♛ Rei's Rules and Regulations
♛ Unofficial, Killing/Stealing allowed but doesn't count.
♛ CE, CJ's, CFS's are allowed
♛ We start at mid-range
♛ Terrain; Kumogakure Borderlands, either on water source or a water source near us. Pick.
♛ Post your bio with your first move
♛
Nagato's Rinnegan passively activated and also his chakra sensor ability.[/CENTER]
(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the
user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju
cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing
chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities
(equal or comparable to MS). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios.
Note: Requires activation (spending move) for Madara bios but remains active indefinetely afterwards if the
user chooses to. After having a
complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
Hello young fellow, who is your name so I can craft it in you tomb.Nagato greet his opponent thus performing a single handseal and spew out ahuge blast of wind toward the man.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Nagato's Rinnegan passively activated and also his chakra sensor ability.[/CENTER]
(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the
user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju
cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing
chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities
(equal or comparable to MS). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios.
Note: Requires activation (spending move) for Madara bios but remains active indefinetely afterwards if the
user chooses to. After having a
complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
Hello young fellow, who is your name so I can craft it in you tomb.Nagato greet his opponent thus performing a single handseal and spew out ahuge blast of wind toward the man.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Seeing the red head, I simply smirk and look directly into his eyes....
(Hmm, those eyes are similar to the ones those sextuplets had that I killed in the tiurnam orochimaru held... This could get messy if I'm not careful...) Aye, I'm Jio Ōtsutsuki! The sage of the Sky! Who mi---
Before I could even get a name out of the bastard, he used Atsugai on me, a jutsu I was very familiar with due to my intricate research and mastery over the wind element. Without wasting any time at all, I simply exhale a large fireball that over powers the wind with relative ease and continues at you in attempts to burst into a maelstrom of flames once it hits close range of you.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
In quick succession of the fire, I take advantage of you defending and I make it rain so I can keep tabs via sensing also.
(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Seeing the red head, I simply smirk and look directly into his eyes....
(Hmm, those eyes are similar to the ones those sextuplets had that I killed in the tiurnam orochimaru held... This could get messy if I'm not careful...) Aye, I'm Jio Ōtsutsuki! The sage of the Sky! Who mi---
Before I could even get a name out of the bastard, he used Atsugai on me, a jutsu I was very familiar with due to my intricate research and mastery over the wind element. Without wasting any time at all, I simply exhale a large fireball that over powers the wind with relative ease and continues at you in attempts to burst into a maelstrom of flames once it hits close range of you.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
In quick succession of the fire, I take advantage of you defending and I make it rain so I can keep tabs via sensing also.
(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Nagato sees his wind attack were useless where it cast away by a fire ball which start to burst into maelstorm continues toward him,This is a childs play.With just a single hand seal, Nagato spew out a huge rotating water sphere, it’s drill out the flame thus extinguished it unharm Nagato, then the water sphere continues upon the man, strong enough to blast his body.
(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
Afterward, rain start to drops all over the place. With his ability to sense chakra, he know that this is not an ordinary rain, it’s contains of chakra, this rain also able to sense one’s chakra. in a split secod, Nagato activates his Deva path and quickly he thrust his fist into the sky thus delivers a giant whirlwind in the shape of human fist, it cast away the rain clouds and stop the rain.No, we are not playing with rain today. (This happen when you defend my water shot).
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Nagato sees his wind attack were useless where it cast away by a fire ball which start to burst into maelstorm continues toward him,This is a childs play.With just a single hand seal, Nagato spew out a huge rotating water sphere, it’s drill out the flame thus extinguished it unharm Nagato, then the water sphere continues upon the man, strong enough to blast his body.
(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
Afterward, rain start to drops all over the place. With his ability to sense chakra, he know that this is not an ordinary rain, it’s contains of chakra, this rain also able to sense one’s chakra. in a split secod, Nagato activates his Deva path and quickly he thrust his fist into the sky thus delivers a giant whirlwind in the shape of human fist, it cast away the rain clouds and stop the rain.No, we are not playing with rain today. (This happen when you defend my water shot).
