[CJ] Venom + Lili-Chwan =

Venom

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Oh is that what she meant by gifts? O_O fine.

*Zips down pants*

...Lili-chwan...take this

*A scroll flies towards your face (huehuehue)*

Open it, read it, analyze it, feel it, be one with it! and ask your questions ofc.

[Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Can only be Taught by -Venom-
Note: Can create a maximum of eight wormholes
Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width
Note: Ground directly beneath the opponent cannot be lowered.

:coffee:
 

Lili-Chwan

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I love this concept. It's basically about creating syringes on the ground, where the dislocation of the earth pulls in the wind into it. Very lovely. I have a question, how far can the edge of the whole be from the opponent? I know the ground directly beneath him can't be manipulated but how far does that immunity go? Also how far from the hole does the vacuum effect still work (pulling the opponent in)
 

Venom

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The edge of the hole can be from feet to meters away from the grounded opponent, up to you. As long as they are not standing on the part of the earth that would be lowered its fine.

I would say opponents (or anything else within reason) short range around the vacuum will be pull in towards to hole.
 

Venom

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I'll start off with this bad boy then:

I like this technique because for one its a strong ass technique used for defense and offense in one! "This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above" That right there is just..... @_@

( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact.
With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range.
*The user is able to create a perfect sphere by leaping in the air*
*This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above*
*This jutsu can only be used once every 3 turns*
*The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn*
*The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent*
*Can only be used thrice per battle*

Questions:
Can I create the dome with a radius of up to mid range? or is the mid range only for the distance the gust travels?

What would be the max size i can make the dome (say i want to protect comrades etc) and whats the smallest size I can make the dome?

Can the gust of wind go in two different direction? or do they have to have one single target/location of interest?
 

Venom

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Excellent.

Your turn again; do the same as before.

[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.

Note: Creatures last for a maximum of three turns
Note: Can only be used 2x per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
Note: No insect can separate from the swarm to do its own thing
Note:
 

Venom

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Ok so with this technique you basically create small insects out of rock and mud by spitting them out from your mouth, or channelling your chakra through a swamp or ground to create them, and with a hand seal add your water chakra to them to make their bodies sticky etc. with this, they will be able to travel through the earth, swamp or whatever slightly faster than a person running on the ground. This is good for when someone uses swamp, you could make the beetles take you out of the swamp or let them come together like a surfboard and ride the swamp or water.

Like if you are falling, you could spit a blob from your mouth which would turn into these small insects and have them form a cushion of some sort where you’ll fall. You can have them come together and let them surround you like armour to grant flight (not superman flight lol) or a better word would be ‘floating’. You can use them collectively to form any constructs, defensive purposes (like a wall to block certain attacks [The ranks of which it can block are there]), offensive purposes (Like having them turn into a spear and fly into the enemy or travel underground and pop up underneath the enemy like a spike.) or even supplementary purposes (like having them form a chair to sit on although your clothes would be sticky and nasty but it is your chakra so it won’t stick to you. Use them as stepping steps and all that, your choice).

Any questions?
 

Venom

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If only you were serious :(

But yeah next up O_O
( Suiton/Raiton: Ito no Unagi ) Water/Lightning Style: Eel's Silk
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/a
Description: The user focuses chakra on the tip of his finger and produces a thin thread of water, nearly invisible to the naked eye, before shooting it in any direction, at the speed of an arrow. The thread itself has the flexibility of water, and can curve and bend at wish. Once it reaches a target, it is able to pierce through clothes and skin, connecting the user's finger to the target, at which point the user releases a powerful current of lightning, which is able to paralyze the opponent completely frozen, for 2 turns. Depending on the area struck, the opponent can even loose consciousness (head) or have difficulty breathing (chest). After contact is made, through what seems like a vaccine sting, the lightning reaches up Mid-Range ( 15m ) in half a second.
Likewise, the user is able to create a net made of water strings, covering an area of 2 meters radius, anywhere short range from the user. Using the same principle as above, the user can send a current though the strings in order to shock the opponent and paralyze him for 1 turn.
*The jutsu ends once the lightning is released
*The chakra natures are divided unevenly, with the lightning part being considered as B rank, and the water part being considered as C rank
*The laid down threads last 2 turns, in case the lightning is not triggered
*No other jutsu can be done while the thread is active
*Cannot use Lightning jutsus above S rank for 2 turns
*Cannot be used again for 4 turns after it is used

Very sneaky for quick NW kills. Love it ;D

but this line is a bit confusing:

"Likewise, the user is able to create a net made of water strings, covering an area of 2 meters radius, anywhere short range from the user. Using the same principle as above, the user can send a current though the strings in order to shock the opponent and paralyze him for 1 turn."

Explain for me T_T
Like does the net surrounds me 2m around me completely? how many strings? (I'm guessing 10 if its from all fingers or more .-.)
 

Lili-Chwan

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The Short-Range zone is an area with roughly 5 meters radius from your body. The net you create is 2 meter's radius. Anywhere within Short range you can place the net, as long as it is completely within the short range zone. You can chose to make the net with you as the center or you can be completely out of it. The current spreads radially away from you, so, even if you're stepping in the net, you won't be electrocuted.
 

Venom

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Is the net stationary on the ground in a flat way only? or can it be standing up vertically like a wall or attach to someone against the wall? ._.

And I'm guessing a downside of this is that the web must still have a string or two connected to the user's finger to channel the electricity no ?

Also how wide would you say this net is ?
 
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