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Noni

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Flat plain terrain, water source mid range from both of us to the right side of myself (your left)

Bio in sig, lezgooo
 

Noni

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I'm keeping this canon, personally, you can do as you wish.
_______________________________________
Lancer gathers his water chakra, channeling the chakra towards the ground. After performing one hand seal, he stomps his foot on the ground rising a jet of water which he directs at his opponent, the jet of water moves along the ground carving it through as it moves forward in attempt to impale his opponents body from the front.

Shortly after sending the jet, Lancer performs one more hand seal and creates a orb of water upfront of Lancer, behind the initial jet of water. Lancer has tendrils of water burst out of the sphere, around four tendrils all together, two moving in an arc fashion attacking each side of his opponent, in attempt to impale his opponent on both sides of his body. These tendrils would make contact with your body right after the first jutsu (the jet of water).

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.


(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

-Broly-

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I'm keeping this canon, personally, you can do as you wish.
_______________________________________
Lancer gathers his water chakra, channeling the chakra towards the ground. After performing one hand seal, he stomps his foot on the ground rising a jet of water which he directs at his opponent, the jet of water moves along the ground carving it through as it moves forward in attempt to impale his opponents body from the front.

Shortly after sending the jet, Lancer performs one more hand seal and creates a orb of water upfront of Lancer, behind the initial jet of water. Lancer has tendrils of water burst out of the sphere, around four tendrils all together, two moving in an arc fashion attacking each side of his opponent, in attempt to impale his opponent on both sides of his body. These tendrils would make contact with your body right after the first jutsu (the jet of water).

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.


(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
You attack with my own element? Cute.

Aquaman runs full speed at the water slicer and while at the same time causing the Trident tipped chains to flow out from both of his arms and grabbing one hilt of his Water Bearers weapon.

I will teach you the error of your ways, land dweller.


He says as the water bearer hilt forms a large shield out of (A Rank) water that covers his body from his feet to his chest. At the same time, his tridents make his way towards you on either side of his shield, aiming one to stab and impale you through your neck and the other to wrap around your legs to tie you up. Your water technique would do nothing and bounce off.

(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Izumo/Aqualad to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangular shield to defend against the attack.
-Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way.
 
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Noni

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I'm not exactly sure how strong those tridents really are, I'm assuming just like regular swords, if otherwise just tell me.


As the tridents come after Lancer he would release a spear of lightning out of his mouth after doing one hand seal, split it in 2, and aim each spear to attack both tridents, deflecting them away and nullifying their flight of travel.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Lancer performs a hand seal quickly, and summons a small pound of mud right underneath you. The swamp is just large enough to capture both your feet, and is around ten meters deep. Adhesive in nature it binds your feet and restricts lower body movement, as you also begin to sink slowly down into the small pound swamp. Right as the swamp is created, Lancer performs some rapid hand seals, channels his chakra and manipulate into lightning chakra, he would release a discharge of lightning out of his limbs/mouth (can't remember) and has the discharge manipulate into disks of lightning, three to be exact, sent at you in a pillar formation, one on top of the other, each disk would slice you up, one at your knees, other at your belly, and the third one at your neck. All three move at the same time, so best to react fast.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

( Raiton: Raisogekishin ) - Lightning Release: Lightning Rat Violent Quake
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.
 
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-Broly-

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As the pit forms, Aquaman gathers fire chakra into his legs and releases a huge jet of fire that lifts him out of the pit and towards you through the air into short range.


Fire Style: Fire Dragon's Claw.]
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
►Can be used 3 times in a battle.
►No A rank or above fire techniques the following turn



Aquaman then forms a shield out of water ( A rank) and begins running with all of his gyojin speed towards you and your lightning, batting the disks away with the shield and continuing towards you with a great amount of anger as the golden aura of Satsui no Hado surrounds his entire body. Meanwhile, the tridents come back with a vengeance from either side of you, aiming to slice completely through your neck from your left, and your knees from your right.
 
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As the tridents are coming towards Lancer, he jumps while simultaneously spewing a stream of wind in a forty degree angle towards the floor, to push him back into the air, in a diagonal manner, narrowly evading the tridents as they are about to contact Lancer. While still in the Air being propelled back, Lancer channels lightning in his dominate hand and creates the chidori. He releases a a wave of electricity out of his hand that moves at a 120degree wave. Since Lancer is above the ground, the wave of lightning would crash down onto you. By this time, Lancer would land mid range away from you.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use


(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

OOC: Lackluster move, I know, forgive base god for one day
 

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As the tridents are coming towards Lancer, he jumps while simultaneously spewing a stream of wind in a forty degree angle towards the floor, to push him back into the air, in a diagonal manner, narrowly evading the tridents as they are about to contact Lancer. While still in the Air being propelled back, Lancer channels lightning in his dominate hand and creates the chidori. He releases a a wave of electricity out of his hand that moves at a 120degree wave. Since Lancer is above the ground, the wave of lightning would crash down onto you. By this time, Lancer would land mid range away from you.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use


(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

OOC: Lackluster move, I know, forgive base god for one day
The very moment you jump into the air and start to exhale even a bit of wind, Aquaman raises his left knee and extends his right fist whilst moving at 3.5x the speed of a normal ninja of his rank. For a brief moment, you would feel an extreme amount of pain as his fist collides with your neck and the power of hado fuses with your body. A pain and anguish you have never known in your entire life briefly washes over your entire being just for a moment before Aquaman carries through and forces his hand through your throat,killing you instantly.


Ashura Senku|Asura Flashing Sky
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
Notes:*Can only be used three times at a most, with a three turn waiting period in between.
*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
*Can't be used with any other mode or speed-enhancing jutsus.
*Can only be used after the Satsui no Hadō has been activated.*
*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.


(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+10)
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.




DIE ONE THOUSAND DEATHS MIZUKAGE!
 
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