[Unofficial] Demigoddess of Sin vs The Crimson Watcher

Mirai

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Anything Goes.
Mid Ranged Starting Point (10 Meters Apart)
Terrain: Valley of the End, Mirabelle on Hashirama and Isabella on Madara.

Right so for this, as agreed we'll basically be using the peak of our characters we can possibly attain. As such I'll be utilizing Mirabelle Nariyuki. She has all her inherent skills and CFS, but has Yin - Yang, Anutu, Full Bijuu Mastery alongside Dokkodo and Six Paths Senjutsu which translates to +30 DMG to all of Mirabelle's S Rank and Below Abilities (Hagoromo Pick). Because of this, she also has her Creation with her named Celestia. The creation's stat line up is all follows:

Celestia: Water Release, Fire Release and Algae Release. Genjutsu, Sentient with Mental Link to Mirabelle. Increased damage by +20 as well, and Celestia looks like. She also has Genjutsu Ranged Specialist.
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I think that covers everything, clock in your information and I'll start.
 
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Lili-Chwan

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The Crimson Watcher? Ugh I hate that lol

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Okay so, Prime Isabella:

1. EMS - Eyes of the Thorned Sun
2. Shinkaigan
3. Yin, Yang and YY
4. Yamanaka

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As for Isabella Uchiha creation, meet Teca

1. A sentient Black and White fox with 2 tails, her fur changes between fully white, black and crimson red. She is capable of flight due to her ghostly flesh. She has the power of speech and a mental link to Isabella
2. Can use Mushroom, Decay and Fire.
3. Can use Yamanaka skills
4. 2000 Chakra / 150 Health
5. Speciality: Advanced Elementalist: Mushroom +20 damage
6. Passive Trait: Chakra Transfer
 
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Mirai

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Mirabelle can sense the arrival of a very…familiar lady. The stench of blood, fungus and amazing perfume. A cocktail of misery and chaos, as the weaver of the Void loomed over on the opposite side of the monument. “It’s ironic, here you stand at the toe of your ex-husband while I’m on the toe of your baby daddy too…you got a weird choice in men, Isabella” Mirabelle said, hovering in the air slightly above the ground as Celestia remained on her right side. The two maidens, having clashed so much not only with each other, but against the world at large. From the battle vs Neferian, down to the very awakening of Abzu. The world has become such a…deranged mirror image and among these parallels resides Mirabelle’s ascension into a demigoddess, having the powers of both Anutu and Yin – Yang but also completely mastering the Nibi’s power and become one with her partner. Mirabelle was at her peak, and now she faced an old friend, for old time sakes. “So, I don’t suppose we’re just going to stand here and just look pretty, we came here for a reason…let’s see whose journey ended the best” she announced, the hovering coming to an end as she allowed herself to be closer to the ground.

Mother, we should take care of the creation first…you easily have the means for doing so!” Celestia commented but Mirabelle shrugged, she wasn’t interested in the creation just yet. “One step at a time my child, firstly, let’s show them a little bit of our power…” she commented back as she turned to Isabella and Teca. Her eyes glowed a softer blue color as she began the trial of battle. As she did, she would have flashed three handseals – which quickly lead into several dozens of emerald colored bubbles to spawn all around Isabella and Teca, which immediately prompted Mirabelle to add an additional infusion into the mixture. This would have the bubbles to be infused with Suen, granting the bubbles a shimmering bright cyan white coloration around them as well. The bubbles would have traveled inward towards Isabella and Teca, as it aimed to completely kill both of them. It would have been enhanced by her Six Paths Senjutsu as well.

Celestia however would have simply activated Apex Predator, locking her ability to utilize Fire Release and Algae; to an extend as she further her control over her Water Release affinity. “Mother, I have finished the ritual, shall I proceed?” she prompted to her Mirabelle, but the Demigoddess simply smiled. “Let’s see what she’s capable of first, before we start showing them far more potent techniques” she commented. Mirabelle and Celestia would have both avoided any sort of eye contact with the Uchiha specifically the entire time, though it wasn't needed for Mirabelle in a sense. Matatabi would have remained silent, simply listening and observing as things played along.

(Taiyofuton: Urano Metoria ) Solar Wind Release: Urano Metria
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 30 + 30 = 140
Description: After doing three handseals, the user creates an array of solar wind bubbles all around the opponent (made at least 5 meters away). These bubbles of heat give off such an immense amount of heat that the target will feel it before bubbles of solar wind would hit them, and cause them to sweat profusely. The target starts to feel weaker, affecting the speed of their movement and hand seals by making there body shaky and in need of water. Once formed, the bubbles converge on the target's position - after which explode creating a 5 meter radius explosion. The heat is capable of inflicting a Speed reduction of four base levels to victims of the heat. Additionally techniques that require hand seals require more effort, thus an additional two hand seals are needed per technique.

Note: Can only be used 2 times per battle, and requires 2 turns between use, preventing usage of S rank and above solar wind during this time.
Note: Mentioned effects last two turns; while the user remains immune to the effects and damage created by this technique.
(Suen: Tabi no Nippuru) – Wisdom: Journey to Nippur
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: The user manipulates a technique with their Suen, performing an infusion of Chakra that occurs within the same timeframe as the infused technique. The infused Suen causes the technique to gain limited Divinity. The infused technique has its speed increased by twice its base speed. Its damage is increased by an additional thirty points while also gaining intrinsic volatility. This is caused by the trace Suen intermixed into the technique it is infused into. When it interacts with a source of heat, like Lava or Fire Release, the technique will erupt into a violent and uncontrollable explosion. The size of the explosion is always proportional to the original technique’s size. When infused into a familiar, be it elemental or not, it will reduce all physical damage taken by 20.
Note: Usable three times per battle.
(Ousuiton: Suisennin ) Hidden Water Release: Apex Predator
Type: Supplementary
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.
Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.
Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.
The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.
Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.
Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.
Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect
 

