Warring States Era: The Clan System
Continuing the trend of transparency started with the WSE Q&A thread, this thread will be bringing you guys a good look at the upcoming Clan System for the Warring States Era. This is arguably the most important aspect to the Warring States Era because it will affect the greatest number of people that are actively roleplaying. Without further pause, let's take a look.
The heart of the entire Warring States Era will consist of numerous small clans vying for landmarks, resources, and completing missions in order to progress toward the ultimate goal: Village status, the endgame objective of all clans. How you get to the endgame objective of Village status is entirely up to you and your clan; one can proceed on a diplomatic path and form alliances with other clans in order to achieve common interests, or a clan can walk the path of war and subjugate other clans in order to strengthen and enlarge their own. There are many options between these two that are listed here and create hundreds of potential roleplay scenarios between clans and their individual members.
The Clan System is essentially a tier/level system. Everyone who participates and creates a clan will start at the lowest level. From there, clans will ascend and progress towards the ultimate level: a village. This reflects what happened in the canon Naruto story: hundreds of competing clans eventually coming together to form a single village. It also reflects sort of what happens in our actual human history; bureaucracy and government developed and changed over time. Clans are essentially small governments which grow into much larger diverse bodies. How it happens is entirely up to you, your clan, and the people you interact with. In total, there are 6 levels (listed below). Progressing will take time and effort.
Building on the mission system released a few months ago, clans will progress based on the completion of ninja world events and missions. In conjunction with normal missions which are designed to progress the self (ranking up from Genin to Kage), there will also be missions available to award the clan as a whole with experience (XP). Once a threshold of experience has been attained and other requirements have been met (also outlined below), the clan will ascend to the next level. Higher levels enable people to gain access to a wider array of clan missions, as well as increasing their member limits.
In order to prevent clans from congealing in such a way that is blatantly unfair to others (three sages uniting at the start, for example), clans are limited in two ways to promote a better balanced playing field. The first is a hard member limit cap; this is a "hard" cap because it is a static cap which simply places a limit on the number of people allowed in a single clan. The second limit placed on clans are an arbitrary value placed on them called "Clan Points" (Subject to change). These Clan Points act as a "soft" cap and are essentially a currency to "purchase" your members. The value of your members is determined by their rank (the rank assigned to you in the battle thread). For example, a Sage is worth 7 points. If a clan is allotted 15 points, one could only have two sages in their clan at any given time (value: 14, 1 point to spare). There will be examples posted at the end of the thread to better understand how these two limits work together. These are the values and clan levels listed below:
Genin: 0
Chuunin: 0
S-Jounin: 0
Jounin: 1
S-Class: 2
Sannin: 3
Kage: 5
Sage: 7
Titular Clan: the Titular Clan is a band of brothers and sisters in a titular, or unofficial sense. This small group of individuals is loosely bound by similar goals, interests, and purposes. Typically they are friends or companions grouped together for the sake of mutual protection. There are no formally established laws, guidelines, or hierarchy within the group. These clans may adhere to a single leader or decide on actions as a collective. Titular Clans are limited to a maximum of five members. Additionally, a Titular Clan is given a total of 15 Clan Points to allocate toward their members. They may only claim a single landmark (their home landmark). This acts as a home base or headquarters for that clan.
De Jure Clan: the De Jure Clan constitutes the second stage of a clan. Titular organizations can become De Jure after completing the mission to organize their clan structure; this entails agreeing upon and composing a set of laws to follow, leaders who will govern, and establishing a set of common interests and purposes. These clans, unlike Titular Clans, are able to claim 4 landmarks outside of their home landmark. Claimed landmarks must be adjacent to currently owned landmarks, establishing a continuous territorial system. A De Jure Clan, while an upgrade to their Titular counterpart, still possesses a five member limit and are allocated 15 total Clan Points.
Coterie: the Coterie follows the De Jure Clan as the third stage. Coterie status is achieved after a clan obtains 300 experience, acquired through the Ninja World Mission System, and after completing the required mission to ascend their clan. Coteries can only be unlocked after a 1 month period has passed when a clan obtains De Jure status. Coteries become able to claim an additional 4 landmarks outside of their home landmark (total: 8). Clans at this stage become able to possess a maximum of ten members and are allocated an additional 10 Clan Points (total: 25).
Faction: Factions are the fourth stage in clan development, unlocked after a Coterie gains 500 experience. Coteries must complete the required mission in order to ascend to a Faction, once the required experienced has been obtained. A Coterie must also wait two months after obtaining Coterie status before ascending to a Faction. Factions become able to claim unlimited landmarks adjacent to their owned landmarks, maintaining the requirement for continuous territory. Factions become able to possess a maximum of twenty members and are allocated an additional 15 Clan Points (total: 40).
Assembly: This is the penultimate developmental phase of a clan. It is unlocked after a Faction gains 500 experience and completes the required mission to ascend. Assemblies cannot be unlocked until after a three month period has passed after a clan gains Faction status. Assemblies become able to possess port landmarks; essentially this allows an Assembly to establish a port city not adjacent to their currently owned landmarks on the sea. Clans that reach this stage can possess a maximum of thirty members and are allocated an additional 15 Clan Points (total: 55).
