Wage Battle

Panthalassa

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I wage one of my Water customs, at your choice ( Click the image on my signature). You wage a jutsu or category of jutsu of yours. If I win I get one of your customs, if you win ou get one of mine.

Aburame Panthalassa. You can choose the terrain
 
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Priest

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I wage one of my earth customs. Holy Scripture in sig.

Using Bartholomew Priest


We are on a large cruiser ship in the middle of an ocean. The ship is metallic and its size it equivalent to that of a large arena.

You can begin.
 
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Panthalassa

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Panthalassa carried himself in a sluggish mood. He was supposed to be enjoying the vacation, but there was no thrill, no fun. He almost lighten up like a christmas tree when he saw the priest.

Hey you! You look strong! Want to battle?

He said, as he focused chakra through his flies, inside his body. Making them more efficient.

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Show
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.
 

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Panthalassa carried himself in a sluggish mood. He was supposed to be enjoying the vacation, but there was no thrill, no fun. He almost lighten up like a christmas tree when he saw the priest.

Hey you! You look strong! Want to battle?

He said, as he focused chakra through his flies, inside his body. Making them more efficient.

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Show
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.
As the man spoke if he wants to fight, Priest thinks to himself that he is a peace loving someone though on the other hand, He would not deprive another a fight, even if it is against him.

The man seems cool but that could spell something else. Priest has learned that its not a good omen to underestimate anyone and it could spell doom on the long run. For this, he enhance his own hearing and sonar skill, allowing him access to awareness of everything that move or causes any slight movement/vibration in the entire surrounding.

Ladies first I guess.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
 

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My name is Admiral Aburame Panthalassa! Remember it after I defeat you!

he said, obviously trying his hardest to look stoic despite being so thirsty for a match. After stating it, flies burst out of his clothes and body, spreading all around the field. Panthalassa uses this distraction to shoot out two small dagger made of chitin, which kove at the speed of drawn arrows. They're hidden amongs all the flies. As he shoots the daggers, he travels to the left, circling around you but keeping his distance.

(Kikaichu Konchuu Mure) Destruction Bug Swarm
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.
Note: This is similar to “Murder of Crows Confusion”.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

The daggers would be shot against the right leg, at knee high, and the stomach.

( Oukouchuu Toujutsu: Tougei Eki ) Pharaoh Sickles: Egypcian Faience
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: Faience is the most basic application of the Pharaoh Sickles, allowing the user to manipulate chitin and combine into into quick-draw weapons, like kunai and shuriken, and even swords. All the weapons will have a sort of vitrification look to them, as the chitin and the natural architecture of the constructs will shimmer all sorts of colours, like the wing of an insect. Due to their composition, they are as strong as steel, but very light, moving at the speed of drawn arrows to compensate for their lack of weight in dealing damage. These weapons can then be combined with Taijutsu, as they can be wielded or thrown into great distances, or they can be manipulated in mid-air around mid-range.
 

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My name is Admiral Aburame Panthalassa! Remember it after I defeat you!

he said, obviously trying his hardest to look stoic despite being so thirsty for a match. After stating it, flies burst out of his clothes and body, spreading all around the field. Panthalassa uses this distraction to shoot out two small dagger made of chitin, which kove at the speed of drawn arrows. They're hidden amongs all the flies. As he shoots the daggers, he travels to the left, circling around you but keeping his distance.

(Kikaichu Konchuu Mure) Destruction Bug Swarm
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.
Note: This is similar to “Murder of Crows Confusion”.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

The daggers would be shot against the right leg, at knee high, and the stomach.

( Oukouchuu Toujutsu: Tougei Eki ) Pharaoh Sickles: Egypcian Faience
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: Faience is the most basic application of the Pharaoh Sickles, allowing the user to manipulate chitin and combine into into quick-draw weapons, like kunai and shuriken, and even swords. All the weapons will have a sort of vitrification look to them, as the chitin and the natural architecture of the constructs will shimmer all sorts of colours, like the wing of an insect. Due to their composition, they are as strong as steel, but very light, moving at the speed of drawn arrows to compensate for their lack of weight in dealing damage. These weapons can then be combined with Taijutsu, as they can be wielded or thrown into great distances, or they can be manipulated in mid-air around mid-range.
Priest heard the Man's name and instead of replying with his,
I will tell you mine if you are able defeat me.

Eww, insects burst from your entity and I am slightly irritated cos I hate bugs. Flies at that.
I could see your whereabout no more though I could sense you, likewise the fast approaching projectile. I do my own burst too.
Lightning engulfs me forming the shape of a vortex around me as a portion of it in the shape of dragon blast towards you frying the flies in its wake and assaulting you. The vortex around me would protect me and destroy the projectiles.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

Panthalassa

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Priest heard the Man's name and instead of replying with his,
I will tell you mine if you are able defeat me.

Eww, insects burst from your entity and I am slightly irritated cos I hate bugs. Flies at that.
I could see your whereabout no more though I could sense you, likewise the fast approaching projectile. I do my own burst too.
Lightning engulfs me forming the shape of a vortex around me as a portion of it in the shape of dragon blast towards you frying the flies in its wake and assaulting you. The vortex around me would protect me and destroy the projectiles.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
As the lightning emerges, killing the flies around you, Panthalassa stretches out his arms and spill forth 3 swarms of male fly that spin around and create a barrier against the weakened dragon, where, from it's defeat, emerge 3 identical clones.

(Koudo Mushi Bunshin) Advanced Bug Clone
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 15
Damage Points: N/A (+10 if bugs hit opponent)
Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
Note: Can only use 3 times per battle.
Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
Note: Up to three clones can be made with this technique.
Created by DopeyDwarf and McKnockout

The swarms that become clones are powered by Scavanging. When they feed through the lightning, all of the chakra used to create it, 30, is re-absorbed. 15 of it is directly fed back to Panthalassa.

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20 10
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

With now 4 ententies, and a whole bunch more of flies still flying all over the ship, Panthalassa can't help but chuckle amongst the impossibly loud buzzing of flies. (Doesn't it bother your Inner Sonnar?)

You might as well start saying your name now, defeat is closeby!
 