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Mirabelle can sense the arrival of a very…familiar lady. The stench of blood, fungus and amazing perfume. A cocktail of misery and chaos, as the weaver of the Void loomed over on the opposite side of the monument. “It’s ironic, here you stand at the toe of your ex-husband while I’m on the toe of your baby daddy too…you got a weird choice in men, Isabella” Mirabelle said, hovering in the air slightly above the ground as Celestia remained on her right side. The two maidens, having clashed so much not only with each other, but against the world at large. From the battle vs Neferian, down to the very awakening of Abzu. The world has become such a…deranged mirror image and among these parallels resides Mirabelle’s ascension into a demigoddess, having the powers of both Anutu and Yin – Yang but also completely mastering the Nibi’s power and become one with her partner. Mirabelle was at her peak, and now she faced an old friend, for old time sakes. “So, I don’t suppose we’re just going to stand here and just look pretty, we came here for a reason…let’s see whose journey ended the best” she announced, the hovering coming to an end as she allowed herself to be closer to the ground.

Mother, we should take care of the creation first…you easily have the means for doing so!” Celestia commented but Mirabelle shrugged, she wasn’t interested in the creation just yet. “One step at a time my child, firstly, let’s show them a little bit of our power…” she commented back as she turned to Isabella and Teca. Her eyes glowed a softer blue color as she began the trial of battle. As she did, she would have flashed three handseals – which quickly lead into several dozens of emerald colored bubbles to spawn all around Isabella and Teca, which immediately prompted Mirabelle to add an additional infusion into the mixture. This would have the bubbles to be infused with Suen, granting the bubbles a shimmering bright cyan white coloration around them as well. The bubbles would have traveled inward towards Isabella and Teca, as it aimed to completely kill both of them. It would have been enhanced by her Six Paths Senjutsu as well.

Celestia however would have simply activated Apex Predator, locking her ability to utilize Fire Release and Algae; to an extend as she further her control over her Water Release affinity. “Mother, I have finished the ritual, shall I proceed?” she prompted to her Mirabelle, but the Demigoddess simply smiled. “Let’s see what she’s capable of first, before we start showing them far more potent techniques” she commented. Mirabelle and Celestia would have both avoided any sort of eye contact with the Uchiha specifically the entire time, though it wasn't needed for Mirabelle in a sense. Matatabi would have remained silent, simply listening and observing as things played along.

(Taiyofuton: Urano Metoria ) Solar Wind Release: Urano Metria
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 30 + 30 = 140
Description: After doing three handseals, the user creates an array of solar wind bubbles all around the opponent (made at least 5 meters away). These bubbles of heat give off such an immense amount of heat that the target will feel it before bubbles of solar wind would hit them, and cause them to sweat profusely. The target starts to feel weaker, affecting the speed of their movement and hand seals by making there body shaky and in need of water. Once formed, the bubbles converge on the target's position - after which explode creating a 5 meter radius explosion. The heat is capable of inflicting a Speed reduction of four base levels to victims of the heat. Additionally techniques that require hand seals require more effort, thus an additional two hand seals are needed per technique.

Note: Can only be used 2 times per battle, and requires 2 turns between use, preventing usage of S rank and above solar wind during this time.
Note: Mentioned effects last two turns; while the user remains immune to the effects and damage created by this technique.
(Suen: Tabi no Nippuru) – Wisdom: Journey to Nippur
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: The user manipulates a technique with their Suen, performing an infusion of Chakra that occurs within the same timeframe as the infused technique. The infused Suen causes the technique to gain limited Divinity. The infused technique has its speed increased by twice its base speed. Its damage is increased by an additional thirty points while also gaining intrinsic volatility. This is caused by the trace Suen intermixed into the technique it is infused into. When it interacts with a source of heat, like Lava or Fire Release, the technique will erupt into a violent and uncontrollable explosion. The size of the explosion is always proportional to the original technique’s size. When infused into a familiar, be it elemental or not, it will reduce all physical damage taken by 20.
Note: Usable three times per battle.
(Ousuiton: Suisennin ) Hidden Water Release: Apex Predator
Type: Supplementary
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.
Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.
Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.
The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.
Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.
Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.
Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect


Has your friend always been this annoying, Isabella?

The black fox asked, her red bloodshot eyes glaring at the words of the kunoichi and her companion. She brisked her fur, and a wave of blood washed the blackness off, replaced by tiger stripes of crimson. Isabella, on the other hand, merely laughed it off, for she had already known Mirabelle's personality for quite a few years.

It seems that having statues made for both of my men would trump any of the countless nameless men and women that laid with you. But what can I say, even a Goddess needs to let their hair down sometimes, so I won't judge you too much.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique ( Teca + Isabella )
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye ( 3T )
Type: Supplementary
Rank: C - A Rank ( A )
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) ( 30 )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

With her Eyes of the Thorned Sun activated, she patted the fur of her fox as a massive dragon of black fungus came into existance. Feeling the rush of chakra being infused into her by Teca, the dragon would grow exponentially stronger, coiling around them both, dousing out any last bit of Solar Wind chakra, as the fungus would metabolize the chakra and feed on the very river around them. It would then come crashing down towards the pair of them, with great force.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150 ( 170 )
Damage: 100 | 120 (for multi-element) ( 160 )
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

Specialized Roll: Fail ( 0/3 )

(Chakra Tensõ no Jutsu) Chakra Transfer Technique ( Teca )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) ( 20 )
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.




