[CJ] Various Things W/Pervy

Anbu Kirito

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Heyyyyyy! Okay so, we discussed:

-Liquid Indium
-The CW (cant remember its name)
-Nalebinding, Burning Legion, Burning Plague (genjutsu)
-Blazing Lightning Balls (honest not sure which element this is; it's an oldie custom haha)
 

Sinthorus

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Custom weapon is Glamdring haha...


Right so ignore the last one, it's oldie custom best not to use my friend. But the c.e, the cw and gen i believe we can do:

Post them here, as long as i have space on them, and explain them, can do one at a time, i'll correct you on anything, but after that we are good.
 
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Anbu Kirito

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Glamdring
Type: Weapon
Range: Short
Rank: S
Chakra: -5 per turn
Damage:
Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:

Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also.

Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.

Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff.

Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.

Note: Sting ability is constantly active and saps 5 chakra from the user.
Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.
Note: Extending the blade counts as a turn but kenjutsu can be used through it.

Okay so. This is a staff with S-Rank durability and multiple AWESOME special abilities. The most obvious is its ability to replace the movements a jutsu caster must make with their body with movements made via the staff. This means it can be used at all ranges. The next major ability is the constantly active sting, which notifies you when an enemy is near (through a blue glow, as in its reference material from LoTR). Finally the last two abilities are both offensive in nature. One allows you to create weapon-shaped hard chakra constructs attached to the staff (B-Rank strength), and the other allows you to immediately apply the effects of the added weight rock technique to the staff, making it deal a lot more damage when swung.
 

Sinthorus

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Glamdring
Type: Weapon
Range: Short
Rank: S
Chakra: -5 per turn
Damage:
Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:

Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also.

Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.

Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff.

Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.

Note: Sting ability is constantly active and saps 5 chakra from the user.
Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.
Note: Extending the blade counts as a turn but kenjutsu can be used through it.

Okay so. This is a staff with S-Rank durability and multiple AWESOME special abilities. The most obvious is its ability to replace the movements a jutsu caster must make with their body with movements made via the staff. This means it can be used at all ranges. The next major ability is the constantly active sting, which notifies you when an enemy is near (through a blue glow, as in its reference material from LoTR). Finally the last two abilities are both offensive in nature. One allows you to create weapon-shaped hard chakra constructs attached to the staff (B-Rank strength), and the other allows you to immediately apply the effects of the added weight rock technique to the staff, making it deal a lot more damage when swung.
The lotr reference goes as far as the name, Glamdring is the name of the elvish sword Gandalf wields.

Alright the weap is all yours, next?
 

Anbu Kirito

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Correct. Although "Sting" is Bilbo, and then Frodo's shortsword. Also elvish, glowing when orcish creatures are near. That was what I was referring to. Anywho;

How about Liquid Indium!
Liquid Indium

Custom element Japanese name
: Aulë | Ekitaiinjiumu

Custom element English name: Aulë | Liquid Indium

The element is based on: Earth/Fire

Facts that prove the element to be possible (in the manga context):

With the age of technology rising, electrical circuits were being used for gaming devices such as phones, gaming consoles like seen played on by Boruto and most notably, all the custom technology being made. Indium as a rare metal that is used within circuits as it's a super conductor, making it the idea choice in such devices. This being a reason for knowing of it's existence. We also have steel release within the series that shows it's possible to control metals with chakra, to create them from the ground or purely from our own chakra, also we see that it's possible to control the heat of something, in the form of lava release that is molten rock. Combine these applications and Indium can be drawn from the ground and heated with fire release to become a liquid, as it has a lower melting point than other metals and is quite soft, it can be controlled in it's liquid form while retaining it's shiny reflective state.

How it works:

Much like all other elements, the user will use their fire/earth chakra to create liquid indium, this can be done through making it from their own chakra or drawing it out the ground as it can be found in the earth crust. Indium is soft and easily heated with fire release to create it's liquid form which has it's own unique uses:

1) Molten or liquid metal will conduct electricity very well. The high thermal energy will push lots of electrons in the metal into the conduction band, or will lower the conduction band to the point where lots and lots of electrons can be in it. (It depends on which way you prefer to look at the situation.) Indium is a super conductor anyway, so in it's liquid form this application is heightened, allowing it to conduct lightning release techniques through it.

