Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Vegeta's Custom ways to kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Vegeta, post: 21852535, member: 124032"]</p><p style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(250, 197, 28)"><strong><u><span style="font-family: 'Papyrus'">FTG </span></u></strong></span></span></p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center"><strong>(Hiraishin: Fantomu no Suteppu) Flying Thunder God: Phantom Step</strong></p> <p style="text-align: center">[SPOILER]<strong>Type:</strong> Supplementary</p> <p style="text-align: center"><strong>Rank:</strong> B - Rank</p> <p style="text-align: center"><strong>Range:</strong> Short - Long</p> <p style="text-align: center"><strong>Chakra:</strong> 20</p> <p style="text-align: center"><strong>Damage:</strong> N/A</p> <p style="text-align: center"><strong>Description:</strong> A rather unique technique in which the user will make an extra single hand seal while performing a ninjutsu of theirs or even that of an ally. This will cause a barrier to form around the technique in question instantly and within the same time frame of it's creation. This acts on the same principles of Space Time Barrier, allowing the user to teleport the ninjutsu to another marked object, be it on a weapon, a surface etc. The user is capable of redirecting the momentum of the technique if it's linear in movement. This allows the user a quick way of moving techniques closer to an enemy without having to travel all of the distance though it cannot be spawned on a FTG marking within short range of an enemy. Can only be used four times per batttle, with a cool down of two turns after use and can only be used by bios with access to Hiraishin no Jutsu.</p> <p style="text-align: center">Link to being taught <a href="https://animebase.me/threads/it-was-all-in-my-head.636485/page-2#post-21852530">https://animebase.me/threads/it-was-all-in-my-head.636485/page-2#post-21852530</a>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hiraishin/Ninjutsu: Kakuyoku San-Ren) Flying Thunder God/Ninja Arts: Triple-Linked Crane Wings</strong></p> <p style="text-align: center">[SPOILER]<strong>Type:</strong> Offensive</p> <p style="text-align: center"><strong>Rank:</strong> A - Rank</p> <p style="text-align: center"><strong>Range:</strong> Short - Long</p> <p style="text-align: center"><strong>Chakra:</strong> 30</p> <p style="text-align: center"><strong>Damage:</strong> 60</p> <p style="text-align: center"><strong>Description:</strong> The user will toss five of their FTG marked weapons at the enemy, though the path is quite irregular as all the bladed weapons will curve outwards until they are within range if the enemy. Initially, four of the blades are used a mere distractions as the fifth blade is coated in chakra instantly upon being drawn and thus unseen due to a similar effect akin to the Meisaigakure no Jutsu. It's trajectory was also different to that of the other's and aimed to curve to be directly behind the enemy. The user will then instantly teleport to the unseen weapon behind the enemy with two more blades drawn in order to cut the enemy down from behind. The blades are also thrown with such skill based on the user's natural fast reflexes and strength that they move akin to thier Body Flicker Technique. Can only be used thrice per battle and only by bios with access to Hiraishin no Jutsu</p> <p style="text-align: center">Link to being taught <a href="https://animebase.me/threads/it-was-all-in-my-head.636485/page-2#post-21852530">https://animebase.me/threads/it-was-all-in-my-head.636485/page-2#post-21852530</a>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Hiraishin - Rasen Senkō Chō Rinbukō Sanshiki) Flying Thunder God - Spiralling Flash Super Round Dance Howl Style Three</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage points: 80</p> <p style="text-align: center">Description: This technique was devised by Minato Namikaze and employs the use of his Flying Thunder God Technique. Minato throws six Flying Thunder God Kunai all around the enemy, and teleports to them. It is a technique developed to create an opening for an attack.The technique can also be used with the help of a shadow clone, though this is not a compulsory component of the technique's execution. Minato can teleport to each of these six kunai once during this technique and in any order he chooses. But may only teleport to each one, once. This allows him to catch his opponent off guard quickly and efficiently. Once an opening presents itself Minato will dash forwards using his unique body flicker and attack by slamming a twin rasengan in to the opponent.</p> <p style="text-align: center">~Notes~</p> <p style="text-align: center">- The kunai must be scattered all around the opponent, each one can only be a maximum of five meters away from him and together they all form a circle.</p> <p style="text-align: center">-If used with shadow clones active Minato can choose to have a single shadow clone perform the attack in his stead.</p> <p style="text-align: center">- Can be used 1X per battle</p> <p style="text-align: center">- Must be taught by ReXii</p> <p style="text-align: center">Link to purchase <a href="https://animebase.me/threads/buying-cjs-from-rexii.765579/">https://animebase.me/threads/buying-cjs-from-rexii.765579/</a>[/spoiler]</p> <p style="text-align: center"><strong>(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive/Supplemental</p> <p style="text-align: center">Rank: A Rank</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30 (-10 per weapon)</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes:</p> <p style="text-align: center">-Once activated remains active until the battle ends-</p> <p style="text-align: center">-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-</p> <p style="text-align: center">-Must be mentioned in the users biography-</p> <p style="text-align: center">-Each individual blade is capable of taking D rank damage before breaking.