Isabella Uchiha
Chakra: 2000 - 15 - 30 - 70 - 150 = 1735
Health: 230
Speed: 11
Tracking: 15 x ( 2+5) = 105

Teca
Chakra: 2000 - 15 - 20 = 1965
Health: 150
Speed: 11
Tracking: 15 ( x2 ) = 30
 
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Mirai

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Hearing Isabella’s retort made Mirabelle laugh for a moment. “Oh darling, I’ve yet to lay with anyone else. I have my daughter, she’s all I ever needed” she said, thinking of her precious gift from above. However it became quickly noticeable as Isabella’s chakra became supercharged, she identified the nature of Yin Release and the infamous Mushroom Release that her friend weaves so much. Almost immediately in response to the formation of the dragon, it would have immediately clashed with the Solar Wind, absorbing it while inflicting a spiritual virus onto the chakra system of the Demigoddess. Her high caliber for the spiritual arts allowed her to recognize and identify the spiritual pest though she fear the dragon was of far more importance to worry for. “It’s a shame, honestly. Lord Anu had hopes that you too would be interested into the ascension into a Divine being…but you turned him down. The Celestial Pantheon was both pleased and perplexed by your choice, but tell me. Was the Shinkaigan worth it?” she wondered to her friend.

Mother” Celestia called out mentally to Mirabelle, prompting the Demigoddess to retrain her attention to the approaching dragon. Mirabelle nodded, as they both realized what needed to be done. Quickly, the duo would act in complete unison. Mirabelle would ease back behind of her creation, placing her own hand on her. As she did, Mirabelle would bring her hands together in order to make three quick handseals. Once the final seal is made, she drew upon her Divinity once more, though weakened due to the currently attached spiritual parasite, she would have given birth to a novel soul, as it dwelled within the body of an Usumgallu. One of the many demons crafted by the chief celestial gods. The horned snake would have taken front stage, but at the same time as this Mirabelle would her also allowed a barrier to form quickly that spreads up to the entirety of mid-range. This in turn would have “scanned” the opposing dragon, quickly absorbing the additional chakra that was infused into it and weakening it as a result. The Usumgallu would have been formed to intercept the dragon, biting into and duo to its composition of Yin Release, completely outmatched the being creation. It was also empowered by Mirabelle’s Six Paths Senjutsu.

Celestia on the other hand focused more on the opponent’s directly, as she originally crafted a giant ball of water in the sky, just roughly five meters behind Isabella and Teca. The orb would spill, violently releasing the inert water as it was compressed to the point of being electrically charged. It too was empowered; but additionally, she would have utilized Apex Predator to make the water neutral to all forms of natures but also gain the “Debuffing Water” attribute attached to it. Mirabelle and Celestia would casually watched, wondering how the opposing duo would have reacted but of course – she would also draw on her specialized katana named Kurokiba, as she started to walk nearing the edge of the feet of the monument, Celestia walking slowly behind as well.

(Utu: Tamashī no Tanzō) - Truth: Forge of Souls
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (-10 per turn)
Damage: 120 (100 + 30 = 130)
Description: An extremely powerful version of Truth: Chariot of the Sun God. The user manifests a significant amount of Utu after performing three hand seals to create a single Usumgallu, or a giant horned snake. Unique to the Forge of Souls is it uses the Utu to produce a novel soul which uses the Usumgallu as a vessel to contain it. Because the soul exists within the vessel it is vulnerable to both physical and spiritual damage. The horned snake's damage is inflicted spiritually, like Chariot of the Sun God. Yet it is still capable of inflicting burns to those it touches, purely from it being a significant heat source. Without the vessel itself the soul will have nothing to contain it and disperse. Being powered by a soul the Usumgallu sustains itself, operating independent of the user. It is a sentient entity capable of having speech, emotions, and memories. Usumgallu created through Forge of Souls last until destroyed, sustained at a passive Chakra cost per turn by the user.
Note: Can only be used twice per battle.
(Fuuinjutsu: Disupurēsa Kabei) Sealing Arts: Displacer Wall
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: The user erects a transparent barrier that spreads out from their body up to mid-range, carrying with it no damaging properties or physical characteristics. To the untrained eye this barrier is entirely invisible, though chakra sensors and other Doujutsu users will be able to perceive its existence easily. The barrier’s purpose is temporary, acting to intercept a single technique and perform its functions on techniques or fields that have boosted or augmented it. The barrier’s mechanics allow it to ‘strip’ a single technique that it intercepts of its boosts or augmentations; in other words, the barrier must be able to physically intercept the targeted technique. Those that are intangible, like the Hands of Sloth, would be incapable of being interacted with under normal circumstances by this barrier technique unless it was modified by an external technique. In terms of boosts, this barrier is capable of stripping infusions that are directly infused into the technique in question – this counts passive infusions, as well as those actively done by techniques that infuse chakra directly into a technique. When the infusion is stripped the effects of that infusion are also removed. Note that if an infusion applies more than the chakra of this technique, then the barrier will be unable to strip the targeted boost. This technique can be used within the same timeframe as another technique, or used on its own.

