[War of Generations] - Loki vs Gobi Gobletsson

Akuma

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NB Generation War Rules
Unofficial
Default Mid Range
Time Limit: 3-7days (default 3 days)
Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )
All out/Everything allowed

bio:

I'll have the first move after you post a bio. *_*
 

Akuma

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Been busy, sorry. z.z
No problem, Sanada Yukimura on hips, both blades same side.

Sora performs three handseals rather fast, upon the third seal the ground beneath Amaimon ruptures as a serpent rises from beneath with it's jaw open. It swallows Amaimon whole once it impacts against him. Disoriented, the man would be left to be confined within a water orb in which countless needles of water would inevitably rush into the center, striking numerous wounds on him.

After the technique initiates, it enters a state of self-sustainment allowing Sora to fetch a kunai, infusing it with Fuuton chakra before throwing it at Amaimon's chest area.

"Technique recycling"

(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip
Type: Attack/Supplementary
Rank: A
Range: Mid - Long
Chakra: 30 (-10 per turn afterwards)
Damage: (-15 dmg per turn)
Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.
NOTES
►Can be used three per battle
►Has a 4 turn cooldown between each use
►Can only be taught by ZandaT
 

Gobi Gobletsson

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Spreading my hands in accordance to the Serpent arising from beneath me, a wave of dust erupts from my entity, converging and flinging the water back against the ground as it is scattered around me.

''Tetsuto..''

Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: Unbound Might is a form of jutsu which can be used in two ways. Either an omni-directional burst from the user, or through a stomp on the ground in order to trigger the technique. Through a stomp, like an omni-directional explosion, everything within the user's vicnity and the range of the technique, will cause a surge of earth particles being expelled through the pores of the earth, throughout the entirety of the field, shooting up small shrapnels of earthern particles. These of course aren't lethal, but can still prove harm and otherwise shredding and cutting injuries unless properly defended. The particles will lay dormant on the field for three turns, while obscuring both user's and target's visiorn, impairing their senses. However while the particles lay dormant - considering the user's close relation to the particles he will be able to monitor whenever anything within the plume of dust that moves, e.g. someone running through it, much alike to motion sensory. But alas, this wouldn't enable to user to differ between chakra natures, only the size and speed of objects, while perhaps more experienced user could make a qualified guess due the 'flow' and 'shape' of the object. The dust itself upon eruption ascends only mid-range. The secondary application of the technique, where it is triggered from the user itself as explained above, is much akin to the first. Rather than ultilizing it through the pores of earth, the user makes it surge through his own, in an omni-directional burst, that would only reach mid-range while its counter application would reach long-range. Inhalation of the technique can cause moderate coughing, irregular breathing and otherwise impairment in the CQC-field for the targets aside the user. Unbound Might can only be used a maximum of three times per battle, and restricts the user from S-rank earth techniques the following turn.



After spreading my fingers, both my hands joins one another again, in a minor sequence of hand signs ultilizing my element of fire, I exhale a humongous fierce bird ressembling that of a pheonix at your location, easily engulfing and and rendering the kunai useless.

Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

 

Akuma

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It's not valid to counter attacks with supplementary techniques anymore. I lost a battle to that. ;-;


Performing a single seal, Sora gathers Suiton chakra in his mouth and spits it out as a large rotating sphere of concentrated water. The projectile meets with the phoenix-flames and blasts through the technique. Creating a cloud of steam to briefly engulf the middle area.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
After the rapid Gunshot release, the Gyojin sets of three seals at high speeds. Fast enough to materialize a wind hound only 5 meters to his left. Upon creation, the beastly wind has began running already through the left (your right) in an attempt to slash across the target.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
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Having thrown the hound your way, Sora continues by forming two more seals; In such manner that two blasts of wind are spit torwards you. Shaped into two large sized horses made of wind with the activation being clapping both hands. These run on the other side compared to the Hound of wind, yet at equal speeds. In an attempt to ram over Amaimon.

(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40 (-5 per turn)
Damange: 80
Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.

*Can only be used thrice per battle, and not in consecutive turns.
*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.
*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.
 

