Our? Yosamu, who's Sharingan was more or less active at all times, hadn't realized they could be discerned so easily beneath his cowl. He searches the boy's chakra signature notices the buildup in his head as he activated a pair of Sharingan of his own. Oh... "So it mirrors my abilities, is that it? How tricky they've become," he whispers to himself as he brings the Crissaegrim out from under his robe and parallel to the ground. Then, Yosamu lowers his stance and focuses chakra throughout his body which heightens his physical prowess in preparation for the strike he'd prepared in his mind. "There are no such things as friends or foes. Only people... and demons."I'll start counting chakra and stuff once you make your first move
Two red eyes lingered - blocking my path. A familiar sight - allegiance and family ringed loudly in my head. Family. Even if only slightly related by blood. A show of strength, or a warning? Did he not notice the rampant chaos, or was he the one who caused it? Questions unanswered.
"I see you carry our accursed Doujutsu too. However, the only relevant question in this scenario remains, friend or foe?"
I asked, my words unwavering. My own eyes matched his, as I my hand rest on the hilt of the Dollmaster.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)Type: SupplementaryRank: C - A RankRange: Short-LongChakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )Damage: N/ADescription:One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skillNote: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penaltyNote: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Note: I'd referenced an outdated version of the technique, Command Art: First Prayer: Shining Autumn Pillar. Will post updated version below.Demons? What was he on about? Nonetheless, he definitely wasn't friendly and neither looking for small talk. Nonetheless, a sudden mass of chakra formed, easily seen by my accursed Doujutsu - aiming to come towards me. Without the need for hand seals, a sudden release of Liquid Nitrogen would quickly freeze everything all round - dispelling the Wind technique with ease, as well as the crimson technique, should it still happen. The mass release of Nitrogen would quickly travel along the corridor.
"Guess I'd fall into the latter then, no?" I said, with my breathe causing billows of smoke to emerge.
(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring CondensationRank: ForbiddenType: Offensive, DefenceRange: LongChakra cost: 50Damage points: 120 +30 = 150 (-30 damage points)Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.Note: Causes – 20 damage to user from cold burnsNote: Can only be used 2 timesNote: User cannot perform liquid nitrogen for two turns.
Chakra: 1600 - (50-30) = 1520Speed: 10 Tracking: 10 (x3) = 30
Flying closer, Yosamu is struck by a feeling of smallness as the illusionary hole he'd created to swallow his opponent suddenly cascades through the village in a razor straight line before cracking open entirely, revealing the everlasting Void beneath--behind the earth. He is paralyzed, not just by the technique itself but the sheer magnitude of information his mortal mind was forced to perceive. Creatures of untold dimensions floated through streams of stars, so massive they disturbed the stellar objects; In the corner of his vision, a sphere of utter blackness wreathed in light...I have Apex Gen Defense on this bio, but for the sake of my move, we'll go through with it cause I wanted to try this out lol
The irony, as he sprouts wings like a demon. He was crafty, and apparently smart too. Nonetheless, it would all accumulate as he initiates his next move. The frozen ground would crack, and seemingly drop me into a dark pit. Being a specialist of Yin and Surreal Palm, the technique was easily distinguishable as Genjutsu. The lack of rumbling, no indication of Earth chakra and the sudden loss of visual perception all pointed to the illusionary arts.
"Crafty indeed." I said, stretching out my arms - immediately plunging the world into oblivion as the corridor and the entirety of the village is split into two parts, leaving the void itself in between it. There, he would falter. Now closer to me, his body would be constrained as the entire galaxy is exposed to him. All its wonders. Of course, the former illusion would be overpowered and broken immediately.
SNAP! The worlds collide - crushing the demon in between. In reality though, a burst of chakra is released towards him, slamming him back to the ground. How the proud fall. A healing aura envelopes my hands - clearing the cold burns from the former Forbidden technique. "You could always just say what you're actually after!"
( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ CosmosType: Supplementary/Defensive/OffensiveRank: SRange: Short-MidChakra Cost: 40Damage Points: 80Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.
