Waaiz vs Snake

Gααrα

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Waaiz sees Zer0 with his Byakugan which is passively activated then Waaiz draws out two shurikens and throws them towards Zer0 one at the neck and the other at the right thigh, and as he does that he calls out "Yo Guy, catch them"[/teal] and then he forms two hand seals and turns the ground underneath Zer0 in to a swamp with that Waaiz slams his hand on the ground and make the ground go 20 metres downwards then Waaiz takes out a an explosion tagged kunai and throws it upward in an angle which would make it fall in the pit over you and as he throws it Waaiz performs 5 hand seals and make the tagged kunai and multiply in to hundreds .

(Dōjutsu: Byakugan) Eye
Technique: The All Seeing White
Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep
active)
Damage: N/A
Description:
One of the Three Great Dōjutsu
(San Daidōjutsu), the Byakugan is
the kekkei genkai of the Hyuga
clan. Bearers of this Dõjutsu have
almost featureless white eyes.
When the Byakugan is activated,
the user's pupils become more
distinct, and the veins near their
temples bulge as the blood flow to
their eyes is increased. While
having the Byakugan deactivated,
Hyuga ninjas have a normal
eyesight and no special addition to
their vision. While low rank Hyugas
will need to perform a sequence of
hand seals ( Horse → Tiger with
lifting just index fingers → Boar
with nearly straightened fingers →
Hare → Rat → Dog → Horse →
Dog → Hare → Rat → Boar with
nearly straightened fingers →
Snake with the right index finger
lifted straight up) to activate their
Byakugan, Hyuga masters will be
able to do so without the need for
any hand seals and even have it
active passively for long periods of
time. Once activated, the user
gains access to all of the abilities
the Byakugan bestows upon them.
While, like other Dojutsu, its main
ability is to see chakra and the
chakra flow in sentient beings, the
Byakugan adds a complete new
detail and dimension to that
ability. The user can not only see
chakra and the chakra flow, but
also the circulatory system and
even the 361 tenketsu. Added to
this ability, once activated the
Byakugan grants the user a near
perfect field of vision 360º around
himself (up to long-range if he's a
master). This field of vision has
only one blind spot, slightly above
the 3rd thoracic vertebrae and
facing backwards but enables the
user to actually even see his own
chakra circulatory system and
chakra flow, which explains why
all Hyuugas are so adept and
masterfull of precise chakra
control. The last ability the
Byakugan has is the ability to
zoom in and out, focusing on
specific things, piercing beyond
matter and energy alike, as well as
chakra. This specific ability allows
the user to see pass most barriers
as well as physical matter (like
rock walls, ground, etc) but also
energy, being able to focus beyond
chakra that might be in front of
them or other energies. The
zooming ability is enhanced as the
user becomes more adept at using
his eyes and can even reach
distances above 20kms away.
Some Hyugas have shown a great
awareness regarding agressiveness
as well as killing intent, detecting
such intentions and emotions from
others with more ease than most.
Note: Activation spends a move
from the users own move count
but once the user reaches Sannin
Rank and has gained mastery over
Gentle Fist for 1 month, he can
activate it passively without
spending a move. Because of its
low chakra cost to maintain, the
user can keep it active throughout
the whole fight as long as he has
chakra and stamina to do so.
Note: Genjutsu that requires Eye
Contact when used against a
Byakugan user requires direct eye
contact between enemy pupil and
user's pupil
Note: Must be activated to use
Gentle Fist (Jyuken)
Note: Cannot be blinded by matter,
chakra, light or energy
Note: Its tracking abilities are only
marginally lower than a 3 Tomoe
Sharingan





(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


(Doton: Chidōkaku) - Earth
Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive,
Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his
hands on the ground and lowers or
raises the ground in the
surrounding area at high speeds,
allowing them to create giant
holes in the ground or avoid
attacks. The size of the affected
area as well as the depths that it
is lowered to is up to the user and
rasing earth can be done up to 20
meters tall creating a small cliff or
they can create trenches that can
be as deep as 20 meters. Other
than being moved below ground
relative to the surrounding surface
the terrain is not altered, plant life
and people retaining their same
positions.

(Shuriken Kage Bunshin no Jutsu)
- Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one
shuriken or more against their
target, the user creates up to a
thousand shadow clones of the
shuriken (or kunai, senbon, etc,
basically any basic weapon) after
performing Ram → Rat → Bird →
Boar → Tiger which multiply the
damage as its striking down the
enemy. This is a technique that
combines ninja tools with ninjutsu.
Compared to normal shadow
clones, clones of material objects
are said to be on a far higher
level. There is no need for
preparations beforehand, like
stocking up on shuriken, yet since
the shadow clones are real and not
illusions, all the shadow blades
that fly around are equally lethal.
This is valid for any weapon
copied and it has been seen that
the copied weapons will also have
the tags or markings of the
original, like sealing or explosive
tags or sealing marks.


 

Python

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Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon (passive)
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

Zer0 sees Waaiz he knew of his hyuga ability's and wanted to see how skilled he is using his powers, Zer0 saw Waaiz throw some shurikens at him, already having his armour on he knew this guy is underestimating him. The shurikens bounce off his armour without leaving a scratch, Then Zer0 felt a feint shake in the ground knowing this wasn't good so Zer0 then channelled charka to his jetpack and flew into the sky away from the swamp.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).

Zero then being in the air had a good advantage looking down on the young hyuga gathering his charka at the end of both his index fingers creating matter that is very hot and shooting them at different targets, the first being on the left of Waaiz and the other the right of him which would cause explosions that would then force him to go into the middle to avoid the blast and then multiplying and creating another copy of the matter around him causing explosions that box him into a dome, being blasted into pieces " how about you catch these"

(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent. The matter which is as small as a popcorn is shot at a considerable speed towards the opponent (equivalent to the speed of a Kage Ranked shinobi). The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect.
Note:
* Can only be used two times.
* Cannot be used in consecutive turns.
* User cannot use other Fire techniques of A-Rank and above in the same turn.
* User cannot use other Fire techniques above S-Rank in the next turn.
* Can only be taught by Python
 
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