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As the lightning emerges, killing the flies around you, Panthalassa stretches out his arms and spill forth 3 swarms of male fly that spin around and create a barrier against the weakened dragon, where, from it's defeat, emerge 3 identical clones.

(Koudo Mushi Bunshin) Advanced Bug Clone
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 15
Damage Points: N/A (+10 if bugs hit opponent)
Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
Note: Can only use 3 times per battle.
Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
Note: Up to three clones can be made with this technique.
Created by DopeyDwarf and McKnockout

The swarms that become clones are powered by Scavanging. When they feed through the lightning, all of the chakra used to create it, 30, is re-absorbed. 15 of it is directly fed back to Panthalassa.

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20 10
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

With now 4 ententies, and a whole bunch more of flies still flying all over the ship, Panthalassa can't help but chuckle amongst the impossibly loud buzzing of flies. (Doesn't it bother your Inner Sonnar?)

You might as well start saying your name now, defeat is closeby!
As you spread your hands and spew the bugs to make clone, Priest sighs while smearing blood on his Pitohui tattoo. He summons Arwin under himself as soon as your clones come into play.
On appearing into the frey, Ariwin begins to humm a fast tune, puting everything that hears the sound except her and her summoner into a powerful genjutsu.

Quite annoying as the flies keep buzzing. Though that is all there is to it, only annoying as they don't hinder Priest's sonar skill. The only thing perhaps that can do that is another sound jutsu which would interupt his own sound frequency through destructive interference.

The magnifique bird would stand on the deck while passively, every bug that flies close to her, even within short range of her would die(auto insecticide lol).
Her emergence would resonate with her own sweet voice as she sings with a hurried pace. Your(you and the clones) limbs would begin to bulge and burst into a plume of purple neurotoxins, which would engulf you and swallow you up. Simultenously with Arwin, Priest would spit a thin jet of water while swiping his head from left to right to slice through all of you, starting with you.

!?!?!?

Pitohui Kuchyose: Arwin - Pitohui Summoning: Arwin
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Arwin in a cloud of white smoke. Arwin is a large Hooded Pitohui(as large as Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her specie. She is fast and has fluid and excellent manouvreability in mid-air and is able to navigate through dense clouds and fogy condition. She is with inteligence and she is as smart as Minato being able to access every battle situation with ease and come up with a counter very quickly. She can communicate with her summoner through Pitohuian Language which only the summoner or any body who signed the contract can understand.
Abilities:
-Arwin even as she is of moderate size compared to other hooded Pitohuis, posseses a very high content of neurotoxin in which a single scratch from her claws, beak, tail and wings would cause brief localized paralysis.
-She secretes odours to which anyone apart from the summoner that gets into short range of her would begin to feel tingling sensation all over themselves which is quite distracting and somewhat painful.
-She is able to mold chakra and she is good at it where she can use "Suiton" techniques upto A-ranks. This, she can spew directly from her mouth or form by flapping her wings.(she needs no water source as she can produce a voluminous water from her mouth, except in extreme cases where a very large water source is needed)
-She can also use Pitohui Arts, A set of arts that are taught to every capable pitohuis in the training mangroves of Modakeke by the elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
NOTE
++Can only be summoned once
++Lasts 4 turns for each time summoned
++Can only be summoned when there are not more than one other hooded pitohui summoned.
++Can use water upto A-rank which would also take a spot in the 3 move slot of the summoner
++Hooded Pitohui summon can only be taught by Priest
Pitohui Arts: Death is Bliss - Pitohui Geijutsu: Shikichi
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A very advanced genjutsu of the pitohui, tagged as one of their most powerful techniques though a brother technique to "feathery omen". A hooded pitohui would begin to hume a rather sweet and fast tune making anyone apart from the summoner and other pitohui who hear it, be draged into a malicious illusion. Their limbs begin to swell/bulge and then burst into a plume of feathers and purple neurotoxin gas while they themselves in their amputated form, float above the ground. Overwhelmed in the purple gas, their body begin to spasm due to the poison from the toxins, vibrating at intervals, their vision become blurred and they see hundreds of after-images of everything. The feathers however, converges behind him and forms into a very large hooded pitohui. The large pitohui figure swallows the target and suffocates him in its stomach. The mind however interpetes the situation in the genjutsu to be true thus makes the target surfer immense mental stress from the genjutsu. Outside the illusion, the target is just standing there, unable to use their four limbs. If the huge pitohui however succesully swallows the target in the genjutsu, the target would pass out at the end of the turn the genjutsu is cast due to mental exhaustion and the thought that they are unable to breathe and are suffocating due to them being swallowed by the pitohui that appear behind them. This means if the target is not succesfully swallowed in the genjutsu, he won't pass out.
-While the pitohui humes the song, he can't perform any other pitohui arts.
-No genjutsu can be used by the summoner in the same turn
-Last for 2 turns
-Usable 2x per battle with 2 turn rest inbetween usage.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

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As you spread your hands and spew the bugs to make clone, Priest sighs while smearing blood on his Pitohui tattoo. He summons Arwin under himself as soon as your clones come into play.
On appearing into the frey, Ariwin begins to humm a fast tune, puting everything that hears the sound except her and her summoner into a powerful genjutsu.

Quite annoying as the flies keep buzzing. Though that is all there is to it, only annoying as they don't hinder Priest's sonar skill. The only thing perhaps that can do that is another sound jutsu which would interupt his own sound frequency through destructive interference.

The magnifique bird would stand on the deck while passively, every bug that flies close to her, even within short range of her would die(auto insecticide lol).
Her emergence would resonate with her own sweet voice as she sings with a hurried pace. Your(you and the clones) limbs would begin to bulge and burst into a plume of purple neurotoxins, which would engulf you and swallow you up. Simultenously with Arwin, Priest would spit a thin jet of water while swiping his head from left to right to slice through all of you, starting with you.

!?!?!?