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
As I watch you spew out the bullet of water that over powers my flames, I simply use my right hand to grab my steel boomerang from my back and I launch it at you, having it spin rapidly like a demon windmill shuriken lined up vertically. As the water and my boomerang are about to hit one another I simply, without the need of hand seals, make a coat of earthen material form around the boomerang in order to let it blast straight through the water with ease. This is known as the Tsuchi Shindou, the fifth form of the elemental impact. As it easily rips through the water, I take it even further by adding the second form of elemental impact, Kasai Shindou, in order for a flaming vortex to expand a few inches off the same boomerang, thus fusing with the earth properties and creating an entirely new form of molten lava vortexing around the boomerang with strength above a normal S-rank attack. This would leave you to defend from a very swift moving boomerang that has two of the forms fused. This all happens in a split second due to me needing no hand seals and remote activation.
Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:
Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.
Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.
Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.
Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.
Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.
One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.
- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by Shady
This would make it where you can't use your wind to disperse the clouds unless you simply wanted to allow yourself to be ripped apart by the boomerang, though your wind could only reach ten meters up anyway, so would serve no purpose seeing as clouds are clearly more than ten meters upwards. As you deal with that, I simply use my rain mastery to swiftly pull down all the clouds from the sky to suddenly surround us both from every direction like a vortex of clouds, which in turn makes rain "fall" from every single direction. This simply serves as a distracting mechanism to take your mind off of the incoming boomerang. Child's play indeed. You'll die to this child though, so what is your name?
(Kadou Boufuu no Jutsu) - Vortex Storm Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A powerful high level jutsu that uses a great deal of chakra to pull down the storm clouds from the sky and place them around the user and enemy. The chakra that pulled down the clouds keeps them moving at high speeds so that neither the user nor enemy can escape. This jutsu in effect doubles the damage done by rain jutsu attacks and makes them more difficult to dodge. When this technique is used, the rain that comes from the clouds falls sideways, down, up, and near every direction, keeping enemies off balance.
As I watch you spew out the bullet of water that over powers my flames, I simply use my right hand to grab my steel boomerang from my back and I launch it at you, having it spin rapidly like a demon windmill shuriken lined up vertically. As the water and my boomerang are about to hit one another I simply, without the need of hand seals, make a coat of earthen material form around the boomerang in order to let it blast straight through the water with ease. This is known as the Tsuchi Shindou, the fifth form of the elemental impact. As it easily rips through the water, I take it even further by adding the second form of elemental impact, Kasai Shindou, in order for a flaming vortex to expand a few inches off the same boomerang, thus fusing with the earth properties and creating an entirely new form of molten lava vortexing around the boomerang with strength above a normal S-rank attack. This would leave you to defend from a very swift moving boomerang that has two of the forms fused. This all happens in a split second due to me needing no hand seals and remote activation.
Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:
Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.
Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.
Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.
Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.
Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.
One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.
- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by Shady
This would make it where you can't use your wind to disperse the clouds unless you simply wanted to allow yourself to be ripped apart by the boomerang, though your wind could only reach ten meters up anyway, so would serve no purpose seeing as clouds are clearly more than ten meters upwards. As you deal with that, I simply use my rain mastery to swiftly pull down all the clouds from the sky to suddenly surround us both from every direction like a vortex of clouds, which in turn makes rain "fall" from every single direction. This simply serves as a distracting mechanism to take your mind off of the incoming boomerang. Child's play indeed. You'll die to this child though, so what is your name?
(Kadou Boufuu no Jutsu) - Vortex Storm Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A powerful high level jutsu that uses a great deal of chakra to pull down the storm clouds from the sky and place them around the user and enemy. The chakra that pulled down the clouds keeps them moving at high speeds so that neither the user nor enemy can escape. This jutsu in effect doubles the damage done by rain jutsu attacks and makes them more difficult to dodge. When this technique is used, the rain that comes from the clouds falls sideways, down, up, and near every direction, keeping enemies off balance.