Note: No Fuuinjutsu above A-Rank can be used in the same turn or next.
Note: Can only be used four times per battle.
Note: Requires a two-turn cooldown between applications.
Water Style; Blessed Drop (Suiton; keitaku tekika)
Rank; S
Type; Attack/Defense (can be both at the same time)
Chakra cost; 40
Damage points; 80 + 20 = 100
Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.
Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb
 
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Lili-Chwan

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Hearing Isabella’s retort made Mirabelle laugh for a moment. “Oh darling, I’ve yet to lay with anyone else. I have my daughter, she’s all I ever needed” she said, thinking of her precious gift from above. However it became quickly noticeable as Isabella’s chakra became supercharged, she identified the nature of Yin Release and the infamous Mushroom Release that her friend weaves so much. Almost immediately in response to the formation of the dragon, it would have immediately clashed with the Solar Wind, absorbing it while inflicting a spiritual virus onto the chakra system of the Demigoddess. Her high caliber for the spiritual arts allowed her to recognize and identify the spiritual pest though she fear the dragon was of far more importance to worry for. “It’s a shame, honestly. Lord Anu had hopes that you too would be interested into the ascension into a Divine being…but you turned him down. The Celestial Pantheon was both pleased and perplexed by your choice, but tell me. Was the Shinkaigan worth it?” she wondered to her friend.

Mother” Celestia called out mentally to Mirabelle, prompting the Demigoddess to retrain her attention to the approaching dragon. Mirabelle nodded, as they both realized what needed to be done. Quickly, the duo would act in complete unison. Mirabelle would ease back behind of her creation, placing her own hand on her. As she did, Mirabelle would bring her hands together in order to make three quick handseals. Once the final seal is made, she drew upon her Divinity once more, though weakened due to the currently attached spiritual parasite, she would have given birth to a novel soul, as it dwelled within the body of an Usumgallu. One of the many demons crafted by the chief celestial gods. The horned snake would have taken front stage, but at the same time as this Mirabelle would her also allowed a barrier to form quickly that spreads up to the entirety of mid-range. This in turn would have “scanned” the opposing dragon, quickly absorbing the additional chakra that was infused into it and weakening it as a result. The Usumgallu would have been formed to intercept the dragon, biting into and duo to its composition of Yin Release, completely outmatched the being creation. It was also empowered by Mirabelle’s Six Paths Senjutsu.

Celestia on the other hand focused more on the opponent’s directly, as she originally crafted a giant ball of water in the sky, just roughly five meters behind Isabella and Teca. The orb would spill, violently releasing the inert water as it was compressed to the point of being electrically charged. It too was empowered; but additionally, she would have utilized Apex Predator to make the water neutral to all forms of natures but also gain the “Debuffing Water” attribute attached to it. Mirabelle and Celestia would casually watched, wondering how the opposing duo would have reacted but of course – she would also draw on her specialized katana named Kurokiba, as she started to walk nearing the edge of the feet of the monument, Celestia walking slowly behind as well.

(Utu: Tamashī no Tanzō) - Truth: Forge of Souls
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (-10 per turn)
Damage: 120 (100 + 30 = 130)
Description: An extremely powerful version of Truth: Chariot of the Sun God. The user manifests a significant amount of Utu after performing three hand seals to create a single Usumgallu, or a giant horned snake. Unique to the Forge of Souls is it uses the Utu to produce a novel soul which uses the Usumgallu as a vessel to contain it. Because the soul exists within the vessel it is vulnerable to both physical and spiritual damage. The horned snake's damage is inflicted spiritually, like Chariot of the Sun God. Yet it is still capable of inflicting burns to those it touches, purely from it being a significant heat source. Without the vessel itself the soul will have nothing to contain it and disperse. Being powered by a soul the Usumgallu sustains itself, operating independent of the user. It is a sentient entity capable of having speech, emotions, and memories. Usumgallu created through Forge of Souls last until destroyed, sustained at a passive Chakra cost per turn by the user.
Note: Can only be used twice per battle.
(Fuuinjutsu: Disupurēsa Kabei) Sealing Arts: Displacer Wall
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: The user erects a transparent barrier that spreads out from their body up to mid-range, carrying with it no damaging properties or physical characteristics. To the untrained eye this barrier is entirely invisible, though chakra sensors and other Doujutsu users will be able to perceive its existence easily. The barrier’s purpose is temporary, acting to intercept a single technique and perform its functions on techniques or fields that have boosted or augmented it. The barrier’s mechanics allow it to ‘strip’ a single technique that it intercepts of its boosts or augmentations; in other words, the barrier must be able to physically intercept the targeted technique. Those that are intangible, like the Hands of Sloth, would be incapable of being interacted with under normal circumstances by this barrier technique unless it was modified by an external technique. In terms of boosts, this barrier is capable of stripping infusions that are directly infused into the technique in question – this counts passive infusions, as well as those actively done by techniques that infuse chakra directly into a technique. When the infusion is stripped the effects of that infusion are also removed. Note that if an infusion applies more than the chakra of this technique, then the barrier will be unable to strip the targeted boost. This technique can be used within the same timeframe as another technique, or used on its own.

Note: No Fuuinjutsu above A-Rank can be used in the same turn or next.
Note: Can only be used four times per battle.
Note: Requires a two-turn cooldown between applications.
Water Style; Blessed Drop (Suiton; keitaku tekika)
Rank; S
Type; Attack/Defense (can be both at the same time)
Chakra cost; 40
Damage points; 80 + 20 = 100
Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.
Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb
The Pantheon was slain by me shortly after. I'm sure their perplexity was the least of their worries. It appears Divinity tied with complancecy does not bade well for them. Hopefully you won't follow the same steps.

She said, performing a couple handseals at the appearance of the massive divine serpent, before slamming her hands on the foot of the statue of Madara. A massive totem with the heads of three foxes appeared, each carved with three differently afflictions, the blind fox with it's eyes burnt, the deaf fox with her ears sown by thorns, and the mute fox, with it's snout slit wide open without a tongue. It would rise beneath Isabella, rising her in the air along side the ghostly Teca, Isabella's foul Yin chakra permeating the totem, stitching onto it the powers of the Piercing Ghost. The Totem would drain the power of every technique besides the Utu Serpent (?) by -40 damage, a whole 2 ranks. It would follow the chakra link between the Blessed Drop and Celestia, damaging her with half of the 40 damage shaved, while the other half would afflict Mirabelle, each taking 20 points worth of spiritual damage.