Pitohui Kuchyose: Arwin - Pitohui Summoning: Arwin
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Arwin in a cloud of white smoke. Arwin is a large Hooded Pitohui(as large as Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her specie. She is fast and has fluid and excellent manouvreability in mid-air and is able to navigate through dense clouds and fogy condition. She is with inteligence and she is as smart as Minato being able to access every battle situation with ease and come up with a counter very quickly. She can communicate with her summoner through Pitohuian Language which only the summoner or any body who signed the contract can understand.
Abilities:
-Arwin even as she is of moderate size compared to other hooded Pitohuis, posseses a very high content of neurotoxin in which a single scratch from her claws, beak, tail and wings would cause brief localized paralysis.
-She secretes odours to which anyone apart from the summoner that gets into short range of her would begin to feel tingling sensation all over themselves which is quite distracting and somewhat painful.
-She is able to mold chakra and she is good at it where she can use "Suiton" techniques upto A-ranks. This, she can spew directly from her mouth or form by flapping her wings.(she needs no water source as she can produce a voluminous water from her mouth, except in extreme cases where a very large water source is needed)
-She can also use Pitohui Arts, A set of arts that are taught to every capable pitohuis in the training mangroves of Modakeke by the elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
NOTE
++Can only be summoned once
++Lasts 4 turns for each time summoned
++Can only be summoned when there are not more than one other hooded pitohui summoned.
++Can use water upto A-rank which would also take a spot in the 3 move slot of the summoner
++Hooded Pitohui summon can only be taught by Priest
Pitohui Arts: Death is Bliss - Pitohui Geijutsu: Shikichi
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A very advanced genjutsu of the pitohui, tagged as one of their most powerful techniques though a brother technique to "feathery omen". A hooded pitohui would begin to hume a rather sweet and fast tune making anyone apart from the summoner and other pitohui who hear it, be draged into a malicious illusion. Their limbs begin to swell/bulge and then burst into a plume of feathers and purple neurotoxin gas while they themselves in their amputated form, float above the ground. Overwhelmed in the purple gas, their body begin to spasm due to the poison from the toxins, vibrating at intervals, their vision become blurred and they see hundreds of after-images of everything. The feathers however, converges behind him and forms into a very large hooded pitohui. The large pitohui figure swallows the target and suffocates him in its stomach. The mind however interpetes the situation in the genjutsu to be true thus makes the target surfer immense mental stress from the genjutsu. Outside the illusion, the target is just standing there, unable to use their four limbs. If the huge pitohui however succesully swallows the target in the genjutsu, the target would pass out at the end of the turn the genjutsu is cast due to mental exhaustion and the thought that they are unable to breathe and are suffocating due to them being swallowed by the pitohui that appear behind them. This means if the target is not succesfully swallowed in the genjutsu, he won't pass out.
-While the pitohui humes the song, he can't perform any other pitohui arts.
-No genjutsu can be used by the summoner in the same turn
-Last for 2 turns
-Usable 2x per battle with 2 turn rest inbetween usage.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
As the melody is heard, the flies inside Panthalassa's clothes bristle up, and he immediately associates the humming with genjutsu, without needing to feel his limbs pump up. He commands the flies not to complete Removal of Sin and instead forces them to gather around his arms, and body, bitting simultaneously like a low voltage shock,

(Kikaichu Tsukamu Kumite) Destruction Bug Kata
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30 (+5 15 ( +2,5 each turn it's activated)
Damage Points: 60 (+10 damage to taijutsu)
Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.
Note: Must be a member of the Aburame Clan.
Note: The user is capable of performing jutsus and form hand seals while this is active.
Created by DopeyDwarf and McKnockout

Meanwhile, responding your water jutsu, the clone on the right forces the female flies all around you and the bird to form a barrier that the water is not only unable to pierce but is actually consumed, the chakra forming it being sucked whole 40, and 20 of it fed directly to Panthalassa.

(Kikaichū Kumo no Jutsu) - Destruction Bug Cloud Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.

While the Destruction Bug Cloud technique drives both of you into the ground, the ground itself is swarming up with more flies, all of them female, so that you're pinned against two techniques, and crushed in midair by their collective strength.

(Hijutsu: Mushimuma) - Secret Technique: Insect Bog
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user sends their insects to encase the opponent from underneath them, the insects then lift the opponent into the air and crushes them.
Note: Must be a member of the Aburame clan.

Since the clones are advanced bug clones, they're unnafacted by genjutsu same as the insects themselves.
With their inherent properties, and the Scavanging, as both techniques swarm onto you, they feed 224 ( two techniques of Female insects ) from each of you ( Priest and Arwin ) each turn. The combined damage is 140 that they keep dealing each turn.

Female Leviathan Gorge Fly Swarm Reference:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 -112 form opponent if the bugs have a hold of him/her(-10 -5 per turn to feed the bugs) Damage Points:20-80 depends on the jutsu Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work. Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80 NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan. Large Hold = 60 + Super Large Hold = 80
 

Priest

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As the melody is heard, the flies inside Panthalassa's clothes bristle up, and he immediately associates the humming with genjutsu, without needing to feel his limbs pump up. He commands the flies not to complete Removal of Sin and instead forces them to gather around his arms, and body, bitting simultaneously like a low voltage shock,

(Kikaichu Tsukamu Kumite) Destruction Bug Kata
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30 (+5 15 ( +2,5 each turn it's activated)
Damage Points: 60 (+10 damage to taijutsu)
Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.
Note: Must be a member of the Aburame Clan.
Note: The user is capable of performing jutsus and form hand seals while this is active.
Created by DopeyDwarf and McKnockout

Meanwhile, responding your water jutsu, the clone on the right forces the female flies all around you and the bird to form a barrier that the water is not only unable to pierce but is actually consumed, the chakra forming it being sucked whole 40, and 20 of it fed directly to Panthalassa.

(Kikaichū Kumo no Jutsu) - Destruction Bug Cloud Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.

While the Destruction Bug Cloud technique drives both of you into the ground, the ground itself is swarming up with more flies, all of them female, so that you're pinned against two techniques, and crushed in midair by their collective strength.

(Hijutsu: Mushimuma) - Secret Technique: Insect Bog
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user sends their insects to encase the opponent from underneath them, the insects then lift the opponent into the air and crushes them.
Note: Must be a member of the Aburame clan.

