• Rei's Rules & Regulations
• Terrain: Up to the person who makes the thread, and first move.
• CJ's allowed; Anything can be used, in terms of CJs, CEs, and CFS'.
• Battles last for 5 turns. If they aren't completed in a timely manner, I'm disqualifying both parties.
In the case of a disagreement, settle the argument over VMs. In the case that you can't come to an arrangement, post in the Conflict and Resolution thread that will be made for the tournament. If I don't get to it myself, I'll have someone else judge it in a timely manner.
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Updates: Shark Contract, EIG Mastery.
Make your opening post and i'll begin fam.
Well done getting here. But this is the end of the line, Surrender!
makes his entrance onto the desired terrain. He peered from under his cowl as he spoke to the destined opponent before him.
"I've killed many to get here..." he said, brandishing the infamous Crissaegrim from its sheath.
He then stabbed it into the earth at his feet and placed both palms of over its handle. A definitive gesture, one that meant more to warriors than it did to nomads. His voice remains cool and dangerous and his stance dictated just how much of a calm killer he was, one who could snuff out a soul with a still conscience. He was a shinobi, after all.
I'll take that as a no, the price will he high for denying me passage.
Waving two handseals rapidly, Sora channels his chakra into the ground beneath Yosamu, while instantly activating a passive technique as well within the same timeframe. Much like the name implies, a nasty swamp immediately forms beneath Yosamu, deep enough to reach the Underworld itself. The wide swamp (as wide as it was used in the series vs Manda, but outside of reach of Sora) would use it's adhesive, chakra-infused mud to ensnare the enemy's body, making it almost impossible to recover his strength and escape from the swamp. "Death at the bottom of the brown sea."
(Doton: Arumajiro no yoroi) - Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Thrusting his right palm forward once the Swamp was brought onto play, Sora would land an invisble blow to Yosamu's torso/chest area, which simply forces him down with great might, even if he were to attempt to escape sideway or skyward, the force would knock him into the swamp. Achieved by using the water molecules in the air to release a shock wave.
Sora also throws two Kunai infused with Wind at Yosamu with his left hand, aiming one at his left leg and another at his stomach. Sora's special swords would allow him to sense what goes on, and if Yosamu had truly perished underground.
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
"...the price will be high for denying me passage."
Threats were but empty shots to the Uchiha's iron resolve, he took no notice of the man's daunting words. Instead, he adopted a battle stance as he sees two hand seals being formed. Almost immediately, the ground below him began to grow soft and viscous, as if it was being liquidized--and then suddenly the formation of wicked spikes began jutting up in a threat to take his lower extremities. Yosamu didn't have to put much thought into it, his mind acted on its own as he focused his Futon chakra into the air around him. Lifting a leg he would seemingly make a step onto the air, leaving the ground in one swift motion, and then continue in a series of short jumps as he traversed pockets of pressurized air which were acting like footstools, six of them in total. Yosamu would evade the treachery of the swamp as well as the growing spikes as he took "flight" (and also the Exploding Palm and kunais, should you continue). During these steps he would move upward and to the left (your right).
(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro
Long before the last bubble could serve its purpose, Yosamu was already spewing forward a vast blanket of chakra infused ash in the air, over the swamp, and would have it travel toward his opponent as well until the immediate vicinity of the fight was consumed. Yosamu did this to mask his movements as he glided forward, with the aid of web membranes under his armpits that served as aerial rudders and allowed him to move forward, toward the solid land where Sora stood. With the Crissaegrim still in his right hand Yosamu tossed four kunai toward the spot he had last seen the man prior to the ash forming.
( Katon: Haijingakure no Jutsu ) - Fire Release: Hiding in Ash and Dust Technique
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.
(Kumo Guraidā) - Spider Glider
Rank: C-Rank
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: By being able to create webbing through one's sweat glands, the user creates small, durable webbing from one's armpits. This creates something reminiscent of a flying squirrel, allowing the user to glide while in the air as he descends from any altitude while in the air, coining the phrase, "Falling with style". The user must be careful as a slight wind can alter his course (C-Rank Wind and above) likewise the user can use a wind to change his course. The webbing follows normal strengths and weaknesses.
