[Unofficial Spar] Let's goooo

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Vision

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Rei's R&R
Unofficial Spar
No Sub
No stealing of any kind
Mid Range
Cannon Only
Open grassy field, nothing surrounding the area, Water source to your left my right [Water source the size of the red sea]
Saeko In Sig
Post bio and as the challenger I'll make the first move
Talking of any kinda does not break time frame
Closed

 
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Vision

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Gotta love HotD. :p



Saeko: Hrmmmmm hehe...


As I stare at you from mid range, I quickly perform hand seals and create a large swamp directly where you stand. Trapping you and sinking you under almost immediatly.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Almost instantanously you begin to see water form underneath you. Quickly takes a form of a sphere. Even a master of water would have some difficulty avoiding this, because you are trapped with my swamp.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Soon as the sphere forms, an electric current runs through the water, thus shocking you and immobolizing you.

(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.


 

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Hmph.
___________________________________________________________
As I feel myself get sunk into the mud, I punch downwards releasing a whirlwind which propels me upwards, away from the swamp. Whilst in mid-air I perform a series of handseals, and what seems to be a blinding light incapacitates your sight for a while, giving me momentum to perform a few handseals, whilst two huge jaws emerge from the earth, attempting to impale you.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
 

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Hmph.
___________________________________________________________
As I feel myself get sunk into the mud, I punch downwards releasing a whirlwind which propels me upwards, away from the swamp. Whilst in mid-air I perform a series of handseals, and what seems to be a blinding light incapacitates your sight for a while, giving me momentum to perform a few handseals, whilst two huge jaws emerge from the earth, attempting to impale you.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.


O__O

As the swamp failed to contain you and at the moment that you leave your feet into the air, I go ahead and place my chakra into your brain just at the moment that you leave for the air. I simply disappear from you view and immediatly following see's tree binds come up from the swamp you had just left from. Binding you in the air, however not launching you at all. As you are already in the air, this technique would seem as if I had summoned a plant from underground and grabbed you. A pod raises and reveals me inside, ready to strike. However, a mere illusion, though I have alread released a kunai towards you as you are bound.

( Genjutsu: Ingemame Ketsugō Sakkaku ) - Illusion Technique String Bean Binding Illusion
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: N/A
Description: Similar to Illusion Technique: Tree Binding Death, where the user first disappears, while the target sees several bean vines growing from the ground. These vines bind the target body, lifting them into the air. Then a bean pod rises from the ground to reveal the user, ready to strike. In reality, the opponent is immobilized by the illusion, allowing the user to strike.

As the kunai travel towards you I multiply it by 100, by timing is so that soon as the pod opens and reveals that it is me. You will be struck by 100 kunai's.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type:Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.

As I make the cross seal to make the shuriken clones to happen, I immediatly activate my sensing abilities as it is instantanous.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


 

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______________________________________

As I see the vines coming upwards towards me, I immediately realise it's a genjutsu, and I quickly grab a kunai myself, before the vines manage to grab I perform a vertical cut on my leg, producing enough pain to release me from the genjutsu. I then immediately see your kunai heading towards me(assuming we are in mid-range due to the distance I've been propelled) and I perform a few handseals forming a wall of wind in front of me, pushing your kunais back whilst I land safely on the ground. I then stomp on the ground and create a tunnel between the two of us, breathing fire into it, I perform one handseal and lava explodes from underneath you.


(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
 

Vision

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______________________________________

As I see the vines coming upwards towards me, I immediately realise it's a genjutsu, and I quickly grab a kunai myself, before the vines manage to grab I perform a vertical cut on my leg, producing enough pain to release me from the genjutsu. I then immediately see your kunai heading towards me(assuming we are in mid-range due to the distance I've been propelled) and I perform a few handseals forming a wall of wind in front of me, pushing your kunais back whilst I land safely on the ground. I then stomp on the ground and create a tunnel between the two of us, breathing fire into it, I perform one handseal and lava explodes from underneath you.


(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.


As my kunai's fail to reach you and you land on the ground, I sense that you molding chakra and applying in to the ground. With my sensing abilities this is highly possible for me to know that you are planning something to do with earth. However it's just an hypothesis, therefore, as you apply chakra into the earth, I drop the ground where you are standing down 5m.[section dropped 4m each side in a square] At the sametime as I am dropping the ground and you below 5m, I launch smoke bombs into the air, ofcourse calculating the distance and the time it would take for you to be dropped. The smoke bombs activate just as my earth jutsu is finish. With that, as you are 5m underground, I raise spikes from the walls of the earth[not the ground you are standing on] in a criss cross pattern. Giving you little space to manuever. As the smoke is settling, I also bind you with it to make sure the spikes hit you. All the while the smoke is still suffocating you.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Enmaku Rō no Jutsu) - Binding Smoke Prison Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user can manipulate their smoke to wrap around the opponent with a minimal level of physical power and prevent them from moving.
Note: Can only be used by a smoke user.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.