Since the clones are advanced bug clones, they're unnafacted by genjutsu same as the insects themselves.
With their inherent properties, and the Scavanging, as both techniques swarm onto you, they feed 224 ( two techniques of Female insects ) from each of you ( Priest and Arwin ) each turn. The combined damage is 140 that they keep dealing each turn.

Female Leviathan Gorge Fly Swarm Reference:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 -112 form opponent if the bugs have a hold of him/her(-10 -5 per turn to feed the bugs) Damage Points:20-80 depends on the jutsu Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work. Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80 NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan. Large Hold = 60 + Super Large Hold = 80
But but, Bugs are foods for Birds. As the barrier is forming against the water jutsu, Priest bends and removes his weights while still spitting the water so that by the time the water is completely consumed, The weight is droped beside Arwin. Jeun soke (meaning: Eat, my friend.) is what I utter and Arwin responds with all delight opening her beak wide and lunging forward gulping and eating a large amount of the flies forward of us before they gather on us in a complete formation. This is also to create distraction/avenue for me as I disappear from view. I have actually moved away from the bird through the space created and would appear to your right smashing an horizontal elbow to your face. Though the moment I moved away, I clap, summoning a special amor on myself and by the time I get to you, The horizontal elbow would be detrimental. You won't be able to track me though. The flies on the other hand, converge on the bird as planned but before they could do serious arm, Arwin burst into a plume of feathers and neurotoxin which would extinguish the existence of once again more flies as they themselve are living creatures and mere contact with toxin gas douses out their lives. The gas would normally paralize a full grown man, but to a bug, it would be different. Arwin would appear in mid-air above any bugs present, flapping her wings and ready for the next assaault. Except for a bug technique sent to her, any individual bug who flies willingly short range of her is in trouble. (Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary Rank: A-Rank Range: Short Chakra: N/A Damage: N/A (+20 to Kicks, 2x Running Speed) Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
Pitohui Geijutsu: Iyemoja no hōyō - Pitohui Arts: Embrace of Iyemoja
Type: Defense/Offense Rank: S Range: Close Chakra: 40 Damage: 80 Description: The user claps, summons from Modakeke and clad his entire body in pitohui feathers. This feathers are light though thick as steel and able to tank B-rank and below techniques without notable effect though can be canceled out completely by A-rank elemental attack which would prompt the feathers to poof back to Modakeke. However their beauty lies in their complete immunity to pure taijutsu and in their own counter attack. If for example, an opponent tries to punch the user the feather can open up and form hard scales able to shave, pierce and impale the target's hands and because they are cursed with neurotoxins, they discharge mild toxins into the open wound of the target causing paralysis. More potent and lethal dose of toxins can be administered through a direct hit from the user's attack while wearing the feathers. The damage that would be recieved from this goes beyond total body paralysis as the target is prone to blood poisoning which could lead to neuro disfunction and cause the target to be unable to mold A-rank jutsus and above for 2 turns. NOTE: Although the user still would be pushed by the force of the attack even if he receives no damage from them. NOTE: Usable once per battle NOTE: Last 4 turns NOTE: No forbidden rank Ninjutsu(pure) while wearing the feathers.
Pitohui Geijutsu: Pitohui Kawarimi - Pitohui Arts: Pitohui Substitution Technique
Type: Sup Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: After taking a brunt of an attack, A hooded pitohui would subsitute himself with feathers shaped inform of a pitohui which soon burst releasing purple colored neuro-toxin gas into the surrounding atmosphere(Short-range). Anyone that inhales the toxin friend or foe, suffers mild muscle paralysis and numbness for one turn. The hooded pitohui himself upon subtituting himself would have taken flight at extreme speed and would be mid-air making it look like it appeared in mid-air. -Can only be used by Hooded Pitohuis -Can only be used 1x and counts as a substitution as per the substitution restrictions. -Must be taught by Priest
 

Panthalassa

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But but, Bugs are foods for Birds.



As the barrier is forming against the water jutsu, Priest bends and removes his weights while still spitting the water so that by the time the water is completely consumed, The weight is droped beside Arwin.

Jeun soke (meaning: Eat, my friend.) is what I utter and Arwin responds with all delight opening her beak wide and lunging forward gulping and eating a large amount of the flies forward of us before they gather on us in a complete formation. This is also to create distraction/avenue for me as I disappear from view. I have actually moved away from the bird through the space created and would appear to your right smashing an horizontal elbow to your face. Though the moment I moved away, I clap, summoning a special amor on myself and by the time I get to you, The horizontal elbow would be detrimental. You won't be able to track me though.

The flies on the other hand, converge on the bird as planned but before they could do serious arm, Arwin burst into a plume of feathers and neurotoxin which would extinguish the existence of once again more flies as they themselve are living creatures and mere contact with toxin gas douses out their lives. The gas would normally paralize a full grown man, but to a bug, it would be different.