Note: Must have signed the Spider Contract
A point which I think is critical and i'd like to mention:
Each pop allows you to move 2 feet, with a total of 6 Wind Pops, you should move up to 12 feet to the left. While the swamp was as wide as Manda's body. Needless to say, that is more wide and long than 12 feet. So I think you'd end up sinking again while you begin your fire attack, thus, dying(?).
Seeing the counter of the opponent, Sora preserves his tactics by doing two handseals instead finished by clapping his palms. Gathering water chakra within the ground he shoots from the surface five towering streams of water, each from a diferent location infront of Sora with the ends resembling that of a Wolf's head. The pillars of rushing water join together to form a wall that rams into the incoming smokescreen of heated ash. The blow through it without delay or problems and continue there fast assault by attacking Yosamu from various angles, all with the ultimate goal of biting onto him or simply crashing against him. Sinking him back into the swamp below and behind him, one after another, each wolf head would sink him harder and faster, while breaking his body apart. The jaws of the Wolf's are made of syrup, so any bite will make them stick onto Yosamu restlessly.
(Suiton: Mizukami Rinrin Gokusha) - Water Release: Water Wolf - Biting Prison
Type: Offensive/Defensive
Rank: S
Range: Short/Long
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will perform two handseals in order to pool his Suiton chakra into the ground beneath the selected target, afterward ending the hand movements with a clap of their hands. At this point the water shoots from the surface as five (5) towering streams of water, each from a diferent location around the target with the ends resembling that of a Wolf's head. The pillars of rushing water will attempt to bite onto the target and hold them tightly in place as the fifth head (and final one) deals a decisive blow against the target. The water of this technique is of that nature that resembles "Water Style: Starch Syrup Capture Field" technique, however these properties are only located at the jaw of the Wolf heads, as such when biting onto the target they'll stick endlessly to them as means to prevent forced escapes. Aside from the additional damage of their teeth (which are compressed to sustain enough hardness to pierce flesh) their jaws are rather strong, enough to damage a limb in a bite. When the water is used from a pre-existing water source, there is no need for handseals instead only the hand clap will be required. The user can either maintain the hands clapped to manually control the technique, or pay and extra chakra leech per turn to give the wolf heads a sentient-like role, in which they'll passively seek out targets (can cancel this jutsu with 1 seal). Additionally, the user can cast the technique in such manner that they rise near the user for protection, either by coiling around them or by forming a wall.
~ Can only be used twice per battle.
~ Must wait three turns prior second usage.
~ Cannot cast another S rank Sution in the same turn after this is used or the turn after.
~ Can only last two turns after the activation turn if the sentient option is used and the chakra toll payed.
Once having unleashed the Water beasts, without any sound or alarm, or even handseals. Ten Spiders made of mud crawl out of the swamp and start leaping forward from behind at Yosamu, without causing any sound at all, they move fast and with great size (about 3 feet each in length). The spiders act to cover Yosamu by crawling all over and cover the limbs and body to suffocate and restrict his movements due to the sticky nature of the mud and the added weight it would place on Yosamu. The would strap onto him, and restrain him, allowing for more Wolf water streams to strike him, while also pulling him down to the swamp themselves.
(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures
Type: Supplementary-Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body) + 20
Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.
Note: Remains on the field for three turns
Note: Can only be used twice
Note: Requires a one turn cool down before use again after they are dispersed or destroyed
Note: Must have S-Rank Doton training before use
Eh, accounting for diagonal travel (both width and height wise), I beg to differ. The sound of gushing water filled his senses as he glided toward the man's location. By just the sound Yosamu could deduce this was a massive torrent inbound, one that would eradicate his clever smoke screen and might even continue to him. He hadn't even had the opportunity to travel far, the water technique was too dangerous to be left alone. The Uchiha almost smiles.
I bet you think you've got me now, stranger...
