Terrain: Up to the person who makes the thread, and first move.
CJ's allowed
Anything can be used, in terms of CJs, CEs, and CFS'.
Battles last for 5 turns. If they aren't completed in a timely manner, I'm disqualifying both parties.
In the case of a disagreement, settle the argument over VMs. In the case that you can't come to an arrangement, post in the Conflict and Resolution thread that will be made for the tournament. If I don't get to it myself, I'll have someone else judge it in a timely manner.
Using my Joel Gyojin. I'll link my bio in a sec. When you're ready, link yours and I'll make the first move. Terrain thr Chunin Exam stage sound good?
Joel nods at Godot, a sign that whatever were to end up of them in this fight, it wouldn't be personal. Joel summons up a Shadow Clone as the first stage of his plan.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
The clone instills on Godot a Genjutsu that robs him of his sight, enveloping him in a world consisting only of pitch black darkness.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Immediately after the darkness sets in, Joel slams his palm on the ground, sending a barrage of paper bombs across the ground towards Godot that accumulate around his body, covering his legs and then exploding, crippling his legs and leaving him with massive damage.
(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.
That cross, that unmistakable intersection of fingers tips Godot off on your intentions slightly early. A simple stamp of his foot is all it takes to snuff out your twin's life just as fast as he was born. Sending doton chakra beneath you spawns rows and rows of sharp earth spikes covering a 5 meter radius. Each spike is just 1 foot tall but they are enough to pierce your feet and cause you to fall into your death bed. Sadly your clone can't handle the pain and takes an early exit, leaving you all alone against Godot's next offensive.
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60 +10
Descripton: Creates strong pillars, tools and shields made out of earth.
Without skipping a beat, Godot forms the Snake handseal and slams his hands on the ground. In the sky above you a giant portal appears from which an equally giant boar-shaped lid rapidly descends to crush you beneath its solid mass. Godot throws a dozen dormant exploding tags your way as a parting gift before the big boar in the sky takes you away.
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40 +10
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
Thanks to the spikes in your feet, you won't be running from your fate very easily which is why Godot has added a secret ingredient to this blend. The boar is actually packed with flammable mud, making this egg rather dangerous to break.
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.
Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire
Feeling the ground shake beneath them as it reforms to erupt as spikes, Joel acts earlier than originally planned. Instead of waiting for his clone's Genjutsu to finish, he instead weaves a single handseal and releases from his mouth a immense torrent of water. The water lifts him and his clone off the ground and out of the spikes' reach due to the sheer volume of water created, effectively allowing them to avoid being skewered by the spikes below. Should Godot continue to try to use the Dropping Lid, the waves charging towards him would strike his body.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As Joel has the water rise below them, his clone continues to place the Genjutsu at the same time, blocking Godot's vision as giant waves produced from the technique washes towards him and floods the battlefield, sweeping him off of his feet with crushing force and forming into an orb that contains them all floating in the water. Due to being Gyojin, Joel and his clone are unfazed by being underwater, retaining their ability to breathe and move freely, though the same couldn't be said for the drowning Godot, in even more danger due to the damage to this body from being struck by the waves.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Joel then takes advantage of his opponent's battered state, creating a shark from the surrounding water that smashes into his body, biting into the right side of his body just below his ribs and dragging him towards the center of the orb in a thrashing motion. As the shark pulls him deeper, more sharks are created that storm around him in a giant school, ripping and tearing at his body, churning the water and staining it a dark red from his blood.
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
Seeing you spew so much water to get away from the spikes, Godot adapts the the situation and slams his hands on the ground to perform a different technique. He causes the earth beneath you to rapidly drop 50 meters so the water you're releasing can only go down the 20 meter wide hole and never reach Godot who is near the edge. He also sees an unnatural his surroundings which start to resemble the bottom of a coffee cup. It had to be the work of your twin who he saw forming a handseal earlier. However, he isn't too concerned since can pinpoint where you are thanks to his passive lifeforce sensing ability.
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Godot moves on to form three handseals. Beneath you in the depths of the water a great sea beast of legend is formed, a Hydra, its seven menacing heads surrounding you. Those heads immediately fire pressurized streams of water at you from all angles except up, crushing you with the force of the water and sending you rocketing upwards as Godot launches a hail of kunai with his left hand at you and stabs his right thigh with another kunai to release the genjutsu without damaging himself too much. The Hydra then surfaces and extends its heads to viciously rip you apart with their teeth while you're rendered helpless in the air. Naturally your clone is already destroyed by now.