Arwin would appear in mid-air above any bugs present, flapping her wings and ready for the next assaault. Except for a bug technique sent to her, any individual bug who flies willingly short range of her is in trouble.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
Pitohui Geijutsu: Iyemoja no hōyō - Pitohui Arts: Embrace of Iyemoja
Type: Defense/Offense
Rank: S
Range: Close
Chakra: 40
Damage: 80
Description: The user claps, summons from Modakeke and clad his entire body in pitohui feathers. This feathers are light though thick as steel and able to tank B-rank and below techniques without notable effect though can be canceled out completely by A-rank elemental attack which would prompt the feathers to poof back to Modakeke. However their beauty lies in their complete immunity to pure taijutsu and in their own counter attack. If for example, an opponent tries to punch the user the feather can open up and form hard scales able to shave, pierce and impale the target's hands and because they are cursed with neurotoxins, they discharge mild toxins into the open wound of the target causing paralysis. More potent and lethal dose of toxins can be administered through a direct hit from the user's attack while wearing the feathers. The damage that would be recieved from this goes beyond total body paralysis as the target is prone to blood poisoning which could lead to neuro disfunction and cause the target to be unable to mold A-rank jutsus and above for 2 turns.
NOTE: Although the user still would be pushed by the force of the attack even if he receives no damage from them.
NOTE: Usable once per battle
NOTE: Last 4 turns
NOTE: No forbidden rank Ninjutsu(pure) while wearing the feathers.
Pitohui Geijutsu: Pitohui Kawarimi - Pitohui Arts: Pitohui Substitution Technique
Type: Sup
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After taking a brunt of an attack, A hooded pitohui would subsitute himself with feathers shaped inform of a pitohui which soon burst releasing purple colored neuro-toxin gas into the surrounding atmosphere(Short-range). Anyone that inhales the toxin friend or foe, suffers mild muscle paralysis and numbness for one turn. The hooded pitohui himself upon subtituting himself would have taken flight at extreme speed and would be mid-air making it look like it appeared in mid-air.
-Can only be used by Hooded Pitohuis
-Can only be used 1x and counts as a substitution as per the substitution restrictions.
-Must be taught by Priest
This counter is weird... you can't just bite an S Rank wall of flies freestyle and then slip through the opening... does this mean your bird contacts with the wall and loses 112 chakra and takes 80 damage? Also, your technique is a substitution, so it needs room to escape. Mine is a barrier 360º, like a dome, there's no way your bird can go up without colliding with barrier, so he would also take the A rank, 112 chakra less and more 60 more damage... Also, your S rank is ninjutsu in terms of S&W, and so it is weak against aburame techniques, it wouldn't even be able to pierce the barrier on it's own.

I can continue as you are, but please don't underestimate my flies. I'm really proud of them!


As the cloud implodes, Panthalassa knows something is wrong, since there was no chakra feedback from both his enemies. And, of course, when you shoot out to my right, my flies burst forth with inhuman speed to counter your attack, covering your armour and dispelling it completely.

(Aburame no Jitsu: Ubuge Shindou) Aburame Secret Technique: Soft Impact
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.
Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own
Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu
Note: The Kikaichu can't attack the opponent
Note: Can only be activated 3x per battle
Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.
Note: must be stated in the special abilities of the user's biography.

Right away, Panthalassa turns around and, with his motions empowered by the flight of the flies covering his arms, punches you with speed far beyond that of a normal human, aiming at the sternum, while the flies of the Soft Impact surround you and distract you, and the flies from the Bug Kata wrap around your throat, chest and arms, pinning you down and asphyxiating you (while also stealing chakra ( 56 ) ). This is a Large Hold, 60 damage, and it aims to wrap around your entire body, while the initial impact already severs your contact with the ground.

Meanwhile, the same chakra feedback that didn't reach Panthalassa also fails to reach the clones. They look around and see your bird flying up in the air and pick up the abundant source of chitin, from the dead flies around the floor, to create a lightning fast blade of multiple colors, that rises in the air and then falls on the bird, the air heating up around the blinking fast blade.

( Oukouchuu Toujutsu: Dainichi Hiyake ) Pharaoh Sickles: Setting Sun of Horus
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Setting Sun of Horus allows the user to turn chitin into a giant-sized khopesh, around the size of a boss summoning. As it rises into the air, it will glow a bright orange hue like the setting sun, that the user will then descend upon the enemy, layers upon layers of air dragging against the intricate architecture of the sword, making it flare with heat. The khopesh's area of effect is a 1 meter wide blade at it's widest, so sharp it is said to cut through a piece of hair at it's length just resting on the edge, while the heat shield can reach up to 1 meters each side around the blade. While massive, the chitin construct is incredibly hard yet light, moving as fast as Lightning Release, though with a greatly more restricted area of effect as the death zone only a 3 meters wide strip in the initial descent. After the sword descends, it will split apart into multiple sickles that caught the friction of the fall and will burn the opponent on contact, creating a short-ranged cloud of scorching chitin around the area of impact that will linger for 1 turn. A lower ranked version of this technique allows the user to create up to 4 khopesh that can reach up to mid-range, allowing just enough length to create the necessary drag to become ablaze and produce scorching wounds, and can be wielded like normal swords or manipulated in mid-air. After performing 5 indiscriminate slashes and other physical manoeuvres, the user finishes the form with a downwards motion, that will split all the swords into a cloud of scorching sickles around 3 meters of the blades. This is considered an A rank application.

Note: Can only be used 1 time per battle.
Note: Can only use one other jutsu in the same turn.
Note: Can't use other Pharaoh techniques in the same and the next 2 turns.
Note: A Rank can only be used 3 times per battle and only requires a 2 turn cooldown.
 

Priest

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This counter is weird... you can't just bite an S Rank wall of flies freestyle and then slip through the opening... does this mean your bird contacts with the wall and loses 112 chakra and takes 80 damage? Also, your technique is a substitution, so it needs room to escape. Mine is a barrier 360º, like a dome, there's no way your bird can go up without colliding with barrier, so he would also take the A rank, 112 chakra less and more 60 more damage... Also, your S rank is ninjutsu in terms of S&W, and so it is weak against aburame techniques, it wouldn't even be able to pierce the barrier on it's own.

I can continue as you are, but please don't underestimate my flies. I'm really proud of them!


As the cloud implodes, Panthalassa knows something is wrong, since there was no chakra feedback from both his enemies. And, of course, when you shoot out to my right, my flies burst forth with inhuman speed to counter your attack, covering your armour and dispelling it completely.

(Aburame no Jitsu: Ubuge Shindou) Aburame Secret Technique: Soft Impact
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.
Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own
Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu
Note: The Kikaichu can't attack the opponent
Note: Can only be activated 3x per battle
Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.
Note: must be stated in the special abilities of the user's biography.

Right away, Panthalassa turns around and, with his motions empowered by the flight of the flies covering his arms, punches you with speed far beyond that of a normal human, aiming at the sternum, while the flies of the Soft Impact surround you and distract you, and the flies from the Bug Kata wrap around your throat, chest and arms, pinning you down and asphyxiating you (while also stealing chakra ( 56 ) ). This is a Large Hold, 60 damage, and it aims to wrap around your entire body, while the initial impact already severs your contact with the ground.