( Fuuinjutsu: Nehan Jomei ) Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 ( 50 )
Damage: N/A ( -40 Damage )
Description: An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:

Reduces the enemy ninjutsu by 1 rank while active

Restrictions:

Can only be used twice
User can't use any other Fuuinjutsu technique for 2 turns
If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
Stays active for 4 turns
Can only be taught by Scorps

Specialized Roll: Fail
(Inton: Onryou no Jutsu) - Yin Release: The Ghost of the Piercing Hedgehog
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50 ( +10 to infused technique )
Damage: N/A
Description: Piercing Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra adapt to Damage Shaving properties. When using a jutsu with a damage shaving property, the user will form the ram hand seal to seal the Piercing Ghost within their technique. Sealing the Piercing Ghost inside one’s technique happens within the same timeframe as their damage-shaving technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, decreasing it's efficiency by increasing the damage-shaving buff of the host technique by -20 damage against the opposing technique. Once the piercing ghost consumes foreign chakra it is released attaches itself to the source of the chakra (the opponent), reflecting the same amount of damage onto the opponent as it was shaved off in the interaction, graded as spiritual damage.

Once the Piercing Ghost is released, the tether won't be immediate nor unblockable, and will be affected by damage shaving abilities inherent to the character, such as damage shaving specialities. Other means to counter the reflected damage include techniques used, prior, simultaneously or in the instant that follows the clash that deployed the Piercing Ghost, namely Anutu, Yang, Yin or Senjutsu based full-body surges or barriers with more than 50 chakra worth of power ( Yang requires 50 or more, whereas Anutu require 40 or more, being elementally stronger ). This will behave like a clashing interaction, whereas the reflected damage worth x damage points will interact with the attempted damage of the protecting technique based on the damage interaction rules, weakening a minimum of -20 damage worth of power ( -10 damage minimum for Yang techniques ), which means 1 rank lost in efficiency for the protecting technique after overpowering the reflected damage ( Less for Yang techniques, and Anutu, which can ignore it altogether and continue unimpeded ). ( Ex: Piercing Ghost worth 80 damage is akin to an S rank technique, vs an S rank Yin surge worth 80 damage. It lowers the Yin surge which shoots out of the target body weakened -30 damage as per the technique interaction rules, but the target takes no reflective damage to his health. If the Yin S rank technique was worth 120 damage or more, it would be weakened -20, as per the Piercing Ghost properties, but only -10 for a Yang protective surge, the target would have no health drop to their HP. If the Piercing Ghost damage is worth 100, and the protective technique is worth 80, then the piercing damage would be lowered, partially blocked by the protective technique, as per the technique interaction rules, and would deal 100 - 20 = 80 damage to the target HP. ). The reflected damage is also split between any clones of the user currently in place, such as Shadow Clones or other Elemental Clones, YY creations or Limbo Clones, allowing the target to dampen the damage with a clone technique used previously, simultaneously or after the clash ( Split Damage means a Piercing Ghost carrying a reflection worth 60 damage will deal 30 damage to the target and 30 damage to the one clone he activates, for example, and each entity can be protected as described before ). Unlike Hungry Ghost, the effects of the Piercing Ghost aren't turn-based, and are felt only with the first technique that it interacted with, working technique by technique.

Note: Reflected Damage will only be felt at the end of the turn, if left unblocked.
Note: Although Piercing Ghost boosts the damage debuff of a technique, and this increases one of two boosts applied to the technique, it will also revoke it's damage dealing properties, changing an Offensive technique into a Supplementary. This will also nullify any damage boosting buffs the technique has, though the user can add one additional Damage Shaving or Chakra/Rank/Efficiency buff to complete the pair, if capable.
Note: In case the host technique overpowers the preyed technique, the effects of the boosted damage shaving buff will not be felt, and the host technique will carry on with the normal damage shaving buff it had before the Piercing Technique. Thus, in order to successfully reflect the damage according to the damage debuff, the host technique needs to be capable of neutralizing or overpowering the preyed technique, adding another difficulty to the usage of the technique.
Note: Can only be used 6 times per battle and cannot be used on the same target more than thrice.
Note: Surges or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Piercing Ghost, preventing the user from performing them throughout the duration of this technique. Thus, techniques imbued with any of these natures can't have their damage reflected.
Note: Piercing Ghost can only be used on S-rank techniques and below.

Specialized Roll: Fail

Simultaneously, the Ghost Fox would summon a massive tendril of fungus, empowered by her elemental speciality to 100 damage, which would raise itself in the air before spreading out as a wall of rotten fungal flesh around both Isabella and herself, defending them from both the Blessed Drop and the Utu Serpent. While originally a Yin technique, Isabella's dragon was wholy an elemental technique, and, clashing with the Utu technique, it would not have any elemental weakness, weakening it to 100 damage. The weakened Utu Dragon would clash first, the drain of the fungal wall lowering it down to 80 and then completely overpowering it, while immediately after the water would meet a similar faith: as it had already been weakened by the Totem debuff, it would not be doubly debuffed by the -20 drain of the empowered Fingers of Pan, but would still have to deal with a 70 damage worth wall of fungus ( after considering the -10 Debuff Water property ). It would perish, leaving begind a tattered and patchy wall of fungus, severely weakened down to 40 damage worth, a B rank at best, but latched tightly around the feet of Madara like a rotting spider web.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan ( Teca )
Rank: D-S ( S )
Range: Short-Long
Chakra Cost: 10-40 ( 40 )
Damage Points: 20-80 ( 100 )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.

Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.
 
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Mirai

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Mirabelle lightly tilted her head to the side, prompting a mental command to Celestia to stop moving. She sensed the natures being brought to life in the moment, one of Yin nature and another of raw chakra. It seems Isabella was up to no good once again with these damned tricks of hers. The moment the totem came into existence; Mirabelle’s eyes glowed bright gold – as a burst of golden mist was summoned directly onto the totems. Ode to Order… she commanded, as the totem – as she completely reversed the situation on Isabella, as the totem became her own. This would in turn debuffing placed onto herself right back onto her friend and her little pet fox. “Killed them? Please; the ones you ‘killed’ where mere incomplete doubles. Lord Anu foresaw your attack on them and preemptively handled the situation quite well. The Celestials live, Isabella and I am living proof of it!”. Despite the spiritual damage being sent at Mirabelle, her spiritual defense provided by her Yin Specialty allowed her to completely shave it off as though nothing happened. In retrospect, Celestia allowed herself to become damaged as she knows Mirabelle can heal her afterwards.

I admire your tenacity to remain alive after all this, but perhaps its time…” she paused for a moment befor
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e shaking her head. Celestia however continued into her assault, as she quickly summoned forth utilizing the moisture in the air to create hundreds of water assassins to spawn to life. The warriors quickly descended onto Isabella and Teca, with Mirabelle helping her child strike with pinpoint accuracy having their inherent neutral nature and also Debuffing Water Passively applied as well. “Why don’t we step outside our comfort zones, get a little…closer?” she suggested to Isabella though she knows how her friend would react to this possibly. She would have bit her thumb, drawing blood as she followed into a single seal. This would cause 8 portals to form around her, all docile and simply orbiting herself for now, as she waited for the chance to utilize them.

(Anutu: Ode ni Chūmon) - Divinity: Ode to Order
Type: Offensive, Supplementary
Rank: S – Forbidden
Range: Short – Long
Chakra: 50 – 60
Damage: 80 – 120
Description: A powerful technique known to those from Eanna, now used by humans. Its purpose was originally to bring order to all that beneath the heavens, including Jutsu. The user creates a burst of five-meter-wide golden mist that travels at three times the speed of a Fire technique. Ode to Order engulfs techniques it successfully interacts with, asserting the user’s Authority over the technique it strikes. This means that for Ode to Order to properly activate, it must be able to physically interact with a technique. The subjugated technique visually appears as it was originally, although now with a golden aura present. In effect the technique becomes the user’s, including damage, auxiliary properties, and intrinsic strengths and weaknesses. Projectiles are redirected at another target, familiars and seals become the user’s, etc. The technique can subjugate other Ninjutsu up to 60 Chakra, while Yin-Yang techniques cause Ode to Order to effectively increase by 20 additional Chakra. Alternatively, if Ode to Order cannot subjugate a technique its damage will be prioritized, inflicting Divine physical damage as it strikes another target.
Note: Subjugated techniques remain in the user’s control for 2 turns, after which they disappear.
Note: Can be used thrice per battle, once every three turns.
(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 20 = 100
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
(Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal
Type: Supplementary/ Offensive/ Defensive
Rank: B-Rank
Range: Short (Portal Creation/ Orbit) Short - Long (Projectile)
Chakra: 20 (Activation) 5 (Per Turn Active)
Damage: 5 - 40 (Depending on the severity of an injury)
Description: The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with.

Note: This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
 

Lili-Chwan

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Mirabelle lightly tilted her head to the side, prompting a mental command to Celestia to stop moving. She sensed the natures being brought to life in the moment, one of Yin nature and another of raw chakra. It seems Isabella was up to no good once again with these damned tricks of hers. The moment the totem came into existence; Mirabelle’s eyes glowed bright gold – as a burst of golden mist was summoned directly onto the totems. Ode to Order… she commanded, as the totem – as she completely reversed the situation on Isabella, as the totem became her own. This would in turn debuffing placed onto herself right back onto her friend and her little pet fox. “Killed them? Please; the ones you ‘killed’ where mere incomplete doubles. Lord Anu foresaw your attack on them and preemptively handled the situation quite well. The Celestials live, Isabella and I am living proof of it!”. Despite the spiritual damage being sent at Mirabelle, her spiritual defense provided by her Yin Specialty allowed her to completely shave it off as though nothing happened. In retrospect, Celestia allowed herself to become damaged as she knows Mirabelle can heal her afterwards.

I admire your tenacity to remain alive after all this, but perhaps its time…” she paused for a moment befor
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e shaking her head. Celestia however continued into her assault, as she quickly summoned forth utilizing the moisture in the air to create hundreds of water assassins to spawn to life. The warriors quickly descended onto Isabella and Teca, with Mirabelle helping her child strike with pinpoint accuracy having their inherent neutral nature and also Debuffing Water Passively applied as well. “Why don’t we step outside our comfort zones, get a little…closer?” she suggested to Isabella though she knows how her friend would react to this possibly. She would have bit her thumb, drawing blood as she followed into a single seal. This would cause 8 portals to form around her, all docile and simply orbiting herself for now, as she waited for the chance to utilize them.

