[CC] Up to no good.

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Ok now. First off Sama Sensei, what do you know about mahou? What is it? How was it created? What is your favorite mahou category (charms, Transfiguration etc)?
Mahou is an advanced form of Ninjutsu utilized by the Kisei clan, derived from incorporating Ninshu teachings into Ninjutsu to increase the latter's capabilities. Unlike Ninjutsu, which is focused through handseals, Mahou is channeled through wands created from the Shinju, certain hand/arm movements, and specific incantations. Mahou grants upon the users the ability to bend the world around them to their will, such as conjuring completely new objects, granting objects and others special properties, or changing existing objects into something else entirely, to name a few.

My favorite form of Mahou is Transfiguration. It's probably the most versatile offensively and defensively, and if you're creative enough, could make a battle fun af
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️


Alright cool, you have a good grasp of Magic/Mahou. Here's another explanation, and if you happen to have questions, ask them in your next reply.

Witches/wizards/Kisei are people descended from Merlin who are able to make use of Mahou. Kisei are able to utilize Mahou and impose their will upon the world around them, through the use of magic which is usually channeled through wands. Being composed of wood from the Juubi's dormant husk, they are exceedingly good at channeling chakra and Mahou.

Mahou itself is an alternative form of ninjutsu used by the descendants of Merlin. Instead of requiring handseals to be manipulated, it can be manipulated through verbal incantations and arm movements to result in the desired effects. Mahou can be imbued in potions, can be used to alter an object's properties (charms), transform or conjure objects (Transfiguration), and even to defend against genjutsu and attack minds (occlumency/leglimens). Of course there is a darker aspect to Mahou"​

Now then, Kisei are divided into three basic classes:

Muggle Borns (no Kisei parents)
Halfblood (One kisei parent)
Pure blood (two Kisei parents)

Then, they're divided further into two factions/affiliations.

Light and Dark wizard are the two affiliations. Light wizards tend to focus on more defensive magic, while dark wizards use more complicated dark magic such as curses. Light magic is literally any magic that ISN'T dark magic, whereas dark magic is an entirely different brand of magic. Dark magic is using Mahou to hurt people directly, mostly techniques made for the express purpose of harming another living creature. Although, dark magic isn't limited to that either. It also encapsulates magic which is so twisted and depraved that normal wizards would find it repulsive or abhorrent, such as making a horcrux. It's divided into hexes, jinxes, and curses.

First, we'll be looking at charms:

Charms are using Mahou or magic in order to alter an object's properties, or give it new properties. However, that isn't really an absolute definition. A patronus charm does not alter an object's properties, it is instead a conjuration of pure happiness. In addition protection charms can conjure shields and other defenses. In a more general explanation, charms usually are spells which are inherently 'positive' and harmless rather than 'neutral' like Transfiguration or 'negative' like the dark arts. For example tickling charms, protection charms, the love charm, etc. While Charms alter an object's properties, Transfiguration spells can change the object into something else, vanish it, or even conjure a new object. Charms just change the object, summoning it, changing its color, etc. When an object is charmed, it's called 'bewitched', and charms usually use more extravagant wand movements, and more elaborate invocations than say a Transfiguration spell. Charms are shot as a beam of magic. Charms can also be put to destructive effect however, since it can change an object's property to 'destroyed'. All are within the realm of possibility, and the only limitation to a charm is your own imagination.

Now, for your next post, I want you to read the above and ask any questions you may have on it. Then, I want you to attempt the following charm:

