Warmup-desu

Vroqrak

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Iron Soles | Tetsu Soko
Type: Tool
Rank: S
Range: Short-Mid
Chakra: N/A
Damage: N/A (+ 15 for kick based Taijutsu)
Description: Created by Mei Hatsume, the Iron Armor Soles attached to Izuku's signature red shoes. Upon kicking something, the soles absorb the impact and redistribute the kinetic energy back out to increase the impact strength of Izuku's kicks. This means that the user generates the power equivalent to two kicks at the price of one. The tool also has another purpose, allowing the user to release A-Rank wind blasts while applied to a Kicking move. However, this requires additional +30 chakra and can only be used every alternate turn.
Note: This A rank blast can only be done 4 times in total.

Ingenium's Quirk | Ingenium no fūgawarina
Type: Tool
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Rather peculiarly designed, Ingenium's Quirk is a tool attached to the legs of the user. It consists of an armor like plate that covers the calves with three exhausts on each leg. Inside the plate, there exists an engine that constantly inputs and releases air from the exhaust pipes using a rotatory motion.
The first ability gained by the user is called Rocket. When applied 5 chakra (per turn, regularly), the utilized chakra acts as passive magnifiers for the air output, giving user enhanced kicking speed and mobility(as his legs rotate/move/react faster). This adds +15 passive to his kick based techniques.
This tool also allows the user to perform another technique called Recipro Burst. By forcing the torque and RPM of his rotation into overdrive,through expenditure of 20 chakra, he gains explosive power(+20 to kick based techniques) and incredibly fast speed (+3 levels of speed) for three turns. After the turn limit is reached, he will not be able to utilize this ability for the next 3 turns even though Rocket remains unaffected.
The final ability of this tool is called Recipro Extend. After using Recipro Burst, the user (at any of the 3 turns the said technique is active), can apply an additional burst of 20 chakra to his tool to effective gain a superior mobility boost (+15 levels of speed, similar to a Swift technique) purely for movement and not combat (since the speed is too difficult to control without getting injured). With heavy pressurized blasts of wind releasing from both calves, the user overheats the tool to it's limit and sacrifices any further use of Recipro Burst for the rest of the match for a single turn of unchallenged speed. After using this the user must wait a turn before regaining his Rocket.


Jaehwa arrives at the lush soft grasslands in a standard dark attire with a sword wrapped on the left side of his waist. It was accompanied by a small pouch on either side that carried a dozen basic ninja tools each. It was training, it seemed, with the Matriarch. She was never really paying attention to this kind of training before. I wonder why.

"So, are you personally training me now?"

He speaks, as he shuffles around his leg to release the Leg Weights holding his speed back while performing a basic hand seal to enhance his perception of chakra, being able to track her and the surroundings better. He feels his body for a second, his weapons and tools, the smell of wind carrying the spring fragrance, the impending thrill. He was ready to begin. Letting out his Tenshi chakra, he begins to glow in a silver aura - the air around him the same shine as his eyes; he was letting his ability foster.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn) (0)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Katai Omori) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Tenshi: Seishin-tekina tōitsu) - Tenshi: Spiritual Unity
Type: Mode
Rank: S - Forbidden
Range: Short
Chakra: 60 (-10/30 per turn)
Damage: N/A
Description: Spiritual Unity is an ability granted to the wraith clan, by combining their own chakra with Tenshi energy contained within the seed they can manifest their spiritual companion in a much more substantial way. Due to the nature of bringing a spirit to bear in such a way, the transformation takes time to stabilize regardless of ones experience in the clan. During this stabilization period, the benefits of the mode are lessened. Depending on ones allegiance in the clan, the mode will take on a different appearance visually, with those of the Solari taking on a brighter appearance and those of the Lunari taking on a darker one generally, small alterations are also acceptable similar to the cursed mark transformation, things like a glowing aura, or eyes. Alterations in height or muscle mass within reason are also acceptable, provided it doesn't exceed human parameters. This ability triggers what is considered the avatar state within the clan submission and constitutes a full body surge.
Stage 1: Turn one is the lowest level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +20. The user gains a doubled speed boost as well as tracking. Additionally they receive durability capable of reducing 5 damage from physical techniques and 10 shaving from spiritual based techniques. Stage One burns 10 Tenshi chakra per turn it is active and lasts up to 6 turns.
Stage 2: Stage 2 is a full 100% spiritual pairing and is the final level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +30. The user gains a 3 times speed boost and tracking as well as a durability capable of reducing 10 from physical damage and 15 from spiritual. The Stage 2 transformation lasts only 4 turns at which the user burns through an accelerated rate of Clan Chakra. While in this Mode, the user can manipulate spiritual chakra in both the Physical World as well as in the Spiritual World that the user is able to move between. As such the user can create Clan techniques within the spiritual world, and similar to themselves moving in and out between Worlds, can also phase the Clan Techniques. This still follows spawning rules, in that the user cannot create any clan techniques within 5m of an opponent unless the user is also within 5m.
Note: Due to the presence of the spirit being manifested the user rejects any foreign chakra that enters their system during this transformation equal to the chakra cost each turn, this effect is even more potent in the case of external spiritual energy, rejecting an additional ten as though it had rank advantage.
Note: While active in Stage 2, the user can only use 2 other moves per turn, in order to keep the move active.
Note: After the first usage of Stage 2 ends, the user will be exhausted being unable to perform jutsu above A rank for two turns while taking 10 spiritual damage per turn for the same time that cannot be mitigated. After the second usage ends these drawbacks will be considerably worse, preventing the user from performing jutsu above A rank for four turns and they will take 10 damage a turn for three turns, this damage is spiritual and can not be mitigated by any means.


Health: 160 ϟ Chakra: 1600 - 0 = 1600 ϟ Tenshi Chakra: 800 - 60
Speed: 16 (x2 Clan Speed//Leg Weights) = 32 ϟ Tracking: 12 x (2.5 Apex Tracking + 2 Chakra Sensing + 2 Spiritual Unity) = 78
Physical Durability: 5 ϟ Spiritual Durability: 5​
 
Last edited:

Zatanna

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So for future reference:
-Tenshi chakra converts at 5% of your max chakra passively per turn into a separate pool.
-Tenshi sensing allows you to sense any spiritual energy depending on your rank, equal to what ever your tracking is. So if you can track 32, then you can also detect any spiritual energy at 32 as well.
-You will need to decide on either being Solari (Sun/Day) or Lunari (Moon/Night). While it wont affect the two techniques now, it will for the future.



You need to hone your skills because you share our ability and as such you need to hone your skills and train because if they come for you, using your abilities unchecked is going to get you hurt.

Taking a book out of her satchel, she would throw it to the initiate as the thick history book with slightly burnt edges and ruffled corners would catch him in the chest. The book was the history of their culture, their ancestors and how the the Wraiths came into being. It spoke of the first battles and the rivalry between Leona and Dianna, the very embodiment of the Day and Night and how they went from friends to rivals.

Read our history and when youre done Ill have some questions, and it will help you better understand where our power comes from and how it works.

He was a novice but with the right guidance he may prove useful.
 
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