*Can only be used twice per battle**Can't use Genjutsu in the same turn**Can't use Surreal Palm Techniques for two turns**Blasts follows elemental S/W**Can't use techniques belonging to the nature of the blast used on the next turn*
( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regenerationType: SupplementaryRank: ARange: ShortChakra Cost: 30Damage Points: N/A (can negate up to 60 points)Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique
Chakra: 1520 - (40-30) = 1450Speed: 10Tracking: 30 Health: 140 + 20 = 160
As Yosamu landed on a nearby roof he noticed that his wind technique had been absorbed, canceled somehow. Not only that, but he'd sensed a powerful buildup of chakra beneath his feet, Katon by the look and texture. Without even a second thought he focuses his Arctic Earth chakra over his body to form a glistening exoskeleton against the heat and fire. Then, perfectly insulated against the harmful effects of the fire technique, he steps through it and off the roof. As he lands, he plunges the Crissaegrim into the ground which triggers a summoning technique: a giant replica of his sword directly above the opponent that would fall on and crush him with the same level of damage as he'd planned earlier. "You're the demon here."Breaking through the technique, the man was able to launch a powerful Wind technique of a large scale - quickly crushing everything in its path. With a few hand seals, I'd launch forward a small sphere of Wind that would quickly expand and suck in everything from the Wind technique. The accursed Doujutsu would advance - granting more clarity and ability, simultaneously, the floor of the building would rapidly heat up - melting beneath his feet, aiming to remove him from his pedestal. "C'mon down, demon." I said, confidently. (Fuujin: Kuro Boido) - Wind Sealing Art: Dark VoidType: AttackRank: SRange: Short-LongChakra: 40Damage: N/ADescription: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.~ 3 times per battle.~ No wind or fuuinjutsu in the same or next turn.( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel EyeType: SupplementaryRank: ForbiddenRange: Short-LongChakra: 70 ( -20 per turn to keep active )Damage: N/ADescription: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.Note: Only usable by bios with EMS after meeting the necessary requirements.Note: User needs to have activated his 3T Sharingan beforehandNote: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.Note: Using MS techniques don't reduce the activation time.Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu. (Katon: Makuro kasō) - Fire Release: MacropyreType: Offensive, SupplementaryRank: ARange: Short - LongChakra: 30Damage: 60+30 = 90Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.Note: Lasts for two turn or until an explosion occursNote: Can only be used twice per battleNote: Can only be Taught by AkashaChakra: 1450 - (40-70) = 1340Speed: 10Tracking: 10 (x5) = 50Health: 160EMS Activated (1/10)
Not long after summoning the massive replica above his opponent, Yosamu notices the most peculiar thing: a skeletal arm made of the most potent chakra he'd seen thus far swatting away and dispersing his technique like it was nothing. Commendable as this was, Yosamu would not ignore the strange formulaic markings flying toward him in the same breath. His first thought was that the demonic boy planned to seal him away but then they began to explode--one by one until a chain of explosions came toward him. The threat level rose with each second. With the Crissaegrim still lodged in the ground Yosamu stretches his other other hand toward the attack and focuses his chakra into the air in front of him to create a sudden wall of exploding wind spheres that buffered against the attack until they stopped.A chilling walk through fire - this guy really was a demon, no? Anyway, things would quickly ramp up as a massive sword is created from a slam into the ground. Powerful. "Guess I'll have to use that, ugh." I said, as I raise my arm, and around it, an ethereal arm forms, larger and in a fist to meet the sword head on, easily destroying it. At the same time, a few formulae are launched towards the demon, aiming to unleash a fiery explosion.
"Well, at least I know your motives - but you got the tail of the cat here, bro."
( Susano'o: Katachi Hafu ) - Susano'o: Incomplete FormType: Supplementary/Offensive/DefensiveRank: SRange: Short-LongChakra Cost: 60Damage Points: 80 ( - 10 to user ) +20 = 100Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
(NamikazeronBasutā) – Theory of Waves and Wind
Buster
Type: OffensiveRank: CRange: Short-MidChakra cost: N/ADamage points: 30+30=60Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.- Can only be used once per turn.- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).