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +10
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
Seeing you spew so much water to get away from the spikes, Godot adapts the the situation and slams his hands on the ground to perform a different technique. He causes the earth beneath you to rapidly drop 50 meters so the water you're releasing can only go down the 20 meter wide hole and never reach Godot who is near the edge. He also sees an unnatural his surroundings which start to resemble the bottom of a coffee cup. It had to be the work of your twin who he saw forming a handseal earlier. However, he isn't too concerned since can pinpoint where you are thanks to his passive lifeforce sensing ability.
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Godot moves on to form three handseals. Beneath you in the depths of the water a great sea beast of legend is formed, a Hydra, its seven menacing heads surrounding you. Those heads immediately fire pressurized streams of water at you from all angles except up, crushing you with the force of the water and sending you rocketing upwards as Godot launches a hail of kunai with his left hand at you and stabs his right thigh with another kunai to release the genjutsu without damaging himself too much. The Hydra then surfaces and extends its heads to viciously rip you apart with their teeth while you're rendered helpless in the air. Naturally your clone is already destroyed by now.
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +10
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
you can't manipulate the opponent's water unless it's within short range of you, but I'll continue, especially since we didn't specify range.
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As the ground beneath Joel and his clone drops causing them to be lowered, Joel utilizes the control he would have over the water at the moment to increase its volume while shaping it into a powerful dragon before Godot could manipulate it. The dragon darts out of the hole with Joel and his clone on its back and then towards Godot. As the dragon charges towards Godot to slam into his body and damage him, Joel and the clone jumps off and lands on either side of the hole Godot created.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
Simultaneously as Joel manipulates the water, his clone creates two assassins behind and above Godot by 5 meters under the assumption that Godot hasn't moved from the last spot he was in. The two clones drop silently towards Godot and stab him through the back with their blades, pinning him to the ground and bleeding him out. By the time Joel and his clone land on the ground, they'd see Godot being forced against the ground, bleeding out from his punctured organs.
(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.
Note: Lasts for four turns
Note: Can be used twice per battle
Note: No S-Rank or above Wind on the turn this is used
That's out of context. Scorps said your opponent's water can only be manipulated short range from you because you were using a short ranged jutsu at the time. My jutsu works up to long range so it's fine.
As Godot hears water rushing out of the hole toward him he drops a smoke bomb and disperses his body into wind to avoid being damaged and avoid being seen dispersing.
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Godot reforms out of sight, behind a tree near the edge of the stadium mid range from where you land. He forms two handseals faster than average and casts a illusion on you. The scenery would change to a dense forest and you would hear the snapping of fingers. On cue, arrows shoot from the trees and pin you to a tree right behind you. Burning exploding tags attached to these arrows threaten to finish you while your'e trapped but never do. After casting the illusion Godot shoots an arrow from his bow to the side without coming out of hiding. This arrow is modified to travel in a semicircular arc and will pierce the base of your neck from behind despite Godot being on your side.
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After forming the handseals Ram -> Snake, the user inserts chakra into the target's brain and creates an illusion in his mind where he finds himself in the middle of a forest and hears someone snap his fingers. When the sound is heard, dozens of arrows fly out of the trees and almost instantly pin the target to the ground or nearby tree. The target can see ignited exploding tags on the arrows that hiss loudly but never explode which may cause him to panic. In reality he feels like he cannot move his body and is standing still, leaving him open for an attack.
-Usable 3 times per battle
That's out of context. Scorps said your opponent's water can only be manipulated short range from you because you were using a short ranged jutsu at the time. My jutsu works up to long range so it's fine.
As Godot hears water rushing out of the hole toward him he drops a smoke bomb and disperses his body into wind to avoid being damaged and avoid being seen dispersing.
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Godot reforms out of sight, behind a tree near the edge of the stadium mid range from where you land. He forms two handseals faster than average and casts a illusion on you. The scenery would change to a dense forest and you would hear the snapping of fingers. On cue, arrows shoot from the trees and pin you to a tree right behind you. Burning exploding tags attached to these arrows threaten to finish you while your'e trapped but never do. After casting the illusion Godot shoots an arrow from his bow to the side without coming out of hiding. This arrow is modified to travel in a semicircular arc and will pierce the base of your neck from behind despite Godot being on your side.