The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using*mahou*and chakra to do so. This allows even First years to lift items heavier than they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, providing him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.
Kinda like my training (but not as bad as Vex) it's mandatory to ask at least one question for every spell we do.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
So, an example of the difference between Charms and Transfiguration would be that Transfiguration is turning a lock into feathers, while a Charm can change a lock from intact to split in two, correct? Charms being that it's still a lock, just altered in some way, while Transfiguration is a whole new object.
_______________________________________
Turning away from his teacher, John grasped his wand firmly. Aiming towards his coat, which lay draped over his desk, John directed his chakra to flow from his body and towards his hand, coursing it into the wand. "Wingardium Leviosa," John chanted, firing a beam of Mahou from his wand and towards the coat. With the beam of Mahou covering the coat, John slowly lifted his arm upwards, moving his hand with it and guiding the coat upwards until it lay suspended in the air, its levitation sustained by the stream of Mahou emitting from John's wand.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Correct. I remember chris saying something like; Every Transfiguration is a Charm, but not every charm is a Transfiguration. Something along those lines lol

Next we have Expelliarmus:*

This is the spell EVERYONE knows about. Harry's most popular spell, and the one he uses most often. The disarmament charm is used through the invocation Expelliarmus. It shoots a jet of red light out from the wand and, if it hits, it results in the targeted object flying out of the opponent's hand and shooting three feet into the air. You can use it on people with CWs or wands, or even people who have seven swordsman swords. To make sure the opponent doesn't just catch it, the object usually shoots high into the air.

The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.
Same as the previous jutsu
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Could this to be used to trigger a spasm even if the target isn't holding anything so they mess up a physical maneuver, like a handseal or a punch or a step?
___________________________________
"Tch," John groaned as the bully turned to him. His large, sweaty hand went from the small boy's shirt to his waist, retrieving from his waistband a rather average-sized brown wand. "It's the dumb, ugly tough ones that go after the kids, innit?" John grumbled. He couldn't believe he had gotten himself involved. People got bullied everyday. And yet here he was, armed with his own trust wand as the bully stepped forward. Flat-footed, lumbering steps, unsurprisingly. The bully moved his wand quickly, his lips already curled for his incantation. But not quite as John. "Expelliarmus!" A flash of red shot from John's wand and struck where the bully's curled around the base of his own. He cried out as he felt the muscles in his hand and arm contract and expand rapidly, and uncontrollably. Before he could act, his wand went flying into the air, skipping backwards until it clattered to the ground five meters away. "I suppose I should take back the part about being tough."
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
"That feels like one of those NK reaches we discuss alot"..

Next:

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using hismahou*to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques
"To use it, you simply raise your hand in the air and have the object clearly in your mind before using it. Saying "Accio [insert desired object]", you call it to you, honing in on your location. If in mid range, it will reach you that turn. If in long range, it will arrive next turn. If not on the field, it will take two turns.*

Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars. Now, note that contains and fueling are two different words and phrases. Something can contain and be filled with something while not fueling it. While we all need chakra to survive, when we aren't using it actively, we don't consider this state as "fueling" chakra, if that makes sense. Essentially, anything that has chakra flowing through it actively/via a jutsu cannot be summoned towards the user.*

When pulled, they aren't on the surface of the earth. In a way, it resembles Almighty Pull. When used, the item is pulled towards you, suspended slightly off the earth so I doubt they will be able to use any actual movement technique. If the wall is of A rank strength or higher and made directly in front of then, then they wouldnt be able to pass through it. If not, then they should smash through and continued pull. Though, one could argue it would avoid said objects as they act like honing devices, traveling towards you while not going directly through it to avoid destroying it before reaching you." - LOK
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Hmm, two questions. I think I saw the first answered before but, Accio doesn't release streams or bolts of Mahou like the Disarming Charm or the Levitating Charm, right? It just happens.

Two, I take it this can't be used on people?
___________________________________________
John sat in the empty office, his gaze drifting towards an open window as aimlessly as his thoughts did through his mind. It wasn't the first time he was called here. Likely not his last. Would he be expelled this time around? Likely not. Even if he were, he could probably use his golden-tipped tongue to scam his way back in, or acquire the necessary knowledge elsewhere. One or the other would surely work. Sighing, he removed his wand from his coat and channeled his chakra into it. "Accio." Leaning back in his chair, he placed his wand back into its pocket and waited. Within but a few moments, his carton of cigarettes floated in through the window. A smile on his face, John slipped one from its package to between his lips, a small glow flickering into existence between his cupped hands and setting the end of the cigarette alight.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Nope. No stream needed. Just to focus on what you're summoning.