</p> <p style="text-align: center">-Can only be taught by ReXii-</p> <p style="text-align: center">Link to purchase <a href="https://animebase.me/threads/buying-cjs-from-rexii.765579/">https://animebase.me/threads/buying-cjs-from-rexii.765579/</a>[/spoiler]</p> <p style="text-align: center"><strong>(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive/Supplemental</p> <p style="text-align: center">Rank: S Rank</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.</p> <p style="text-align: center"></p> <p style="text-align: center">Aqesiro</p> <p style="text-align: center">Sword that slices through space and time, allowing its wielder to warp at will.</p> <p style="text-align: center">The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.</p> <p style="text-align: center"></p> <p style="text-align: center">Secace</p> <p style="text-align: center">Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.</p> <p style="text-align: center">The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.</p> <p style="text-align: center"></p> <p style="text-align: center">Galatine</p> <p style="text-align: center">Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.</p> <p style="text-align: center">The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.</p> <p style="text-align: center"></p> <p style="text-align: center">Rhongomyniad</p> <p style="text-align: center">Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard</p> <p style="text-align: center">The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.</p> <p style="text-align: center"></p> <p style="text-align: center">Carnwennan</p> <p style="text-align: center">Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard</p> <p style="text-align: center">The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes:</p> <p style="text-align: center">-Once activated remains active until the battle ends with the exception of it's cool down period-</p> <p style="text-align: center">-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-</p> <p style="text-align: center">-Must be mentioned in the users biography-</p> <p style="text-align: center">-Must have activated the parent technique to use this-</p> <p style="text-align: center">-Each individual blade is capable of taking S rank damage before breaking-</p> <p style="text-align: center">-Each blades ability can only be used twice per battle in addition to the rules in the moves-</p> <p style="text-align: center">-Can only be taught by ReXii-</p> <p style="text-align: center">Link to purchase <a href="https://animebase.me/threads/buying-cjs-from-rexii.765579/">https://animebase.me/threads/buying-cjs-from-rexii.765579/</a>[/spoiler]</p> <p style="text-align: center"><strong>Hiraishin: Sūpārōringusandādansu sanka) - Flying Thunder God: Super Rolling Thunder Dance Participation</strong></p> <p style="text-align: center">[spoiler]Type: Offensive/Defensive/Supplementary</p> <p style="text-align: center">Rank: S-Rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: This technique is a variant of the flying thunder god technique in which Minato makes usage of his three primarily used elemental abilities of lightning and fire. It begins with Minato dashing in a burst of speed using the body flicker technique in a unique way to encircle his foe while dashing in the circle Minato will drop 8 of his flying thunder god marked objects to form a large circle around the opponent, each of these flying thunder god marked objects will be charged with elemental chakra individually before performing this technique thanks to a unique version of his flying thunder god space time barrier seal having been used to absorb and seal the elements outside of battle, leaving 4 objects marked in the circle of each element by the time he has completed the circle around his opponent via the body flicker. Upon completing the circle Minato will make a string of four handseals to activate miniature versions of the space/time barrier technique that will fire a raw blast of each element from the relevant flying thunder god marked objects all of these blasts will be formed in such a way that they will create a large dome of linked chakra in a 360 degree radius around the opponent that will converge on said opponent very rapidly in a double elemental blast. While the opponent most likely can't see the fact that they are surrounded on all sides this techniques combination creates a very loud thunder crack sound due to the mixing chakra natures of fire and lightning making it rather tell tale that the technique surrounds them, however the incredibly loud sound of a converging thunder crack will also damage the opponents hearing, making it more difficult for him to react to tai techniques for a turn afterward (-2 to reactions).</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">-Can only be used by those who have a bio capable of using FTG</p> <p style="text-align: center">-Can be used with any FTG marked object as a medium such as a kunai.