(Anutu: Ode ni Chūmon) - Divinity: Ode to Order
Type: Offensive, Supplementary
Rank: S – Forbidden
Range: Short – Long
Chakra: 50 – 60
Damage: 80 – 120
Description: A powerful technique known to those from Eanna, now used by humans. Its purpose was originally to bring order to all that beneath the heavens, including Jutsu. The user creates a burst of five-meter-wide golden mist that travels at three times the speed of a Fire technique. Ode to Order engulfs techniques it successfully interacts with, asserting the user’s Authority over the technique it strikes. This means that for Ode to Order to properly activate, it must be able to physically interact with a technique. The subjugated technique visually appears as it was originally, although now with a golden aura present. In effect the technique becomes the user’s, including damage, auxiliary properties, and intrinsic strengths and weaknesses. Projectiles are redirected at another target, familiars and seals become the user’s, etc. The technique can subjugate other Ninjutsu up to 60 Chakra, while Yin-Yang techniques cause Ode to Order to effectively increase by 20 additional Chakra. Alternatively, if Ode to Order cannot subjugate a technique its damage will be prioritized, inflicting Divine physical damage as it strikes another target.
Note: Subjugated techniques remain in the user’s control for 2 turns, after which they disappear.
Note: Can be used thrice per battle, once every three turns.
(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 20 = 100
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
(Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal
Type: Supplementary/ Offensive/ Defensive
Rank: B-Rank
Range: Short (Portal Creation/ Orbit) Short - Long (Projectile)
Chakra: 20 (Activation) 5 (Per Turn Active)
Damage: 5 - 40 (Depending on the severity of an injury)
Description: The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with.

Note: This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Isabella's Eyes of the Thorned Sun were piercing right through her opponent, while the Ghost Fox besides her would share the plan through their mental link. Even a Goddess avoided them, and they were at their highest peak. But Isabella had shed her limitations, and would not be hindered by the avoidance of eye contact. Her EMS allowed her to intimately see and track the minute and microscopic changes in her friend's body, down to the insurgence of her chakra-turned divine, and also cast upon her one of her most foul techniques. Right upon the manifestation of Ode to Order, as it is aimed towards the Totem, the first of the pitch black blaze needle is manifested in front of Mirabelle's right eye, and pierces it. The Bachihari appears, succeedingly manifesting countless more black needles that perfurate and completely ravage Mirabelle's right side of the face, until complete decapitation ensues, as Isabella's eyes trace her entire head and then move on to the body.

( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture
Rank: Forbidden Rank
Type:Attack
Range: Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user) ( 80 )
Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.
The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high physical tangibility, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds, as the needles spawn and de-spawn in a fast succession, in a spherical manner around the focal point, directly related to the amount of time the user keeps the focus on a certain point
Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize as a whole or in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow.
Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black needles, as long as it and completely blocks the users line of sight.
Although the black needles spread in a spherical manner, restarting it's growth once the focal point changes, the user may choose to limit the spread, allowing for a more concetrated and deeper effect, sacrificing wide-spreadage of damage.
Note: Requires the user to have his MS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.

Teca, besides Isabella, would confound the mind of the Celestia and take over, instantly following Isabella's cue through their mental link. The mental distrubance would force Teca's will upon Celestia, to immediately release the Descent into Darkness technique, as she flees from Mirabelle and towards the Fox and the Huntress. All the while, Celestia would now look directly into the eyes of Isabella Uchiha.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.
 
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Mirai

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Mirabelle as she stood there in awe of her Anutu managing to take over Isabella’s totem, she realized immediately a sudden build up of chakra near to her. It was a close call, but Mirabelle had the temporal abilities of Lord Anu on her side, as she immediately shifted her positioning. This allowed her to accelerate herself instantly forward in terms of her positioning; as she quite literally teleported as she reappeared five meters behind Isabella. The demonic Uchiha technique would have missed it’s mark, though she couldn’t do too much for Celestia whom was left behind. She sighed, realizing the trouble her familiar is in but the familiar would have allowed herself to just go down without a fight. Quickly at the same time as Mirabelle shifting her position in the battle, Celestia would have made three hand seals, causing to cast it upon the fox. Immediately as the illusion is casted, the extrasensory skills of the fox would become bombarded with an immense amount of pressure, as the weight of the world collapsed upon her mind. The very sense she oh so loved, turned into a tool against her – as her awareness of the world became scrambled and shattered into nothingness.

Mirabelle in her new positioning was quite taxed, her breath shortened for using such a powerful technique among the Anutu arsenal. One that took quite sometime to master in all honest. She would have sighed, as she tapped into the Nibi’s chakra, as she quickly became shrouded in red lava like chakra, flowing as it forms into two twin tails behind of her as her eyes shifted to a read coloration. “It’s very rare for me to access this power…but I suppose it works…” she commented, as she got down on all fours, rushing over to her opponent.

(Anutu: Esagila no Chie) – Divinity: Esagila’s Wisdom
Type: Defensive, Supplementary
Rank: S (Forbidden)
Range: Short – Long
Chakra: 150 (250)
Damage: N/A
Description: A technique derived from Anu’s own Divine Authority over time and space. It is, in essence, representative of the user’s supreme mastery over time and space. The user manipulates either their own or another’s temporal placement. In a sense, it is similar to the effects of Izanagi in that the user subjugates the universe with their subjective will. But while the signature Uchiha technique is focused on the user, Esagila’s Wisdom is applied to anything within the user’s perceptive limitations. The S-Rank application of this technique applies to the user, targeting themselves through their own Divinity. The Forbidden ranked application of Esagila’s Wisdom targets others and other techniques. The targeting process involves a single ‘entity.’ In the higher ranked application, which can target anyone else, a single entity can mean the opponent, one of their familiars, or a technique they are using. In the case of a technique the whole of the technique is targeted. For example, if a swarm of flies is targeted then the entire swarm is struck by Esagila’s Wisdom, not a single fly. The process visually appears as a golden shroud enveloping either the user or their target, and then instantly moving either backward or forward temporally. While this occurs other effects, like cooldowns and usage restrictions, are also temporally accelerated or reversed. Accelerating techniques or position cannot render the opponent unable to counter due to proximity. When targeting an opponent directly with Esagila's Wisdom they can only be reversed through time, not temporally moved forward.
Note: Can be used once per battle.
Note: After use the user is left fatigued, able to only use A-Rank techniques for two turns and unable to use Anutu or any of its components for four turns.
Note: If used for travel in the Ninja World the user must respect Spacetime travel rules.
Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 = 100

Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
 
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Lili-Chwan

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Mirabelle as she stood there in awe of her Anutu managing to take over Isabella’s totem, she realized immediately a sudden build up of chakra near to her. It was a close call, but Mirabelle had the temporal abilities of Lord Anu on her side, as she immediately shifted her positioning. This allowed her to accelerate herself instantly forward in terms of her positioning; as she quite literally teleported as she reappeared five meters behind Isabella. The demonic Uchiha technique would have missed it’s mark, though she couldn’t do too much for Celestia whom was left behind. She sighed, realizing the trouble her familiar is in but the familiar would have allowed herself to just go down without a fight. Quickly at the same time as Mirabelle shifting her position in the battle, Celestia would have made three hand seals, causing to cast it upon the fox. Immediately as the illusion is casted, the extrasensory skills of the fox would become bombarded with an immense amount of pressure, as the weight of the world collapsed upon her mind. The very sense she oh so loved, turned into a tool against her – as her awareness of the world became scrambled and shattered into nothingness.

Mirabelle in her new positioning was quite taxed, her breath shortened for using such a powerful technique among the Anutu arsenal. One that took quite sometime to master in all honest. She would have sighed, as she tapped into the Nibi’s chakra, as she quickly became shrouded in red lava like chakra, flowing as it forms into two twin tails behind of her as her eyes shifted to a read coloration. “It’s very rare for me to access this power…but I suppose it works…” she commented, as she got down on all fours, rushing over to her opponent.

(Anutu: Esagila no Chie) – Divinity: Esagila’s Wisdom
Type: Defensive, Supplementary
Rank: S (Forbidden)
Range: Short – Long
Chakra: 150 (250)
Damage: N/A
Description: A technique derived from Anu’s own Divine Authority over time and space. It is, in essence, representative of the user’s supreme mastery over time and space. The user manipulates either their own or another’s temporal placement. In a sense, it is similar to the effects of Izanagi in that the user subjugates the universe with their subjective will. But while the signature Uchiha technique is focused on the user, Esagila’s Wisdom is applied to anything within the user’s perceptive limitations. The S-Rank application of this technique applies to the user, targeting themselves through their own Divinity. The Forbidden ranked application of Esagila’s Wisdom targets others and other techniques. The targeting process involves a single ‘entity.’ In the higher ranked application, which can target anyone else, a single entity can mean the opponent, one of their familiars, or a technique they are using. In the case of a technique the whole of the technique is targeted. For example, if a swarm of flies is targeted then the entire swarm is struck by Esagila’s Wisdom, not a single fly. The process visually appears as a golden shroud enveloping either the user or their target, and then instantly moving either backward or forward temporally. While this occurs other effects, like cooldowns and usage restrictions, are also temporally accelerated or reversed. Accelerating techniques or position cannot render the opponent unable to counter due to proximity. When targeting an opponent directly with Esagila's Wisdom they can only be reversed through time, not temporally moved forward.
Note: Can be used once per battle.
Note: After use the user is left fatigued, able to only use A-Rank techniques for two turns and unable to use Anutu or any of its components for four turns.
Note: If used for travel in the Ninja World the user must respect Spacetime travel rules.
Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 = 100

Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
Back to the basics, Mirabelle-Chan?

Isabella smirked as her opponent evaded the Bachihari. It was to be expected, but it did serve a much better purpose, as the Fox Totem crumbled completely. Celestia was brought towards Teca and Isabella, and performed a single handseal before her arms were forced open, ending her trivial atempt, only to be met by the jaws of Teca to her jugular, a raging burst of steel-like lichen coating her teeth and piercing through her neck, face and chest ( A rank - 30 chakra - 80 damage ).

( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist ( Mushroom ; Teca )
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60 ( 80 )
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".

Simultaneously, Isabella would turn around towards Mirabelle, shedding her crimson eyes for the mystical navy flames of the Shinkaigan. She would stare directly into Mirabelle's own gaze, and, if successfull, witnessing her eyes would lower Mirabelle's sanity by 5. Simultaneous to Teca's attack, Isabella would summon a massive serpentine dragon with 4 eyes, completely made of purple miasma. It's unstable attribute would be bolstered by Chaos, increasing it's damage by 30, while acquiring the elemental S&W of the Wind Element. Through the infusion of Isabella's Yang energy, the serpentine dragon, originally meant to be the size of a hut now is shrunk to about double the size of a saltwater crocodile, with sentience and it's own chakra reservoir of 300. The serpentine dragon of purple miasma would collide directly with Mirabelle in her chakra cloak, slapping her in her sternum and into the sides of the Statue and the net of Fungus. Witnessing the creation would lower the sanity of Mirabelle, Teca and Celestia by 5, and Isabella by 4.

Isabella would develop a minor attraction towards Mirabelle... in a sense, it would most likely stem from their own pent up chemistry, much to Isabella's dismay. As she launched the misma, she would smile coyly, brining a thread of her crimson hair around her right ear.

Teca would develop an urge to feed her opponent. This would morph into her crunch attack infusing the lichen blade coating directly into her opponents troat, from the inside, as the technique spreads.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons ( Wind )
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn) ( 40 ; 300 Reservoir )
Damage: 60 (+Chaos) ( 90 ; -5 Sanity )
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 30. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Sanity:
Isabella - 96
Tier 1
3. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
Teca - 95-2 = 97
4. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
 
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