Gobi Gobletsson

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It's not valid to counter attacks with supplementary techniques anymore. I lost a battle to that. ;-;


Performing a single seal, Sora gathers Suiton chakra in his mouth and spits it out as a large rotating sphere of concentrated water. The projectile meets with the phoenix-flames and blasts through the technique. Creating a cloud of steam to briefly engulf the middle area.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
After the rapid Gunshot release, the Gyojin sets of three seals at high speeds. Fast enough to materialize a wind hound only 5 meters to his left. Upon creation, the beastly wind has began running already through the left (your right) in an attempt to slash across the target.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
You must be registered for see images
Having thrown the hound your way, Sora continues by forming two more seals; In such manner that two blasts of wind are spit torwards you. Shaped into two large sized horses made of wind with the activation being clapping both hands. These run on the other side compared to the Hound of wind, yet at equal speeds. In an attempt to ram over Amaimon.

(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40 (-5 per turn)
Damange: 80
Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.

*Can only be used thrice per battle, and not in consecutive turns.
*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.
*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.
z__z...




As the water impacts the fiery attack it explodes upon contact scattering ashes across the field. Ultilizing my overall superiorty (jk, lol), I lean slightly while lowering my stance slightly lowering my center of gravity for the incoming blunt force I was about to sustain. However, I wasn't left defenceless, infact my body was very much so prepared to embrace the water.


3rd person:
As the water scattered across the body of Amaimon, the grass was lit aflame as a scorching trail of fire surged from Amaimon's position eating up any incoming attacks dwelling into the midst of burning ashes. This would result in an abrupt upward explosion of fire forming a wall, before soon enough transforming into that of rebirth. The core trait of any pheonix.

The two wind blasts would be impaired and eaten up by the humongous scorching flames, before the phoenix would in a blazing burst make another dash at your entity while shrieking with all its might.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias



Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.



If one wouldn't have known better, one would think I was the one who had been in that scorching hell. Those were my thoughts as I was left in the background of the ruckus havocing the field of destruction - My body black from the usage of Iron weaponry in order to defend against the pesky water.
 

Akuma

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z__z...




As the water impacts the fiery attack it explodes upon contact scattering ashes across the field. Ultilizing my overall superiorty (jk, lol), I lean slightly while lowering my stance slightly lowering my center of gravity for the incoming blunt force I was about to sustain. However, I wasn't left defenceless, infact my body was very much so prepared to embrace the water.


3rd person:
As the water scattered across the body of Amaimon, the grass was lit aflame as a scorching trail of fire surged from Amaimon's position eating up any incoming attacks dwelling into the midst of burning ashes. This would result in an abrupt upward explosion of fire forming a wall, before soon enough transforming into that of rebirth. The core trait of any pheonix.

The two wind blasts would be impaired and eaten up by the humongous scorching flames, before the phoenix would in a blazing burst make another dash at your entity while shrieking with all its might.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias



Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.



If one wouldn't have known better, one would think I was the one who had been in that scorching hell. Those were my thoughts as I was left in the background of the ruckus havocing the field of destruction - My body black from the usage of Iron weaponry in order to defend against the pesky water.
As the fire takes a rise before Amaimon, severing his vision. Sora begins running forth at high speed as both of his techniques are consumed by the fiery phoenix. Unphased by the colossal fire, the Gyojin merely sways his arm up and a white orb follows to radiate from the swords and rush forth. It collides with the fire and instantly breaks the technique into nothing.

The second orb would remain rotating around Sora constantly, as he entered short range.

ooc: I believe three A ranked techniques should reduce the rank of the Fire jutsu, atleast to S rank. Though if this is not the case in your belief, I sacrifice both orbs.

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
When the technique was broken, Sora was already in position. A mass amount of wind is gathered around his right arm and a demonic-like claw extends from the limb, swiped from right to left in order to rush the sharp claw through Amaimon's torso; from a mere four meter distance.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
 

Gobi Gobletsson

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I witnessed my fire starts to disperse, as you rushed through the vanishing maelstorm. I brought up my left arm in a vertical position, slightly left of my own body. Supporting said arm, with my other arm, I took the brute force of the wind clashing against my guard - Flinging my body in a sideways manner off your direction.

Luckily, it would only tear clothes while bruising off against my remaining strength of the Iron Skin Weaponry technique I had activated slightly before this encounter.

Planting my feet back feet into the soil I stand upright facing you once more. (Long/Mid-range?)

''Hmph... Certain you want to walk down this path of fate?'' I spoke as my voice darkened and my demeanor changed drastically, as I became much more serious.
 