</p> <p style="text-align: center">-May only be used twice per battle</p> <p style="text-align: center">-No forbidden ranked jutsu the same turn this is used</p> <p style="text-align: center">-Only teachable by ReXii</p> <p style="text-align: center">Link to purchase <a href="https://animebase.me/threads/buying-cjs-from-rexii.765579/">https://animebase.me/threads/buying-cjs-from-rexii.765579/</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>( Taijutsu: Koushoku Senkou Sora Sumasshu ) - Taijutsu: Yellow Flash Sky Shatter</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive/Defensive</p> <p style="text-align: center">Rank: A-Rank</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: n/a</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the upper body, he pushes his body weight using both hands on the attacking limb, launching himself skywards whilst pushing his opponent down. Similar to the intersection method however both hands are above the limb so it does not behave as a pincer, more of a lever.</p> <p style="text-align: center">Once airborne he twists his body rolling over and performing a descending sky kick similar to the type used by Hashirama Senju and Tsunade Senju, lacking a large degree of the force, the speed factor more than makes up for the lack of power. However it can not cause large scale destruction, in terms of damage it behaves in a similar fashion to the kick used by Rock Lee against Gaara in part one, causing a mild aftershock effect. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique.</p> <p style="text-align: center">Notes:</p> <p style="text-align: center">*Can only be used by those who have completed canon taijutsu (not NB taijutsu)*</p> <p style="text-align: center">*May only be used four times*</p> <p style="text-align: center">*Only teachable by ReXii*</p> <p style="text-align: center"><a href="https://animebase.me/threads/rexii-and-vegeta.693331/page-2#post-21987275">Link</a> to purchase[/SPOILER][/SPOILER]</p><p>[SPOILER]</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Vegeta, post: 21852535, member: 124032"] [CENTER][SIZE=26px][COLOR=rgb(250, 197, 28)][B][U][FONT=Papyrus]FTG [/FONT][/U][/B][/COLOR][/SIZE] [SPOILER] [B](Hiraishin: Fantomu no Suteppu) Flying Thunder God: Phantom Step[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] B - Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] A rather unique technique in which the user will make an extra single hand seal while performing a ninjutsu of theirs or even that of an ally. This will cause a barrier to form around the technique in question instantly and within the same time frame of it's creation. This acts on the same principles of Space Time Barrier, allowing the user to teleport the ninjutsu to another marked object, be it on a weapon, a surface etc. The user is capable of redirecting the momentum of the technique if it's linear in movement. This allows the user a quick way of moving techniques closer to an enemy without having to travel all of the distance though it cannot be spawned on a FTG marking within short range of an enemy. Can only be used four times per batttle, with a cool down of two turns after use and can only be used by bios with access to Hiraishin no Jutsu. Link to being taught [URL]https://animebase.me/threads/it-was-all-in-my-head.636485/page-2#post-21852530[/URL][/SPOILER] [B](Hiraishin/Ninjutsu: Kakuyoku San-Ren) Flying Thunder God/Ninja Arts: Triple-Linked Crane Wings[/B] [SPOILER][B]Type:[/B] Offensive [B]Rank:[/B] A - Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user will toss five of their FTG marked weapons at the enemy, though the path is quite irregular as all the bladed weapons will curve outwards until they are within range if the enemy. Initially, four of the blades are used a mere distractions as the fifth blade is coated in chakra instantly upon being drawn and thus unseen due to a similar effect akin to the Meisaigakure no Jutsu. It's trajectory was also different to that of the other's and aimed to curve to be directly behind the enemy. The user will then instantly teleport to the unseen weapon behind the enemy with two more blades drawn in order to cut the enemy down from behind. The blades are also thrown with such skill based on the user's natural fast reflexes and strength that they move akin to thier Body Flicker Technique. Can only be used thrice per battle and only by bios with access to Hiraishin no Jutsu Link to being taught [URL]https://animebase.me/threads/it-was-all-in-my-head.636485/page-2#post-21852530[/URL][/SPOILER] [B](Hiraishin - Rasen Senkō Chō Rinbukō Sanshiki) Flying Thunder God - Spiralling Flash Super Round Dance Howl Style Three[/B] [spoiler]Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra Cost: 40 Damage points: 80 Description: This technique was devised by Minato Namikaze and employs the use of his Flying Thunder God Technique. Minato throws six Flying Thunder God Kunai all around the enemy, and teleports to them. It is a technique developed to create an opening for an attack.The technique can also be used with the help of a shadow clone, though this is not a compulsory component of the technique's execution. Minato can teleport to each of these six kunai once during this technique and in any order he chooses. But may only teleport to each one, once. This allows him to catch his opponent off guard quickly and efficiently. Once an opening presents itself Minato will dash forwards using his unique body flicker and attack by slamming a twin rasengan in to the opponent. ~Notes~ - The kunai must be scattered all around the opponent, each one can only be a maximum of five meters away from him and together they all form a circle. -If used with shadow clones active Minato can choose to have a single shadow clone perform the attack in his stead. - Can be used 1X per battle - Must be taught by ReXii Link to purchase [URL]https://animebase.me/threads/buying-cjs-from-rexii.765579/[/URL][/spoiler] [B](Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords[/B] [spoiler]Type: Offensive/Defensive/Supplemental Rank: A Rank Range: Short Chakra: 30 (-10 per weapon) Damage: 60 Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay. Notes: -Once activated remains active until the battle ends- -Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs- -Must be mentioned in the users biography- -Each individual blade is capable of taking D rank damage before breaking. -Can only be taught by ReXii- Link to purchase [URL]https://animebase.me/threads/buying-cjs-from-rexii.765579/[/URL][/spoiler] [B](Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)[/B] [spoiler]Type: Offensive/Defensive/Supplemental Rank: S Rank Range: Short Chakra: 40 Damage: 80 Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened. Aqesiro Sword that slices through space and time, allowing its wielder to warp at will. The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot. Secace Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords. The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. Galatine Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield. The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. Rhongomyniad Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. Carnwennan Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. Notes: -Once activated remains active until the battle ends with the exception of it's cool down period- -Summoning additional swords costs a move slot, but the user can summon any of the weapons listed- -Must be mentioned in the users biography- -Must have activated the parent technique to use this- -Each individual blade is capable of taking S rank damage before breaking- -Each blades ability can only be used twice per battle in addition to the rules in the moves- -Can only be taught by ReXii- Link to purchase [URL]https://animebase.me/threads/buying-cjs-from-rexii.765579/[/URL][/spoiler] [B]Hiraishin: Sūpārōringusandādansu sanka) - Flying Thunder God: Super Rolling Thunder Dance Participation[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: This technique is a variant of the flying thunder god technique in which Minato makes usage of his three primarily used elemental abilities of lightning and fire. It begins with Minato dashing in a burst of speed using the body flicker technique in a unique way to encircle his foe while dashing in the circle Minato will drop 8 of his flying thunder god marked objects to form a large circle around the opponent, each of these flying thunder god marked objects will be charged with elemental chakra individually before performing this technique thanks to a unique version of his flying thunder god space time barrier seal having been used to absorb and seal the elements outside of battle, leaving 4 objects marked in the circle of each element by the time he has completed the circle around his opponent via the body flicker. Upon completing the circle Minato will make a string of four handseals to activate miniature versions of the space/time barrier technique that will fire a raw blast of each element from the relevant flying thunder god marked objects all of these blasts will be formed in such a way that they will create a large dome of linked chakra in a 360 degree radius around the opponent that will converge on said opponent very rapidly in a double elemental blast. While the opponent most likely can't see the fact that they are surrounded on all sides this techniques combination creates a very loud thunder crack sound due to the mixing chakra natures of fire and lightning making it rather tell tale that the technique surrounds them, however the incredibly loud sound of a converging thunder crack will also damage the opponents hearing, making it more difficult for him to react to tai techniques for a turn afterward (-2 to reactions). Notes: -Can only be used by those who have a bio capable of using FTG -Can be used with any FTG marked object as a medium such as a kunai. -May only be used twice per battle -No forbidden ranked jutsu the same turn this is used -Only teachable by ReXii Link to purchase [URL]https://animebase.me/threads/buying-cjs-from-rexii.765579/[/URL][/spoiler] [B]( Taijutsu: Koushoku Senkou Sora Sumasshu ) - Taijutsu: Yellow Flash Sky Shatter[/B] [SPOILER]Type: Offensive/Defensive Rank: A-Rank Range: Short Chakra: n/a Damage: 60 Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the upper body, he pushes his body weight using both hands on the attacking limb, launching himself skywards whilst pushing his opponent down. Similar to the intersection method however both hands are above the limb so it does not behave as a pincer, more of a lever. Once airborne he twists his body rolling over and performing a descending sky kick similar to the type used by Hashirama Senju and Tsunade Senju, lacking a large degree of the force, the speed factor more than makes up for the lack of power. However it can not cause large scale destruction, in terms of damage it behaves in a similar fashion to the kick used by Rock Lee against Gaara in part one, causing a mild aftershock effect. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique. Notes: *Can only be used by those who have completed canon taijutsu (not NB taijutsu)* *May only be used four times* *Only teachable by ReXii* [URL='https://animebase.me/threads/rexii-and-vegeta.693331/page-2#post-21987275']Link[/URL] to purchase[/SPOILER][/SPOILER][/CENTER][SPOILER] [/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Vegeta's Custom ways to kill
Top