Meanwhile, the same chakra feedback that didn't reach Panthalassa also fails to reach the clones. They look around and see your bird flying up in the air and pick up the abundant source of chitin, from the dead flies around the floor, to create a lightning fast blade of multiple colors, that rises in the air and then falls on the bird, the air heating up around the blinking fast blade.

( Oukouchuu Toujutsu: Dainichi Hiyake ) Pharaoh Sickles: Setting Sun of Horus
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Setting Sun of Horus allows the user to turn chitin into a giant-sized khopesh, around the size of a boss summoning. As it rises into the air, it will glow a bright orange hue like the setting sun, that the user will then descend upon the enemy, layers upon layers of air dragging against the intricate architecture of the sword, making it flare with heat. The khopesh's area of effect is a 1 meter wide blade at it's widest, so sharp it is said to cut through a piece of hair at it's length just resting on the edge, while the heat shield can reach up to 1 meters each side around the blade. While massive, the chitin construct is incredibly hard yet light, moving as fast as Lightning Release, though with a greatly more restricted area of effect as the death zone only a 3 meters wide strip in the initial descent. After the sword descends, it will split apart into multiple sickles that caught the friction of the fall and will burn the opponent on contact, creating a short-ranged cloud of scorching chitin around the area of impact that will linger for 1 turn. A lower ranked version of this technique allows the user to create up to 4 khopesh that can reach up to mid-range, allowing just enough length to create the necessary drag to become ablaze and produce scorching wounds, and can be wielded like normal swords or manipulated in mid-air. After performing 5 indiscriminate slashes and other physical manoeuvres, the user finishes the form with a downwards motion, that will split all the swords into a cloud of scorching sickles around 3 meters of the blades. This is considered an A rank application.

Note: Can only be used 1 time per battle.
Note: Can only use one other jutsu in the same turn.
Note: Can't use other Pharaoh techniques in the same and the next 2 turns.
Note: A Rank can only be used 3 times per battle and only requires a 2 turn cooldown.
Yadayada


As your bugs once again save you from iminent death and my armor dispelled so I an still up close to you, I sense and see you begin to turn to aim for a punch and I only shift my left palm forward from my side a bit, hidden by my own cloak so that it faces your right side. My subtle and miniscle movement won't be notice since it merely look like a hand reflex from the aftermath of my impact with your bugs though could have been seen but was hidden behind my cloak.

From my left palm, A paw sized compressed shockwave would ravage through your right side, ejecting from your left while leaving a big hole in you. The attack would also leave a hole in my cloth which was masking the palm in the first place.

Should the attack be successful, My summon won't have to deal with your bugs again. Otherwise, then my summon is toast.

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Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn


Your bugs intercept my elbow neutralizing my armor
I release the shockwave
Your punch.
 

Panthalassa

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Yadayada


As your bugs once again save you from iminent death and my armor dispelled so I an still up close to you, I sense and see you begin to turn to aim for a punch and I only shift my left palm forward from my side a bit, hidden by my own cloak so that it faces your right side. My subtle and miniscle movement won't be notice since it merely look like a hand reflex from the aftermath of my impact with your bugs though could have been seen but was hidden behind my cloak.

From my left palm, A paw sized compressed shockwave would ravage through your right side, ejecting from your left while leaving a big hole in you. The attack would also leave a hole in my cloth which was masking the palm in the first place.

Should the attack be successful, My summon won't have to deal with your bugs again. Otherwise, then my summon is toast.

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Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn


Your bugs intercept my elbow neutralizing my armor
I release the shockwave
Your punch.
That technique is beast.

Panthalassa was turning around to seize his opponent, taking in all of his form to them hit him in the chest. It was both quick and a novelty. There was a sonic boom and a burst of wind from Priest side. There was only one thing on his mind, despite not knowing the nature of the attack. Get out of here. So, when the palm plunges through Panthalassa, it was but an after image, since he wasn't there anymore. Substituting himself with a mass of flies, he re-appears 5 meters away Priest, behind him.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

While another of his clones, one that wasn't using the Pharaoh Technique, shoots out a tendril of silk from Priest's blind spot, wrapping itself against his legs and pulling them from under his feet. The silk is covered in hidden paper bombs and will explode after he does a pull motion, to destroy his legs while still throwing him off balance to face plant.

( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis
Type: Offensive/Defence/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20 10
Damage Points: 40
Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand.

Note: Requires the user to wait 1 turn in between usages.
Note: Silk follows the same S&W as Aburame insects.

And another one shoots out a gigantic arm of flies, male, that would catch you at the same time as the whip, and wrap around your torso, arms, hands and head, crushing you while feeding off your chakra ( 56 ) a turn.

( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 ( + 5 per turn )
Damage Points: 80
Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed.

Note: Lasts 4 turns.
Note: Can only be used 3 turns.
Note: Requires a 2 turn cool down.
Note: Can't use other techniques higher than S rank while the arm is in play.
Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point.
 

Priest

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That technique is beast.

Panthalassa was turning around to seize his opponent, taking in all of his form to them hit him in the chest. It was both quick and a novelty. There was a sonic boom and a burst of wind from Priest side. There was only one thing on his mind, despite not knowing the nature of the attack. Get out of here. So, when the palm plunges through Panthalassa, it was but an after image, since he wasn't there anymore. Substituting himself with a mass of flies, he re-appears 5 meters away Priest, behind him.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

While another of his clones, one that wasn't using the Pharaoh Technique, shoots out a tendril of silk from Priest's blind spot, wrapping itself against his legs and pulling them from under his feet. The silk is covered in hidden paper bombs and will explode after he does a pull motion, to destroy his legs while still throwing him off balance to face plant.

( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis
Type: Offensive/Defence/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20 10
Damage Points: 40
Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand.

Note: Requires the user to wait 1 turn in between usages.
Note: Silk follows the same S&W as Aburame insects.

And another one shoots out a gigantic arm of flies, male, that would catch you at the same time as the whip, and wrap around your torso, arms, hands and head, crushing you while feeding off your chakra ( 56 ) a turn.

( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 ( + 5 per turn )
Damage Points: 80
Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed.

