[Approved] Victor Von Doom | Doctor Doom

Shady Doctor

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My magic isn't rivaled by a single living being...


Basic Information


Name: Victor Von Doom
Nickname: Doctor Doom | Shady
Gender: Male
Age: Unknown
Clan: Kisei
Looks: Doom is a rather large man at 6'5, only made more imposing in his suit which brings him to a stout 6'7. He has a hideously disfigured face due to a lab accident that occurred whilst he was still a student, but is otherwise a very fit human being. Beyond that, Doom is mostly seen wearing a full body suit with silver metallic plates in different areas, which is accompanied by a green cape that is held in place by 2 golden tassels on his shoulders. He has hidden his face and body for so long that most people don't believe him to have a physical body beneath his armor and clothes. His mask is also specially made with a mouth opening that lets him spew out Ninjutsu when needed.
Personality: Doom is an extremely vain individual, and spites his childhood friend Richards for being a rival to his genius. Some accounts say the laboratory explosion only caused one scar, which caused Doom to overreact and cause even more damage in the process, as "Doom should be perfect." He also places his own importance over others, and has no problem killing people when the situation calls for it, thus he regards life much like a game of chess. But Doctor Doom is a gentleman and is bound by his honor and pride. He seems to value using Mahou/Magic over the typical Shinobi fields, as he sees reliance on those abilities are for muggles. Though he isn't stupid enough to cast away power and will use different Ninjutsu if called for.

Village Info


Village of Birth: Unknown
WSE Clan: N/A


Rank//Chakra Info


Ninja Rank: Sage Of Malediction [Health: 240 | Chakra: 3000
Specialty:
Apex Speed Resistance:
You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.
Note: Requires at least 5 in AGL.

Yang Specialist:
Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Note: Requires Yang and at least 5 in Body.

Chakra Fortification (Mahou):
The user can add an additional effective 10 Chakra to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them.
Apex Tracker Specialist:
With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Note: Requires at least 5 in DEX.

Personal Summoning Specialist:
You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat.
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him
Sage Mode Mastery

Elements:
▸ Lightning
▸ Water
▸ Fire
▸ Earth
▸ Wind
▸ Dream Sand
▸ Stygian Water
▸ Liquid Krypton
Your Techniques:
▸ Ninjutsu
▸ Genjutsu
▸ Taijutsu
▸ Kaito's Taijutsu
▸ Kenjutsu
▸ Med Ninjutsu
▸ Fūinjutsu
▸ Kinjutsu
▸ Mahou
▸ Perfect Snake Sage Mode
▸ Yōton
▸ Inton
Your Sommonings:
▸ Thunderbirds Contract | Thunderbirds Ninjutsu
▸ Snake Contract | Snake Ninjutsu
Your Fighting Styles:
▸ Chishi Shindou ( Creator )
▸ Duel Monsters ( Student )
▸ Drunken Monkey Fist ( Student )
▸ Devils Fist ( Student )
▸ Steel Ball Run ( Student )
Attributes:
Base: 28
Mind: 5 • Body: 5 • Spirit: 5 • Agility: 6 • Dexterity: 6 • Vitality: 1 (Sensei Bonus)


Background Info


History:
“In days long past, there existed an ancient clan and arcane art known as mahou or magic. Those who learned to wield this instrument of power came to be called wizards or witches, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who carry a wand will become agents of change, able to use dark magic or pure magic to help or destroy others.”
A gypsy child on the outskirts of the Badlands, Victor Von Doom was born to a mother whom was a witch by birth. Before he was old enough to enroll in Hogwarts his mother was killed by an assassin from a group that hunted witches. Doom never got to see the monster whom stole his mother's life, all he saw was a large green light and then his mothers corpse lay before him and his father. His father was a normal medical Shinobi that took on jobs from whoever would hire him so he could keep money around for Victor's naturally lavish life. He got tangled up with some rogues, and when he failed to cure the bosses daughter from a terrible disease, he was blamed for her death. Fearing the bosses wrath towards him and his son, Doom's father took him and fled into the Ninja World, where his father eventually was killed. Doom swore to avenge his parents and see them again, he would use any means necessary, including Dark arts.
Doom was soon offered a place at Hogwarts, where he became friends with a Gryffindor student Reed Richards. While working on an experimental dark arts to bring back the dead so that he could save his mother, Doom was told by Richard of a miscalculation in his spells. Doom ignored this advice, and an error occurred in the dark art and Doom was scarred grievously by an incredible explosion of mahou.
Doom was then expelled for a year, forced into exile outside of the confines of Hogwarts, and he swore that Richards would pay for what he did to him before he left. Ever since then, he blamed Richards for the mistake with the dark arts as he thought that he had sabotaged his spell. Doom traveled the world and went to many different small villages, learning new things and accumulating his power in different fields. Von Doom later returned to Hogwarts to finish his schooling, eventually finding a group of mysterious witches who practiced dark arts. He practiced their ways and learnt how to fight better with his magic and soon enough he was seen as a genius within numerous magical fields in the school. He perfected many spells whilst working with them and had soon mastered dark arts also. Impressed with his rapid improvement and skill the witches agreed to give him a gift before graduating. The witches gifted Doom an artifact that only the greatest dark wizards could wield. A dark book of spells. The Darkhold.


Other


Weaponry:
During his travels, Doon has learned that even though he is a wizard and possesses Mahou, weapons outside of his wand are sometimes needed if he was going to be resourceful as possible. With this in mind he always keeps a set amount of specific weaponry on his person. This ranges from the basics such as kunai, shuriken etc to his more unique weapons such as the duel monster cards and such.


Wands:
The basic weapon any Kisei possesses, allows them to channel their chakra to perform techniques and use Mahou and certain Ninjutsu without the requirements generally associated with these, instead using verbal commands known as incantations or, in some cases, movements. They are made from wood from the Jubi's dormant form and amplified and augmented by special chakra based items. Doom's personal wand consists of Rosewood and Thestral-Tail Hair, specializing in Transfiguration and being compatible with any element (Krypton for Doom). Being a fairly powerful wizard, Doom is skilled in the field of Legilimency. He is able to sift through a person's mind with ease, and read their thoughts; Sometimes even happening without him willing it to. Additionally, he is a distinguished Potions master, having two of the Gryffindor and Ravenclaw potions with him at all times. Finally, Doom is the Head of the Ravenclaw House. His skills in Mahou usage are only a shade below that of the Headmaster. Doom was always interested in the potential that Dark Arts had magically, thus has been categorized as a Dark Wizard due to his deep studies of the art.
(Pōshon ) - Potions
Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.
A rank
Hufflepuff's Elixir
An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
S rank
Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.
( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.
( Shutsubotsu ) - Apparition
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.
Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.


Around his wrists are bands that have scripts on them similar to Sasukes. These are used for the Steel Run Cfs. He also carries various card shaped metal weapons used for the Duel Monsters cfs. These are up his sleeves, on his belt and some are even tucked in pockets near his chest. All these cards are slightly visible and in places easily available to touch.
Being one of the Creators of the Yumeton element, Doom enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. Other than that he keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ).
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move
S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.


Scientific Ninja Tools:
- September (200 Senjutsu Chakra)
- Medical Gauntlet

Picture:

Theme Song and Background Music:

Battles

Won: A Lot

Lost: A Few

updating my Wanda bio with stats and updated Specs: https://animebase.me/threads/wanda-maximoff-scarlett-witch.782227/

Approved 02/19
 
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