2) Much like water release can be used in the form of waves, it can also be shaped to create solid constructs as well, this is the same for liquid Indium.



Jutsu Usage Examples:

Coating
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform a single handseal releasing their chakra around a solid, coating it with liquid indium. In doing so it will create a molten layer of the metal over the object, with a layer of chakra between the solid and the liquid indium to stop it from melting. In doing this it will apply two effects, it will have burning properties applied due to the heat of the liquid indium. Not only this but the liquid indium will act as a conductor for lightning jutsu, be able to conduct lightning jutsu up to and including S rank.

Conditions to be able to use it:
Mastery of fire/earth

Is weak to:

Fire: As seen in the series, fire can be hot enough to even vaporize solid metals in the form of shuriken and weapons. Indium is soft anyway, with a lower melting point than most metals, and so fire would vaporize it.

Lightning: Much like steel release.

Is strong against:

Wind & Variants: The wind would simply fuel the heat and not strong enough to blow it away

Water & Variations: Water and most variations will evaporate to the heat the liquid Indium carries. Even though it's a softer metal, it will still be more dense that water. Water will cool the element, reverting it to a solid state, but not stop it.


Co-creator: Iwabi

Students I passed this custom element on too: ? & ?


☣ P a t e n t C e r t i f i c a t e ☣

I, Punk Hazard, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Gajeel Redfox, our loyal member, gave on the date September 8th, 2018 a request for a Patent on his custom element (Liquid Indium); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;

Aulë | Ekitaiinjiumu

Powered by Lord of Kaos

Copyright © 2018, Gajeel Redfox, AnimeBase.me

Indium is a superconductive metal which is used in electronics all over the world. It is also incredibly unstable as far as its matter state, having a low boiling point, hence the application of Fire Chakra here. This allows us to create Liquid Indium, which possesses the heat of a fire technique and the earthen/metallic properties of a metal ability. Liquid Indium can be drawn up from the matter of the earth's crust, or through one's own body. Since liquids are made of a less condensed atomic structure created via highly spaced out electrons, the Liquid form of Indium is incredibly conductive, thus Raiton jutsu can be sent through it. Since it is also metallic though, it has mass and weight behind hit, allowing it to take physical, constructed form, much like a watery variant of Steel Release.

As for its interactions, Lightning, when hitting it dead on instead of being used to transfer electricity, will render an earthen element brittle and quickly destroy/disintegrate it. Fire is also very effective since heating a liquid TOO far beyond its original melting point into liquid will cause it to evaporate. On the other side, Wind does basically nothing to Liquid Indium since it's far too heavy to blow away and will heat further when hit, much like fanning a fire. Water is also not dense enough to combat Liquid Indium, despite cooling it down, and will thus usually fail to stop it, often simply solidifying it.

As for the individual Liquid Indium techniques;

[Ekitaiinjiumu | Aulë] - Liquid Indium Release | Aulë
Rank: B-S
Type: Attack/Defence
Range: short - long
Chakra Cost:20-40
Damage Points: 40-80
Description: This is the basic application of Liquid Indium release where the user will gather Indium in the ground or create it from their own chakra (spitting it out ect) to form various basic formations of liquid Indium. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of liquid indium and launch it at their opponent, much like how the user can create fire around their body without hurting themselves or Mei can spit lava, the user can create a layer of chakra between the item or object created and themselves to stop them hurting themselves. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version it will require one handseal and for S rank the user will need to perform 2 handseals.

B rank and below liquid indium creations can be made or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no liquid indium above B rank in following turn.

This is just the "Liquid Indium Release Technique". This is the ability you use to control Indium and shape it into tools, weapons, or larger structures like a wave or wall. It's self explanatory in that regard. There's nothing super complicated here, especially because the variable rank is pretty easy to correlate to the size and power of any of this move's applications.