Village: The ultimate stage and dream of any clan; the Village is unlocked after an Assembly obtains 1,000 experience and completes a special mission assigned by a Moderator (typically the RP Foreman or managing Ninja World Moderator). This mission typically will be a world event that any Assembly-level clan can participate in to gain Village status. The Village can only be unlocked after holding Assembly status for a minimum of three months. Villages have no member limit placed on them but are limited to a total of 80 Clan Points to allocate to their members. Villages obtain a wide array of benefits: tournaments, new types of missions with material rewards, and the ability to wage organized and official war.
Chuunin: 0
S-Jounin: 0
Jounin: 1
S-Class: 2
Sannin: 3
Kage: 5
Sage: 7
Titular Clan: the Titular Clan is a band of brothers and sisters in a titular, or unofficial sense. This small group of individuals is loosely bound by similar goals, interests, and purposes. Typically they are friends or companions grouped together for the sake of mutual protection. There are no formally established laws, guidelines, or hierarchy within the group. These clans may adhere to a single leader or decide on actions as a collective. Titular Clans are limited to a maximum of five members. Additionally, a Titular Clan is given a total of 15 Clan Points to allocate toward their members. They may only claim a single landmark (their home landmark). This acts as a home base or headquarters for that clan.
De Jure Clan: the De Jure Clan constitutes the second stage of a clan. Titular organizations can become De Jure after completing the mission to organize their clan structure; this entails agreeing upon and composing a set of laws to follow, leaders who will govern, and establishing a set of common interests and purposes. These clans, unlike Titular Clans, are able to claim 4 landmarks outside of their home landmark. Claimed landmarks must be adjacent to currently owned landmarks, establishing a continuous territorial system. A De Jure Clan, while an upgrade to their Titular counterpart, still possesses a five member limit and are allocated 15 total Clan Points.
Coterie: the Coterie follows the De Jure Clan as the third stage. Coterie status is achieved after a clan obtains 300 experience, acquired through the Ninja World Mission System, and after completing the required mission to ascend their clan. Coteries can only be unlocked after a 1 month period has passed when a clan obtains De Jure status. Coteries become able to claim an additional 4 landmarks outside of their home landmark (total: 8). Clans at this stage become able to possess a maximum of ten members and are allocated an additional 10 Clan Points (total: 25).
Faction: Factions are the fourth stage in clan development, unlocked after a Coterie gains 500 experience. Coteries must complete the required mission in order to ascend to a Faction, once the required experienced has been obtained. A Coterie must also wait two months after obtaining Coterie status before ascending to a Faction. Factions become able to claim unlimited landmarks adjacent to their owned landmarks, maintaining the requirement for continuous territory. Factions become able to possess a maximum of twenty members and are allocated an additional 15 Clan Points (total: 40).
Assembly: This is the penultimate developmental phase of a clan. It is unlocked after a Faction gains 500 experience and completes the required mission to ascend. Assemblies cannot be unlocked until after a three month period has passed after a clan gains Faction status. Assemblies become able to possess port landmarks; essentially this allows an Assembly to establish a port city not adjacent to their currently owned landmarks on the sea. Clans that reach this stage can possess a maximum of thirty members and are allocated an additional 15 Clan Points (total: 55).
Village: The ultimate stage and dream of any clan; the Village is unlocked after an Assembly obtains 1,000 experience and completes a special mission assigned by a Moderator (typically the RP Foreman or managing Ninja World Moderator). This mission typically will be a world event that any Assembly-level clan can participate in to gain Village status. The Village can only be unlocked after holding Assembly status for a minimum of three months. Villages have no member limit placed on them but are limited to a total of 80 Clan Points to allocate to their members. Villages obtain a wide array of benefits: tournaments, new types of missions with material rewards, and the ability to wage organized and official war.
Clans will be able to be structured according to how you want it to be. A clan can be a democratic group of individuals who vote to take actions, it can be a council-system with a few high level officials, or it could be an authoritarian group with all power concentrated in a single leader. This is probably the coolest part about clans. It can all be determined by you guys in how you structure and work it. It won't be rigid like the current village system is where everyone has the same officials, everyone has a kage, etc. You don't have to call yourself a kage, you don't have to have a peace general. You could have an emperor, a president, or a king. They are very easy to custom build to you and your clans needs/desires.
There are a lot of options to expanding your clan when it comes time to level it up. You can unite with another clan and form a single clan from that union, you could subjugate another clan and 'conquer' them, or you could simply recruit from other clans/rogues to add to your ranks. There are a lot of options here for expansion.
So here are some examples to make sure everyone understands how the point system will work with the hard limit cap. So let's say you're a Titular Clan and you have 15 points and a 5 member hard limit cap. If you want to go for the strongest possible set up with the fewest possible members, you can have two sages and one jounin (total: 15). So if that happens, it means you actually have two more free spots in your hard limit left (5-3=2). But you can't use them on any ranks that have a value because you don't have any points left. This means you could only add up to two S-Jounin, Chuunin, or Genin because these ranks are worth zero.
One issue that came up and I'm sure people will be asking about is what happens if someone ranks up while your clan is at its Clan Point cap? No, your member wouldn't be kicked out. It is under this situation that a clan can exceed the Clan Point cap. But if that happens, you can't add anyone until you either ascend to the next level or remove someone to go back under the limit. So that isn't very much of a concern.
You can use this thread to ask questions, post suggestions, or discuss it. Whatever you'd like really. Also, here are some of the stats on the current members ranks (except sages since they never got re-ranked):
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Note: Names used in this thread, values for Clan Points or member limits, etc are all subject to change and are not finalized yet.
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