Note: Lasts 4 turns.
Note: Can only be used 3 turns.
Note: Requires a 2 turn cool down.
Note: Can't use other techniques higher than S rank while the arm is in play.
Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point.
As my shot blast through a dummy, I instantly renew my sonar skill while I am quite aware of the impending attack approaching from behind. Timing their point of impact and moment, I enter into a drunken state while I sway to my left. Augmented by my enhanced speed, My sway would be so fast, it won't be differentiated as the moment I conclude the swaying, I vanish from my position. The sway was used to avoid your two techniques while chaining it with my own graceful movement and unorthodox manouvreability, I would appear inches to your left slaming a powerful round house left kick into your torso.
The kick is enhanced and is done while still in my drunken state.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80+30
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
 

Panthalassa

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As my shot blast through a dummy, I instantly renew my sonar skill while I am quite aware of the impending attack approaching from behind. Timing their point of impact and moment, I enter into a drunken state while I sway to my left. Augmented by my enhanced speed, My sway would be so fast, it won't be differentiated as the moment I conclude the swaying, I vanish from my position. The sway was used to avoid your two techniques while chaining it with my own graceful movement and unorthodox manouvreability, I would appear inches to your left slaming a powerful round house left kick into your torso.
The kick is enhanced and is done while still in my drunken state.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80+30
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
If you just sway left, regardless of how fast you did it, you might have avoided the silk, but the bug arm is too massive for such minute movements, imo.

Once again, his opponent evaded his attacks, and, once again, he attacked him directly. As the flies bristled, he halted their innate response and merely disperse into flies. While in this form, he can reappear anywhere that there's a fly, and he moves at running speeds. When Pantha moves in this current situation, he circumvent Priest's leg, so that, when Priests roundhouse towards Pantha's body, Pantha moves away from the kick's directional area of effect, and, thus, away from the projected damage, to then distance himself from his enemy, behind him.

(Hijutsu: Haku Sakini) – Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30 15
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.
Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

And, at the same time, two of Panthalassa's clone manipulate the warm of flies, creating two layers of barriers all around Priest, aiming both to crush him in between, while the third adds his Exopodite to the mix.

(Kikaichū Kumo no Jutsu) - Destruction Bug Cloud Technique x2
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40 20
Damage points: 80
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.

The flies are male flies. They feed 28 chakra per turn from you.
 

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If you just sway left, regardless of how fast you did it, you might have avoided the silk, but the bug arm is too massive for such minute movements, imo.

Once again, his opponent evaded his attacks, and, once again, he attacked him directly. As the flies bristled, he halted their innate response and merely disperse into flies. While in this form, he can reappear anywhere that there's a fly, and he moves at running speeds. When Pantha moves in this current situation, he circumvent Priest's leg, so that, when Priests roundhouse towards Pantha's body, Pantha moves away from the kick's directional area of effect, and, thus, away from the projected damage, to then distance himself from his enemy, behind him.

(Hijutsu: Haku Sakini) – Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30 15
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.
Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

And, at the same time, two of Panthalassa's clone manipulate the warm of flies, creating two layers of barriers all around Priest, aiming both to crush him in between, while the third adds his Exopodite to the mix.

(Kikaichū Kumo no Jutsu) - Destruction Bug Cloud Technique x2
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40 20
Damage points: 80
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.

The flies are male flies. They feed 28 chakra per turn from you.
Though the jutsu says you "merge" with swarm of flies which is contrary to you "dispersing". I digress, as my kick would still release a shockwave that would hit the flies even if you disperse.
Continuing...


What a weird fellow.
As you disperse, I could sense the bugs formation begin to change and its obvious they are coming to gather once more. I wouldn't allow that, not again. I quickly make a handseal. A clone would appear, quickly grabbing me and flinging me towards the direction the bugs you dispersed into is moving(say its moving away from the point of assault of your clone. The clone would eject me before the flies completely form a formation around that point though its another story for the clone who would be overwhelmed and killed by the myraids of attacks.

As I fly through mid air at immense speed, I spit a large blanket of gelatenous water, spreading it and glueing the entirety of the flies in the vicinity. Due to the distance I am being flung, I land at say mid range from your point of assault.

However, I did not make a single clone with my handseal. Though only one appeared on the ship, 3 others secretly and unknowningly to you or your bugs, appear just below the deck(which is still short range from my position). Since its a ship, its logical that there is a lower deck beneath us.
As the 3 clones appear there, 2(Alucard, Frauline) using their immense speed from leg wieghts, move away from the enormous ship, exiting through the windows and landing on the sea. The last one(walker) stay put, sits and begin to compress a large paw bubble. The clones gain the same boosts as the original(inner sonar skil and leg weights).

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
A Jutsu in the Making
Don't be too hasty! Its unknown yet
(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
 

Panthalassa

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Though the jutsu says you "merge" with swarm of flies which is contrary to you "dispersing". I digress, as my kick would still release a shockwave that would hit the flies even if you disperse.
Continuing...


What a weird fellow.
As you disperse, I could sense the bugs formation begin to change and its obvious they are coming to gather once more. I wouldn't allow that, not again. I quickly make a handseal. A clone would appear, quickly grabbing me and flinging me towards the direction the bugs you dispersed into is moving(say its moving away from the point of assault of your clone. The clone would eject me before the flies completely form a formation around that point though its another story for the clone who would be overwhelmed and killed by the myraids of attacks.

As I fly through mid air at immense speed, I spit a large blanket of gelatenous water, spreading it and glueing the entirety of the flies in the vicinity. Due to the distance I am being flung, I land at say mid range from your point of assault.

However, I did not make a single clone with my handseal. Though only one appeared on the ship, 3 others secretly and unknowningly to you or your bugs, appear just below the deck(which is still short range from my position). Since its a ship, its logical that there is a lower deck beneath us.
As the 3 clones appear there, 2(Alucard, Frauline) using their immense speed from leg wieghts, move away from the enormous ship, exiting through the windows and landing on the sea. The last one(walker) stay put, sits and begin to compress a large paw bubble. The clones gain the same boosts as the original(inner sonar skil and leg weights).