Tensing his body and releasing chakra to his tenketsu a mighty creature sprang from his being and quickly assumed the shape of a serpentine dragon. This dragon was born with its mouth already agape and spiraling around him with surprising resemblance to that of an actual snake, swallowing the water technique whole while the individual wolf heads during its motion. The good news about this dragon was its nonporous, permafrost body which made it not only devour the water technique with an elemental advantage, but also keep it within its stomach as an inert water source. With his hand still connected to the creature via its tail, Yosamu willed it to coil in on itself while spinning until it had changed shape to that of a giant drill with its tip aiming down on Sora as it fell. As the drill formed the water that the dragon had swallowed and stored prior quickly becomes released at its tip as a pressurized stream (picture a hypodermic needle squirting stuff z.z). This "rogue" water, in such copious amounts, would serve to crush the man as the drill makes the final blow.
(Hokkyoku āsurirīsu: Fuyu no Sasayaki)- Arctic Earth: Whispers of Winter
Type: Supplementary/Defensive/Offensive Rank: C-S (S) Range: Short-Long Chakra cost: 15-40 Damage: 30-80 Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person. Note (s): - S ranked version can only be used 4× per match. - No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used) - Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.
During all of this Yosamu is still gliding forward to dry land but performing the dragon had dampened his momentum and he was falling yet again. In response to this he forms a quick hand seal and releases a sudden gust of wind aimed below and underneath him for the purpose of thrust, pushing him back at acceptable heights while increasing his speed (given these spiders can't fly, I'd assume they fail to snatch him). As he zooms forward he takes a hard left barrel roll to end up on your right while releasing a barrage of highly condensed flaming orbs that took the shape of fireflies, ten of then to be exact. Three of which would close in on Sora from his right, three from his left, three above him (directly 90[SUP]o[/SUP], to avoid clashing with the permafrost dragon as well as the water it was releasing) and one sneaky one would come up from behind for an assassination.
(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C Type:Attack Range:Short-Long Chakra Cost:15 Damage Points:30 Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
(Katon: Hotarubi) - Fire Release: Firefly Light
Type: Attack Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user creates many small, glowing redish crimson fireballs that is shot torwards the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like fireflies releasing exactly 10 fireflies, the size of gaara's eyebal, flying above the targets head (about 3 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target all at once detonating them, each emitting blinding light after making impact, creating massive explosions. These explosions will stay within short range of the target(s), and the size of the explosions are roughly the same as the fireball jutsu, each of them but the explosions are more intense thus more powerful, the user can detonate them each one of these fireflies at will.
Note: This jutsu can only be taught by Lucifer. Note: This jutsu can only be used trice per battle. Note: The user cannot use any fire techniques the following turn. Note: The user cannot perform any other jutsu while controlling the fireflies.
Upon seeing the large Dragon Sora channels lightning chakra into his hand, covering it with a massive chidori as the Dragon broke virtually took over all of Sora's Water streams. Pointing his palm forwards and unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward. The blast would destroy the Arctic Earth soon as it shapeshifted into a drill, not giving Yosamu enough time to react, breaking through the technique with ease and striking down Yosamu.
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Soon as the blast is released, Sora slams his hands on the ground after a handseal, creating a barrier over mid range which drains Yosamu's chakra but also pushes him down with great force. Given he is in mid air, he'd get put in a position where he is being forced down while facing the large lightning blast (albeit weakened). The massive pressure the technique puts on him prevents him from moving unless he uses more powerful methods, making it very difficult to break free from it. Upon casting the barrier, Sora activates an ability at the same time which forbids Yosamu from using A rank techniques. Given Yosamu hasn't moved at all from above the swamp, as Sora has interrupted him before doing so. Yosamu would sink by the force pushing him down, after getting struck by the blast.
Three times per battle the user can call a rank and the opponent can't use any jutsu's of that rank in his next turn (the user can only activate this at the end of his turn).
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
The White Ice Dragon had been annihilated before it could take its drill form, which in itself was a sad moment--but an expected one. The lightning blast took up a substantial amount of his POV and traveled with impressive speed, a regular shinobi would be panicking right about now, but Yosamu was no longer interested in idling around. In fact, the opposite was in effect, he was getting serious.
"I really didn't want to use this..."