Akuma

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I witnessed my fire starts to disperse, as you rushed through the vanishing maelstorm. I brought up my left arm in a vertical position, slightly left of my own body. Supporting said arm, with my other arm, I took the brute force of the wind clashing against my guard - Flinging my body in a sideways manner off your direction.

Luckily, it would only tear clothes while bruising off against my remaining strength of the Iron Skin Weaponry technique I had activated slightly before this encounter.

Planting my feet back feet into the soil I stand upright facing you once more. (Long/Mid-range?)

''Hmph... Certain you want to walk down this path of fate?'' I spoke as my voice darkened and my demeanor changed drastically, as I became much more serious.
As you were thrown away, the wind claw was rapidly voided of fuel as I followed the flying Amaimon. When you can to a stop I was a mere six meter distance apart. Dashing forward torwards you, when reaching a meter distance of you Sora bends the knees and moves lower as he begins to pivot to the left on his right foot. Bringing a left legged rear spinning low kick, striking your left ankle with the goal of throwing you off to your left and breaking your posture.

"I'll test my luck today, Amaimon dono." Swiftly pulling the left leg back in and coming to a stand, Sora would continue the assault by kicking your stomach with his right leg. Thr blow would lift you up to chin level of him with great force only to be struck down against the soil once more, this time by a right elbow strike to the spine.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
 

Gobi Gobletsson

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As you were thrown away, the wind claw was rapidly voided of fuel as I followed the flying Amaimon. When you can to a stop I was a mere six meter distance apart. Dashing forward torwards you, when reaching a meter distance of you Sora bends the knees and moves lower as he begins to pivot to the left on his right foot. Bringing a left legged rear spinning low kick, striking your left ankle with the goal of throwing you off to your left and breaking your posture.

"I'll test my luck today, Amaimon dono." Swiftly pulling the left leg back in and coming to a stand, Sora would continue the assault by kicking your stomach with his right leg. Thr blow would lift you up to chin level of him with great force only to be struck down against the soil once more, this time by a right elbow strike to the spine.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
With a minor jump off the ground I allow your low sweep to pass right beneath me as I land back onto my feet - Left leg infront, right slightly behind it, with both my arms kept at chest height. As your right leg extends I am prepared, with a swift delivery of justice your leg is clasped between my left leg knee and elbow.

Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.



They hammer together upon your shin, shattering it apart. My left leg would slightly above ground positioned infront of the rest of me - My left elbow similiar. Twisting my entire body right I drag your body along with me by pivoting on my right foot, slamming your entity against the ground as I remain in a low-stance, I release my grasps of your leg once flung against the ground. I push off the ground to make a couple meters distance.

I make certain to keep your orb in my peripheral field of vision.
 

Akuma

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With a minor jump off the ground I allow your low sweep to pass right beneath me as I land back onto my feet - Left leg infront, right slightly behind it, with both my arms kept at chest height. As your right leg extends I am prepared, with a swift delivery of justice your leg is clasped between my left leg knee and elbow.

Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.



They hammer together upon your shin, shattering it apart. My left leg would slightly above ground positioned infront of the rest of me - My left elbow similiar. Twisting my entire body right I drag your body along with me by pivoting on my right foot, slamming your entity against the ground as I remain in a low-stance, I release my grasps of your leg once flung against the ground. I push off the ground to make a couple meters distance.

I make certain to keep your orb in my peripheral field of vision.
The follow-up kick was in motion when elbow and knee alike where about to meet Sora's leg in the center, knowing the danger of such assault he acted quick. Pointing his left palm at your incoming elbow a small shockwave is released from the palm, invisible to the naked eye. The force of said shock wave would push the elbow outside in the last moment before striking, causing Amaimon's upper body to also inevitably turn the same side as his elbow was pushed, opening up his upper body in the process.

The knee would land it's attack, however without an opposite force to meet it with equal strength, it simply lifts Sora's leg to a higher altitude. Taking advantage of the newly gained angle and the awkwardly turned Amaimon, Sora drives his leg into the opponent's chest. Kicking him backwards at such momentum that he would be in pain while stumbling back several feet with the aim of falling backwards.

(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
As Amaimon stumbled back nearly free falling; Sora jump at him in a frontal flip, and at the peak of his jump rapidly extends his right leg out, kicking the enemy in the face with great force, sending him sprawling through the ground with even greater strength than the previous kick.

Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.