[Ekitaiinjiumu | Nienna, ] - Liquid Indium Release | Lady of Mercy
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.

This is a really cool ability because it's an omnidirectional defense and attack which manifests as a tornado of liquid indium which moves with the user. It has some pretty steep restrictions surrounding what you can do with it, but it is multi-turn sustainable and is VERY effective at repelling close-range attacks, really any multi-directional attack, and a large number of other forms of assault. It helps that an enemy touching it will basically sear them like Lava would for 80 damage.

[Ekitaiinjiumu | ] - Liquid Indium Release |
Type: Attack
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.

Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.

Jesus CHRIST is this attack scary. 160 total potential damage over 3 turns, an absurdly large scale, and an omnidirectional attack on top of all of that? How is this a thing. Yeah but basically you turn the ground around you into a liquid indium volcano and fucking annihilate the entire area around you. Then, even AFTER that, the area is still fucked because of an ongoing, pretty much unavoidable rain of Liquid Indium across two turns, AND THEN the ground is still hot as hell and can burn anybody other than you. This is probably now my strongest technique.
 

Sinthorus

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Correct. Although "Sting" is Bilbo, and then Frodo's shortsword. Also elvish, glowing when orcish creatures are near. That was what I was referring to. Anywho;

How about Liquid Indium!
Liquid Indium

Custom element Japanese name
: Aulë | Ekitaiinjiumu

Custom element English name: Aulë | Liquid Indium

The element is based on: Earth/Fire

Facts that prove the element to be possible (in the manga context):

With the age of technology rising, electrical circuits were being used for gaming devices such as phones, gaming consoles like seen played on by Boruto and most notably, all the custom technology being made. Indium as a rare metal that is used within circuits as it's a super conductor, making it the idea choice in such devices. This being a reason for knowing of it's existence. We also have steel release within the series that shows it's possible to control metals with chakra, to create them from the ground or purely from our own chakra, also we see that it's possible to control the heat of something, in the form of lava release that is molten rock. Combine these applications and Indium can be drawn from the ground and heated with fire release to become a liquid, as it has a lower melting point than other metals and is quite soft, it can be controlled in it's liquid form while retaining it's shiny reflective state.

How it works:

Much like all other elements, the user will use their fire/earth chakra to create liquid indium, this can be done through making it from their own chakra or drawing it out the ground as it can be found in the earth crust. Indium is soft and easily heated with fire release to create it's liquid form which has it's own unique uses:

1) Molten or liquid metal will conduct electricity very well. The high thermal energy will push lots of electrons in the metal into the conduction band, or will lower the conduction band to the point where lots and lots of electrons can be in it. (It depends on which way you prefer to look at the situation.) Indium is a super conductor anyway, so in it's liquid form this application is heightened, allowing it to conduct lightning release techniques through it.

2) Much like water release can be used in the form of waves, it can also be shaped to create solid constructs as well, this is the same for liquid Indium.



Jutsu Usage Examples:

Coating
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform a single handseal releasing their chakra around a solid, coating it with liquid indium. In doing so it will create a molten layer of the metal over the object, with a layer of chakra between the solid and the liquid indium to stop it from melting. In doing this it will apply two effects, it will have burning properties applied due to the heat of the liquid indium. Not only this but the liquid indium will act as a conductor for lightning jutsu, be able to conduct lightning jutsu up to and including S rank.

Conditions to be able to use it:
Mastery of fire/earth

Is weak to:

Fire: As seen in the series, fire can be hot enough to even vaporize solid metals in the form of shuriken and weapons. Indium is soft anyway, with a lower melting point than most metals, and so fire would vaporize it.

Lightning: Much like steel release.

Is strong against:

Wind & Variants: The wind would simply fuel the heat and not strong enough to blow it away

Water & Variations: Water and most variations will evaporate to the heat the liquid Indium carries. Even though it's a softer metal, it will still be more dense that water. Water will cool the element, reverting it to a solid state, but not stop it.