He holds the Crissaegrim between his teeth and forms the Ram hand seal and commanded the skies above. A great band of wind, about 10 meters thick and twice as long bore through the clouds and came crashing down over the Uchiha, leaving him unscathed of course but dispelling the lightning attack as if it were child's play. Fast, powerful, godlike, were just some of the words to describe the technique. Its speed would be enough to catch any veteran off guard. This band of wind also carries Yosamu forward along within it, and with the help of his makeshift wings under the armpits his speed would have greatly improved. Not only does the wind tear through the lightning but it also continued and blew down on Sora with such force and authority that even his own exhaling breath might have been shoved back down his throat as he's pinned to the ground and the harsh winds damn near tore his skin from his flesh. (Fūton: Kū Sora ) – Wind Style: Spirit Void
Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 each time it's used) Damage: N/A (80) Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.
~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.
(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+10 chakra cost to techniques this is APPLIED to) Damage points: N/A Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects APPLY to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.
~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.
"But you've forced my hand."
Carried within the tummy of this great band of wind, Yosamu formed three hand seals and focused his Doton chakra into the ground around the would-be pinned down opponent, causing a glob of earth no bigger than a basket ball to jump from the ground and latch on to his face, boring into his mouth and ears as well as nose as it grew exponentially and gained weight, crushing down on his head. It would quickly grow to take over his neck, chest, and then finally his entire body, killing him in slow agony with a type of self propagation only to be seen in self multiplying micro-organisms.
Type: Attack Rank: A-rank Range: Short/Mid Chakra Cost: 30 Damage Points: 60 (+10 if the mud is ignited) Description: As the name hints towards, 'Kuishinbō tatchi' is a jutsu that is initiated either off of coming into contact with the target or doing a series of 3 hand seals to initiate it from a distance. Once the user touches the target, whether it's through his (user's) hand, leg, elbow etc. he'll release a a baseball sized dark blob of muddy earthen material which will stick to the target. Alternatively the 3 hands seals allow the user to make the blob shoot from the ground anywhere within 15m of himself to stick onto a target. The blob of Earth takes on unique properties of the flammable mud variant of Earth, being very mud-like and sticky to the touch, thus seeming like a ball of swamp material with its dark color and sticky texture. Once the blob is in contact with the opponent it starts to act on its own accord. The blob of mud begins to duplicate itself like a germ of some sort, quickly spreading across the target as it expands to become thicker and heavier by the second. Within a moment's notice the mud would completely ensnare the opponent's entire body, starting to smother and crush him within the mud. Due to the flammable nature of the mud it would be highly reactive to flames, sparks and electricity; catching a blaze and making the mud even more dangerous. The mud doesn't make explosions when it is ignited though, but simply catches on fire to start heating and turning the mud into a molten mud of sorts. This isn't limited to simply being used on a human either, it can be used on summonings or other jutsu within reason (like a stone golem) to ensnare and constrict them with the mud.
☆ Needs to be taught by BlackCrow ☆ Usable 3x ☆ Lasts 2 turns unless destroyed
However, Yosamu had no intentions of getting too close to this unpredictable man just yet. The Uchiha exited the band of wind to land gracefully onto dry land to his right (your left), waiting to see what would become of his opponent placing a palm on the ground and holding his saber horizontal to his face.
The White Ice Dragon had been annihilated before it could take its drill form, which in itself was a sad moment--but an expected one. The lightning blast took up a substantial amount of his POV and traveled with impressive speed, a regular shinobi would be panicking right about now, but Yosamu was no longer interested in idling around. In fact, the opposite was in effect, he was getting serious.
"I really didn't want to use this..."
He holds the Crissaegrim between his teeth and forms the Ram hand seal and commanded the skies above. A great band of wind, about 10 meters thick and twice as long bore through the clouds and came crashing down over the Uchiha, leaving him unscathed of course but dispelling the lightning attack as if it were child's play. Fast, powerful, godlike, were just some of the words to describe the technique. Its speed would be enough to catch any veteran off guard. This band of wind also carries Yosamu forward along within it, and with the help of his makeshift wings under the armpits his speed would have greatly improved. Not only does the wind tear through the lightning but it also continued and blew down on Sora with such force and authority that even his own exhaling breath might have been shoved back down his throat as he's pinned to the ground and the harsh winds damn near tore his skin from his flesh. (Fūton: Kū Sora ) – Wind Style: Spirit Void
Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 each time it's used) Damage: N/A (80) Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.
~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.
(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+10 chakra cost to techniques this is APPLIED to) Damage points: N/A Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects APPLY to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.