Chakra: 1340 - (60-20) = 1260Speed: 10Tracking: 50Health: 160EMS Activated (2/10)
The boy quipped something and then produced a scroll on which he smeared his own blood. Yosamu witnessed then an instant shift of the entire village around him. In the blink of an eye the bricked roads and walls became... something else. A smooth, dark material that seemed to stretch all around. An entire village, replaced--just like that. In response Yosamu releases the Heaven's Curse Seal on his shoulder fully, which triggers the final change: pitch-black feathers sprouting from every patch of exposed skin, talon-like spurs sprouting on his forearms and a single horn on the left side of his head. His wings also return, granting him flight once more as he lifts up from the strange element and into the air, all the while keeping his sword pointed at the boy. "I belong to Heaven. You can keep the earth you've corrupted." Even his voice has changed, taking on an echo that repeated all he said in whispers.Quickly destroying the oncoming onslaught, the man would stand unharmed. He was no ordinary Nin. His words echoed above the screams of terrified citizens. "I'm not the one who reckless attacked." I state, as I slam a summoning scroll onto the ground fully taking control fo the entiretyof the arena encompassing 100m around - over powering the sneaky chakraleaking from Ice like technique. Instead of a desolate landscape, everything would change into a Soapstone structure. The slippery structure difficult to stand on, and fully in my control. "What you do next is up to you - but the terrain is mine."Toseki: Shutsugen no Obatala - Soapstone Release: Advent of Obatala Type: SupplementaryRank: SRange: Short - LongChakra: 40(-20 to repair the labyrinth)Damage: N/ADescription: The user brings out an empty scroll and smears blood upon it while making two handseals. Having done the ritual, he would slam the scroll to the ground while imbuing large amount of his chakra. He would then summon a massive structure that span a 100m area around the terrain. The structure is an entire city with intricate structures/labyrinth and ancient architecture all made of soapstone. Even the ground is made of soapstone and the walls of the city or buildings within the city could reach up to a height of 50m. Depending on the user, he can make it so that he and his opponent are already in the labyrinth or He is outside the structure. The entire structure is very slippery and unable to stand on and due to the slipperiness, no one is able to get a good foothold (even if they focus chakra to the sole of their foot), though the user would clad his foots or other parts of his body in soapstone chakra which allows him to move, have a good grip or stand in the terrain. Due to the slipperiness, the user is able to with proper training, ski on the slippery terrain though because the surface of the terrain and the user's feet are now with entirely no friction while skiing, the user would be moving with fluidity and grace allowing his movement to be wavy(irregular zig zag) thus he is difficult to aim at. The terrain /structure is permanent that remains on the terrain even when not in use. A special feature of the terrain is an array of marking all around it covering the entire terrain grounds and walls. The markings are like glyph but they are actually seals that activate upon the opponent's chakra. Should the opponent try to channel chakra through it into the ground, the seals activate and eats the chakra. This makes the usage of a jutsu from below impossible. Unless the entire labyrinth is destroyed all at once without a trace of soapstone left, The user can with one handseal, repair the labyrinth to its former state. This can only be done 3x per battle.NOTE: The Fuin seal is A-rank though while the labyrinth itself is S-rank in magnitude and durabilityNOTE: Usable only once per battleNOTE: Once used, no soapstone above S-rank in the next turn.NOTE: Repairing the labyrinth counts as a moveChakra: 1260 - (40-20) = 1200Speed: 10Tracking: 50Health: 160EMS Activated (3/10)
As Yosamu flew down to meet his opponent he sees another peculiar chakra type pouring out from behind the boy, who appeared unbothered even as the terrain was upheaved alongside him. The chakra takes shape as three hands, each reaching out to him independently of the other. One of them comes for the Rasengan in Yosamu's left hand but is not strong enough to overcome the potent Senjutsu chakra within. He powers through the chakra arm and slams into the boy's stomach as intended though with a little less power than it had before (105 vs 80 = 95 ?). He would get no time to savor this small victory though as one of the other hands had grabbed him by the leg during that moment, nearly crushing it with an iron grip before throwing Yosamu to the ground alongside his opponent. A demon through and through! he thinks to himself as he slams into the strange, slippery new terrain and winced. He had been too slow...A dreadful transformation as he forms wings and takes to the skies. "Clearly doesn't like being close." On the contrary, a powerful Wind technique would manifest, pulling me closer to him - and he makes his move aiming to come closer, Rasengan in hand. Without the need for hand seals, I'd will the use of two things. One, arms of Yin chakra would manifest aiming to deliver a powerful strike directly with the Rasengan while another would grab his leg, slamming him into the Soapstone covered ground. One would be further extended to deal with the Wind itself. Of course, the after effects of Sloth would be felt with the first touch. Passively, several chains from under my clothing would strike into the Soapstone, pulling me down (Hidden Rope Art CFS). As the ground is reached, I'd enter into a powerful Lightning based armor, quickly altering my speed. "A fallen angel perhaps."
(Inton: Namakemono no Ude ) Yin Release: Hands of SlothType: Supplementary/Offensive/DefensiveRank: SRange: Short – MidChakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turnDamage: 120Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle ArmorRank: ForbiddenType: DefenceRange: -Chakra Cost: 55 (+20 each turn active)Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.- Once the armor is deactivated, it cannot be activated for the rest of the battle.- May be taught only by Shigure.