Nagato, with his ability as chakra sensory able to sense chakra flow and chakra barrier, he acknowledge something launches from his opponent position and coating with an earthen chakra, it will pass through and rip his water attack. When it contact with the water, In a split second Nagato continues to activates his Deva path, allowing him to control gravitational. A second when the opponent weapon pass through the water and even more powerful added by fire element and very dangerous if its not countered, Nagato in a quick motion thrust his both hands forward facing the Boomerang.
Shinra Tensei...!!!
Nagato push and repulse away anything in front of him up to mid range with tremendous force, leaving his opponent's boomerang attack become useless and push away backward, and off course also repulse away the opponent’s body, sending him flying backward, hitting the ground several time which causing cracks of his bone in several point, leaving the opponent with fatal injury lead to nearly death. The opponent can not see the omni-repulsion effect (You are not a sensory) until the wave like attack hit him.
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again. Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
Nagato then stand calmly back to his position then shouted to his opponent,You have a fine tech but your journey ends here. My name is Uzumaki Nagato, Child of the Prophecy, demi god of this world, and I will rule the world with pain.
Nagato, with his ability as chakra sensory able to sense chakra flow and chakra barrier, he acknowledge something launches from his opponent position and coating with an earthen chakra, it will pass through and rip his water attack. When it contact with the water, In a split second Nagato continues to activates his Deva path, allowing him to control gravitational. A second when the opponent weapon pass through the water and even more powerful added by fire element and very dangerous if its not countered, Nagato in a quick motion thrust his both hands forward facing the Boomerang.
Shinra Tensei...!!!
Nagato push and repulse away anything in front of him up to mid range with tremendous force, leaving his opponent's boomerang attack become useless and push away backward, and off course also repulse away the opponent’s body, sending him flying backward, hitting the ground several time which causing cracks of his bone in several point, leaving the opponent with fatal injury lead to nearly death. The opponent can not see the omni-repulsion effect (You are not a sensory) until the wave like attack hit him.
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again. Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
Nagato then stand calmly back to his position then shouted to his opponent,You have a fine tech but your journey ends here. My name is Uzumaki Nagato, Child of the Prophecy, demi god of this world, and I will rule the world with pain.
As I see my boomerang blasted back merely from you thrusting your hands forwards, I conclude it is some advanced technique of some sort. First thing that leads to this is, it couldn't be wind due to the fact that the fire in my boomerang would have simply overpowered it. So it had to be some sort of repellent jutsu; similar to the barthalemew clan that I've faced on numerous occasions. That along with the ripples across the ground and the utter destruction of everything headed in my direction, hinted towards a technique of that nature, so I reacted accordingly. I'd punch forwards with my right fist releasing a beam of wind that is also destroyed by the force of your attack, but the beam has so much force that it pushes me five meters back, which makes me long range and out of reach of your attack.
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.
~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
As I fly back, I catch myself and swiftly run forwards at you, but as I reach mid range once again, I simply open a portal on my forehead and from the portal you see a massively bright flash of light that blinds you to an extreme degree seeing as youre a doujutsu user and sensor. The bright light was simply a "lightning bolt" of Keigoku which keeps you blinded enough to allow the bolt to reach you and hit you in the chest, incapacitating you on contact. Upon you seeing the bright flash of light, you'd instantly be caught in an illusion that is activated through the light itself. Vines suddenly wrapped around your legs, keeping you binded in place as they squeeze you tightly. Quickly after, your hands would be binded also and once you recover your eyesight you'd see an abundance of ninja tools covering everything in your sight, diving from the sky in attempts to converge upon you and kill you. In reality you'd simply be immobilized in place, allowing the lightning to hit you, and if you die in the illusion you'd faint in reality.
( Fōsurai ) - Force Lightning Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+20 due to paladin rank getting +50% to all Keigoku jutsu)
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn
(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
• Can be used 4x per battle
• Can only be triggered after the opponent is exposed to a bright light
• Can only be taught by Zanda
As I see my boomerang blasted back merely from you thrusting your hands forwards, I conclude it is some advanced technique of some sort. First thing that leads to this is, it couldn't be wind due to the fact that the fire in my boomerang would have simply overpowered it. So it had to be some sort of repellent jutsu; similar to the barthalemew clan that I've faced on numerous occasions. That along with the ripples across the ground and the utter destruction of everything headed in my direction, hinted towards a technique of that nature, so I reacted accordingly. I'd punch forwards with my right fist releasing a beam of wind that is also destroyed by the force of your attack, but the beam has so much force that it pushes me five meters back, which makes me long range and out of reach of your attack.