~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.
"But you've forced my hand."
Carried within the tummy of this great band of wind, Yosamu formed three hand seals and focused his Doton chakra into the ground around the would-be pinned down opponent, causing a glob of earth no bigger than a basket ball to jump from the ground and latch on to his face, boring into his mouth and ears as well as nose as it grew exponentially and gained weight, crushing down on his head. It would quickly grow to take over his neck, chest, and then finally his entire body, killing him in slow agony with a type of self propagation only to be seen in self multiplying micro-organisms.
Type: Attack Rank: A-rank Range: Short/Mid Chakra Cost: 30 Damage Points: 60 (+10 if the mud is ignited) Description: As the name hints towards, 'Kuishinbō tatchi' is a jutsu that is initiated either off of coming into contact with the target or doing a series of 3 hand seals to initiate it from a distance. Once the user touches the target, whether it's through his (user's) hand, leg, elbow etc. he'll release a a baseball sized dark blob of muddy earthen material which will stick to the target. Alternatively the 3 hands seals allow the user to make the blob shoot from the ground anywhere within 15m of himself to stick onto a target. The blob of Earth takes on unique properties of the flammable mud variant of Earth, being very mud-like and sticky to the touch, thus seeming like a ball of swamp material with its dark color and sticky texture. Once the blob is in contact with the opponent it starts to act on its own accord. The blob of mud begins to duplicate itself like a germ of some sort, quickly spreading across the target as it expands to become thicker and heavier by the second. Within a moment's notice the mud would completely ensnare the opponent's entire body, starting to smother and crush him within the mud. Due to the flammable nature of the mud it would be highly reactive to flames, sparks and electricity; catching a blaze and making the mud even more dangerous. The mud doesn't make explosions when it is ignited though, but simply catches on fire to start heating and turning the mud into a molten mud of sorts. This isn't limited to simply being used on a human either, it can be used on summonings or other jutsu within reason (like a stone golem) to ensnare and constrict them with the mud.
☆ Needs to be taught by BlackCrow ☆ Usable 3x ☆ Lasts 2 turns unless destroyed
However, Yosamu had no intentions of getting too close to this unpredictable man just yet. The Uchiha exited the band of wind to land gracefully onto dry land to his right (your left), waiting to see what would become of his opponent placing a palm on the ground and holding his saber horizontal to his face.
Sensing the large amount of wind in the sky begin to descend around Yosamu, despite his barrier having been able to make it in time (?) Sora opts for a stronger defense. He bites his thumb and runs it across the Draco tattoo on his wrist. Immediately summoning Narukuja onto the battlefield already in flames, he'd be summoned to the side of Sora but the moment it is summoned it leaps forward at high speed and strength to intercept the wind technique. Rivaling Manda in length, the large Lizard would be only a few meters away from Yosamu upon it's rampage.
The moment it is summoned and leaps forward infront of Sora, Narukuja is already set on flames, expelling a large amount of fire chakra through it's frontal body (head, limbs, wing-like membranes, chest, etc.) basically covering it's main body in flames. It then leaps into the air (although not very high, high enough to stop the wind attack but also hit Yosamu) acting like a meteor that breaks through the wind and rams into Yosamu, burning and crushing his body. As to not fall into the swamp before him, Narukuja spreads his frontal arms wider to get more current and takes flight skyward after his attack, coming back around from above.
Sora then sends wind into the sky to darken the clouds and make the environment stormy. These clouds create a cutting tornado that comes down as a F-5 tornado with slicing wind. Such technique would come after Yosamu, and would be timed to land after Narukuja passes through.
Using fire makes leaves a bad taste in my mouth, let's hope it's enough.. Permission to go wild Tensujin!