Co-creator: Iwabi

Students I passed this custom element on too: ? & ?


☣ P a t e n t C e r t i f i c a t e ☣

I, Punk Hazard, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Gajeel Redfox, our loyal member, gave on the date September 8th, 2018 a request for a Patent on his custom element (Liquid Indium); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;

Aulë | Ekitaiinjiumu

Powered by Lord of Kaos

Copyright © 2018, Gajeel Redfox, AnimeBase.me

Indium is a superconductive metal which is used in electronics all over the world. It is also incredibly unstable as far as its matter state, having a low boiling point, hence the application of Fire Chakra here. This allows us to create Liquid Indium, which possesses the heat of a fire technique and the earthen/metallic properties of a metal ability. Liquid Indium can be drawn up from the matter of the earth's crust, or through one's own body. Since liquids are made of a less condensed atomic structure created via highly spaced out electrons, the Liquid form of Indium is incredibly conductive, thus Raiton jutsu can be sent through it. Since it is also metallic though, it has mass and weight behind hit, allowing it to take physical, constructed form, much like a watery variant of Steel Release.

As for its interactions, Lightning, when hitting it dead on instead of being used to transfer electricity, will render an earthen element brittle and quickly destroy/disintegrate it. Fire is also very effective since heating a liquid TOO far beyond its original melting point into liquid will cause it to evaporate. On the other side, Wind does basically nothing to Liquid Indium since it's far too heavy to blow away and will heat further when hit, much like fanning a fire. Water is also not dense enough to combat Liquid Indium, despite cooling it down, and will thus usually fail to stop it, often simply solidifying it.

As for the individual Liquid Indium techniques;

[Ekitaiinjiumu | Aulë] - Liquid Indium Release | Aulë
Rank: B-S
Type: Attack/Defence
Range: short - long
Chakra Cost:20-40
Damage Points: 40-80
Description: This is the basic application of Liquid Indium release where the user will gather Indium in the ground or create it from their own chakra (spitting it out ect) to form various basic formations of liquid Indium. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of liquid indium and launch it at their opponent, much like how the user can create fire around their body without hurting themselves or Mei can spit lava, the user can create a layer of chakra between the item or object created and themselves to stop them hurting themselves. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version it will require one handseal and for S rank the user will need to perform 2 handseals.

B rank and below liquid indium creations can be made or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no liquid indium above B rank in following turn.

This is just the "Liquid Indium Release Technique". This is the ability you use to control Indium and shape it into tools, weapons, or larger structures like a wave or wall. It's self explanatory in that regard. There's nothing super complicated here, especially because the variable rank is pretty easy to correlate to the size and power of any of this move's applications.

[Ekitaiinjiumu | Nienna, ] - Liquid Indium Release | Lady of Mercy
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.

This is a really cool ability because it's an omnidirectional defense and attack which manifests as a tornado of liquid indium which moves with the user. It has some pretty steep restrictions surrounding what you can do with it, but it is multi-turn sustainable and is VERY effective at repelling close-range attacks, really any multi-directional attack, and a large number of other forms of assault. It helps that an enemy touching it will basically sear them like Lava would for 80 damage.

[Ekitaiinjiumu | ] - Liquid Indium Release |
Type: Attack
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.

Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.

Jesus CHRIST is this attack scary. 160 total potential damage over 3 turns, an absurdly large scale, and an omnidirectional attack on top of all of that? How is this a thing. Yeah but basically you turn the ground around you into a liquid indium volcano and fucking annihilate the entire area around you. Then, even AFTER that, the area is still fucked because of an ongoing, pretty much unavoidable rain of Liquid Indium across two turns, AND THEN the ground is still hot as hell and can burn anybody other than you. This is probably now my strongest technique.
Yeah you good, this CE is all yours
 

Anbu Kirito

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Okay, next:

[Genjutsu: Naribaindingu] - Illusion Art: Nalebinding
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.
-----------------------------

Really cool illusion. Functions as a paralysis technique which deals damage should it restrain the opponent for more than one turn. It can also be used on more than one person at once, which makes it super useful in the NW for 2 v 1 fights. Better yet, the method which this paralysis is achieved, being an illusory needle and steel thread, has a lot of potential visual applications, making it easy to confuse the opponent with. Furthermore, the damage isn't even the main bonus as in the end, even a single moveslot's worth of paralysis is unbelievably valuable. It has some pretty heavy restrictions based on how you use it (losing uses if you use it on more than one person) but to be honest that doesn't bother me.
 