 
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Shig

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______________________________________
As the ground begins to lower I shakingly take out a topographical map, I then proceed to create two tunnels one beneath me, and one beneath you, mine leading to an underground platform, and yours towards a cave-like room underground, full of spikes. The tunnels themselves are no wider than half a meter, not allowing any of us to perform any jutsus whilst falling. The ending of the tunnel gives you momentum to perform a technique before you face a spiky death. Your tunnel is about 20 meters deep, and my tunnel lead me ten more meters downwards, so basically we are at the same level.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
 
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Vision

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______________________________________
As the ground begins to lower I shakingly take out a topographical map, I then proceed to create two tunnels one beneath me, and one beneath you, mine leading to an underground platform, and yours towards a cave-like room underground, full of spikes. The tunnels themselves are no wider than half a meter, not allowing any of us to perform any jutsus whilst falling. The ending of the tunnel gives you momentum to perform a technique before you face a spiky death. Your tunnel is about 20 meters deep, and my tunnel lead me ten more meters downwards, so basically we are at the same level.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle


Suddenly as i am about to perform a jutsu that i thought it was awesome, I begin to freefall downwards. With not a lot of space around me to move at all, I quickly think of a plan, as I do not know what is waiting for me. At the sametime my sensing abilities keep me an accurate location of where you are. Seems like you are falling with me as we speak. As the terrain changes, with the huge amount of chakra that was used to create this terrain, I briefly figure out what is below me. Knowing this I take quick action and launch smoke bombs from both of my wrist launchers. They activate from hitting the walls that are small around me and as they activate with thick smoke around me, I quickly bind myself, utalizing the smoke that is around me and the wall. The smoke itself tries to bind the wall, however it only slows my decent towards the pit acting as a guide so that I can perform another jutsu. As it clears into the pit I release the bind and judging from my distance, I then channel lightning chakra all around my body as I hit the spikes. Clearing my way back down towards the earth. Keeping my sensing and locating where you are at all times.

(Kuro Kemuri Tama no Jutsu) – Dark Smoke Sphere technique
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: the user using his wrist launcher will shoot out small dark bombs that will then release thick smoke to create a veil of smokescreen to suffocate the target.
Note: can only be used by Kiho or a smoke users with a wrist launcher

(Enmaku Rō no Jutsu) - Binding Smoke Prison Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user can manipulate their smoke to wrap around the opponent with a minimal level of physical power and prevent them from moving.
Note: Can only be used by a smoke user.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


 

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_____________________

As I don't hear any screams of pain, I quickly realize you managed to escape, and I perform a few handseals and, knowing your location I perform Swamp of The Underworld technique, whilst the ground under you is quickly sinking you in, I infuse my chakra into the earth above me, turning it into quick sand, and I travel quickly back towards the surface, and I quickly run towards the water, remaining alert of any sounds or movement.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
 

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_____________________

As I don't hear any screams of pain, I quickly realize you managed to escape, and I perform a few handseals and, knowing your location I perform Swamp of The Underworld technique, whilst the ground under you is quickly sinking you in, I infuse my chakra into the earth above me, turning it into quick sand, and I travel quickly back towards the surface, and I quickly run towards the water, remaining alert of any sounds or movement.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.


As I sense chakra under me, as well as seeing the swamp, I quickly punch the ground aiming directly below me so that it would propel me vertically the way I came down.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Then I release another wind jutsu, however this time is again directed directly below me. However, this time this jutsu once it hits the ground below, it will expand and explode into great gusts of wind. At which point in time that i would be already in the tunnel that was made previously. The wind once it explodes will channel into the tunel like a funnel, concentrated on the bottom of my feet, launching me with great force and power through the tunnel at no time at all. Then I shoot out from it letting me on the surface just at the sametime as you have emerged from it. During my travels upwards I keep track of you at all times.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


 
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That was a nice spar. Too bad I have to end it prematurely.

__________________________________________________________

My whole body turns into water, sinking into the water source and disappearing out of sight.

(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
 

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That was a nice spar. Too bad I have to end it prematurely.

__________________________________________________________

My whole body turns into water, sinking into the water source and disappearing out of sight.

(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.


Thanks for the spar old man! xd


Performs hand seals and clap. Summons Cerulean.

(Kuchiyose no Jutsu: Majesuti no Serurian)- Summoning Technique: Cerulean the Majesty
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage Points: 80
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cerulean in sky above them, or at any place short range from the user. Cerulean is the Queen of the Herons, and is considered the most beautiful Heron in all of the lands. She is slightly bigger than Sasuke’s hawk that he summoned in his fight against Lord Danzo, and is capable of being ridden high into the air. Due to the strength and length of her beak, Cerulean is capable of swallowing any attack of B-rank and lower twice per battle. In her throat, she incorporates her own basic chakra into the attack, strengthening it. After waiting one turn after its consumption, she can regurgitate the same technique, increasing its rank by one. While flying, Cerulean can also harden the outer feathers on both of her wings, and launch them towards the opponent. These feathers are as hard as steel, can only be used in long range, and have the rank of an B-rank attack. However, after using this, she must wait for her feathers to regenerate, and cannot fly for one turn after its use. Being a bird, all of the Herons have naturally increased vision.
*Note: Must have signed the Great Blue Heron contract
*Note: When regurgitating a technique, Cerulean must follow the range stated on the move
*Note: Cannot swallow any earth techniques
*Note: Any technique performed by Cerulean counts as a move of the user
*Note: Cerulean remains summoned for four turns; and is able to be summoned once per battle

Saeko quickly gets on her back and rides off into the sunset!

 
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