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Gobi Gobletsson

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The follow-up kick was in motion when elbow and knee alike where about to meet Sora's leg in the center, knowing the danger of such assault he acted quick. Pointing his left palm at your incoming elbow a small shockwave is released from the palm, invisible to the naked eye. The force of said shock wave would push the elbow outside in the last moment before striking, causing Amaimon's upper body to also inevitably turn the same side as his elbow was pushed, opening up his upper body in the process.

The knee would land it's attack, however without an opposite force to meet it with equal strength, it simply lifts Sora's leg to a higher altitude. Taking advantage of the newly gained angle and the awkwardly turned Amaimon, Sora drives his leg into the opponent's chest. Kicking him backwards at such momentum that he would be in pain while stumbling back several feet with the aim of falling backwards.

(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
As Amaimon stumbled back nearly free falling; Sora jump at him in a frontal flip, and at the peak of his jump rapidly extends his right leg out, kicking the enemy in the face with great force, sending him sprawling through the ground with even greater strength than the previous kick.

Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.

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''Amaila...?!'' Memories from my past flooded in, this was too akin to Wadatsumi Amaila. This must be another sort of off-spring of the Gyojin clan.
Naturally my body would follow the movement and slightly twist alongside the with the flailing arm. Using the moment to act, I extend my right leg fully to cooperate with my current situation allowing myself to backflip, out of range while reducing the kick's damage severely.

I land in a crouched position for better balance, and stability. Right foot infront of the other. Both arms were brought up in an X-formation in order to take the brunt force of the incoming kick, and halt it. Upon impacted your kick is clinging against my hands which are in turn filled with a scorching-like effect easily melting through the sole of your shoe, and having it mix with the bottom of your foot dealing severe pain as we're sliding across the ground(Your leg against my hands, as I'm being pushed back.)

Once your momentum starts to halt entirely, I arise with much strength while pushing my arms outwards sending you back, perhaps in a flip of sorts.

Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.



Should the neccisty call for it, this would be a perfect setup for Inner Fire, and in worser scenarios, my near instantanous defenses should prove sufficient.
 

Akuma

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''Amaila...?!'' Memories from my past flooded in, this was too akin to Wadatsumi Amaila. This must be another sort of off-spring of the Gyojin clan.
Naturally my body would follow the movement and slightly twist alongside the with the flailing arm. Using the moment to act, I extend my right leg fully to cooperate with my current situation allowing myself to backflip, out of range while reducing the kick's damage severely.

I land in a crouched position for better balance, and stability. Right foot infront of the other. Both arms were brought up in an X-formation in order to take the brunt force of the incoming kick, and halt it. Upon impacted your kick is clinging against my hands which are in turn filled with a scorching-like effect easily melting through the sole of your shoe, and having it mix with the bottom of your foot dealing severe pain as we're sliding across the ground(Your leg against my hands, as I'm being pushed back.)

Once your momentum starts to halt entirely, I arise with much strength while pushing my arms outwards sending you back, perhaps in a flip of sorts.

Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.



Should the neccisty call for it, this would be a perfect setup for Inner Fire, and in worser scenarios, my near instantanous defenses should prove sufficient.
Pushing Amaimon severely feet back, Sora could then feel the heat beginning to reach the sole of his foot. He grit in slight wariness of the potential threat, being forced to put aside the name he had heard only moments before, one he had heard of in past times.

The motion was swift as was his counter, from the foot a large five meter fist of Cork branched out and punched Amaimon with great force. Being completely unphased by the heat, the large fist tosses the small man in comparison several feet back through the ground, leaving a trail as the man slides back with great momentum. Following the counter attack, it opens up and holds against the solid ground. Using the large arm as a pulling object, Sora forces it to pull him into the same direction as Amaimon.

(Koruton: Shinjou ho Zennou) - Cork Release: Body of Dionysus
Type: Attack/Defensive
Rank: A
Range: Short
Chakra: 30 (-15 per turn if kept active)
Damage: 60
Description: The user runs a high amount of chakra into a single part of their body, then releasing it as it manifests as a replica of the human or animal bodies in a much larger aspect. For example, growing from the forearm a large arm with a fist to smash targets. This can be done to replicate a pair of large feet as well, through the user's back, in order to stomp opponents and other type of actions such as kicking. The extent of this technique is such, that it's not restricted to human limbs. For example the user could re-create a large replica of a lizard's tail, a turtle shell, etc. The user cannot form more than 1 body aspect with each use of the technique however, and it must always orginate from their body. By paying an extra leech of chakra, the user can keep the extremity active, it will however not allow the user to use that same body area for any other techniques. The parts made cannot be any larger than twice the user's size. Regardless of the extremity made, the technique will follow cork's strength and weaknesses, thus it won't have the hardness equal to that of a turtle if a shell is made.
✖ Can only be used thrice per battle.
✖ Cannot last more then 4 turns.
Following him at high speeds, the large arm fastly shrinks and merges back into Sora's leg as he performs two swift hand seals. The now descending Sora grows a cluster of rock over his right fist and drives said rock fist into the ground laying Amaimon's chest as he lands only a meter to the opponent's right side, right knee bent lower than left for a more balanced landing and weight behind the fist.

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
 

Gobi Gobletsson

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Pushing Amaimon severely feet back, Sora could then feel the heat beginning to reach the sole of his foot. He grit in slight wariness of the potential threat, being forced to put aside the name he had heard only moments before, one he had heard of in past times.

The motion was swift as was his counter, from the foot a large five meter fist of Cork branched out and punched Amaimon with great force. Being completely unphased by the heat, the large fist tosses the small man in comparison several feet back through the ground, leaving a trail as the man slides back with great momentum. Following the counter attack, it opens up and holds against the solid ground. Using the large arm as a pulling object, Sora forces it to pull him into the same direction as Amaimon.

(Koruton: Shinjou ho Zennou) - Cork Release: Body of Dionysus
Type: Attack/Defensive
Rank: A
Range: Short
Chakra: 30 (-15 per turn if kept active)
Damage: 60
Description: The user runs a high amount of chakra into a single part of their body, then releasing it as it manifests as a replica of the human or animal bodies in a much larger aspect. For example, growing from the forearm a large arm with a fist to smash targets. This can be done to replicate a pair of large feet as well, through the user's back, in order to stomp opponents and other type of actions such as kicking. The extent of this technique is such, that it's not restricted to human limbs. For example the user could re-create a large replica of a lizard's tail, a turtle shell, etc. The user cannot form more than 1 body aspect with each use of the technique however, and it must always orginate from their body. By paying an extra leech of chakra, the user can keep the extremity active, it will however not allow the user to use that same body area for any other techniques. The parts made cannot be any larger than twice the user's size. Regardless of the extremity made, the technique will follow cork's strength and weaknesses, thus it won't have the hardness equal to that of a turtle if a shell is made.
✖ Can only be used thrice per battle.
✖ Cannot last more then 4 turns.
Following him at high speeds, the large arm fastly shrinks and merges back into Sora's leg as he performs two swift hand seals. The now descending Sora grows a cluster of rock over his right fist and drives said rock fist into the ground laying Amaimon's chest as he lands only a meter to the opponent's right side, right knee bent lower than left for a more balanced landing and weight behind the fist.

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
With a surge of chakra as the Cork started to protrude from your leg, My fists hardens to the point of near being indestrucible - The damage that else would've hurt my hands did nothing but bruise them and send me sliding on my right knee across the ground, unravelling a trail of soil left in the wake.

Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.



I immediately sway my right hand behind myself, folding it as if equipped with a staff of sorts - Upon your charge. My left hand is held up as a guard, and my right hand is flung forward in a piercing motion. Your rock fist is about to connect to my adamant hand, which is upon that you realize an unbearable pain striking through your abdomen, and continuously move down your entity as you move forward.

Rank: A
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 30 +5
Damage Points: 60
Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana.

✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid.
✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet.
✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3.
✘ Can only be used 4 times per battle.



You had been pierced by the pitch-black Darkness. My hand would've reached beneath your location upon your charge, which had been the plan all along. Using this dire opportunity and small gap of time, the abyssal spear would form below your view, and in your open arms, past your guarded borders. Simualtaneously as it formed, a minor buckle would've formed ontop of my other fist, easily erasing the rock fist as well, and proceeding onto your arm.
 

Akuma

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With a surge of chakra as the Cork started to protrude from your leg, My fists hardens to the point of near being indestrucible - The damage that else would've hurt my hands did nothing but bruise them and send me sliding on my right knee across the ground, unravelling a trail of soil left in the wake.

Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.



I immediately sway my right hand behind myself, folding it as if equipped with a staff of sorts - Upon your charge. My left hand is held up as a guard, and my right hand is flung forward in a piercing motion. Your rock fist is about to connect to my adamant hand, which is upon that you realize an unbearable pain striking through your abdomen, and continuously move down your entity as you move forward.