Anbu Kirito

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Okay I'm supposed to teach you the Rain CJ I just made so here we go.

Ameton: Kami Wa Tengoku Ni Imasu | Rain Release: God's In His Heaven
Rank:
A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: God's In His Heaven is primarily a travel-enhancing technique which allows the user to surround himself in a rapidly rotating shell of rain which he can direct through the air to achieve high-speed flight and perform evasive maneuvers. First, the user will infuse their chakra into the rain around them, causing it to converge upon their body. This rain will then quickly begin to swirl around the user's whole body, forming into an oval-shaped "shell" of sorts which rapidly rotates around the user, giving an appearance much like the Inuzuka Clan's "Tsuga" technique. The user will then manipulate the rain shell into moving in any given direction, carrying themselves through the air along with it at a rapid speed (2x the user's movement speed). This shell also provides a painful offensive option should something come into contact with the rotating rain shell, which will drill into whatever it touches. Despite its usefulness, the shell is difficult to maintain for long periods of time, and thus can only be used in singular bursts of movement for an attack or evasive maneuver up to long-range from the user.
Notes:
-Can only be used once per turn with one turn in between uses.
-Can be used four times.

Describe the technique's appearance , its uses, weaknesses, and give me an example of a situation you might use it in.
 

Sinthorus

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Okay I'm supposed to teach you the Rain CJ I just made so here we go.

Ameton: Kami Wa Tengoku Ni Imasu | Rain Release: God's In His Heaven
Rank:
A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: God's In His Heaven is primarily a travel-enhancing technique which allows the user to surround himself in a rapidly rotating shell of rain which he can direct through the air to achieve high-speed flight and perform evasive maneuvers. First, the user will infuse their chakra into the rain around them, causing it to converge upon their body. This rain will then quickly begin to swirl around the user's whole body, forming into an oval-shaped "shell" of sorts which rapidly rotates around the user, giving an appearance much like the Inuzuka Clan's "Tsuga" technique. The user will then manipulate the rain shell into moving in any given direction, carrying themselves through the air along with it at a rapid speed (2x the user's movement speed). This shell also provides a painful offensive option should something come into contact with the rotating rain shell, which will drill into whatever it touches. Despite its usefulness, the shell is difficult to maintain for long periods of time, and thus can only be used in singular bursts of movement for an attack or evasive maneuver up to long-range from the user.
Notes:
-Can only be used once per turn with one turn in between uses.
-Can be used four times.

Describe the technique's appearance , its uses, weaknesses, and give me an example of a situation you might use it in.
It's just a rain orb around you that lets you move at double your speed for attack and defense made to work with the sword
 

Anbu Kirito

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Aight. Now this.

Raiten'nō - Ame no Omo | Thunder Emperor - Lord of Rain
Rank: S
Type: Weapon
Range: Self
Chakra Cost: N/A (40 for Gyaku Ni Ochiru)
Damage points: N/A
Description: Ame No Omo is a traditionally shaped Katana, 70 inches in length. Its only physical trait of note is its black-as-night colored blade. Despite this, however, this sword is a powerful family artifact, one which has now found its way into the hands of Azuma Uchiha, the last living member of his immediate family. Upon further use of the blade, he also discovered a few of its unique abilities.

Durability: Forged by the world's finest blacksmiths and made of steel tempered three times over in ever increasing heat, the Thunder Emperor is incredibly durable, capable of taking S-Rank damage before breaking.