No can't summon people. But guess you can do like inch and summon their clothing, thus pulling them along with the clothing.

Okay, next the Banishing Charm:

The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.
Easy to grasp. This one needs you to point your wand in a direction, and say Depulso. A blast of*mahou*is released repelling anything that hits it. What is good about this is the potential it has to block a lot of things despite B rank power. EIG is an unranked jutsu, so when it is in use and an opponent rushes you, you're able to release this to push them backwards with equal momentum, so the faster they are, the harder and faster they get knocked backwards. Works on a lot of abilities and items approaching.*
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
This one is really dope. Especially the bit about EIG. Is the semi-circle invisible, or is it a visible thing an opponent can react off of if it was used on them for instance? Also, this can push back Mahou projectiles like the Expelliarmus Charm right?

_______________________

John shuffled his way out of the schoolyard and into an ajoining street. A cluttering noise could be heard from his bag, slung around his shoulder, which each step he made. Not all school supplies. He popped another cigarette into his mouth, mulling over how the talk with the professor started with him immediately ragging on John for smoking. "Too young," he blathered. As though a cigarette was truly the most toxic part of John's life so far. The professor's concerns were almost as cute to John as they were trivial. And speaking of trivial, here came the bully again. Somehow even slobbier than before, if John's intervention hadn't pissed him off, the talking-to he surely got as well must have. John drew his wand quickly. The bully's was already out. He yelled something in a grammar that could only be described as a jumble about John not being so tough without his wand ready. The word "Expelliarmus" somehow choked out from in between his snaggled teeth just clear enough for a burst of Mahou to shoot from his wand towards John's hand. But John's draw was as quick as his wit and his tongue. "Depulso." The semicircle formed in the blink of an eye, pushing back the bolt of Mahou from the bully's wand and sent it flying back towards him, sending his wand soaring into the air yet again.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Nah it's visible. I remember chris saying that it is streamed from the wand to create the "barrier".

Next one is the stunning charm:

Stunning Charm: - Offensive
The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".
It's basically just a straight forward blast/stream of mahou that causes direct physical damage to whatever it hits while knocking them back 5m. This causes A rank damage by itself, so can completely knock someone out but it isn't fatal at all. It can also be used by numerous wizards at once, boosting in power for each person. So 2 people doing this together can make a fatal blast.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
You missed my other question about repelling the spell projectiles.

I don't really got no questions for this one, it's pretty straight forward.
_________________________________________________________

With a dull, cluttering sound, the bully's wand hit the cobblestone road, bouncing twice before finally rolling onto the pavement running adjacent to the street. The bully's eyes widened in equal parts anger and disbelief that the same fate had befallen him not once, but twice that same day. However, what truly pushed him over the edge was the sounds of stifled laughter and giggles from the onlooking children, still dressed neatly in their uniforms and holding onto their bags. His nails dug into his palms as his face went red. He turned back towards John furiously and began to charge forward, his fists held up over his head as his anger came bellowing out of him in a loud yell. John was taken aback slightly, but, naturally, kept his wits about it. Aiming his wand back towards the bully, John funneled his chakra down into his wand. "Stupefy." A brilliant burst of red flashed from the wand and struck the bully square in his round stomach, sending him flying back onto the pavement next to his wand.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
The answer was in the tech itself. B rank or below it can repel.