(Kuchiyose no Jutsu: Narukkuja √ Tensujin) ≈ Draco Summoning Technique: Narukuja √ The Tyrant
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A (-15 to user for summoning)
Description: Narukuja is probably one of the strongest Draco known to date, and rivaling Manda in length. It has black scales and nightmarish red eyes, giving it the look and style of a predatory black panther. When it's in rage (after receiving notable damage) its eyes glow bright red and leave a trail of reddish lines when Nargacuga moves. It's tail unlike any other Draco has numerous spike-like protrusions as a result of the many wounds it's received. Which can be linked up with its tail attacks for devastating hits (overcoming A rank defenses). The vertebrae and tail muscles are extremely flexible, making the tail of Narukuja also prehensile like most Dracos. The scales at the end of the tail can also be shaken to produce rattling sounds similar to that of a rattle snake which often warns lower ranked summonings to stay away and even strike brief fear into equally strong summons. It has the ability to attack with almost every part of its body, mainly its frontal limbs and its spiked tail by cladding said extremities with a strong layer of chakra. Narukuja channels chakra into it's mouth to create sharp teeth of solidified chakra. Also has extremely strong muscles that let it jump long distances, and tall heights as well as glide through long range distances and make sharp turns, having one of the best airbone mobility within the contract. It moves fast despite it's size, and because of it can reach distances in a short amount of time. While capable of speech, it's very rare for Narukuja to follow the summoner's orders to the dot. Though it doesn't turn on them, it attacks on it's own volition and acts how it feels he should.
It's main affinity is Fire release, being able to use fire techniques the user knows up to S rank with freat efficiency. It's trait technique is " Fire Release: Great Flame Technique " which it uses to set targets and objects on flames with the stream. It has a unique ability named "Meteor Drive" in which it expels a large amount of fire chakra through it's frontal body (head, limbs, wing-like membranes, chest, etc.) basically covering it's main body in flames. It then leaps high into the air and glides at high speeds while shrouded in flames, acting like a meteor that can take turns and spin through the air or use it at ground to ram into targets or crush it with great force. It's skin let's it resist the heat of the flames long enough to use the technique, though it can only do so twice. The technique has a power of S rank (A rank second time). Narukuja is immune to techniques B-Rank and below, while tanking one S rank and dispersing afterwards, A rank won't making it disperse but will weaken his techniques by half, a second A rank will disperse it.
≈ Can only be summoned once per battle.
≈ Remains four turns at most.
≈ Cannot summon any other Draco while Narukuja is on field.
≈ Every technique it uses counts torwards the user's 3 jutsu. ≈ Meteor Drive can only be used twice per battle and counts to the user's 3 jutsu.
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
It would be extremely naive of me to say I control the skies, I know. But at the very least I would have control of the skies directly above our fight, with Spirit Void, which is S ranked in power. I don't think you'd be able to perform Severing Pressure which is A ranked, and aimed explicitly at my bio, as that would mean you'd have to overthrow my chakra which is already there. Yosamu was sure his technique was to connect home, but then a mighty lizard looking thing clad (A ranked, I presume) in fire rose up from literally out of nowhere and pounced toward him.
He inwardly sighed, "Terrible monsters like these..."
His Sharingan forms near instantly as he locks eyes with the monstrosity, wasting no time in inducing a terrible illusion on its mind that would paralyze it physically as a mental strain takes effect on its body. Giant stakes would be summoned over and around its body, striking the limbs vital for movement (i.e wings, arms, legs, etc) as well as its neck, forcing its body to take a hard nose dive, seeing that it no longer had control over it. Into the swamp it would fall, and sink, and drown.
Type: Supplementary Rank: A-Rank Range: Short-Long Chakra: 30 (-10 per turn to keep active) Damage: N/A Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time. Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn. Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill. Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique. Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: A Type:Supplementary Range: Close Chakra Cost:30 Damage Points: N/A Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom. Note: Requires Tomo 3 sharingan.
"Should be put down."
As soon as the beast had fallen Yosamu wasted no time in analyzing the chakra present in the sky as well as the churning clouds. Something was about to go down, and even though he wasn't too sure of what that was he commands Ku Sora to blow over him again and bring him sweeping close the ground as he slams a palm on the surface. Directly after doing so the wind would sort of "release" him, allowing for a safe landing while continuing toward Sora blow in on his left side. As intended from earlier, the wind would pin him to the ground with blunt, sharp winds, and if sustained long enough, could even kill him.
However, the palm slam that Yosamu had performed earlier wasn't just for show, as an intricate pattern of blue seals had formed where he placed his hand. From these seals came a mist so thick and voluminous, vision would be impaired near immediately. Of course as to prevent friendly fire the mist would come into play after Ku Sora had done its deed and returned to the sky.
Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.
(I made this move so that, even if Severing Pressure is still possible, I'd have evaded it)
It would be extremely naive of me to say I control the skies, I know. But at the very least I would have control of the skies directly above our fight, with Spirit Void, which is S ranked in power. I don't think you'd be able to perform Severing Pressure which is A ranked, and aimed explicitly at my bio, as that would mean you'd have to overthrow my chakra which is already there. Yosamu was sure his technique was to connect home, but then a mighty lizard looking thing clad (A ranked, I presume) in fire rose up from literally out of nowhere and pounced toward him.
He inwardly sighed, "Terrible monsters like these..."
His Sharingan forms near instantly as he locks eyes with the monstrosity, wasting no time in inducing a terrible illusion on its mind that would paralyze it physically as a mental strain takes effect on its body. Giant stakes would be summoned over and around its body, striking the limbs vital for movement (i.e wings, arms, legs, etc) as well as its neck, forcing its body to take a hard nose dive, seeing that it no longer had control over it. Into the swamp it would fall, and sink, and drown.
Type: Supplementary Rank: A-Rank Range: Short-Long Chakra: 30 (-10 per turn to keep active) Damage: N/A Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time. Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn. Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill. Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique. Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: A Type:Supplementary Range: Close Chakra Cost:30 Damage Points: N/A Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom. Note: Requires Tomo 3 sharingan.
"Should be put down."
As soon as the beast had fallen Yosamu wasted no time in analyzing the chakra present in the sky as well as the churning clouds. Something was about to go down, and even though he wasn't too sure of what that was he commands Ku Sora to blow over him again and bring him sweeping close the ground as he slams a palm on the surface. Directly after doing so the wind would sort of "release" him, allowing for a safe landing while continuing toward Sora blow in on his left side. As intended from earlier, the wind would pin him to the ground with blunt, sharp winds, and if sustained long enough, could even kill him.
However, the palm slam that Yosamu had performed earlier wasn't just for show, as an intricate pattern of blue seals had formed where he placed his hand. From these seals came a mist so thick and voluminous, vision would be impaired near immediately. Of course as to prevent friendly fire the mist would come into play after Ku Sora had done its deed and returned to the sky.
Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.
(I made this move so that, even if Severing Pressure is still possible, I'd have evaded it)
Alright, asked LoK and he said the flames would be too thick at A rank to make the required eye contact, given the gen requires good visual contact. Thus the genjutsu wouldn't be cast. But if it were, the wing membranes would keep the Lizard in the air, allowing it to hit you.
As agreed, we continue given we're at the end.
Performing the required hand seals at high speed, Sora takes a deep breath and exhales several blades of wind at different angles, by rapidly moving his head in various directions. The wide reach and strengh of Serial Waves would cleave apart whatever remained of Yosamu's wind the moment he lands, and would continue to shred him apart.
Sora then gather Doton chakra within the ground beneath Yosamu and causes the ground and everything on and around it to be sucked in towards the middle of a large pit. Upon being dragged to the centre, Yosamu is sucked underground. The center of the pit is made infront of Yosamu, so that he is pulled by the sand forward at the serial waves.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Twas a fun fight, Loki. Sorry for the confusion at the end part there and good luck in the grading. ^^ With his Sharingan active and senses on edge Yosamu was able to discern each and every blade as it neared. Still holding to his Crissaegrim, he channeled Futon chakra through it and willed several blades of the same dimensions to spawn before his body, slicing madly at the wind blades and dispelling them on equal terms. Throughout this Yosamu was slowly walking forward.
(Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique
Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra cost: 30 Damage: 60 +20= 80 Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed. Note(s): - Can only be used 3× - Requires contact with a bladed weapon - While being performed user cannot perform any other chakra related techniques.
As soon as the last blade was eradicated he felt the earth swivel at his ankles. A quick glance and he could see it had turned to a loosened composition. His first thought was another swamp, but the nature of the earth and how it was pulling him in told him otherwise. A quick flush of Raiton chakra to his tenketsu and the Uchiha became glowing with high energy electricity, easily shattering the earth at his feet and giving him freedom of movement again--which he took advantage of by hopping out of the broken earth technique, doing a quick front flip, and then landing with a palm on the surface of the ground. Smoke appeared around them in thick puffs and when it cleared, a massive mythological creature almost as tall as a corporate building stood behind Yosamu on all fours.