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
A Jutsu in the Making
Don't be too hasty! Its unknown yet
(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
As discussed, your counter wouldn't work and you and your clone would take damage. Here's what happens. When Priest and the clone are hit with the 3 attacks, they each take 120 damage ( 40x3 ), and they each get 84 chakra ( 28x3 ) taken from them, half of which is fed to Panthalassa directly. Technically that's 168 taken from your chakra reservoire. The clone poofs and I don't think you would survive either. Regardless, the holds continue, so, this turn, you take the same damage the same chakra is fed from you.

The techniques crush the enemy in between, and each of the participants re-feed the insects to retain the hold. The flies grapple onto the crushed and maimed remains of Priest, going into his mouth and ears while biting through every piece of flesh, like a hum... swarm... of... flesh eating flies... which they actually are. The others grip him so tightly that they allow absolutely no movement, case the initial crush left any life left in him. But, being Leviathan Flies, many of them simply turn into water, to actually drown you, while other flies asphyxiate you. This is the turn after contact, so I'm assuming you'd lose your consciousness about now, or at least at the beginning of the next, this assuming you aren't dead.

Male Leviathan Fly Reference:
(Kikaichuu) - Destruction Bug x3
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 28 form opponent if the bugs have a hold of him/her(-10 5 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu 80
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.

All clones and Panthalassa, with the exception of the clone maintaining Exopodite, move back, to mid-range, while the other ne keeps in the edge of short range. At the same time, Panthalassa gathers a few other flies, now all female, and rains them down on the ship, adding their damage and stealing 112 chakra from you ( 14 ( default ) x 2 ( scavenging ) x 4 ( female leviathan power )).

( Kikaichū: Utsuro ) - Parasitic Destruction Insects: Hollow
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40 20
Damage points: 80
Description: The user manipulates the kikaichū to form a large airborne cloud that descends on the enemy. After the insects are on the ground around the enemy they all swarm on the enemy and quickly erupt into an explosion of insects.
Note: Must be a member of the aburame clan.
 
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Priest

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As discussed, your counter wouldn't work and you and your clone would take damage. Here's what happens. When Priest and the clone are hit with the 3 attacks, they each take 120 damage ( 40x3 ), and they each get 84 chakra ( 28x3 ) taken from them, half of which is fed to Panthalassa directly. Technically that's 168 taken from your chakra reservoire. The clone poofs and I don't think you would survive either. Regardless, the holds continue, so, this turn, you take the same damage the same chakra is fed from you.

The techniques crush the enemy in between, and each of the participants re-feed the insects to retain the hold. The flies grapple onto the crushed and maimed remains of Priest, going into his mouth and ears while biting through every piece of flesh, like a hum... swarm... of... flesh eating flies... which they actually are. The others grip him so tightly that they allow absolutely no movement, case the initial crush left any life left in him. But, being Leviathan Flies, many of them simply turn into water, to actually drown you, while other flies asphyxiate you. This is the turn after contact, so I'm assuming you'd lose your consciousness about now, or at least at the beginning of the next, this assuming you aren't dead.

Male Leviathan Fly Reference:
(Kikaichuu) - Destruction Bug x3
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 28 form opponent if the bugs have a hold of him/her(-10 5 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu 80
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.

All clones and Panthalassa, with the exception of the clone maintaining Exopodite, move back, to mid-range, while the other ne keeps in the edge of short range. At the same time, Panthalassa gathers a few other flies, now all female, and rains them down on the ship, adding their damage and stealing 112 chakra from you ( 14 ( default ) x 2 ( scavenging ) x 4 ( female leviathan power )).

( Kikaichū: Utsuro ) - Parasitic Destruction Insects: Hollow
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40 20
Damage points: 80
Description: The user manipulates the kikaichū to form a large airborne cloud that descends on the enemy. After the insects are on the ground around the enemy they all swarm on the enemy and quickly erupt into an explosion of insects.
Note: Must be a member of the aburame clan.
Note: you can't hit us with 3 attacks, the bugs are making a perfect barrier wwhich are faster than the cfs could hit. the pharaoh cfs would just hit the bug barriers instead of us and would even weaken it. this would only happen except you left a space in the barrier which you did not mention.
What a weird conclusion..





As the flies begin to zap my chakra and they start to crush me in their weight, I give a faint smile. The entire Ship woould instantly be reduced to smitherines in a massive explosion that is enough to level an island. The bug barrier around me though would alas help me minimize the damage done to me from the explosion. You and your entire colony of bugs would be no more, though I on the other hand, would now be free from the bugs around me but I took ghastly damage that cause me to go unconsious.

The seal on my chest activates causing me to come back to life, though weak, I lay silent on the surface of the sea, with bruises here and there but still got some energy left in me.

Nobody has ever pushed me this far, I guess I must commend you kid for trying. My name is Priest Bartholomew

Though the explosion extends to long range beyond the ship, Alucard and Frauline have already moved beyond the range by now and are unaffected by it.

Paw arts: Ursus Shock (Nykyujutsu: Urususu Shokku)
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 100
Description: Bartholomew Legends gather air with their palms and compress it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within their hands, they releases the compressed air and sends it toward his opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw. This technique has the power to destroy entire islands near instantly. However the drawback is that it takes a considerable amount of time to compress the air and the user must remain completely still, But once the technique is launched it is nearly unavoidable, as the size and speed of the explosion is great, if the opponent isn't able to block it during the Compression time, he/she has only few instants to preform a jutsu to counter it. Nevertheless, the jutsu itself is basically a chakra explosion.
~Takes 1 turn to compress the air
~Once the user sends out the bubble, it travels to the opponent extremely fast. Furthermore it has been compressed so much that it is invisible to the naked eye(due to it being so small). Any doujutsu can easily see it though. And chakra sensor.
~While the user is compressing the air he must remain completely still
~does 40 damage to the user as it requires extreme concentration.
~Only one other paw jutsu for the rest of the battle
~Only 2 jutsu in the following turn
~No more forbidden rank techniques for the rest of the battle
(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy
Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: 0
Description: This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.
NOTE: Only usable 2x per battle
NOTE: No Fuin and Raiton above S-rank the next turn
NOTE: Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu
 
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