Now the next is the Human presence revealing spell:

Human Presence Revealing Spell: - Supplementary
The Human-presence-revealing Spell ( Homenum Revelio ) is a charm which reveals human presences in the surrounding environment. The spell creates a quick, near instant burst of energy that doesn’t cause injury or any negative effects, being released as a “wave” of mahou that spreads the field near instantly, allowing the user to be given a mental map of every enemy (clones included but not summons or otherwise non ninjas/samurais) on the field in that instant. That awareness pertains to the "geographical position" of the enemies towards the user and it lasts 3 turns, allowing the user to keep track of enemies even if they move up to 3x their normal speed. If, after the charm is used, more enemies appear in the field, they will not be detected by the technique.
Read it over and tell me what you know about it.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
What's the range limit of this technique?
__________________________________
Lowering his wand, John simply smirked and shook his head at the sight of the bully. "Come on mate," John murmured, stepping forward slightly. "Don't you have a cake to smash more than you want to smash me?" The bully clenched his teeth and sloppily pushed himself to his feet. Glaring at John, the bully smiled wickedly and suddenly spat at him, planting a large, wet blotch onto the front of John's coat before turning tail into the crowd. John's shocked expression turned quickly to anger. "Homenum Revelio." From his wand, a burst of energy filled the surrounding area, placing the bully right back into John's radar, so to speak.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Long range. Nw wise, I'd say a landmark max unless Chris says otherwise.

Now the next one.

The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or above charms for two turns and no other S rank charm on that same turn..
A simple technique tbh. Using your wand you let out a thin blue jet that cuts through anything S rank or lower. Can't be used consecutively though. Not much to say on this.

Bombardment charm ( Bombarda ) is a charm used to provoke explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. When the dark jet of energy make contact with an item, it causes a short range explosion, ripping the item to shreds if of S rank or lower. This allows the user to quickly release a burst of energy to destroy large attacks or to cause great damage to an opponent by creating an explosion on contact. This can only be used in mid or Long range and 3 times max. After usage, the user cannot use any S rank Charms the next turn and must wait two turns before reusing this.
This one is straight forward also. You release a dark jet of mahou that on contact explodes things and close range around them; completely destroying anything S rank or lower. It has a couple of restrictions but nothing crazy. Perform them.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
1. How big can the thin, blue jet be? Is it dependent on the size of the object you're trying to cut? And can it cut through non-solid things like fireballs?

2. This can blow up people's bodies right?

_______________________

With the bully's presence grasped in his Human Presence Revealing spell's range, John hurriedly ran through the crowd after him. The bully was stout, but surprisingly nimble when he got going. John cursed under his breath as he sensed the fat bastard run around a corner and suddenly duck down towards the ground. As John turned the same corner and stopped, he looked around silently, fully assessing the area he was in. The location he sensed the bully in appeared to be behind a large, wooden crate. With a sharp inhale, John raised his wand towards it and quickly shouted "Bombarda!" As quickly as he raised his arm, his wand fired a blast of dark energy that struck the crate, causing it to burst into a shower of splinters and shrapnel of wood. Surprised by the explosion the bully fell over, his fat head striking the pavement as he struggled to regain his composure. But it was no use as panic began to set into his body, only managing to roll over onto his back as he watched John step closer. The bully closed his eyes as he saw John swipe forward. "Diffindo!" The bully clenched his teeth, expecting to find his head lopped off. However, to his surprise, John had released the thin, blue jet of energy just inches from his head. "I see you mucking about with anyone again, it'll be a deep gash in your lard instead of the pavement next time. Understand?"
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Yes. Yes.

And no. Can blow up summons and stuff.

So you're done with charms. Now on to Transfiguration, the greatest of spells imho.

Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of*Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 3 turns and cannot target sentient (living) beings besides the user.
So this spell is much more complicated and versatile than any other spell. Tell me what you know of the first part of transformation..
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
My favorite kind too, was hoping we'd get to this quickly. The first kind of Transformation changes the physical properties of things. Like turning a lock into a shoe, or a pencil into a feather. The limit is that certain states of matter can't become others, namely gases can't become liquids and vice versa, and that when changing something the entirety of it changes. Meaning that turning the ground into mud doesn't turn a section, but all of the ground within range, for instance. Very useful.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
The limit is that certain states of matter can't become others, namely gases can't become liquids and vice versa.
The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated
Excuse me? I think you should re read the technique as a whole.
 
Top