Warrior Battle

Kai NB

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Open Battle

Conditions
  • Unofficial/Official
  • All Out
  • Mid-Range
Terrain

Coast of Themyscira
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I will be using my Wonder Woman Bio [ ] Please post the bio you will be using. You may decide who makes the first move. Let's have a good RP.
 

Kai NB

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As Diana walked through the beach, she pondered about her life. She has spent much time away from Themyscira, and she was happy to be back, even if for a brief time. To her dismay, this return to home would be ruined by the appearance of none other than an intruder on the coast of Paradise Island. The man was covered in a dark wardrobe, with a clear design of a bat. His demeanor was hard to read, but it didn't seem like he was there peacefully. Her Amazon instincts were to stay on guard, but do to recent attacks on her life she was not about to let someone harm her home. She drew her sword and stood mid-range from the man. The water was to her right and the lush green forest of the island was to her left.

I am Diana of Themyscira! Princess of the Amazons! You will leave this place immediately! she demanded of the man.

As she did so, Diana focused her grip on her sword and ran full force towards the man. She then leaped high into the air and aimed her sword downwards upon the man. Her positioning would make it so that upon landing down, her feet would hit kick the man in the stomach first and knock him on the ground before an immediate followup of her sword impaling the man in his shoulder.

(Rakkasui) — Falling Water
Type: Offensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: 30 + 20 = 50
Description: The user will drop down upon the opponent from mid air pointing their sword downwards and drilling it down into the opponent.
As he lay on the ground, with the sword impaled in his right shoulder, Diana spoke.

Why are you here? Explain yourself!


Chakra Meter: 1,800 - [0] = 1,800
 
Last edited:

The_Empire

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Bruce is walking along the beach shore and is looking for someone that from his search he found out that the person would be here. He is wearing his primary suit that he thought he would need to wear because of the danger the person is looking for. She could actually attack him without asking anything from his research he has done on her.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fght.
Note: Each clan member has an armor which different looks but all have the above abilities

He walks along the shore with the water on his left side and the wonderful forest of Themyscira. He notice a figure in the distance and he walks in caution as it is approaching him. He can see the figure more clear and its a woman. She look like the woman he was looking for but he had to be sure it wasn't someone else. He stops mid range from her and points his right hand and ask her,

"Who are you?"

She replies back quick and with suggest violence in her voice. The woman he is looking for would probably do the same but since he can research this so can someone else. Before he could ask her anything else the woman leaps towards him. He stands there looking and analyzing her body. He waits until the legs are roughly three feet in front of him and rotates his body counterclockwise with his left leg out aiming to hit the mysterious lady in the back. This isnt' enough to cause a lot of harm nor paralysis but it is enough to knock her away. As he spins around before kicking the back of the lady, he places an explosive tag on the left side of the lady. The tag goes off once the kick lands and knocks her away and say,

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

"I am here looking for a woman that goes by Wonder Woman."
 

Kai NB

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As Diana nears the man, being around 3 feet away, he begins to spin around counterclockwise. As she inched closer, his left leg was about to strike her back from the left side. Before this contact could be done, she used her left hand to quickly slap away the spinning leg. The force of her slap was augmented by her incredible raw power that she could easily stop his momentum completely and also stopping the paper bomb from being activated.

(Hirateuchi) — Slap
Type: Offensive
Rank: D
Range: Short
Chakra Cost: N/A
Damage Points: 20 + 20 = 40
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
At this point, Diana would be right next to the man, and her foot would strike him down, making him lay flat on his back and her previous attack would continue as normal, though she would not strike the man in the shoulder, but rather plant the sword right next to his left cheek.

Diana landing position had her left leg and knee pressing down on the man's torso, her right leg was extended and her foot was stepping along the length of his left arm and preventing it from moving, and her left hand gripping the man's right arm by the wrist so that he could not move it, while her right hand still gripped the handle of her sword. Her head and torso were raised higher and she inched her head a bit lower to speak to the man.

I am she who goes by the name Wonder Woman. You are a trespasser, forbidden from entering this land. This will be your final warning to leave this place. she said to the man.


Chakra Meter: 1,800 - [0] = 1,800
 

The_Empire

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Forgot to post this at my post with my first move.

(Bataran) Batarang
Type: Supplementary
Rank: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Batarangs are a custom shaped Shuriken/Kunai. This is used in place of a shuriken or a kunai in either just normal throwing or jutsus. There is no extra damage or speed boost these shurikens gain. They are just a different shape for the user liking. The batarang can fold up which is the only second difference then the first thing which is the shape.
-Must be placed in the user's bio or beginning of the battle/war.
________________________________

Bruce leg is stop mid air with his roundhouse kick. Bruce knew she didn't stop him from placing his tag but just stop it from activating because his leg striking her would activate the tag that's on her. Bruce leaps backwards to rethink everything. He throws down a smoke bomb and retreats.

"Wait!! You are her? I need you for a task."

Bruce stands looking at her. The winds of the shore blowing onto the shore from the water. The water is coming up closer to their feet. Bruce looks at her and wonders what she would say. He is recruiting special shinbois that would help him save the Shinboi world from people that took his parents from.
 
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