climb the wall from the side from which the water is not colliding with it (for example).


Performance: As there is a water source in front of me, I focus my suiton chakra and send it towards the water there as I blend my chakra with it allowing it all to start raising up. It raises up in a huge tidal wave and as it is heading towards my opponent, I then quickly form 1000 water sharks out of this wave. When the wave reaches the wanted place, the sharks move forwards and rain destruction on everything in front of them as the sharks become a storm of watery death.

 
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even through the sharks will only reach Mid range if they just jump back to long to avoid it the water will continue forward after losing shape due to momentum and they'd get hit by a large wave of water so they can't just out-range it

excellent, this and then one more to go :)

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

a high level water technique that requires fast molding of large amounts of chakra in dangerous situations, simple idea behind the jutsu but easier said then done. knead a huge amount of water chakra and then expel it in a condensed torrent from your mouth to make a near instant barrier to protect yourself. Due to the large amount of water you make it can also be used as a water source for other jutsu (not as big as Great Water Shark Missile or Thousand Feeding Sharks, but water tornado or water beast would work)

I create a clone who stands on the range of short and mid from me and he inhales deeply as he does I knead a large amount of water chakra. Suddenly he expels an intense stream of flames at me and as they head at me I react quickly by releasing a dense pillar of water from my mouth that blocks the flames, covering the field in a cloud of steam as they clash and leave us both unharmed.
 

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Okay! :yay:


Strong points

  • One can use this jutsu in order to form another water technique which requires a water source
  • Can be used to hide yourself from the opponent and at the same time causing some diversion or hiding yourself
  • This could be used not only to protect yourself but also to protect allies (or maybe certain things you don't want to get destroyed)
Weak points

  • It limits your field of vision and so might be unable to see if there's an incoming attack
  • The opponent can use this as a chance for causing some diversion or hiding himself
  • The opponent can also use this to his advantage and for a jutsu which requires a water source from the user's own jutsu
Combinations-strategies: I'd definitly use it with the Water Beast technique. Might also use a doton jutsu which prevents the oppponent from moving... maybe lowering the ground where they are standing and then user swamp of the underworld to prevent them from running away through the ground.

Ways to counter: There's no real need of countering the jutsu since it's a defensive one, I would just use it to my advantage and cause a diversion or form a jutsu which requires a water source. But to 'destroy' the technqiue then I would've released an S-rank wind jutsu or just sent an S-rank golem to go through the water technique.


Performance: Seeing my opponent having release a (let's say) katon technique which headed towards me, I quickly molded a large amount of suiton chakra. I then released it from my mouth as I manipulated it to form a large barricade which would block my opponent's jutsu from getting closer to my location by colliding with it.


 

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side note for your one weak point that they could use a water jutsu with your water as their source, because it's an S rank water jutsu they could also use other S or Forbidden rank water jutsu because to take control of your water they would need to overpower the amount of chakra you put into the water.

Finally.....

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

inhale and mold a great amount of chakra to your chest and then exhale a very large quantity of water as a powerful stream so concentrated that it can rip through almost anything. The quantity you create will be able to flood medium to large sized lowered areas very quickly.

I use Moving Earth Core to raise several pillars of earth in random areas and then lower a large area of ground. I inhale then release a powerful dense stream of water that rips through the pillars. I then direct the water into the lowered area and quickly fill the hole with water.
 

Tsuki

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Strong points

  • It's a large and strong torrent which means more difficulty to the opponent to stay in control of his own movements
  • The water jutsu can flood medium to large sized areas of the battlefield which gives the possibility to use that water source and possibly put the user and the opponent underwater (making it an underwater battle)
  • This technique has a short-long range distance and so can take with it many targets at the same time
Weak points

  • This is a large scale jutsu so it is easy to get caught in your own jutsu if used at a closer range (which might be unwanted sometimes)
  • You're in danger of being attacked by electricity while channelling this technique
  • Opponents can use the water for their own water technique which requires a water source
Combinations-strategies: Use it in places where there's large sized depressions of the battlefield with multiple other water techniques which require a water source. I might also perform a doton jutsu which makes the ground rise up so that I'll still be standing on earth while water is surrounding me.

Ways to counter: Would just perform a doton technique which makes the earth rise up so that I can still be standing on earth.


Performance: I start by taking a deep breath while also focusing and molding a great amount of suiton chakra to my chest. Then I exale everything in a very strong manner as the water is also compressed in such a manner that it will get out in large quantity. The water rip through almost everything on its path and fills the lowered area that was in front of us.
 
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