Raindance: While in possession of the Katana, the user can swing it downwards it any capacity, as if gesturing for something from above. This stroke makes the area cloud up and then start to rain heavily, as if the sky had already been stormy the whole day. This ability costs a move and 15 chakra, however, it will begin to rain immediately after the user completes the phrase.

Stormking: When the sword was forged, it was made in such a way that it can be used as a superconductor for chakra used to create rain release techniques. As such, the blade is surrounded by a small hazy cloud of its own, from which thunder and the sounds of rain regularly emit. This allows the user to either call upon rain from the storm around the blade as a source or by swinging the sword to use other rain sources to cast Ameton techniques. Through using the sword as the medium in both ways, the rain techniques will be increased in power by 1 rank up to S rank and by 20 damage to S rank and above.

Gyaku Ni Ochiru: Literally meaning "falling in reverse", this ability calls upon all of the rain which has fallen upon the battlefield to be used in a single attack. The user will swing Thunder Emperor upwards, causing every raindrop that has fallen within long range of them to condense into individual, knife-like rain bullets. These bullets will then shoot upwards, shredding whatever they touch like a storm of sharp objects. This attack is equivalent to an S-Rank in terms of power, and deals 80 damage. This ability costs a move slot. This technique can only create rain knives from the rain that has fallen within a radius of 5 meters around an opponent.

Notes:
-
Can only be used/taught by Anbu Kirito.
- Gyaku Ni Ochiru can only be used twice, and no other Ameton techniques are allowed during the same turn. It also needs to have at least one full turn in between uses, to allow enough rain to accumulate on the ground around the user.
 

Sinthorus

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Aight. Now this.

Raiten'nō - Ame no Omo | Thunder Emperor - Lord of Rain
Rank: S
Type: Weapon
Range: Self
Chakra Cost: N/A (40 for Gyaku Ni Ochiru)
Damage points: N/A
Description: Ame No Omo is a traditionally shaped Katana, 70 inches in length. Its only physical trait of note is its black-as-night colored blade. Despite this, however, this sword is a powerful family artifact, one which has now found its way into the hands of Azuma Uchiha, the last living member of his immediate family. Upon further use of the blade, he also discovered a few of its unique abilities.

Durability: Forged by the world's finest blacksmiths and made of steel tempered three times over in ever increasing heat, the Thunder Emperor is incredibly durable, capable of taking S-Rank damage before breaking.

Raindance: While in possession of the Katana, the user can swing it downwards it any capacity, as if gesturing for something from above. This stroke makes the area cloud up and then start to rain heavily, as if the sky had already been stormy the whole day. This ability costs a move and 15 chakra, however, it will begin to rain immediately after the user completes the phrase.

Stormking: When the sword was forged, it was made in such a way that it can be used as a superconductor for chakra used to create rain release techniques. As such, the blade is surrounded by a small hazy cloud of its own, from which thunder and the sounds of rain regularly emit. This allows the user to either call upon rain from the storm around the blade as a source or by swinging the sword to use other rain sources to cast Ameton techniques. Through using the sword as the medium in both ways, the rain techniques will be increased in power by 1 rank up to S rank and by 20 damage to S rank and above.

Gyaku Ni Ochiru: Literally meaning "falling in reverse", this ability calls upon all of the rain which has fallen upon the battlefield to be used in a single attack. The user will swing Thunder Emperor upwards, causing every raindrop that has fallen within long range of them to condense into individual, knife-like rain bullets. These bullets will then shoot upwards, shredding whatever they touch like a storm of sharp objects. This attack is equivalent to an S-Rank in terms of power, and deals 80 damage. This ability costs a move slot. This technique can only create rain knives from the rain that has fallen within a radius of 5 meters around an opponent.

Notes:
-
Can only be used/taught by Anbu Kirito.
- Gyaku Ni Ochiru can only be used twice, and no other Ameton techniques are allowed during the same turn. It also needs to have at least one full turn in between uses, to allow enough rain to accumulate on the ground around the user.
Nice lil boosting sword for rain with few unique abilities. No questions cause i helped make it. Thanks bro
 
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