Rank: A
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 30 +5
Damage Points: 60
Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana.

✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid.
✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet.
✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3.
✘ Can only be used 4 times per battle.



You had been pierced by the pitch-black Darkness. My hand would've reached beneath your location upon your charge, which had been the plan all along. Using this dire opportunity and small gap of time, the abyssal spear would form below your view, and in your open arms, past your guarded borders. Simualtaneously as it formed, a minor buckle would've formed ontop of my other fist, easily erasing the rock fist as well, and proceeding onto your arm.
Amidst the assault, Sora observed the man lean forward and extend his arm behind his back, such motion would not go past his observations. And as it was brought forth as if holding a weapon, Sora acted with haste. He opened his lips vaguely as a torrent of orange colored needles shot and struck through Amaimon's right shoulder/arm. Rapidly paralyzing the arm in the motion as they clung onto him. The arm was stopped wtihin Sora's range of view, held before Amaimon's stomach.

(Chame: Gogyou Meha ) - Urchin Arts: Torrent of Guhul
Type: Offensive/Attack
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: Through the application of the Urchins, the user can extend their palms or open their mouth. Releasing a torrent of sharp edged urchin spines to the target. Although regular spines cause nothing by concentrated pain; the effects and pain levels vary according to the species of the Urchin from which the spines originate. For example, the Fire Urchin's (actual urchin name) venom tipped spines, with distinctive globular swellings below the tip, can inflict a painful sting if handled; the pain lasts as long as three turns, after which if not treated properly, the victim feels slight nausea. Depending on which type of urchin spine the user whishes to shoot, the spines will have diferent effects, be it health problems or simple pain. Urchins which are not mentioned below, but that are still in the contract, have regular spines which have the same effect as regular needles used by shinobi.

Black urchin: Cause no more than mild pain and swollen skin.
Red urchin: This type of spine causes nothing but tingling sensations on the effected body part.
White urchin: These spines alter the opponents sense of vision, in other words. If not removed 1 turn after being shot by these, they will percieve movement slower than it actually is.
Pencil urchin: These spines have a limb numbing effect upon strike, and muscle spasms in the next turn if the spines are not removed.
Shingle urchin: Shingle spines cause muscle paralysis, preventing the effect body part from being moved for 1 turn.

*The user can only shoot 1 specific type of Urchin spine with each use of the technique.
*Instant stings won't directly lead to health problems depending on the spines.
*Usable x4 per battle and must have signed the Sea Urchin contract.
*White and Shingle spines can only be used x2 per battle.
*Technique can be used by both humans & urchins.
*Effects last three turns. Unless removed in which they last only one turn
The rock fist was blocked as anticipated, but was rapidly pulled back as a wave of water materialized before Amaimon and struck his face. Blocking his vision in order to conceal the water sword held in Sora's right hand. Aiming to cut through the man's torso, in diagonal slash from right to left.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
 

Gobi Gobletsson

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Amidst the assault, Sora observed the man lean forward and extend his arm behind his back, such motion would not go past his observations. And as it was brought forth as if holding a weapon, Sora acted with haste. He opened his lips vaguely as a torrent of orange colored needles shot and struck through Amaimon's right shoulder/arm. Rapidly paralyzing the arm in the motion as they clung onto him. The arm was stopped wtihin Sora's range of view, held before Amaimon's stomach.

(Chame: Gogyou Meha ) - Urchin Arts: Torrent of Guhul
Type: Offensive/Attack
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: Through the application of the Urchins, the user can extend their palms or open their mouth. Releasing a torrent of sharp edged urchin spines to the target. Although regular spines cause nothing by concentrated pain; the effects and pain levels vary according to the species of the Urchin from which the spines originate. For example, the Fire Urchin's (actual urchin name) venom tipped spines, with distinctive globular swellings below the tip, can inflict a painful sting if handled; the pain lasts as long as three turns, after which if not treated properly, the victim feels slight nausea. Depending on which type of urchin spine the user whishes to shoot, the spines will have diferent effects, be it health problems or simple pain. Urchins which are not mentioned below, but that are still in the contract, have regular spines which have the same effect as regular needles used by shinobi.