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.
~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
As I fly back, I catch myself and swiftly run forwards at you, but as I reach mid range once again, I simply open a portal on my forehead and from the portal you see a massively bright flash of light that blinds you to an extreme degree seeing as youre a doujutsu user and sensor. The bright light was simply a "lightning bolt" of Keigoku which keeps you blinded enough to allow the bolt to reach you and hit you in the chest, incapacitating you on contact. Upon you seeing the bright flash of light, you'd instantly be caught in an illusion that is activated through the light itself. Vines suddenly wrapped around your legs, keeping you binded in place as they squeeze you tightly. Quickly after, your hands would be binded also and once you recover your eyesight you'd see an abundance of ninja tools covering everything in your sight, diving from the sky in attempts to converge upon you and kill you. In reality you'd simply be immobilized in place, allowing the lightning to hit you, and if you die in the illusion you'd faint in reality.
( Fōsurai ) - Force Lightning Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+20 due to paladin rank getting +50% to all Keigoku jutsu)
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn
(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
• Can be used 4x per battle
• Can only be triggered after the opponent is exposed to a bright light
• Can only be taught by Zanda
Nagato watching his Shinra tensei didn't manage to kill his opponent as the man released a beam of wind thus pushes him self into long range out of Nagato's gravitational range. So as his opponent fly back, Nagato activates his Asura path, grants him the ability to summon mechanised armor. Nagato then focusing his chakra into his sole of feets and propelling himself forward in a linear direction, travel with great speed, fly toward the enemy within just a spilt second Nagato reach his target, where the opponent still in the process of propelling him self backward. He grab the opponent's neck, before he can react, Nagao choke him up while pushing him backward thus stab the opponent with a chakra rod using his left hand to the opponent's stomach, causing him to bleed so badly and unable to move.
Nagato then throw the opponent's body to the ground while he still flying low and stopped at short range between his opponent, he turn back his body and walk slowly toward the opponent which suffer a great pain, lying in the ground.
(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.
(Chakura Suishin Būtsu no Jutsu) - Chakra Propulsion Boots Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
Nagato watching his Shinra tensei didn't manage to kill his opponent as the man released a beam of wind thus pushes him self into long range out of Nagato's gravitational range. So as his opponent fly back, Nagato activates his Asura path, grants him the ability to summon mechanised armor. Nagato then focusing his chakra into his sole of feets and propelling himself forward in a linear direction, travel with great speed, fly toward the enemy within just a spilt second Nagato reach his target, where the opponent still in the process of propelling him self backward. He grab the opponent's neck, before he can react, Nagao choke him up while pushing him backward thus stab the opponent with a chakra rod using his left hand to the opponent's stomach, causing him to bleed so badly and unable to move.
Nagato then throw the opponent's body to the ground while he still flying low and stopped at short range between his opponent, he turn back his body and walk slowly toward the opponent which suffer a great pain, lying in the ground.
(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.
(Chakura Suishin Būtsu no Jutsu) - Chakra Propulsion Boots Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
As you propel at me from long range, still completely trackable to me, I take no surprise when you grab a hold of my throat. I simply still go forth with creating my portal, but this time it was created centimeters in front of you abdominal area, being about a foot in radius. The portal near instantly blasts the lightning out through your stomach, not only dealing the mental damage, but because my Keigoku is ranked to where it only passes through small water, I'm assuming it can't phase through a human body either, thus making it physical enough to physically rip through your stomach. This happens before you could stab me with the rod, but even if the futile attempt continued, I'd, simultaneous to the creation of the portal, use my right hand to knock away the stab attempt to the outside right, then punch you in the face full force while the lightning strikes.
( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn