Wanda Maximoff | Scarlett Witch

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Come to Kill Me, Little Girl?


Basic Information


Name: Wanda Maximoff
Nickname: Scarlet Witch
Gender: Female
Age: Unknown
Clan: Kisei
Looks: Wanda is a little above the average height for her age, being around 5'7, and weighing a mere 112 pounds. She has auburn colored hair that reaches past her shoulders and crimson eyes that seemingly glow within dark times. She sports a variety of street clothes that are typically black and red in color. Usually she can be seen wearing a fashionable black top over her torso covered by a red leather jacket that is unbuttoned at the front. Along with this she wears a black skirt and black leggings underneath, as to not show off too much skin to anyone. To go with her outfits, she almost all the time wears black gloves and knee high black boots.
Personality: Wanda isn't always known to be a very pleasant, polite or compassionate woman overall, though she makes friends and allies easily, and is always there when they need her to be. This is even shown to be true even if she had to break rules just help others out. She can be well aware of consequences that could be held against her but her sense of Chivalry always seems to put what "needs" to be done before little rules.
Wanda can be very harsh with her words, and sees most people below her that isn't the Dark Lord. She has even gone as far as to belittle her Professors if they seem to lack the same amount of knowledge as her or more. Of course, being a woman raised around dark beings, she comes with a very unpredictable attitude towards the world. Her attitude can switch up in a moment's notice; Going from being in a very good mood, to have a piss poor demeanor in a split second.
Wanda's adaptability and ingenuity are also noteworthy. She has defeated vastly superior foes by means of her resolve and resourcefulness on many occasions. She doesn't always rely on brute power to take someone out, rather she uses unrivaled wit and on-the-go planning to get the job done.
Wanda is still sometimes troubled by the selfish, petty behavior she exhibits when it comes to showing how brave she is. She tries to avoid situations where her bravery is tested, but any time this is put to the test (ex. Fighting opponents alone) she finds herself making rash decisions that sometimes put her in bad positions.
Even though she isn't particularly "evil", she had a weird devotion to the Dark Lord. He had given her the means to get revenge on those who wronged her, in the form of the dark arts. This she is extremely grateful for, and sees it as owing the Dark Lord her life. The Dark Arts have even warped her mind a bit, making her very uncaring and sadistic at times. She has no Quarles in killing people at this point, which makes some wonder how she was sorted into Ravenclaw and not Slytherin.

Village Info


Village of Birth: Unknown
WSE Clan: N/A


Rank//Chakra Info


Ninja Rank: Jonin [Health: 160 | Chakra: 2600
Specialty:
Increased Tracking Specialist:
Wanda gains enhanced senses, tracking up to 1.5x faster.
Advanced Speed Specialist:
Wanda’s base speed is increased by 2 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
Apex Tracker Specialist:
With more heightened senses, Wanda is capable of gaining a now increased x2.5 tracking.
Note: Requires any Increased or Advanced Tracking/Tracking Resistance Specialties.

Yang Specialist:
Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Note: Requires Yang.

Elements:
▸ Lightning
▸ Water
▸ Fire
▸ Earth
▸ Wind
▸ Dream Sand
▸ Stygian Water
▸ Liquid Krypton
Your Techniques:
▸ Ninjutsu
▸ Genjutsu
▸ Taijutsu
▸ Kaito's Taijutsu
▸ Kenjutsu
▸ Med Ninjutsu
▸ Fūinjutsu
▸ Kinjutsu
▸ Mahou
▸ Atavistic Flames
▸ Yōton
▸ Inton
Your Sommonings:
▸ Tiglon Contract | Tiglon Ninjutsu
▸ Snake Contract | Snake Ninjutsu
Your Fighting Styles:
▸ Chishi Shindou ( Creator )
▸ Duel Monsters ( Student )
▸ Drunken Monkey Fist ( Student )
▸ Devils Fist ( Student )
▸ Steel Ball Run ( Student )


