[Approved] Umbra

Ańbu Juniør

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“ Ferocious and untamed, Umbra’s fury is second only
to his mastery of the blade. ”



🜉 BASIC 🙪 INFORMATION 🜉

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🜺 Name: ▇ō▇ ▇u▇▇g▇▇▇
🜺 Nickname: Umbra
🜺 Gender: Male
🜺 Age: ▇▇
🜺 Clan: N/A
🜺 Alignment: Chaotic-Neutral
🜺 Appearance
___________________

A monstrous combination of man and machine, Umbra is a black, single-horned Warframe with numerous golden accents and ornaments adorning his body. The only cloth he wears is a long scarf worn around his neck and a torso lining around his waist, both made from the billowing black cape he wore as ▇▇r▇▇a▇▇. As a cyborg, much of Umbra's body has been modified into technologically advanced tools that are housed within him, and the augmentations he received have been grated directly onto his body and skin, allowing him to retain a sleek outer appearance with even his face covered.


🜺 Personality
___________________

As a Frame of War that turned on his creator, Umbra is violent and aggressive, fueled by wrath brought about by the death of Princess T▇▇▇▇▇ at his own hands after being experimented on and turned into a cyborg against his will by the executor Ballas. With this being his first and only memory, Umbra has become a being that knows nothing but rage. Not the loud kind, but the quiet seething anger that bubbles beneath the surface, waiting to destroy all it touches. Despite his temperament Umbra is extremely observant and perceptive, being able to quickly discern the fighting capabilities of his targets.

🜺 Nindo
___________________
"Yellow Flash"
Possessing an incredibly keen mind Umbra is a master of analyzing his targets and developing strategies to defeat them. After observing the core skills ( HA/AE/KG/CC ) of his opponents more than 4 times, he becomes capable of beating these techniques with 10 less damage needed due to discovering their weaknesses."
Note: This does not count as a debuff.

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🜉 RANK & VILLAGE 🙪 INFORMATION 🜉

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🜺 Land of Birth: ▇▇▇▇ Peninsula, ▇▇▇▇ Region
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🜺 WSE Clan: N/A
🜺 Ninja Rank: Sage

Health..........................240
Chakra........................3,000
Speed............................16
Tracking.........................14



🜺 Attributes
___________________

Mind
Body
Spirit
Agility
Dexterity
Vitality
4
8(7+1)
2
8(7+1)
6
1(Health)
🜺 Specialties
___________________
Yang Specialist:
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"Designed for overpowering his targets of elimination in close-quarters combat, Umbra is a master of Yang energy, affording him enhanced vitality that bolsters his natural chakra reserves by 1,000, and renders him immune to recoil damage from his own techniques."

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Kenjutsu Specialist:
"As a master of the sword arts, Umbra's sword strikes become capable of creating thin blades of chakra that extend up to mid-range, increasing the range of any of his non-Iaido or non-projectile Kenjutsu techniques."

Apex Tracker Specialist:
"With senses enhanced through his cybernetics, Umbra's heightened senses have increased by x2.5. This allows him to physically track faster movement."

🜸 The Human Principle:
"As a master of the Atavistic Flame, Umbra is able to passively activate the highest level of Will to Survive when his Health Points fall to 25% of their maximum."

۞ Sellsword:
"An unholy unification of man and machine, Umbra's Kenjutsu is enhanced to the point that his strikes against Ninjutsu have added force, allowing him to pierce through solid objects with 20 less damage needed than normal, not counting as a debuff or buff. This does not include Ninkenjutsu or enhanced Kenjutsu via Ronin Kenjutsu, Samurai techniques, Dokkodo, or other none Raw Chakra-enhanced Kenjutsu."

🜛 Mechanic:
"Umbra is able to create a cybernetic dojutsu that's housed in his right eye."




🜺 Elements & Skills
_________________________

Taijutsu..........................................Kenjutsu
Dokkodo........................................Yang Energy
Atavistic Flame.........................Samurai Techniques
Kaito's taijutsu (Adv).................Coiling Dragon Arts
Black Leg Taijutsu....................Way of the Divergent

🜺 Blood Contracts: Rat Summoning (via Beacon)



🜉 BACKGROUND & ADDITIONAL INFO🜉
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"...--We had created monsters we couldn't control. We drugged them, tortured them, eviscerated them... We brutalized their minds... but it did not work."

...................................................................................................................................112908940812....... ... . ............................ERROR!
112908940812............... ... . .............ERROR!

.........................................................................................Overriding Administrator Controls...
..............................................................................................................................Accessing Overwritten Data...