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After forming the handseals Ram -> Snake, the user inserts chakra into the target's brain and creates an illusion in his mind where he finds himself in the middle of a forest and hears someone snap his fingers. When the sound is heard, dozens of arrows fly out of the trees and almost instantly pin the target to the ground or nearby tree. The target can see ignited exploding tags on the arrows that hiss loudly but never explode which may cause him to panic. In reality he feels like he cannot move his body and is standing still, leaving him open for an attack.
-Usable 3 times per battle
Ah, good point.
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Landing on the ground as Godot moves towards the trees, Joel and his clone see that their opponent has vanished, prompting Joel to release control of the dragon in order to drop a tag onto the ground and form a handseal, erecting a barrier that spans throughout the terrain.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
Once the barrier is up, Joel, his clone and the assassins merely wait for Godot's presence to return, sensing the movement of wind towards the trees. Detecting the unnatural movement, Joel slams his hands on the ground the second Godot reforms into his solid form, causing yet another barrier to erect around Godot. The barrier forces him onto the ground, restricting his movement and sapping chakra directly from his body, replenishing Joel himself with each drop. The barrier prevents Godot from performing his Genjutsu.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
With Godot restrained, Joel instructs the clone to direct the two Wind Assassins towards the barrier, diving down on Godot and impaling him.
Godot feels a great pressure on him after he reforms, not from some physical substance, but a force that also was draining his strength rapidly. When he falls he makes use of what little he could do in such a situation and slams his hands on the ground. This causes two large pillars to emerge from the earth near you and your clone (the sides opposite the hole) and bash you into the hole he created previously where the old bed of spikes are to cushion your fall. The impact from the pillar disperses your clone and as a result disperses the assassins too. With your focus disturbed, Godot is freed from the barrier.
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60 +10
Descripton: Creates strong pillars, tools and shields made out of earth.
Walking out from behind the tree after that ordeal, Godot gathers lightning chakra between his palms in sphere form and releases all of the energy as a focused beam of potent lightning at you. This beam is fast and rips through everything in its way before destroying you entirely.
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80 +10
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~
Hearing and feeling the ground shake yet again, Joel instead instructs his clone to guide the wind assassins to instead dive towards them. Detecting the movement of the earth due to his first barrier, Joel predicts an attack from below and, as the pillars erupt from the ground, Joel directs the clone to control each assassin to propel themselves into one each. Due to the assassins being A-ranked in strength each and the pillars being B-ranked, they'd destroy the pillars by thrusting themselves into them, keeping Joel and his clone safe while also keeping themselves at B-ranked strength each. This would also prevent Godot from using his lightning or getting up. Immediately after, the clone relinquishes control of the assassins to create a swamp below Godot, spanning five feet around him in each direction while sinking 20 meters deep, the force of the barrier on his body pushing him deeper into the swamp with his restrained movement insuring his death.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
The floor was almost starting to get comfortable for Godot when he feels it become muddy and on instinct he holds his breath. Since he was still being pushed down it only took a moment for him to be fully submerged. Sinking in the mud, Godot emanates raition chakra from his body and forms a perfect sphere of plasma keeping all of the mud at bay.
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40 +10
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.
Then he charges raiton chakra in his body as he continues to sink to the bottom of the pit. There he unleashes a mass of lightning energy in the form of a whirling vortex around him that destroys the surrounding mud as it extends out of the pit. The vortex becomes a great dragon powered by his previous technique and natural energy, It smashes through the barrier easily and advances on you, electrocuting you as you are consumed by it. Godot takes a moment to open a mug of coffee. A reward for a job well done.
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40 (+20 to A rank lightning and below)
Description: By generating electricity within his body, the user can increase the power of his next lightning jutsu. The electricity can also be discharged from the user's body to shock a nearby enemy.
-Usable 4 times per battle
-No earth or wind jutsu while the charge is present
-Can only be taught by Shin-Akira
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 +10 +20
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Excellent fight - Ushiro, I'm a huge fan. Seriously, loved all your moves up until your last one. That just isn't a valid way to get out of swamp imo. The swamp is 20 meters in depth, while your lightning Plasma ball is only short range - essentially it was useless. Again, I commend both fighters, but I've gotta give the win to Riker.