The Uchiha looked up from under his cowl, there was no doubt a smirk on his face, "There's someone I want you to meet."
(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C Type: Offense/Defence Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
(Kuchiyose No Jutsu: Berufegōru) - Summoning Technique: Belphegor
Type: Summoning Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Belphegor, the thunder emperor, Bell is a extremly large Gryphon and is able to carry a total of three people on his back, he is the exact same size as gamaken, but what makes him special is his fur/feathers it has gray-brown-blueish colors, with the tips of his feathers colored deep royalblue, and his eyes are completely blue with the round border being gray. Bell has the manipulation of the lightning affinity, from his birth he trained to master the lightning element and thus he become more accustomed to it, therefore he can use the lightning element upto S-rank, not to mention that his both wings are always covered with S-Ranked lightning when summoned he can use it in close combat, Belphegor does not need any handseals to perform lightning techniques, due to his mastery over the lightning element he even rivals the fire emperor. Belphergor is often refered to as the Lightning Emperor.
Note: Bell can only be summoned once per battle. Note: Belphegor can stay on the field for 5 turns per battle. Note: Can only be taught by the holder of the gryphon contract.
The mighty Belphegor looked down with something akin to disdain in his azure, beady eyes. "Oho. And what is this, Uchiha boy?"
Iight vex let me grade this because hes lazy af so whatever. If you don't agree with this then whatever. Ask Vex to check over my grading or whatever.
First move. Zaph I'm not really sure where this came from
Almost immediately, the ground below him began to grow soft and viscous, as if it was being liquidized--and then suddenly the formation of wicked spikes began jutting up in a threat to take his lower extremities.
Because Loki's move doesnt really say anything about spikes of any sort? I see he used that earth infusion technique but 1) I dont think it really works on swamp? Even if it does 2) It doesnt create spikes. Moving on though. Its a small almost non existent thing so far.
You then use the popping technique to move 10 feet to the left. I say 10 and not 12 because you say you dont use the last wind thing and the max distance is 12 feet. As the swamp is as wide as manda, I believe this still leaves you very much in the middle of the swamp. But its okay because you started gliding towards Loki's location, so you arent landing in the swamp afterwards.
Loki counters your ash with a large water technique and everything seems fine there.
Now something I'd like to point out zaph. The timeframe goes Popping techninge>Ash>Wolf head>Glider. Though in your next reply you continue as if you made the glider, meaning you missed out on your chance to counter the wolves head so you'd take this hit directly imo. Your glider move says nothing of it being instant or passive so it must be viewed as such. I will say though your usage of arctic ice this move was very nice. I loved that move
Now I would continue but you taking that S rank hit is pretty much the end of the battle right there. Thus I declare Loki the winner of this Tournament
Iight vex let me grade this because hes lazy af so whatever. If you don't agree with this then whatever. Ask Vex to check over my grading or whatever.
First move. Zaph I'm not really sure where this came from
Because Loki's move doesnt really say anything about spikes of any sort? I see he used that earth infusion technique but 1) I dont think it really works on swamp? Even if it does 2) It doesnt create spikes. Moving on though. Its a small almost non existent thing so far.
You then use the popping technique to move 10 feet to the left. I say 10 and not 12 because you say you dont use the last wind thing and the max distance is 12 feet. As the swamp is as wide as manda, I believe this still leaves you very much in the middle of the swamp. But its okay because you started gliding towards Loki's location, so you arent landing in the swamp afterwards.
Loki counters your ash with a large water technique and everything seems fine there.
Now something I'd like to point out zaph. The timeframe goes Popping techninge>Ash>Wolf head>Glider. Though in your next reply you continue as if you made the glider, meaning you missed out on your chance to counter the wolves head so you'd take this hit directly imo. Your glider move says nothing of it being instant or passive so it must be viewed as such. I will say though your usage of arctic ice this move was very nice. I loved that move
Now I would continue but you taking that S rank hit is pretty much the end of the battle right there. Thus I declare Loki the winner of this Tournament