Chakra: 1200 - (100 - 55 -20) = 1025Speed: 10 (x2.5) = 25Tracking: 50Health: 160 - 40EMS Activated (4/10)
The angel of wind descended upon his opponent with a swiftness, but just as quickly he sees the boy reach out and absorb it entirely. At the same time he notices a glow emanating from the opponent's stomach where he had struck and sees that they intended to fix it somehow. "Wha-" Yosamu would not allow it. He channels wind chakra into the air around his upraised hand and forms it into a highly pressurized ball of wind at the end of his index finger, which he launches at the boy. The speed of this technique, the reason why he thought to use it, would close the gap between them many times faster than he could at that moment, and strike the boy at the elbow joint of his healing hand with enough force blast it out of socket--maybe even tear it off entirely. He then reaches for the Crissaegrim that had fell out of his grip during the tumble. As he holds the blade it hums, a byproduct of the lightning chakra he puts it into to increase its cutting abilities. At the same time a seal on the back of his sword hand activates and binds the effect to the blade by passively taking a portion of chakra to do so. Yosamu then gathered himself; rose to his good leg and checked his wings for damages. A few loose feathers but he still had flight. He goes straight for the boy, singing sword in hand, while making sure to keep his body off of the ground.A grievous miscalculation as the demon's attack hits, smashing myself back - a powerful show of strength indeed. However, he had succumbed to the touch of the Sloth, and it would hinder him later. However, that was not the issue at hand. The damage, extreme albeit salvageable. A massive chakra surge above me- an impending doom. Battered, one hand outstretched - the Rinnegan would passively take the place of the accursed Doujutsu and it one fell swoop, the technique would be absorbed. The other, on my chest enveloped in a green glow, mending the damage done by my greatest threat yet."You have commendable strength. Couldn't expect less from a winged demon." Passive:( Doujutsu: Rinnegan ) - Eye Technique: Samsara EyeType: SupplementaryRank: SRange: Short - LongChakra: 50 ( -15 per turn )Damage: N/ADescription: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.Note: Requires the user to activate EMS at least one turn earlier.Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities. Sasuke can have up to 2 Paths active at any given time.Note: Can only be used by Sasuke Uchiha bios. ( Gakidō ) - Preta PathType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability. Active:( Fūjutsu Kyūin ) - Blocking Technique Absorption SealType: DefensiveRank: SRange: ShortChakra: 40 ( -100 per turn if used on an enemy )Damage: N/ADescription: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.Note: Can only be used 6 timesNote: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe. ( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm TechniqueType: SupplementaryRank: SRange: ShortChakra: N/A (2x the amount of damage healed, 200 max) 190Damage: N/ADescription: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.Note: Can be used on up to 2 targets.Note: Can only be used by Medical Ninja. Chakra: 1100 - (195 - 40 - 30 - 50) = 785Speed: 10Tracking: 50Health: 160 - 95 = 65 (+95) = 160EMS Activated (5/10)Rinnegan Activated (1/6)
As Yosamu held the Crissaegrim he sees a massive buildup of that ice-like chakra from earlier within his opponent just before he breathes a massive dragon into form. It easily overpowers his wind bullet as it ascends into the sky and arcs toward him. Yosamu had theorized about the element's weakness before, but now it was time to put it to the test. He holds his humming sword to the sky directly at the dragon, but also through it at the dark clouds above."Foolish." As he tries to interrupt me with a sudden mass of Wind sent my way, moving quite fast - albeit easily trackable with my enhanced visual prowess. A cold breathe is released, forming a dragon of Liquid Nitrogen - enhanced, it easily blasts through the Wind and towards the demon, coming from above in an arc. Aiming to engulf him a cold structure upon impact. With a movement of the hand, he'd be pulled off the ground into the dragon's embrace as the two meet mid air - his body under my subjugation. "I've yet to show you my full capabilities."Passive:(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's DevourType: SupplementaryRank: BRange: Short - MidChakra: 20Damage: N/A (+20 to hot/cold techniques)Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.Note: Can only be used three times per battleNote: Can only be Taught by AkashaNote: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.( Tendō ) - Deva PathType: SupplementaryRank: ARange: ShortChakra cost: 30Damage points: N/ADescription: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability. Active:(Ekishousan’en: Kouroi Kiba Shimo Ryuu) – Liquid Nitrogen Release: Black Fanged Frost DragonRank: ForbiddenType: OffensiveRange: Short- LongChakra cost: 50Damage points: 120 + 30 + 20 (Doom's Devour) = 170 (-30 to user)Description: The user will perform a few hand seals and then releasing a cold breathe will cause the nitrogen in the air to rapidly cool and will result in the creation of a dragon like shape with just wings and no limbs that will then fly into the air and then sweep down upon the opponent and as it lands it splits into a spike cone like structure engulfing anyone who is within the radius of the blast (3 meter radius).Note: -30 damage to user from use of techniqueNote: Can only be performed once.Note: User cannot perform Liquid Nitrogen for Two turns.( Bensho Ten’in ) - Universal PullType: Supplementary/Defensive/OffensiveRank: SRange: Short - LongChakra: 40Damage: N/ADescription: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.Note: Once used, takes 1 turn cool down to use gravitational related techniques again.Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active Chakra: 885 (30 - 20 - 50 - 40) = 745Speed: 10Tracking: 60Health: Healing interrupted (112HP - 30 from F rank = 82 HP)EMS Activated (6/10)Rinnegan Activated (2/6)