Background Info


History:
“In days long past, there existed an ancient clan and arcane art known as mahou or magic. Those who learned to wield this instrument of power came to be called wizards or witches, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who carry a wand will become agents of change, able to use dark magic or pure magic to help or destroy others.”
Wanda was an average pure blood Wizard, born from average wizard parents. Both of her parents attended Hogwarts and were sorted into the House of Ravenclaw. Of course, when she was enrolled into the school of Wizards, it came to no surprise that she was also sorted into the exact same house. She was merely 13 years of age, but during her first year at Hogwarts something terrible happened back home. She had received a letter by owl that held heartbreaking news. Her parents were killed by another wizard, which was apparently a Death Eater (unknown to her). This sent her into a deeply depressing emotional state, losing the only family she knew, besides her lost brother that she had no connection with.
She went on throughout the year in this depressed state, barely passing any classes and showing lack of skill or motivation in the magical arts of Mahou. At some point near the end of her first year, a little after turning 14, she had decided she would drop out of the school and live a life away from people altogether. Around this time she met The Dark Lord and Judal, both whom easily manipulated her feelings and mindstate at that moment. She was swayed over to the Dark arts with little effort; They simply showed her that they knew who killed her parents, along with the promise of power that would help her get her much wanted revenge.
She'd spend the rest of her time in Hogwarts mastering the basic and advanced Mahou under the Dark Lord himself; Though she was assigned to learn the Dark Arts under Judal. Once she mastered the arts of Mahou, she sought out revenge on the Wizard that took her parent's lives. She soon found the man and engaged in a highly dangerous duel between dark wizards that lasted 3 days and 3 nights. Somehow the young girl was able to outlast the experienced death eater, casting her final spell of the bout as she struck him with the Avada Kedavra, she'd take the man's life immediately. Tired out from the battle, she stayed there on her knees, crying to herself. Even though she had gotten her revenge, she didn't feel better at all. Nothing changed. She was still hurt. She still wanted someone to hurt instead of her feeling this way. After deep thought, she returned to The Dark Lord, and hasn't been seen in public much. She usually carries out her own personal agendas, but when it is needed, she comes out as one of the front lines for the Dark Lord's will.


Other


Weaponry:
During her travels, Wanda has learned that even though she is a witch and possesses Mahou, weapons outside of her wand are sometimes needed if she was going to be resourceful as possible. With this in mind she always keeps a set amount of specific weaponry on her person. This ranges from the basics such as kunai, shuriken etc to her more unique weapons such as the duel monster cards and such.


Wands:
The basic weapon any Kisei possesses, allows them to channel their chakra to perform techniques and use Mahou and certain Ninjutsu without the requirements generally associated with these, instead using verbal commands known as incantations or, in some cases, movements. They are made from wood from the Jubi's dormant form and amplified and augmented by special chakra based items. Wanda’s personal wand consists of Rosewood and Thestral-Tail Hair, specializing in Transfiguration and being compatible with any element (Krypton for Wanda). Being a fairly powerful witch, Wanda is skilled in the field of Legilimency. She is able to sift through a person's mind with ease, and read their thoughts; Sometimes even happening without her willing it to. Additionally, she is a distinguished Potions master, having two of the Gryffindor and Ravenclaw potions with her at all times. Finally, Wanda is a Head of House. Her skills in Mahou usage are only a shade below that of the Headmaster. Wanda was always interested in the potential that Dark Arts had magically, thus has been categorized as a Dark Wizard due to her deep studies of the art.
(Pōshon ) - Potions
Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.
A rank
Hufflepuff's Elixir
An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
S rank
Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.
( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.
( Shutsubotsu ) - Apparition
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.
Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.


Around her wrists are bands that have scripts on them similar to Sasukes. These are used for the Steel Run Cfs. She also carries various card shaped metal weapons used for the Duel Monsters cfs. These are up her sleeves, on her belt and some are even tucked in pockets near her chest. All these cards are slightly visible and in places easily available to touch.
Being one of the Creators of the Yumeton element, Wanda enters every battle with her equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. Last but not least, she has the 1000 voices seal placed on her right hand. Other than that she keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ).
Body Seals

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move
S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends



Scientific Ninja Tools:
- September
- Medical Gauntlet

Picture:

Theme Song and Background Music:

Battles

Won: A Lot

Lost: A Few

Replacing the black mage and making Wanda my Nw bio.
Black mage: https://animebase.me/threads/alatar-kisei.781827/#post-22105782



Approved 07/06

 
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