Black urchin: Cause no more than mild pain and swollen skin.
Red urchin: This type of spine causes nothing but tingling sensations on the effected body part.
White urchin: These spines alter the opponents sense of vision, in other words. If not removed 1 turn after being shot by these, they will percieve movement slower than it actually is.
Pencil urchin: These spines have a limb numbing effect upon strike, and muscle spasms in the next turn if the spines are not removed.
Shingle urchin: Shingle spines cause muscle paralysis, preventing the effect body part from being moved for 1 turn.

*The user can only shoot 1 specific type of Urchin spine with each use of the technique.
*Instant stings won't directly lead to health problems depending on the spines.
*Usable x4 per battle and must have signed the Sea Urchin contract.
*White and Shingle spines can only be used x2 per battle.
*Technique can be used by both humans & urchins.
*Effects last three turns. Unless removed in which they last only one turn
The rock fist was blocked as anticipated, but was rapidly pulled back as a wave of water materialized before Amaimon and struck his face. Blocking his vision in order to conceal the water sword held in Sora's right hand. Aiming to cut through the man's torso, in diagonal slash from right to left.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
As your mouth opened, unleashing what seemed like senbons they manifestated themselves in my forearm and shoulderpart. The pain didn't exactly come as a shock, but it was there. However, my determination was unphased and I didn't feel any problems with my chakra system as I simple proceeded with the plan. You were this close by now, and within an instant and same timeframe as last you would be pierced through the stomach, and your earthen fist would be erased along with your actual palm.

My arm however didn't get as far as I had hoped. The spear would in turn shape into that of a long-rapier saving the same purpose. The only change would be that the shaft wouldn't be as easily seen as you approach him close up.

Rank: A
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 30 +5
Damage Points: 60
Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana.

✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid.
✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet.
✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3.
✘ Can only be used 4 times per battle.

 

Akuma

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As your mouth opened, unleashing what seemed like senbons they manifestated themselves in my forearm and shoulderpart. The pain didn't exactly come as a shock, but it was there. However, my determination was unphased and I didn't feel any problems with my chakra system as I simple proceeded with the plan. You were this close by now, and within an instant and same timeframe as last you would be pierced through the stomach, and your earthen fist would be erased along with your actual palm.

My arm however didn't get as far as I had hoped. The spear would in turn shape into that of a long-rapier saving the same purpose. The only change would be that the shaft wouldn't be as easily seen as you approach him close up.

Rank: A
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 30 +5
Damage Points: 60
Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana.

✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid.
✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet.
✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3.
✘ Can only be used 4 times per battle.

The Gyojin believed to have safely put a stop on Amaimon, when the un-familiar chakra began to manifest itself through the man's hand, Sora knew he had to act quick. Releasing a surge of Raiton chakra through his body, he is instantly clad through every inch of skin in a lightning aura. The lightning vibrates around the body moving faster and faster, without hurting him as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around my body. The lightning energy prevents the Abyss technique from harming Sora as it crumbles apart (or is torn idk).

(Kaen Rai Reiki) - Blazing Lightning Aura
]Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: (+20 to taijutsu attacks)
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind or water jutsu.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
Note: Can't be used while in Sage mode (or similar) or with EIGs.
Lowering his head while tucking his arms in a boxing stance, Sora starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways upon Amaimon's face. Each hook follows from a diferent angle than the previous one (left and right in turns with each fist). The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects he then follows with an uppercut directly to the chin. knocking Amaimon into air quite a few meters up. The lightning around him cause numbing/partial paralysis to Amaimon with each strike. Not only this, but the heat built up from the electircal current will burn him as well.

He holds up his right arm and grabs Amaimon by the ankle. Spinning him around in mid air a couple of times before smashing him into the ground. The contact made would burn the man's ankle in the process.

(Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 + 20 = 100
Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage.
~ Usable twice per battle.
 

Gobi Gobletsson

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As my Abyss shatter to the vibration of lightning I instinctively active something similiar. My very own version of this freaking electric eel-fish-man person's blazing light.

Your first hook aimed at my face is caught with my usable arm, easily deciphered with my enhanced body. It wasn't however caught by the palm of my hand, but merely my fingers which stinged against the knuckles of yours, halting the fist in its movement while protruding slightly into it, an internal shock was suddenly released throughout your entity, causing you to fall face first onto the ground as your organs had gotten fried.

Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.



Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80 (+20)
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~

 

Akuma

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As my Abyss shatter to the vibration of lightning I instinctively active something similiar. My very own version of this freaking electric eel-fish-man person's blazing light.