Born in ▇▇▇ to the rightful Lord of the ▇▇▇▇ region in the ▇▇▇▇ Peninsula and a Priestess of the C▇▇▇▇ent ▇▇▇▇ Kingdom, ▇▇▇▇▇▇▇▇'s life was troubled before it even began. His father, a prominent member of the Y▇▇u▇a clan who originally hailed from the Koga region and was well known for his adept skills in weaponry, had been banished for falling in love with and siring a child with a Priestess of the kingdom. The two moved to the island kingdom shortly after their son was born and settled down in the province of Ni▇o▇, which the Lord came to rule over and the Priestess protected with her unique ▇▇▇▇▇▇▇-making ability. K▇▇o▇▇ne was energetic in his youth and strived to never disappoint his mother and wanted to be just like his father, whose adept weaponry skills he had inheri--
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.........................................................................Data File Corrupted...
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Umbra was originally a Samurai who was captured and punished by Ballas for attempting to interfere with his betrayal of the ▇▇▇▇ Peninsula. He was extensively experimented on by the H▇▇mi▇th and turned into a sentient weapon - a Warframe. However, it was a "miracle" that required the "sacrifice" of Umbra's lover Princess ▇o▇oy▇, at his own hands, forced by Ballas through a unique Scientific Ninja Tool known as the ▇▇▇▇▇▇▇▇▇▇▇▇▇ B▇lt. This memory of uxoricide was permanently stored in Umbra to be replayed endlessly as punishment for spying on Ballas.
Connection Lost!
..........................................................................................Checking System History...
...............................................................................................................................Re-establishing Connection...

.................................................................................................................................................
Connection Successful!

His hands were stained with blood. The blood of someone important to him. Someone close. It was the first and only memory Umbra possessed, and it played over and over again in his mind. He had no clue who she was, and all he felt was anger. Anger at himself. Anger at the man who created him. Though he has no memory of how long he was under the control of his creator, Umbra eventually broke free of the secretive Orokin institution and went rogue, fleeing deep into the Badlands of Earth where all traces of him vanished.



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🜺 Weapons & Scientific Tools
____________________________________________________
Samurai Heritage: As a samurai, Umbra is capable of utilizing chakra by channeling it through his sword, which allows him to extend the reach of his blade and release crescents of slicing energy by swinging it. He is also able to use shape manipulation to sculpt his chakra blades into various rudimentary weapons, and can also use elemental techniques that require the use of a sword. Lastly, Umbra's weapon is able to greatly enhance the power of his sword techniques due to a ritual that had been performed on them. He is also proficient with Iaidō, which, due to the extremely quick drawing and re-sheathing of his sword, makes ninjutsu nearly impossible to use by disrupting the handseals of his opponents. Due to his extensive training in the field, he has unlocked the ability to evade incoming techniques and simultaneously execute any Iaidō technique in his arsenal by fueling more chakra into his movements during the quick draw ritual.

(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.



(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.



(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: N/A (40)
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Can only be used once per battle.
*If the swords are carried into battle with a case, the chakra cost for this technique is zero however the user is limited to only 10 swords. If the scroll summoning variant is used, the chakra cost applies as normal.
*Only users of this technique may wield the swords.



Weaponry: Ginryū: "Silver Dragons". Originally crafted by a master swordsmith for his father’s use, this pair of Katana and Wakizashi is stored in Umbra's body. The two feet long obsidian blades are coated with an incredibly thin layer of the Mythril, forged from pure Hangurian ore, and are housed in specially designed hilts that are gold in color. The end cap of both weapons holds a docking contraption that locks them together, which turns them into a double-edged spear. Umbra's body also stores a number of regular Katana and wakizashi.
( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.




(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description:[ "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it too heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.



Dokkōdō: Also known as The Alone Way, this is an ability that combines Umbra's Kenjutsu with Senjutsu, allowing him to blend natural energy into his sword strikes in order to combat his opponents and their techniques. that can cause petrification in his targets. These strikes are capable of petrifying opponents on contact with enough exposure, and can even shatter their techniques. Umbra's mastery of this ability gives him the capability of combating Yin and Yang techniques with the same proficiency as a Perfect Sage Mode master. As a Samura, he is able to use certain Dokkodo techniques without entering the mode.

Scientific Ninja Tools: Umbra's body houses a large assortment of Scientific Ninja Tools ranging from large modifications such as the Reflux Type Pressure Enhanced Muscles in his arms to smaller ones such as the Cybernetic Dojutsu that took the place of his left eye.

(Bīkon) Beacon
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of performing Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally perform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be performed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.



( Iyashi Fomu ) - Healing Foam
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.



(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.



(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.



( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.



( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.



( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles (Arms)
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Custom Cyborgs and Boro.

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🜺 Battles:
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Lost: 0


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Approved by Imperfect.
 
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