Your first hook aimed at my face is caught with my usable arm, easily deciphered with my enhanced body. It wasn't however caught by the palm of my hand, but merely my fingers which stinged against the knuckles of yours, halting the fist in its movement while protruding slightly into it, an internal shock was suddenly released throughout your entity, causing you to fall face first onto the ground as your organs had gotten fried.

Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.



Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80 (+20)
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~

Delivering the first assault, Sora was surprised when a larger amount of lightning would surge through Amaimon's fingers. Such level of power and piercing ability, he concentrated lightning chakra that envelops the arm/fist in a spiral. Rotating his fist in the last split second clock wise. The rotational effect of the punches helps to deliver the lightning with extra power and speed, with equal strength to Amaimon's own technique, such power of raiton would cancel each other out as a localized explosion of eletric energy pushes both hands back to their respective owners.

(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast
Rank: S
Type: Offensive, Attack
Range: Short
Chakra cost: 40
Damage points: 80 + 20 = 100
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed.
Note: Numbing lasts one turn
Note: Technique can only be used two times.
With his right shoulder tossed outwards, his left side would be inclined further closer to Amaimon than his right. Using the unstable position, he plants his right foot firmly onto the floor as his left leg is swung skyward. Directly into Amaimon's chin. The leg would however come a foot short from his target, though a blazing blade of Flames emits from his foot as it's swinged up.

A large blade cuts through your left roso and shoulder as it burns your interiors in the process. His right hand open against the air for balance and the left held to chest level. His close vicinity surrounded by a ring of flames to burn anything that attempts to near Sora.

(Kōuki Nehan Ashige) – Final Nirvana Kick
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 + 20 = 80
Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness.

- Can be used thrice per battle, two turn(s) between uses.
- No fire elemental taijutsu can be used in the same turn.

 

Gobi Gobletsson

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Delivering the first assault, Sora was surprised when a larger amount of lightning would surge through Amaimon's fingers. Such level of power and piercing ability, he concentrated lightning chakra that envelops the arm/fist in a spiral. Rotating his fist in the last split second clock wise. The rotational effect of the punches helps to deliver the lightning with extra power and speed, with equal strength to Amaimon's own technique, such power of raiton would cancel each other out as a localized explosion of eletric energy pushes both hands back to their respective owners.

(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast
Rank: S
Type: Offensive, Attack
Range: Short
Chakra cost: 40
Damage points: 80 + 20 = 100
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed.
Note: Numbing lasts one turn
Note: Technique can only be used two times.
With his right shoulder tossed outwards, his left side would be inclined further closer to Amaimon than his right. Using the unstable position, he plants his right foot firmly onto the floor as his left leg is swung skyward. Directly into Amaimon's chin. The leg would however come a foot short from his target, though a blazing blade of Flames emits from his foot as it's swinged up.

A large blade cuts through your left roso and shoulder as it burns your interiors in the process. His right hand open against the air for balance and the left held to chest level. His close vicinity surrounded by a ring of flames to burn anything that attempts to near Sora.

(Kōuki Nehan Ashige) – Final Nirvana Kick
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 + 20 = 80
Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness.

- Can be used thrice per battle, two turn(s) between uses.
- No fire elemental taijutsu can be used in the same turn.

''Seven hells!'' I snort in annoyance as our attacks the collide. The pain wasn't helping either, I'll be finishing this soon enough.

With immense and precise chakra control, and my current overall superiorty in speed(Yes, I can say this now, lol.) I perform a slight step to the right side of you allowing your kick to rise right up past me while I simualtaneously fist pump the side of your leg(Shin/kneecap) with my left arm. I do it rather casually(Mind you, it's still fast, akin to a jab) as the force of my punch wouldn't matter much here, but rather the effect of the lightning charged within.

Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle




Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( + 10 to user )
Description: User focuses huge amount of lightning chakra on his fist making it Glow. After it user can hit it to earth or opponent. When the punch hits the user will release all the lightning chakra in form of lightning shock wave that deals damage to everyone in the range of it.
Note:
- Can be only taught by myartisablast
- Causes + 10 damage to user when used
- Shockwave reaches up to two meters

An electric discharge occurs, emitting an implusive wave upon your leg, swaying away the smaller flames as well as roasting your leg, as the wave proceeds onto your main body. The immense damage should put you off guard and the severity should in the very least knock you out considering the extra damage boost given. This would be much akin to the previously used, but this is external rather than internal.
 
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